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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp')
-rw-r--r--gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp b/gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp
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+++ b/gfx/gl/SharedSurfaceAndroidHardwareBuffer.cpp
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+/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SharedSurfaceAndroidHardwareBuffer.h"
+
+#include "GLBlitHelper.h"
+#include "GLContextEGL.h"
+#include "GLContextProvider.h"
+#include "GLLibraryEGL.h"
+#include "GLReadTexImageHelper.h"
+#include "MozFramebuffer.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+#include "mozilla/layers/AndroidHardwareBuffer.h"
+#include "ScopedGLHelpers.h"
+#include "SharedSurface.h"
+
+namespace mozilla {
+namespace gl {
+
+/*static*/
+UniquePtr<SharedSurface_AndroidHardwareBuffer>
+SharedSurface_AndroidHardwareBuffer::Create(const SharedSurfaceDesc& desc) {
+ const auto& gle = GLContextEGL::Cast(desc.gl);
+ const auto& egl = gle->mEgl;
+
+ RefPtr<layers::AndroidHardwareBuffer> buffer =
+ layers::AndroidHardwareBuffer::Create(desc.size,
+ gfx::SurfaceFormat::R8G8B8A8);
+ if (!buffer) {
+ return nullptr;
+ }
+
+ const EGLint attrs[] = {
+ LOCAL_EGL_IMAGE_PRESERVED,
+ LOCAL_EGL_TRUE,
+ LOCAL_EGL_NONE,
+ LOCAL_EGL_NONE,
+ };
+
+ EGLClientBuffer clientBuffer =
+ egl->mLib->fGetNativeClientBufferANDROID(buffer->GetNativeBuffer());
+ const auto image = egl->fCreateImage(
+ EGL_NO_CONTEXT, LOCAL_EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
+ if (!image) {
+ return nullptr;
+ }
+
+ auto tex = MakeUnique<Texture>(*desc.gl);
+ {
+ ScopedBindTexture texture(gle, tex->name, LOCAL_GL_TEXTURE_2D);
+ gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
+ LOCAL_GL_LINEAR);
+ gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
+ LOCAL_GL_LINEAR);
+ gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
+ LOCAL_GL_CLAMP_TO_EDGE);
+ gle->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
+ LOCAL_GL_CLAMP_TO_EDGE);
+ gle->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, image);
+ egl->fDestroyImage(image);
+ }
+
+ const GLenum target = LOCAL_GL_TEXTURE_2D;
+ auto fb = MozFramebuffer::CreateForBacking(desc.gl, desc.size, 0, false,
+ target, tex->name);
+ if (!fb) {
+ return nullptr;
+ }
+
+ return AsUnique(new SharedSurface_AndroidHardwareBuffer(
+ desc, std::move(fb), std::move(tex), buffer));
+}
+
+SharedSurface_AndroidHardwareBuffer::SharedSurface_AndroidHardwareBuffer(
+ const SharedSurfaceDesc& desc, UniquePtr<MozFramebuffer> fb,
+ UniquePtr<Texture> tex, RefPtr<layers::AndroidHardwareBuffer> buffer)
+ : SharedSurface(desc, std::move(fb)),
+ mTex(std::move(tex)),
+ mAndroidHardwareBuffer(buffer) {}
+
+SharedSurface_AndroidHardwareBuffer::~SharedSurface_AndroidHardwareBuffer() {
+ const auto& gl = mDesc.gl;
+ if (!gl || !gl->MakeCurrent()) {
+ return;
+ }
+ const auto& gle = GLContextEGL::Cast(gl);
+ const auto& egl = gle->mEgl;
+
+ if (mSync) {
+ egl->fDestroySync(mSync);
+ mSync = 0;
+ }
+}
+
+void SharedSurface_AndroidHardwareBuffer::ProducerReleaseImpl() {
+ const auto& gl = mDesc.gl;
+ if (!gl || !gl->MakeCurrent()) {
+ return;
+ }
+ const auto& gle = GLContextEGL::Cast(gl);
+ const auto& egl = gle->mEgl;
+
+ if (mSync) {
+ MOZ_ALWAYS_TRUE(egl->fDestroySync(mSync));
+ mSync = 0;
+ }
+
+ mSync = egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
+ MOZ_ASSERT(mSync);
+ int rawFd = egl->fDupNativeFenceFDANDROID(mSync);
+ if (rawFd >= 0) {
+ auto fenceFd = ipc::FileDescriptor(UniqueFileHandle(rawFd));
+ mAndroidHardwareBuffer->SetAcquireFence(std::move(fenceFd));
+ }
+
+ gl->fFlush();
+}
+
+Maybe<layers::SurfaceDescriptor>
+SharedSurface_AndroidHardwareBuffer::ToSurfaceDescriptor() {
+ // Create SurfaceDescriptor without a valid file descriptor.
+ // The valid file descriptor is created by
+ // SharedSurfaceTextureData::Serialize().
+ // When valid file descriptor is created in this function,
+ // It causes out of file descriptor in this process, since the function is
+ // called for each layer transaction.
+ return Some(layers::SurfaceDescriptorAndroidHardwareBuffer(
+ ipc::FileDescriptor(), mAndroidHardwareBuffer->mId,
+ mAndroidHardwareBuffer->mSize, mAndroidHardwareBuffer->mFormat));
+}
+
+void SharedSurface_AndroidHardwareBuffer::WaitForBufferOwnership() {
+ mAndroidHardwareBuffer->WaitForBufferOwnership();
+
+ ipc::FileDescriptor fenceFd =
+ mAndroidHardwareBuffer->GetAndResetReleaseFence();
+ if (!fenceFd.IsValid()) {
+ return;
+ }
+
+ const auto& gle = GLContextEGL::Cast(mDesc.gl);
+ const auto& egl = gle->mEgl;
+
+ auto rawFD = fenceFd.TakePlatformHandle();
+ const EGLint attribs[] = {LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID, rawFD.get(),
+ LOCAL_EGL_NONE};
+
+ EGLSync sync = egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
+ if (!sync) {
+ gfxCriticalNote << "Failed to create EGLSync from fd";
+ return;
+ }
+ // Release fd here, since it is owned by EGLSync
+ Unused << rawFD.release();
+
+ egl->fClientWaitSync(sync, 0, LOCAL_EGL_FOREVER);
+ egl->fDestroySync(sync);
+}
+
+/*static*/
+UniquePtr<SurfaceFactory_AndroidHardwareBuffer>
+SurfaceFactory_AndroidHardwareBuffer::Create(GLContext& gl) {
+ const auto partialDesc = PartialSharedSurfaceDesc{
+ &gl,
+ SharedSurfaceType::AndroidHardwareBuffer,
+ layers::TextureType::AndroidHardwareBuffer,
+ true,
+ };
+ return AsUnique(new SurfaceFactory_AndroidHardwareBuffer(partialDesc));
+}
+
+} // namespace gl
+
+} /* namespace mozilla */