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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/layers/opengl/OGLShaderConfig.h
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/opengl/OGLShaderConfig.h')
-rw-r--r--gfx/layers/opengl/OGLShaderConfig.h255
1 files changed, 255 insertions, 0 deletions
diff --git a/gfx/layers/opengl/OGLShaderConfig.h b/gfx/layers/opengl/OGLShaderConfig.h
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+++ b/gfx/layers/opengl/OGLShaderConfig.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_OGLSHADERCONFIG_H
+#define GFX_OGLSHADERCONFIG_H
+
+#include "gfxTypes.h"
+#include "ImageTypes.h"
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4
+#include "mozilla/gfx/Rect.h" // for Rect
+#include "mozilla/gfx/Types.h"
+#include "nsDebug.h" // for NS_ASSERTION
+#include "nsPoint.h" // for nsIntPoint
+#include "nsTArray.h" // for nsTArray
+#include "mozilla/layers/CompositorTypes.h"
+
+namespace mozilla {
+namespace layers {
+
+enum ShaderFeatures {
+ ENABLE_RENDER_COLOR = 0x01,
+ ENABLE_TEXTURE_RECT = 0x02,
+ ENABLE_TEXTURE_EXTERNAL = 0x04,
+ ENABLE_TEXTURE_YCBCR = 0x08,
+ ENABLE_TEXTURE_NV12 = 0x10,
+ ENABLE_TEXTURE_COMPONENT_ALPHA = 0x20,
+ ENABLE_TEXTURE_NO_ALPHA = 0x40,
+ ENABLE_TEXTURE_RB_SWAP = 0x80,
+ ENABLE_OPACITY = 0x100,
+ ENABLE_BLUR = 0x200,
+ ENABLE_COLOR_MATRIX = 0x400,
+ ENABLE_MASK = 0x800,
+ ENABLE_NO_PREMUL_ALPHA = 0x1000,
+ ENABLE_DEAA = 0x2000,
+ ENABLE_DYNAMIC_GEOMETRY = 0x4000,
+ ENABLE_MASK_TEXTURE_RECT = 0x8000,
+ ENABLE_TEXTURE_NV12_GA_SWITCH = 0x10000,
+};
+
+class KnownUniform {
+ public:
+ // this needs to be kept in sync with strings in 'AddUniforms'
+ enum KnownUniformName {
+ NotAKnownUniform = -1,
+
+ LayerTransform = 0,
+ LayerTransformInverse,
+ MaskTransform,
+ BackdropTransform,
+ LayerRects,
+ MatrixProj,
+ TextureTransform,
+ TextureRects,
+ RenderTargetOffset,
+ LayerOpacity,
+ Texture,
+ YTexture,
+ CbTexture,
+ CrTexture,
+ RenderColor,
+ TexCoordMultiplier,
+ CbCrTexCoordMultiplier,
+ SSEdges,
+ ViewportSize,
+ VisibleCenter,
+ YuvColorMatrix,
+ YuvOffsetVector,
+
+ KnownUniformCount
+ };
+
+ KnownUniform() {
+ mName = NotAKnownUniform;
+ mNameString = nullptr;
+ mLocation = -1;
+ memset(&mValue, 0, sizeof(mValue));
+ }
+
+ bool UpdateUniform(int32_t i1) {
+ if (mLocation == -1) return false;
+ if (mValue.i1 != i1) {
+ mValue.i1 = i1;
+ return true;
+ }
+ return false;
+ }
+
+ bool UpdateUniform(float f1) {
+ if (mLocation == -1) return false;
+ if (mValue.f1 != f1) {
+ mValue.f1 = f1;
+ return true;
+ }
+ return false;
+ }
+
+ bool UpdateUniform(float f1, float f2) {
+ if (mLocation == -1) return false;
+ if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2) {
+ mValue.f16v[0] = f1;
+ mValue.f16v[1] = f2;
+ return true;
+ }
+ return false;
+ }
+
+ bool UpdateUniform(float f1, float f2, float f3, float f4) {
+ if (mLocation == -1) return false;
+ if (mValue.f16v[0] != f1 || mValue.f16v[1] != f2 || mValue.f16v[2] != f3 ||
+ mValue.f16v[3] != f4) {
+ mValue.f16v[0] = f1;
+ mValue.f16v[1] = f2;
+ mValue.f16v[2] = f3;
+ mValue.f16v[3] = f4;
+ return true;
+ }
+ return false;
+ }
+
+ bool UpdateUniform(int cnt, const float* fp) {
+ if (mLocation == -1) return false;
+ switch (cnt) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 9:
+ case 16:
+ if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
+ memcpy(mValue.f16v, fp, sizeof(float) * cnt);
+ return true;
+ }
+ return false;
+ }
+
+ MOZ_ASSERT_UNREACHABLE("cnt must be 1 2 3 4 9 or 16");
+ return false;
+ }
+
+ bool UpdateArrayUniform(int cnt, const float* fp) {
+ if (mLocation == -1) return false;
+ if (cnt > 16) {
+ return false;
+ }
+
+ if (memcmp(mValue.f16v, fp, sizeof(float) * cnt) != 0) {
+ memcpy(mValue.f16v, fp, sizeof(float) * cnt);
+ return true;
+ }
+ return false;
+ }
+
+ bool UpdateArrayUniform(int cnt, const gfx::Point3D* points) {
+ if (mLocation == -1) return false;
+ if (cnt > 4) {
+ return false;
+ }
+
+ float fp[12];
+ float* d = fp;
+ for (int i = 0; i < cnt; i++) {
+ // Note: Do not want to make assumptions about .x, .y, .z member packing.
