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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /js/src/vm/Realm.h | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/vm/Realm.h')
-rw-r--r-- | js/src/vm/Realm.h | 886 |
1 files changed, 886 insertions, 0 deletions
diff --git a/js/src/vm/Realm.h b/js/src/vm/Realm.h new file mode 100644 index 0000000000..a71d2b9e38 --- /dev/null +++ b/js/src/vm/Realm.h @@ -0,0 +1,886 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef vm_Realm_h +#define vm_Realm_h + +#include "mozilla/Array.h" +#include "mozilla/Maybe.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/TimeStamp.h" +#include "mozilla/Variant.h" +#include "mozilla/XorShift128PlusRNG.h" + +#include <stddef.h> + +#include "builtin/Array.h" +#include "gc/Barrier.h" +#include "js/GCVariant.h" +#include "js/RealmOptions.h" +#include "js/TelemetryTimers.h" +#include "js/UniquePtr.h" +#include "vm/ArrayBufferObject.h" +#include "vm/JSContext.h" +#include "vm/PromiseLookup.h" // js::PromiseLookup +#include "vm/RegExpShared.h" +#include "vm/SavedStacks.h" +#include "wasm/WasmRealm.h" + +namespace js { + +namespace coverage { +class LCovRealm; +} // namespace coverage + +namespace jit { +class JitRealm; +} // namespace jit + +class AutoRestoreRealmDebugMode; +class Debugger; +class GlobalObject; +class GlobalObjectData; +class GlobalLexicalEnvironmentObject; +class NonSyntacticLexicalEnvironmentObject; +struct IdValuePair; +struct NativeIterator; + +/* + * A single-entry cache for some base-10 double-to-string conversions. This + * helps date-format-xparb.js. It also avoids skewing the results for + * v8-splay.js when measured by the SunSpider harness, where the splay tree + * initialization (which includes many repeated double-to-string conversions) + * is erroneously included in the measurement; see bug 562553. + */ +class DtoaCache { + double dbl; + int base; + JSLinearString* str; // if str==nullptr, dbl and base are not valid + + public: + DtoaCache() : str(nullptr) {} + void purge() { str = nullptr; } + + JSLinearString* lookup(int b, double d) { + return str && b == base && d == dbl ? str : nullptr; + } + + void cache(int b, double d, JSLinearString* s) { + base = b; + dbl = d; + str = s; + } + +#ifdef JSGC_HASH_TABLE_CHECKS + void checkCacheAfterMovingGC(); +#endif +}; + +// Cache to speed up the group/shape lookup in ProxyObject::create. A proxy's +// shape is only determined by the Class + proto, so a small cache for this is +// very effective in practice. +class NewProxyCache { + struct Entry { + Shape* shape; + }; + static const size_t NumEntries = 4; + mozilla::UniquePtr<Entry[], JS::FreePolicy> entries_; + + public: + MOZ_ALWAYS_INLINE bool lookup(const JSClass* clasp, TaggedProto proto, + Shape** shape) const { + if (!entries_) { + return false; + } + for (size_t i = 0; i < NumEntries; i++) { + const Entry& entry = entries_[i]; + if (entry.shape && entry.shape->getObjectClass() == clasp && + entry.shape->proto() == proto) { + *shape = entry.shape; + return true; + } + } + return false; + } + void add(Shape* shape) { + MOZ_ASSERT(shape); + if (!entries_) { + entries_.reset(js_pod_calloc<Entry>(NumEntries)); + if (!entries_) { + return; + } + } else { + for (size_t i = NumEntries - 1; i > 0; i--) { + entries_[i] = entries_[i - 1]; + } + } + entries_[0].shape = shape; + } + void purge() { entries_.reset(); } +}; + +// Cache for NewPlainObjectWithProperties. When the list of properties matches +// a recently created object's shape, we can use this shape directly. +class NewPlainObjectWithPropsCache { + static const size_t NumEntries = 4; + mozilla::Array<SharedShape*, NumEntries> entries_; + + public: + NewPlainObjectWithPropsCache() { purge(); } + + SharedShape* lookup(IdValuePair* properties, size_t