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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /layout/base/PositionedEventTargeting.cpp | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/base/PositionedEventTargeting.cpp')
-rw-r--r-- | layout/base/PositionedEventTargeting.cpp | 614 |
1 files changed, 614 insertions, 0 deletions
diff --git a/layout/base/PositionedEventTargeting.cpp b/layout/base/PositionedEventTargeting.cpp new file mode 100644 index 0000000000..533f3e4932 --- /dev/null +++ b/layout/base/PositionedEventTargeting.cpp @@ -0,0 +1,614 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PositionedEventTargeting.h" + +#include "mozilla/EventListenerManager.h" +#include "mozilla/MouseEvents.h" +#include "mozilla/Preferences.h" +#include "mozilla/PresShell.h" +#include "mozilla/StaticPrefs_dom.h" +#include "mozilla/StaticPrefs_ui.h" +#include "mozilla/ToString.h" +#include "mozilla/dom/MouseEventBinding.h" +#include "nsContainerFrame.h" +#include "nsFrameList.h" // for DEBUG_FRAME_DUMP +#include "nsHTMLParts.h" +#include "nsLayoutUtils.h" +#include "nsGkAtoms.h" +#include "nsFontMetrics.h" +#include "nsPrintfCString.h" +#include "mozilla/dom/Element.h" +#include "nsRegion.h" +#include "nsDeviceContext.h" +#include "nsIContentInlines.h" +#include "nsIFrame.h" +#include <algorithm> + +using namespace mozilla; +using namespace mozilla::dom; + +// If debugging this code you may wish to enable this logging, via +// the env var MOZ_LOG="event.retarget:4". For extra logging (getting +// frame dumps, use MOZ_LOG="event.retarget:5". +static mozilla::LazyLogModule sEvtTgtLog("event.retarget"); +#define PET_LOG(...) MOZ_LOG(sEvtTgtLog, LogLevel::Debug, (__VA_ARGS__)) + +namespace mozilla { + +/* + * The basic goal of FindFrameTargetedByInputEvent() is to find a good + * target element that can respond to mouse events. Both mouse events and touch + * events are targeted at this element. Note that even for touch events, we + * check responsiveness to mouse events. We assume Web authors + * designing for touch events will take their own steps to account for + * inaccurate touch events. + * + * GetClickableAncestor() encapsulates the heuristic that determines whether an + * element is expected to respond to mouse events. An element is deemed + * "clickable" if it has registered listeners for "click", "mousedown" or + * "mouseup", or is on a whitelist of element tags (<a>, <button>, <input>, + * <select>, <textarea>, <label>), or has role="button", or is a link, or + * is a suitable XUL element. + * Any descendant (in the same document) of a clickable element is also + * deemed clickable since events will propagate to the clickable element from + * its descendant. + * + * If the element directly under the event position is clickable (or + * event radii are disabled), we always use that element. Otherwise we collect + * all frames intersecting a rectangle around the event position (taking CSS + * transforms into account) and choose the best candidate in GetClosest(). + * Only GetClickableAncestor() candidates are considered; if none are found, + * then we revert to targeting the element under the event position. + * We ignore candidates outside the document subtree rooted by the + * document of the element directly under the event position. This ensures that + * event listeners in ancestor documents don't make it completely impossible + * to target a non-clickable element in a child document. + * + * When both a frame and its ancestor are in the candidate list, we ignore + * the ancestor. Otherwise a large ancestor element with a mouse event listener + * and some descendant elements that need to be individually targetable would + * disable intelligent targeting of those descendants within its bounds. + * + * GetClosest() computes the transformed axis-aligned bounds of each + * candidate frame, then computes the