+ // If gfx::Point3D is updated to make this guarantee, SIMD optimizations
+ // may be possible
+ *d++ = points[i].x;
+ *d++ = points[i].y;
+ *d++ = points[i].z;
+ }
+
+ if (memcmp(mValue.f16v, fp, sizeof(float) * cnt * 3) != 0) {
+ memcpy(mValue.f16v, fp, sizeof(float) * cnt * 3);
+ return true;
+ }
+ return false;
+ }
+
+ KnownUniformName mName;
+ const char* mNameString;
+ int32_t mLocation;
+
+ union {
+ int i1;
+ float f1;
+ float f16v[16];
+ } mValue;
+};
+
+class ShaderConfigOGL {
+ public:
+ ShaderConfigOGL()
+ : mFeatures(0),
+ mMultiplier(1),
+ mCompositionOp(gfx::CompositionOp::OP_OVER) {}
+
+ void SetRenderColor(bool aEnabled);
+ void SetTextureTarget(GLenum aTarget);
+ void SetMaskTextureTarget(GLenum aTarget);
+ void SetRBSwap(bool aEnabled);
+ void SetNoAlpha(bool aEnabled);
+ void SetOpacity(bool aEnabled);
+ void SetYCbCr(bool aEnabled);
+ void SetNV12(bool aEnabled);
+ void SetComponentAlpha(bool aEnabled);
+ void SetColorMatrix(bool aEnabled);
+ void SetBlur(bool aEnabled);
+ void SetMask(bool aEnabled);
+ void SetDEAA(bool aEnabled);
+ void SetCompositionOp(gfx::CompositionOp aOp);
+ void SetNoPremultipliedAlpha();
+ void SetDynamicGeometry(bool aEnabled);
+ void SetColorMultiplier(uint32_t aMultiplier);
+
+ bool operator<(const ShaderConfigOGL& other) const {
+ return mFeatures < other.mFeatures ||
+ (mFeatures == other.mFeatures &&
+ (int)mCompositionOp < (int)other.mCompositionOp) ||
+ (mFeatures == other.mFeatures &&
+ (int)mCompositionOp == (int)other.mCompositionOp &&
+ mMultiplier < other.mMultiplier);
+ }
+
+ public:
+ void SetFeature(int aBitmask, bool aState) {
+ if (aState)
+ mFeatures |= aBitmask;
+ else
+ mFeatures &= (~aBitmask);
+ }
+
+ int mFeatures;
+ uint32_t mMultiplier;
+ gfx::CompositionOp mCompositionOp;
+};
+
+static inline ShaderConfigOGL ShaderConfigFromTargetAndFormat(
+ GLenum aTarget, gfx::SurfaceFormat aFormat) {
+ ShaderConfigOGL config;
+ config.SetTextureTarget(aTarget);
+ config.SetRBSwap(aFormat == gfx::SurfaceFormat::B8G8R8A8 ||
+ aFormat == gfx::SurfaceFormat::B8G8R8X8);
+ config.SetNoAlpha(aFormat == gfx::SurfaceFormat::B8G8R8X8 ||
+ aFormat == gfx::SurfaceFormat::R8G8B8X8 ||
+ aFormat == gfx::SurfaceFormat::R5G6B5_UINT16);
+ return config;
+}
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // GFX_OGLSHADERCONFIG_H