nproperties) const; + void add(SharedShape* shape); + + void purge() { + for (size_t i = 0; i < NumEntries; i++) { + entries_[i] = nullptr; + } + } +}; + +// [SMDOC] Object MetadataBuilder API +// +// We must ensure that all newly allocated JSObjects get their metadata +// set. However, metadata builders may require the new object be in a sane +// state (eg, have its reserved slots initialized so they can get the +// sizeOfExcludingThis of the object). Therefore, for objects of certain +// JSClasses (those marked with JSCLASS_DELAY_METADATA_BUILDER), it is not safe +// for the allocation paths to call the object metadata builder +// immediately. Instead, the JSClass-specific "constructor" C++ function up the +// stack makes a promise that it will ensure that the new object has its +// metadata set after the object is initialized. +// +// To help those constructor functions keep their promise of setting metadata, +// each compartment is in one of three states at any given time: +// +// * ImmediateMetadata: Allocators should set new object metadata immediately, +// as usual. +// +// * DelayMetadata: Allocators should *not* set new object metadata, it will be +// handled after reserved slots are initialized by custom code +// for the object's JSClass. The newly allocated object's +// JSClass *must* have the JSCLASS_DELAY_METADATA_BUILDER flag +// set. +// +// * PendingMetadata: This object has been allocated and is still pending its +// metadata. This should never be the case when we begin an +// allocation, as a constructor function was supposed to have +// set the metadata of the previous object *before* +// allocating another object. +// +// The js::AutoSetNewObjectMetadata RAII class provides an ergonomic way for +// constructor functions to navigate state transitions, and its instances +// collectively maintain a stack of previous states. The stack is required to +// support the lazy resolution and allocation of global builtin constructors and +// prototype objects. The initial (and intuitively most common) state is +// ImmediateMetadata. +// +// Without the presence of internal errors (such as OOM), transitions between +// the states are as follows: +// +// ImmediateMetadata .----- previous state on stack +// | | ^ +// | via constructor | | +// | | | via setting the new +// | via constructor | | object's metadata +// | .-----------------------' | +// | | | +// V V | +// DelayMetadata -------------------------> PendingMetadata +// via allocation +// +// In the presence of internal errors, we do not set the new object's metadata +// (if it was even allocated) and reset to the previous state on the stack. + +// See below in namespace JS for the template specialization for +// ImmediateMetadata and DelayMetadata. +struct ImmediateMetadata {}; +struct DelayMetadata {}; +using PendingMetadata = JSObject*; + +using NewObjectMetadataState = + mozilla::Variant<ImmediateMetadata, DelayMetadata, PendingMetadata>; + +class MOZ_RAII AutoSetNewObjectMetadata { + JSContext* cx_; + Rooted<NewObjectMetadataState> prevState_; + + AutoSetNewObjectMetadata(const AutoSetNewObjectMetadata& aOther) = delete; + void operator=(const AutoSetNewObjectMetadata& aOther) = delete; + + public: + explicit AutoSetNewObjectMetadata(JSContext* cx); + ~AutoSetNewObjectMetadata(); +}; + +class PropertyIteratorObject; + +struct IteratorHashPolicy { + struct Lookup { + Shape** shapes; + size_t numShapes; + HashNumber shapesHash; + + Lookup(Shape** shapes, size_t numShapes, HashNumber shapesHash) + : shapes(shapes), numShapes(numShapes), shapesHash(shapesHash) { + MOZ_ASSERT(numShapes > 0); + } + }; + static HashNumber hash(const Lookup& lookup) { return lookup.shapesHash; } + static bool