Manhattan distance from the event point + * to the bounds rect (which can be zero). The frame with the + * shortest distance is chosen. For visited links we multiply the distance + * by a specified constant weight; this can be used to make visited links + * more or less likely to be targeted than non-visited links. + */ + +// Enum that determines which type of elements to count as targets in the +// search. Clickable elements are generally ones that respond to click events, +// like form inputs and links and things with click event listeners. +// Touchable elements are a much narrower set of elements; ones with touchstart +// and touchend listeners. +enum class SearchType { + None, + Clickable, + Touchable, +}; + +struct EventRadiusPrefs { + bool mEnabled; // other fields are valid iff this field is true + uint32_t mVisitedWeight; // in percent, i.e. default is 100 + uint32_t mRadiusTopmm; + uint32_t mRadiusRightmm; + uint32_t mRadiusBottommm; + uint32_t mRadiusLeftmm; + bool mTouchOnly; + bool mReposition; + SearchType mSearchType; + + explicit EventRadiusPrefs(EventClassID aEventClassID) { + if (aEventClassID == eTouchEventClass) { + mEnabled = StaticPrefs::ui_touch_radius_enabled(); + mVisitedWeight = StaticPrefs::ui_touch_radius_visitedWeight(); + mRadiusTopmm = StaticPrefs::ui_touch_radius_topmm(); + mRadiusRightmm = StaticPrefs::ui_touch_radius_rightmm(); + mRadiusBottommm = StaticPrefs::ui_touch_radius_bottommm(); + mRadiusLeftmm = StaticPrefs::ui_touch_radius_leftmm(); + mTouchOnly = false; // Always false, unlike mouse events. + mReposition = false; // Always false, unlike mouse events. + mSearchType = SearchType::Touchable; + + } else if (aEventClassID == eMouseEventClass) { + mEnabled = StaticPrefs::ui_mouse_radius_enabled(); + mVisitedWeight = StaticPrefs::ui_mouse_radius_visitedWeight(); + mRadiusTopmm = StaticPrefs::ui_mouse_radius_topmm(); + mRadiusRightmm = StaticPrefs::ui_mouse_radius_rightmm(); + mRadiusBottommm = StaticPrefs::ui_mouse_radius_bottommm(); + mRadiusLeftmm = StaticPrefs::ui_mouse_radius_leftmm(); + mTouchOnly = StaticPrefs::ui_mouse_radius_inputSource_touchOnly(); + mReposition = StaticPrefs::ui_mouse_radius_reposition(); + mSearchType = SearchType::Clickable; + + } else { + mEnabled = false; + mVisitedWeight = 0; + mRadiusTopmm = 0; + mRadiusRightmm = 0; + mRadiusBottommm = 0; + mRadiusLeftmm = 0; + mTouchOnly = false; + mReposition = false; + mSearchType = SearchType::None; + } + } +}; + +static bool HasMouseListener(nsIContent* aContent) { + if (EventListenerManager* elm = aContent->GetExistingListenerManager()) { + return elm->HasListenersFor(nsGkAtoms::onclick) || + elm->HasListenersFor(nsGkAtoms::onmousedown) || + elm->HasListenersFor(nsGkAtoms::onmouseup); + } + + return false; +} + +static bool HasTouchListener(nsIContent* aContent) { + EventListenerManager* elm = aContent->GetExistingListenerManager(); + if (!elm) { + return false; + } + + // FIXME: Should this really use the pref rather than TouchEvent::PrefEnabled + // or such? + if (!StaticPrefs::dom_w3c_touch_events_enabled()) { + return false; + } + + return elm->HasNonSystemGroupListenersFor(nsGkAtoms::ontouchstart) || + elm->HasNonSystemGroupListenersFor(nsGkAtoms::ontouchend); +} + +static bool HasPointerListener(nsIContent* aContent) { + EventListenerManager* elm = aContent->GetExistingListenerManager(); + if (!elm) { + return false; + } + + return elm->HasListenersFor(nsGkAtoms::onpointerdown) || + elm->HasListenersFor(nsGkAtoms::onpointerup); +} + +static bool IsDescendant(nsIFrame* aFrame, nsIContent* aAncestor, + nsAutoString* aLabelTargetId) { + for (nsIContent* content = aFrame->GetContent(); content; + content = content->GetFlattenedTreeParent()) { + if (aLabelTargetId && content->IsHTMLElement(nsGkAtoms::label)) { + content->AsElement()->GetAttr(kNameSpaceID_None, nsGkAtoms::_for, + *aLabelTargetId); + } + if (content == aAncestor) { + return true; + } + } + return false; +} + +static nsIContent* GetTouchableAncestor(nsIFrame* aFrame, + nsAtom* aStopAt = nullptr) { + // Input events propagate up the content tree so we'll follow the content + // ancestors to look for elements accepting the touch event. + for (nsIContent* content = aFrame->GetContent(); content; + content = content->GetFlattenedTreeParent()) { + if (aStopAt && content->IsHTMLElement(aStopAt)) { + break; + } + if (HasTouchListener(content)) { + return content; + } + } + return nullptr; +} + +static nsIContent* GetClickableAncestor( + nsIFrame* aFrame, nsAtom* aStopAt = nullptr, + nsAutoString* aLabelTargetId = nullptr) { + // If the frame is `cursor:pointer` or inherits `cursor:pointer` from an + // ancestor, treat it as clickable. This is a heuristic to deal with pages + // where the click event listener is on the <body> or <html> element but it + // triggers an action on some specific element. We want the specific element + // to be considered clickable, and at least some pages that do this indicate + // the clickability by setting `cursor:pointer`, so we use that here. + // Note that descendants of `cursor:pointer` elements that override the + // inherited `pointer` to `auto` or any other value are NOT treated as + // clickable, because it seems like the content author is trying to express + // non-clickability on that sub-element. + // In the future depending on real-world cases it might make sense to expand + // this check to any non-auto cursor. Such a change would also pick up things + // like contenteditable or input fields, which can then be removed from the + // loop below, and would have better performance. + if (aFrame->StyleUI()->Cursor().keyword == StyleCursorKind::Pointer) { + return aFrame->GetContent(); + } + + // Input events propagate up the content tree so we'll follow the content + // ancestors to look for elements accepting the click. + for (nsIContent* content = aFrame->GetContent(); content; + content = content->GetFlattenedTreeParent()) { + if (aStopAt && content->IsHTMLElement(aStopAt)) { + break; + } + if (HasTouchListener(content) || HasMouseListener(content) || + HasPointerListener(content)) { + return content; + } + if (content->IsAnyOfHTMLElements(nsGkAtoms::button, nsGkAtoms::input, + nsGkAtoms::select, nsGkAtoms::textarea)) { + return content; + } + if (content->IsHTMLElement(nsGkAtoms::label)) { + if (aLabelTargetId) { + content->AsElement()->GetAttr(kNameSpaceID_None, nsGkAtoms::_for, + *aLabelTargetId); + } + return content; + } + + // Bug 921928: we don't have access to the content of remote iframe. + // So fluffing won't go there. We do an optimistic assumption here: + // that the content of the remote iframe needs to be a target. + if (content->IsHTMLElement(nsGkAtoms::iframe) && + content->AsElement()->AttrValueIs(kNameSpaceID_None, + nsGkAtoms::mozbrowser, + nsGkAtoms::_true, eIgnoreCase) && + content->AsElement()->AttrValueIs(kNameSpaceID_None, nsGkAtoms::remote, + nsGkAtoms::_true, eIgnoreCase)) { + return content; + } + + // See nsCSSFrameConstructor::FindXULTagData. This code is not + // really intended to be used with XUL, though. + if (content->IsAnyOfXULElements( + nsGkAtoms::button, nsGkAtoms::checkbox, nsGkAtoms::radio, + nsGkAtoms::menu, nsGkAtoms::menuitem, nsGkAtoms::menulist, + nsGkAtoms::scrollbarbutton, nsGkAtoms::resizer)) { + return content; + } + + static Element::AttrValuesArray clickableRoles[] = { + nsGkAtoms::button, nsGkAtoms::key, nullptr}; + if (auto* element = Element::FromNode(*content)) { + if (element->IsLink()) { + return content; + } + if (element->FindAttrValueIn(kNameSpaceID_None, nsGkAtoms::role, + clickableRoles, eIgnoreCase) >= 0) { + return content; + } + } + if (content->IsEditable()) { + return content; + } + } + return nullptr; +} + +static nscoord AppUnitsFromMM(RelativeTo aFrame, uint32_t