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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /gfx/tests/crashtests/1501518.html | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/tests/crashtests/1501518.html')
-rw-r--r-- | gfx/tests/crashtests/1501518.html | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/tests/crashtests/1501518.html b/gfx/tests/crashtests/1501518.html new file mode 100644 index 0000000000..a03e92697a --- /dev/null +++ b/gfx/tests/crashtests/1501518.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI. + We then trigger a render pass with a larger border and a small rectangle. The border gets drawn + in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass + because it gets an additional blur. A large item drawn to the texture cache in a pass where + the other objects are small will trigger the allocation of a render target that's smaller than + the large item, which is fine but triggered a panic before this bug was fixed. +--> +<div style="filter: blur(1px);"> + <div style="filter: blur(1px);"> + <div style="filter: blur(1px);"> + <div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div> + <div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div> + </div> + </div> +</div> |