match(PropertyIteratorObject* obj, const Lookup& lookup); +}; + +class DebugEnvironments; +class ObjectWeakMap; + +// ObjectRealm stores various tables and other state associated with particular +// objects in a realm. To make sure the correct ObjectRealm is used for an +// object, use of the ObjectRealm::get(obj) static method is required. +class ObjectRealm { + // All non-syntactic lexical environments in the realm. These are kept in a + // map because when loading scripts into a non-syntactic environment, we + // need to use the same lexical environment to persist lexical bindings. + js::UniquePtr<js::ObjectWeakMap> nonSyntacticLexicalEnvironments_; + + ObjectRealm(const ObjectRealm&) = delete; + void operator=(const ObjectRealm&) = delete; + + public: + // Map from array buffers to views sharing that storage. + JS::WeakCache<js::InnerViewTable> innerViews; + + // Keep track of the metadata objects which can be associated with each JS + // object. Both keys and values are in this realm. + js::UniquePtr<js::ObjectWeakMap> objectMetadataTable; + + using IteratorCache = + js::HashSet<js::PropertyIteratorObject*, js::IteratorHashPolicy, + js::ZoneAllocPolicy>; + IteratorCache iteratorCache; + + static inline ObjectRealm& get(const JSObject* obj); + + explicit ObjectRealm(JS::Zone* zone); + + void finishRoots(); + void trace(JSTracer* trc); + void sweepAfterMinorGC(JSTracer* trc); + + void addSizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf, + size_t* innerViewsArg, + size_t* objectMetadataTablesArg, + size_t* nonSyntacticLexicalEnvironmentsArg); + + js::NonSyntacticLexicalEnvironmentObject* + getOrCreateNonSyntacticLexicalEnvironment(JSContext* cx, + js::HandleObject enclosing); + js::NonSyntacticLexicalEnvironmentObject* + getOrCreateNonSyntacticLexicalEnvironment(JSContext* cx, + js::HandleObject enclosing, + js::HandleObject key, + js::HandleObject thisv); + js::NonSyntacticLexicalEnvironmentObject* getNonSyntacticLexicalEnvironment( + JSObject* key) const; +}; + +} // namespace js + +namespace JS { +template <> +struct GCPolicy<js::ImmediateMetadata> + : public IgnoreGCPolicy<js::ImmediateMetadata> {}; +template <> +struct GCPolicy<js::DelayMetadata> : public IgnoreGCPolicy<js::DelayMetadata> { +}; +} // namespace JS + +class JS::Realm : public JS::shadow::Realm { + JS::Zone* zone_; + JSRuntime* runtime_; + + const JS::RealmCreationOptions creationOptions_; + JS::RealmBehaviors behaviors_; + + friend struct ::JSContext; + js::WeakHeapPtr<js::GlobalObject*> global_; + + // Note: this is private to enforce use of ObjectRealm::get(obj). + js::ObjectRealm objects_; + friend js::ObjectRealm& js::ObjectRealm::get(const JSObject*); + + friend class js::AutoSetNewObjectMetadata; + js::NewObjectMetadataState objectMetadataState_{js::ImmediateMetadata()}; + + // Random number generator for Math.random(). + mozilla::Maybe<mozilla::non_crypto::XorShift128PlusRNG> + randomNumberGenerator_; + + // Random number generator for randomHashCodeScrambler(). + mozilla::non_crypto::XorShift128PlusRNG randomKeyGenerator_; + + JSPrincipals* principals_ = nullptr; + + js::UniquePtr<js::jit::JitRealm> jitRealm_; + + // Bookkeeping information for debug scope objects. + js::UniquePtr<js::DebugEnvironments> debugEnvs_; + + js::SavedStacks savedStacks_; + + // Used by memory reporters and invalid otherwise. + JS::RealmStats* realmStats_ = nullptr; + + const js::AllocationMetadataBuilder* allocationMetadataBuilder_ = nullptr; + void* realmPrivate_ = nullptr; + + // There are two ways to enter a realm: + // + // (1) AutoRealm (and JSAutoRealm, JS::EnterRealm) + // (2) When calling a cross-realm (but same-compartment) function in JIT + // code. + // + // This field only accounts for (1), to keep the JIT