aMM) { + nsPresContext* pc = aFrame.mFrame->PresContext(); + float result = float(aMM) * (pc->DeviceContext()->AppUnitsPerPhysicalInch() / + MM_PER_INCH_FLOAT); + if (aFrame.mViewportType == ViewportType::Layout) { + PresShell* presShell = pc->PresShell(); + result = result / presShell->GetResolution(); + } + return NSToCoordRound(result); +} + +/** + * Clip aRect with the bounds of aFrame in the coordinate system of + * aRootFrame. aRootFrame is an ancestor of aFrame. + */ +static nsRect ClipToFrame(RelativeTo aRootFrame, const nsIFrame* aFrame, + nsRect& aRect) { + nsRect bound = nsLayoutUtils::TransformFrameRectToAncestor( + aFrame, nsRect(nsPoint(0, 0), aFrame->GetSize()), aRootFrame); + nsRect result = bound.Intersect(aRect); + return result; +} + +static nsRect GetTargetRect(RelativeTo aRootFrame, + const nsPoint& aPointRelativeToRootFrame, + const nsIFrame* aRestrictToDescendants, + const EventRadiusPrefs& aPrefs, uint32_t aFlags) { + nsMargin m(AppUnitsFromMM(aRootFrame, aPrefs.mRadiusTopmm), + AppUnitsFromMM(aRootFrame, aPrefs.mRadiusRightmm), + AppUnitsFromMM(aRootFrame, aPrefs.mRadiusBottommm), + AppUnitsFromMM(aRootFrame, aPrefs.mRadiusLeftmm)); + nsRect r(aPointRelativeToRootFrame, nsSize(0, 0)); + r.Inflate(m); + if (!(aFlags & INPUT_IGNORE_ROOT_SCROLL_FRAME)) { + // Don't clip this rect to the root scroll frame if the flag to ignore the + // root scroll frame is set. Note that the GetClosest code will still + // enforce that the target found is a descendant of aRestrictToDescendants. + r = ClipToFrame(aRootFrame, aRestrictToDescendants, r); + } + return r; +} + +static float ComputeDistanceFromRect(const nsPoint& aPoint, + const nsRect& aRect) { + nscoord dx = + std::max(0, std::max(aRect.x - aPoint.x, aPoint.x - aRect.XMost())); + nscoord dy = + std::max(0, std::max(aRect.y - aPoint.y, aPoint.y - aRect.YMost())); + return float(NS_hypot(dx, dy)); +} + +static float ComputeDistanceFromRegion(const nsPoint& aPoint, + const nsRegion& aRegion) { + MOZ_ASSERT(!aRegion.IsEmpty(), + "can't compute distance between point and empty region"); + float minDist = -1; + for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { + float dist = ComputeDistanceFromRect(aPoint, iter.Get()); + if (dist < minDist || minDist < 0) { + minDist = dist; + } + } + return minDist; +} + +// Subtract aRegion from aExposedRegion as long as that doesn't make the +// exposed region get too complex or removes a big chunk of the exposed region. +static void SubtractFromExposedRegion(nsRegion* aExposedRegion, + const nsRegion& aRegion) { + if (aRegion.IsEmpty()) { + return; + } + + nsRegion tmp; + tmp.Sub(*aExposedRegion, aRegion); + // Don't let *aExposedRegion get too complex, but don't let it fluff out to + // its bounds either. Do let aExposedRegion get more complex if by doing so + // we reduce its area by at least half. + if (tmp.GetNumRects() <= 15 || tmp.Area() <= aExposedRegion->Area() / 2) { + *aExposedRegion = tmp; + } +} + +static nsIFrame* GetClosest(RelativeTo aRoot, + const nsPoint& aPointRelativeToRootFrame, + const nsRect& aTargetRect, + const EventRadiusPrefs& aPrefs, + const nsIFrame* aRestrictToDescendants, + nsIContent* aClickableAncestor, + nsTArray<nsIFrame*>& aCandidates) { + nsIFrame* bestTarget = nullptr; + // Lower is better; distance is in appunits + float bestDistance = 1e6f; + nsRegion exposedRegion(aTargetRect); + for (uint32_t i = 0; i < aCandidates.Length(); ++i) { + nsIFrame* f = aCandidates[i]; + + bool preservesAxisAlignedRectangles = false; + nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor( + f, nsRect(nsPoint(0, 0), f->GetSize()), aRoot, + &preservesAxisAlignedRectangles); + PET_LOG("Checking candidate %p with border box %s\n", f, + ToString(borderBox).c_str()); + nsRegion region; + region.And(exposedRegion, borderBox); + if (region.IsEmpty()) { + PET_LOG(" candidate %p had empty hit