code as simple as + // possible. + // + // An important invariant is that the JIT can only switch to a different + // realm within the same compartment, so whenever that happens there must + // always be a same-compartment realm with enterRealmDepthIgnoringJit_ > 0. + // This lets us set Compartment::hasEnteredRealm without walking the + // stack. + unsigned enterRealmDepthIgnoringJit_ = 0; + + public: + // Various timers for collecting time spent delazifying, jit compiling, + // executing, etc + JS::JSTimers timers; + + struct DebuggerVectorEntry { + // The debugger relies on iterating through the DebuggerVector to know what + // debuggers to notify about certain actions, which it does using this + // pointer. We need an explicit Debugger* because the JSObject* from + // the DebuggerDebuggeeLink to the Debugger is only set some of the time. + // This `Debugger*` pointer itself could also live on the + // DebuggerDebuggeeLink itself, but that would then require all of the + // places that iterate over the realm's DebuggerVector to also traverse + // the CCW which seems like it would be needlessly complicated. + js::WeakHeapPtr<js::Debugger*> dbg; + + // This links to the debugger's DebuggerDebuggeeLink object, via a CCW. + // Tracing this link from the realm allows the debugger to define + // whether pieces of the debugger should be held live by a given realm. + js::HeapPtr<JSObject*> debuggerLink; + + DebuggerVectorEntry(js::Debugger* dbg_, JSObject* link); + }; + using DebuggerVector = + js::Vector<DebuggerVectorEntry, 0, js::ZoneAllocPolicy>; + + private: + DebuggerVector debuggers_; + + enum { + IsDebuggee = 1 << 0, + DebuggerObservesAllExecution = 1 << 1, + DebuggerObservesAsmJS = 1 << 2, + DebuggerObservesCoverage = 1 << 3, + DebuggerObservesWasm = 1 << 4, + }; + unsigned debugModeBits_ = 0; + friend class js::AutoRestoreRealmDebugMode; + + bool isSystem_ = false; + bool allocatedDuringIncrementalGC_; + bool initializingGlobal_ = true; + + js::UniquePtr<js::coverage::LCovRealm> lcovRealm_ = nullptr; + + public: + // WebAssembly state for the realm. + js::wasm::Realm wasm; + + js::RegExpRealm regExps; + + js::DtoaCache dtoaCache; + js::NewProxyCache newProxyCache; + js::NewPlainObjectWithPropsCache newPlainObjectWithPropsCache; + js::ArraySpeciesLookup arraySpeciesLookup; + js::PromiseLookup promiseLookup; + + // Last time at which an animation was played for this realm. + js::MainThreadData<mozilla::TimeStamp> lastAnimationTime; + + /* + * For generational GC, record whether a write barrier has added this + * realm's global to the store buffer since the last minor GC. + * + * This is used to avoid calling into the VM every time a nursery object is + * written to a property of the global. + */ + uint32_t globalWriteBarriered = 0; + + // Counter for shouldCaptureStackForThrow. + uint16_t numStacksCapturedForThrow_ = 0; + +#ifdef DEBUG + bool firedOnNewGlobalObject = false; +#endif + + // True if all incoming wrappers have been nuked. This happens when + // NukeCrossCompartmentWrappers is called with the NukeAllReferences option. + // This prevents us from creating new wrappers for the compartment. + bool nukedIncomingWrappers = false; + + // Enable async stack capturing for this realm even if + // JS::ContextOptions::asyncStackCaptureDebuggeeOnly_ is true. + // + // No-op when JS::ContextOptions::asyncStack_ is false, or + // JS::ContextOptions::asyncStackCaptureDebuggeeOnly_ is false. + // + // This can be used as a lightweight alternative for making the global + // debuggee, if the async stack capturing is necessary but no other debugging + // features are used. + bool isAsyncStackCapturingEnabled = false; + + private: + void updateDebuggerObservesFlag(unsigned flag); + + Realm(const Realm&) = delete; + void operator=(const Realm&) = delete; + + public: + Realm(JS::Compartment* comp, const JS::RealmOptions& options); + ~Realm(); + + void init(JSContext* cx, JSPrincipals* principals); + void destroy(JS::GCContext* gcx); + + void addSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf, + size_t* realmObject, size_t* realmTables, + size_t* innerViewsArg, + size_t* objectMetadataTablesArg, + size_t* savedStacksSet, + size_t* nonSyntacticLexicalEnvironmentsArg, + size_t* jitRealm); + + JS::Zone* zone() { return zone_; } + const JS::Zone* zone() const { return zone_; } + + JSRuntime* runtimeFromMainThread() const { + MOZ_ASSERT(js::CurrentThreadCanAccessRuntime(runtime_)); + return runtime_; + } + + // Note: Unrestricted access to the runtime from an arbitrary thread + // can easily lead to races. Use this method very carefully. + JSRuntime* runtimeFromAnyThread() const { return runtime_; } + + const JS::RealmCreationOptions& creationOptions() const { + return creationOptions_; + } + + // NOTE: Do not provide accessor for mutable reference. + // Modifying RealmBehaviors after creating a realm can result in + // inconsistency. + const JS::RealmBehaviors& behaviors() const { return behaviors_; } + + void setNonLive() { behaviors_.setNonLive(); } + + /* Whether to preserve JIT code on non-shrinking GCs. */ + bool preserveJitCode() { return creationOptions_.preserveJitCode(); } + + /* The global object for this realm. + * + * Note: the global_ field is null briefly during GC, after the global + * object is collected; but when that happens the Realm is destroyed during + * the same GC.) + * + * In contrast, JSObject::global() is infallible because marking a JSObject + * always marks its global as well. + */ + inline js::GlobalObject* maybeGlobal() const; + + /* An unbarriered getter for use while tracing. */ + js::GlobalObject* unsafeUnbarrieredMaybeGlobal() const { + return global_.unbarrieredGet(); + } + + /* True if a global exists and it's not being collected. */ + inline bool hasLiveGlobal() const; + + /* True if a global exists and has been successfully initialized. */ + inline bool hasInitializedGlobal() const; + + inline void initGlobal(js::GlobalObject& global); + void clearInitializingGlobal() { initializingGlobal_ = false; } + + /* + * This method traces data that is live iff we know that this realm's + * global is still live. + */ + void traceGlobalData(JSTracer* trc); + + void traceWeakGlobalEdge(JSTracer* trc); + + /* + * This method traces Realm-owned GC roots that are considered live + * regardless of whether the realm's global is still live. + */ + void traceRoots(JSTracer* trc, + js::gc::GCRuntime::TraceOrMarkRuntime traceOrMark); + /* + * This method clears out tables of roots in preparation for the final GC. + */ + void finishRoots(); + + void sweepAfterMinorGC(JSTracer* trc); + void traceWeakDebugEnvironmentEdges(JSTracer* trc); + void traceWeakRegExps(JSTracer* trc); + + void clearScriptCounts(); + void clearScriptLCov(); + + void purge(); + + void fixupAfterMovingGC(JSTracer* trc); + + void enter() { enterRealmDepthIgnoringJit_++; } + void leave() { + MOZ_ASSERT(enterRealmDepthIgnoringJit_ > 0); + enterRealmDepthIgnoringJit_--; + } + bool hasBeenEnteredIgnoringJit() const { + return enterRealmDepthIgnoringJit_ > 0; + } + bool shouldTraceGlobal() const { + // If we entered this realm in JIT code, there must be a script and + // function on the stack for this realm, so the global will definitely + // be traced and it's safe to return false here. + return hasBeenEnteredIgnoringJit(); + } + + bool hasAllocationMetadataBuilder() const { + return allocationMetadataBuilder_; + } + const js::AllocationMetadataBuilder* getAllocationMetadataBuilder() const { + return allocationMetadataBuilder_; + } + const void* addressOfMetadataBuilder() const { + return &allocationMetadataBuilder_; + } + bool isRecordingAllocations(); + void setAllocationMetadataBuilder( + const js::AllocationMetadataBuilder* builder); + void forgetAllocationMetadataBuilder(); + void setNewObjectMetadata(JSContext* cx, JS::HandleObject obj); + + bool hasObjectPendingMetadata() const { + return objectMetadataState_.is<js::PendingMetadata>(); + } + void setObjectPendingMetadata(JSContext* cx, JSObject* obj) { + MOZ_ASSERT(cx->isMainThreadContext()); + MOZ_ASSERT(objectMetadataState_.is<js::DelayMetadata>()); + objectMetadataState_ = js::NewObjectMetadataState(js::PendingMetadata(obj)); + } + + void* realmPrivate() const { return realmPrivate_; } + void setRealmPrivate(void* p) { realmPrivate_ = p; } + + // This should only be called when it is non-null, i.e. during memory + // reporting. + JS::RealmStats& realmStats() { + // We use MOZ_RELEASE_ASSERT here because in bug 1132502 there was some + // (inconclusive) evidence that realmStats_ can be nullptr unexpectedly. + MOZ_RELEASE_ASSERT(realmStats_); + return *realmStats_; + } + void nullRealmStats() { + MOZ_ASSERT(realmStats_); + realmStats_ = nullptr; + } + void setRealmStats(JS::RealmStats* newStats) { + MOZ_ASSERT(!realmStats_ && newStats); + realmStats_ = newStats; + } + + inline bool marked() const; + void clearAllocatedDuringGC() { allocatedDuringIncrementalGC_ = false; } + + /* + * The principals associated with this realm. Note that the same several + * realms may share the same principals and that a realm may change + * principals during its lifetime (e.g. in case of lazy parsing). + */ + JSPrincipals* principals() { return principals_; } + void setPrincipals(JSPrincipals* principals) { principals_ = principals; } + + bool isSystem() const { return isSystem_; } + // + // The Debugger observes execution on a frame-by-frame basis. The + // invariants of Realm's debug mode bits, JSScript::isDebuggee, + // InterpreterFrame::isDebuggee, and BaselineFrame::isDebuggee are + // enumerated below. + // + // 1. When a realm's isDebuggee() == true, relazification and lazy + // parsing are disabled. + // + // Whether AOT wasm is disabled is togglable by the Debugger API. By + // default it is disabled. See debuggerObservesAsmJS below. + // + // 2. When a realm's debuggerObservesAllExecution() == true, all of + // the realm's scripts are considered debuggee scripts. + // + // 3. A script is considered a debuggee script either when, per above, its + // realm is observing all execution, or if it has breakpoints set. + // + // 4. A debuggee script always pushes a debuggee frame. + // + // 5. A debuggee frame calls all slow path Debugger hooks in the + // Interpreter and Baseline. A debuggee frame implies that its script's + // BaselineScript, if extant, has been compiled with debug hook calls. + // + // 6. A debuggee script or a debuggee frame (i.e., during OSR) ensures + // that the compiled BaselineScript is compiled with debug hook calls + // when attempting to enter Baseline. + // + // 7. A debuggee script or a debuggee frame (i.e., during OSR) does not + // attempt to enter Ion. + // + // Note that a debuggee frame may exist without its script being a + // debuggee script. e.g., Debugger.Frame.prototype.eval only marks the + // frame in which it is evaluating as a debuggee frame. + // + + // True if this realm's global is a debuggee of some Debugger + // object. + bool isDebuggee() const { return !!