region\n", f); + continue; + } + + if (preservesAxisAlignedRectangles) { + // Subtract from the exposed region if we have a transform that won't make + // the bounds include a bunch of area that we don't actually cover. + SubtractFromExposedRegion(&exposedRegion, region); + } + + nsAutoString labelTargetId; + if (aClickableAncestor && + !IsDescendant(f, aClickableAncestor, &labelTargetId)) { + PET_LOG(" candidate %p is not a descendant of required ancestor\n", f); + continue; + } + + if (aPrefs.mSearchType == SearchType::Clickable) { + nsIContent* clickableContent = + GetClickableAncestor(f, nsGkAtoms::body, &labelTargetId); + if (!aClickableAncestor && !clickableContent) { + PET_LOG(" candidate %p was not clickable\n", f); + continue; + } + } else if (aPrefs.mSearchType == SearchType::Touchable) { + nsIContent* touchableContent = GetTouchableAncestor(f, nsGkAtoms::body); + if (!touchableContent) { + PET_LOG(" candidate %p was not touchable\n", f); + continue; + } + } + + // If our current closest frame is a descendant of 'f', skip 'f' (prefer + // the nested frame). + if (bestTarget && nsLayoutUtils::IsProperAncestorFrameCrossDoc( + f, bestTarget, aRoot.mFrame)) { + PET_LOG(" candidate %p was ancestor for bestTarget %p\n", f, bestTarget); + continue; + } + if (!aClickableAncestor && !nsLayoutUtils::IsAncestorFrameCrossDoc( + aRestrictToDescendants, f, aRoot.mFrame)) { + PET_LOG(" candidate %p was not descendant of restrictroot %p\n", f, + aRestrictToDescendants); + continue; + } + + // distance is in appunits + float distance = + ComputeDistanceFromRegion(aPointRelativeToRootFrame, region); + nsIContent* content = f->GetContent(); + if (content && content->IsElement() && + content->AsElement()->State().HasState( + ElementState(ElementState::VISITED))) { + distance *= aPrefs.mVisitedWeight / 100.0f; + } + if (distance < bestDistance) { + PET_LOG(" candidate %p is the new best\n", f); + bestDistance = distance; + bestTarget = f; + } + } + return bestTarget; +} + +// Walk from aTarget up to aRoot, and return the first frame found with an +// explicit z-index set on it. If no such frame is found, aRoot is returned. +static const nsIFrame* FindZIndexAncestor(const nsIFrame* aTarget, + const nsIFrame* aRoot) { + const nsIFrame* candidate = aTarget; + while (candidate && candidate != aRoot) { + if (candidate->ZIndex().valueOr(0) > 0) { + PET_LOG("Restricting search to z-index root %p\n", candidate); + return candidate; + } + candidate = candidate->GetParent(); + } + return aRoot; +} + +nsIFrame* FindFrameTargetedByInputEvent( + WidgetGUIEvent* aEvent, RelativeTo aRootFrame, + const nsPoint& aPointRelativeToRootFrame, uint32_t aFlags) { + using FrameForPointOption = nsLayoutUtils::FrameForPointOption; + EnumSet<FrameForPointOption> options; + if (aFlags & INPUT_IGNORE_ROOT_SCROLL_FRAME) { + options += FrameForPointOption::IgnoreRootScrollFrame; + } + nsIFrame* target = nsLayoutUtils::GetFrameForPoint( + aRootFrame, aPointRelativeToRootFrame, options); + PET_LOG( + "Found initial target %p for event class %s message %s point %s " + "relative to root frame %s\n", + target, ToChar(aEvent->mClass), ToChar(aEvent->mMessage), + ToString(aPointRelativeToRootFrame).c_str(), + ToString(aRootFrame).c_str()); + + EventRadiusPrefs prefs(aEvent->mClass); + if (!prefs.mEnabled || EventRetargetSuppression::IsActive()) { + PET_LOG("Retargeting disabled\n"); + return target; + } + + // Do not modify targeting for actual mouse hardware; only for mouse + // events generated by touch-screen hardware. + if (aEvent->mClass == eMouseEventClass && prefs.mTouchOnly && + aEvent->AsMouseEvent()->mInputSource != + MouseEvent_Binding::MOZ_SOURCE_TOUCH) { + PET_LOG("Mouse input event is not from a touch source\n"); + return target; + } + + // If the exact target is non-null, only consider candidate targets in the + // same document as the exact target. Otherwise, if an ancestor document has + // a mouse event handler for example, targets that are !GetClickableAncestor + // can never be targeted --- something nsSubDocumentFrame in an ancestor + // document would be targeted instead. + const nsIFrame* restrictToDescendants = [&]() -> const nsIFrame* { + if (target && target->PresContext() != aRootFrame.mFrame->PresContext()) { + return target->PresShell()->GetRootFrame(); + } + return aRootFrame.mFrame; + }(); + + // If the target element inside an element with a z-index, restrict the + // search to other elements inside that z-index. This is a heuristic + // intended to help with a class of scenarios involving web modals or + // web popup type things. In particular it helps alleviate bug 1666792. + restrictToDescendants = FindZIndexAncestor(target, restrictToDescendants); + + nsRect targetRect = GetTargetRect(aRootFrame, aPointRelativeToRootFrame, + restrictToDescendants, prefs, aFlags); + PET_LOG("Expanded point to target rect %s\n", ToString(targetRect).c_str()); + AutoTArray<nsIFrame*, 8> candidates; + nsresult rv = nsLayoutUtils::GetFramesForArea(aRootFrame, targetRect, + candidates, options); + if (NS_FAILED(rv)) { + return target; + } + + nsIContent* clickableAncestor = nullptr; + if (target) { + clickableAncestor = GetClickableAncestor(target, nsGkAtoms::body); + if (clickableAncestor) { + PET_LOG("Target %p is clickable\n", target); + // If the target that was directly hit has a clickable ancestor, that + // means it too is clickable. And since it is the same as or a + // descendant of clickableAncestor, it should become the root for the + // GetClosest search. + clickableAncestor = target->GetContent(); + } + } + + nsIFrame* closest = + GetClosest(aRootFrame, aPointRelativeToRootFrame, targetRect, prefs, + restrictToDescendants, clickableAncestor, candidates); + if (closest) { + target = closest; + } + + PET_LOG("Final target is %p\n", target); + +#ifdef DEBUG_FRAME_DUMP + // At verbose logging level, dump the frame tree to help with debugging. + // Note that dumping the frame tree at the top of the function may flood + // logcat on Android devices and cause the PET_LOGs to get dropped. + if (MOZ_LOG_TEST(sEvtTgtLog, LogLevel::Verbose)) { + if (target) { + target->DumpFrameTree(); + } else { + aRootFrame.mFrame->DumpFrameTree(); + } + } +#endif + + if (!target || !prefs.mReposition) { + // No repositioning required for this event + return target; + } + + // Take the point relative to the root frame, make it relative to the target, + // clamp it to the bounds, and then make it relative to the root frame again. + nsPoint point = aPointRelativeToRootFrame; + if (nsLayoutUtils::TRANSFORM_SUCCEEDED != + nsLayoutUtils::TransformPoint(aRootFrame, RelativeTo{target}, point)) { + return target; + } + point = target->GetRectRelativeToSelf().ClampPoint(point); + if (nsLayoutUtils::TRANSFORM_SUCCEEDED != + nsLayoutUtils::TransformPoint(RelativeTo{target}, aRootFrame, point)) { + return target; + } + // Now we basically undo the operations in GetEventCoordinatesRelativeTo, to + // get back the (now-clamped) coordinates in the event's widget's space. + nsView* view = aRootFrame.mFrame->GetView(); + if (!view) { + return target; + } + LayoutDeviceIntPoint widgetPoint = nsLayoutUtils::TranslateViewToWidget( + aRootFrame.mFrame->PresContext(), view, point, aRootFrame.mViewportType, + aEvent->mWidget); + if (widgetPoint.x != NS_UNCONSTRAINEDSIZE) { + // If that succeeded, we update the point in the event + aEvent->mRefPoint = widgetPoint; + } + return target; +} + +uint32_t EventRetargetSuppression::sSuppressionCount = 0; + +EventRetargetSuppression::EventRetargetSuppression() { sSuppressionCount++; } + +EventRetargetSuppression::~EventRetargetSuppression() { sSuppressionCount--; } + +bool EventRetargetSuppression::IsActive() { return sSuppressionCount > 0; } + +} // namespace mozilla |