(debugModeBits_ & IsDebuggee); } + + void setIsDebuggee(); + void unsetIsDebuggee(); + + DebuggerVector& getDebuggers() { return debuggers_; }; + + // True if this compartment's global is a debuggee of some Debugger + // object with a live hook that observes all execution; e.g., + // onEnterFrame. + bool debuggerObservesAllExecution() const { + static const unsigned Mask = IsDebuggee | DebuggerObservesAllExecution; + return (debugModeBits_ & Mask) == Mask; + } + void updateDebuggerObservesAllExecution() { + updateDebuggerObservesFlag(DebuggerObservesAllExecution); + } + + // True if this realm's global is a debuggee of some Debugger object + // whose allowUnobservedAsmJS flag is false. + bool debuggerObservesAsmJS() const { + static const unsigned Mask = IsDebuggee | DebuggerObservesAsmJS; + return (debugModeBits_ & Mask) == Mask; + } + void updateDebuggerObservesAsmJS() { + updateDebuggerObservesFlag(DebuggerObservesAsmJS); + } + + // True if this realm's global is a debuggee of some Debugger object + // whose allowUnobservedWasm flag is false. + // + // Note that since AOT wasm functions cannot bail out, this flag really + // means "observe wasm from this point forward". We cannot make + // already-compiled wasm code observable to Debugger. + bool debuggerObservesWasm() const { + static const unsigned Mask = IsDebuggee | DebuggerObservesWasm; + return (debugModeBits_ & Mask) == Mask; + } + void updateDebuggerObservesWasm() { + updateDebuggerObservesFlag(DebuggerObservesWasm); + } + + // True if this realm's global is a debuggee of some Debugger object + // whose collectCoverageInfo flag is true. + bool debuggerObservesCoverage() const { + static const unsigned Mask = DebuggerObservesCoverage; + return (debugModeBits_ & Mask) == Mask; + } + void updateDebuggerObservesCoverage(); + + // Returns true if the Debugger API is collecting code coverage data for this + // realm or if the process-wide LCov option is enabled. + bool collectCoverageForDebug() const; + + // Get or allocate the associated LCovRealm. + js::coverage::LCovRealm* lcovRealm(); + + bool shouldCaptureStackForThrow(); + + // Initializes randomNumberGenerator if needed. + mozilla::non_crypto::XorShift128PlusRNG& getOrCreateRandomNumberGenerator(); + + const mozilla::non_crypto::XorShift128PlusRNG* + addressOfRandomNumberGenerator() const { + return randomNumberGenerator_.ptr(); + } + + mozilla::HashCodeScrambler randomHashCodeScrambler(); + + bool ensureJitRealmExists(JSContext* cx); + void traceWeakEdgesInJitRealm(JSTracer* trc); + + js::jit::JitRealm* jitRealm() { return jitRealm_.get(); } + + js::DebugEnvironments* debugEnvs() { return debugEnvs_.get(); } + js::UniquePtr<js::DebugEnvironments>& debugEnvsRef() { return debugEnvs_; } + + js::SavedStacks& savedStacks() { return savedStacks_; } + + // Recompute the probability with which this realm should record + // profiling data (stack traces, allocations log, etc.) about each + // allocation. We first consult the JS runtime to see if it is recording + // allocations, and if not then check the probabilities requested by the + // Debugger instances observing us, if any. + void chooseAllocationSamplingProbability() { + savedStacks_.chooseSamplingProbability(this); + } + + void traceWeakSavedStacks(JSTracer* trc); + + static constexpr size_t offsetOfCompartment() { + return offsetof(JS::Realm, compartment_); + } + static constexpr size_t offsetOfRegExps() { + return offsetof(JS::Realm, regExps); + } + static constexpr size_t offsetOfDebugModeBits() { + return offsetof(JS::Realm, debugModeBits_); + } + static constexpr uint32_t debugModeIsDebuggeeBit() { return IsDebuggee; } + + // Note: similar to cx->global(), JIT code can omit the read barrier for the + // context's active global. + static constexpr size_t offsetOfActiveGlobal() { + static_assert(sizeof(global_) == sizeof(uintptr_t), + "JIT code assumes field is pointer-sized"); + return offsetof(JS::Realm, global_); + } + + private: + void purgeForOfPicChain(); +}; + +inline js::Handle<js::GlobalObject*> JSContext::global() const { + /* + * It's safe to use |unbarrieredGet()| here because any realm that is on-stack + * will be marked automatically, so there's no need for a read barrier on + * it. Once the realm is popped, the handle is no longer safe to use. + */ + MOZ_ASSERT(realm_, "Caller needs to enter a realm first"); + return js::Handle<js::GlobalObject*>::fromMarkedLocation( + realm_->global_.unbarrieredAddress()); +} + +namespace js { + +class MOZ_RAII AssertRealmUnchanged { + public: + explicit AssertRealmUnchanged(JSContext* cx) + : cx(cx), oldRealm(cx->realm()) {} + + ~AssertRealmUnchanged() { MOZ_ASSERT(cx->realm() == oldRealm); } + + protected: + JSContext* const cx; + JS::Realm* const oldRealm; +}; + +// AutoRealm can be used to enter the realm of a JSObject, JSScript or +// ObjectGroup. It must not be used with cross-compartment wrappers, because +// CCWs are not associated with a single realm. +class AutoRealm { + JSContext* const cx_; + JS::Realm* const origin_; + + public: + template <typename T> + inline AutoRealm(JSContext* cx, const T& target); + inline ~AutoRealm(); + + JSContext* context() const { return cx_; } + JS::Realm* origin() const { return origin_; } + + protected: + inline AutoRealm(JSContext* cx, JS::Realm* target); + + private: + AutoRealm(const AutoRealm&) = delete; + AutoRealm& operator=(const AutoRealm&) = delete; +}; + +class MOZ_RAII AutoAllocInAtomsZone { + JSContext* const cx_; + JS::Realm* const origin_; + AutoAllocInAtomsZone(const AutoAllocInAtomsZone&) = delete; + AutoAllocInAtomsZone& operator=(const AutoAllocInAtomsZone&) = delete; + + public: + inline explicit AutoAllocInAtomsZone(JSContext* cx); + inline ~AutoAllocInAtomsZone(); +}; + +// During GC we sometimes need to enter a realm when we may have been allocating +// in the the atoms zone. This leaves the atoms zone temporarily. This happens +// in embedding callbacks and when we need to mark object groups as pretenured. +class MOZ_RAII AutoMaybeLeaveAtomsZone { + JSContext* const cx_; + bool wasInAtomsZone_; + AutoMaybeLeaveAtomsZone(const AutoMaybeLeaveAtomsZone&) = delete; + AutoMaybeLeaveAtomsZone& operator=(const AutoMaybeLeaveAtomsZone&) = delete; + + public: + inline explicit AutoMaybeLeaveAtomsZone(JSContext* cx); + inline ~AutoMaybeLeaveAtomsZone(); +}; + +// Enter a realm directly. Only use this where there's no target GC thing +// to pass to AutoRealm or where you need to avoid the assertions in +// JS::Compartment::enterCompartmentOf(). +class AutoRealmUnchecked : protected AutoRealm { + public: + inline AutoRealmUnchecked(JSContext* cx, JS::Realm* target); +}; + +// Similar to AutoRealm, but this uses GetFunctionRealm in the spec, and +// handles both bound functions and proxies. +// +// If GetFunctionRealm fails for the following reasons, this does nothing: +// * `fun` is revoked proxy +// * unwrapping failed because of a security wrapper +class AutoFunctionOrCurrentRealm { + mozilla::Maybe<AutoRealmUnchecked> ar_; + + public: + inline AutoFunctionOrCurrentRealm(JSContext* cx, js::HandleObject fun); + ~AutoFunctionOrCurrentRealm() = default; + + private: + AutoFunctionOrCurrentRealm(const AutoFunctionOrCurrentRealm&) = delete; + AutoFunctionOrCurrentRealm& operator=(const AutoFunctionOrCurrentRealm&) = + delete; +}; + +/* + * Use this to change the behavior of an AutoRealm slightly on error. If + * the exception happens to be an Error object, copy it to the origin + * compartment instead of wrapping it. + */ +class ErrorCopier { + mozilla::Maybe<AutoRealm>& ar; + + public: + explicit ErrorCopier(mozilla::Maybe<AutoRealm>& ar) : ar(ar) {} + ~ErrorCopier(); +}; + +} /* namespace js */ + +#endif /* vm_Realm_h */ |