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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /media/ffvpx/libavutil/channel_layout.h
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/*
+ * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
+ * Copyright (c) 2008 Peter Ross
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_CHANNEL_LAYOUT_H
+#define AVUTIL_CHANNEL_LAYOUT_H
+
+#include <stdint.h>
+#include <stdlib.h>
+
+#include "version.h"
+#include "attributes.h"
+
+/**
+ * @file
+ * @ingroup lavu_audio_channels
+ * Public libavutil channel layout APIs header.
+ */
+
+
+/**
+ * @defgroup lavu_audio_channels Audio channels
+ * @ingroup lavu_audio
+ *
+ * Audio channel layout utility functions
+ *
+ * @{
+ */
+
+enum AVChannel {
+ ///< Invalid channel index
+ AV_CHAN_NONE = -1,
+ AV_CHAN_FRONT_LEFT,
+ AV_CHAN_FRONT_RIGHT,
+ AV_CHAN_FRONT_CENTER,
+ AV_CHAN_LOW_FREQUENCY,
+ AV_CHAN_BACK_LEFT,
+ AV_CHAN_BACK_RIGHT,
+ AV_CHAN_FRONT_LEFT_OF_CENTER,
+ AV_CHAN_FRONT_RIGHT_OF_CENTER,
+ AV_CHAN_BACK_CENTER,
+ AV_CHAN_SIDE_LEFT,
+ AV_CHAN_SIDE_RIGHT,
+ AV_CHAN_TOP_CENTER,
+ AV_CHAN_TOP_FRONT_LEFT,
+ AV_CHAN_TOP_FRONT_CENTER,
+ AV_CHAN_TOP_FRONT_RIGHT,
+ AV_CHAN_TOP_BACK_LEFT,
+ AV_CHAN_TOP_BACK_CENTER,
+ AV_CHAN_TOP_BACK_RIGHT,
+ /** Stereo downmix. */
+ AV_CHAN_STEREO_LEFT = 29,
+ /** See above. */
+ AV_CHAN_STEREO_RIGHT,
+ AV_CHAN_WIDE_LEFT,
+ AV_CHAN_WIDE_RIGHT,
+ AV_CHAN_SURROUND_DIRECT_LEFT,
+ AV_CHAN_SURROUND_DIRECT_RIGHT,
+ AV_CHAN_LOW_FREQUENCY_2,
+ AV_CHAN_TOP_SIDE_LEFT,
+ AV_CHAN_TOP_SIDE_RIGHT,
+ AV_CHAN_BOTTOM_FRONT_CENTER,
+ AV_CHAN_BOTTOM_FRONT_LEFT,
+ AV_CHAN_BOTTOM_FRONT_RIGHT,
+
+ /** Channel is empty can be safely skipped. */
+ AV_CHAN_UNUSED = 0x200,
+
+ /** Channel contains data, but its position is unknown. */
+ AV_CHAN_UNKNOWN = 0x300,
+
+ /**
+ * Range of channels between AV_CHAN_AMBISONIC_BASE and
+ * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
+ *
+ * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
+ * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
+ * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
+ *
+ * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
+ * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
+ * implicitly by their position in the stream.
+ */
+ AV_CHAN_AMBISONIC_BASE = 0x400,
+ // leave space for 1024 ids, which correspond to maximum order-32 harmonics,
+ // which should be enough for the foreseeable use cases
+ AV_CHAN_AMBISONIC_END = 0x7ff,
+};
+
+enum AVChannelOrder {
+ /**
+ * Only the channel count is specified, without any further information
+ * about the channel order.
+ */
+ AV_CHANNEL_ORDER_UNSPEC,
+ /**
+ * The native channel order, i.e. the channels are in the same order in
+ * which they are defined in the AVChannel enum. This supports up to 63
+ * different channels.
+ */
+ AV_CHANNEL_ORDER_NATIVE,
+ /**
+ * The channel order does not correspond to any other predefined order and
+ * is stored as an explicit map. For example, this could be used to support
+ * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_SILENCE)
+ * channels at arbitrary positions.
+ */
+ AV_CHANNEL_ORDER_CUSTOM,
+ /**
+ * The audio is represented as the decomposition of the sound field into
+ * spherical harmonics. Each channel corresponds to a single expansion
+ * component. Channels are ordered according to ACN (Ambisonic Channel
+ * Number).
+ *
+ * The channel with the index n in the stream contains the spherical
+ * harmonic of degree l and order m given by
+ * @code{.unparsed}
+ * l = floor(sqrt(n)),
+ * m = n - l * (l + 1).
+ * @endcode
+ *
+ * Conversely given a spherical harmonic of degree l and order m, the
+ * corresponding channel index n is given by
+ * @code{.unparsed}
+ * n = l * (l + 1) + m.
+ * @endcode
+ *
+ * Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
+ * as defined in AmbiX format $ 2.1.
+ */
+ AV_CHANNEL_ORDER_AMBISONIC,
+};
+
+
+/**
+ * @defgroup channel_masks Audio channel masks
+ *
+ * A channel layout is a 64-bits integer with a bit set for every channel.
+ * The number of bits set must be equal to the number of channels.
+ * The value 0 means that the channel layout is not known.
+ * @note this data structure is not powerful enough to handle channels
+ * combinations that have the same channel multiple times, such as
+ * dual-mono.
+ *
+ * @{
+ */
+#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
+#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
+#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
+#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
+#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
+#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
+#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
+#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
+#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
+#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
+#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
+#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
+#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
+#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
+#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
+#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
+#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
+#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
+#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
+#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
+#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
+#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
+#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
+#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
+#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
+#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
+#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
+#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
+#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
+
+#if FF_API_OLD_CHANNEL_LAYOUT
+/** Channel mask value used for AVCodecContext.request_channel_layout
+ to indicate that the user requests the channel order of the decoder output
+ to be the native codec channel order.
+ @deprecated channel order is now indicated in a special field in
+ AVChannelLayout
+ */
+#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
+#endif
+
+/**
+ * @}
+ * @defgroup channel_mask_c Audio channel layouts
+ * @{
+ * */
+#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
+#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
+#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
+#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
+#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
+#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
+#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
+#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
+#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
+
+enum AVMatrixEncoding {
+ AV_MATRIX_ENCODING_NONE,
+ AV_MATRIX_ENCODING_DOLBY,
+ AV_MATRIX_ENCODING_DPLII,
+ AV_MATRIX_ENCODING_DPLIIX,
+ AV_MATRIX_ENCODING_DPLIIZ,
+ AV_MATRIX_ENCODING_DOLBYEX,
+ AV_MATRIX_ENCODING_DOLBYHEADPHONE,
+ AV_MATRIX_ENCODING_NB
+};
+
+/**
+ * @}
+ */
+
+/**
+ * An AVChannelCustom defines a single channel within a custom order layout
+ *
+ * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
+ * public ABI.
+ *
+ * No new fields may be added to it without a major version bump.
+ */
+typedef struct AVChannelCustom {
+ enum AVChannel id;
+ char name[16];
+ void *opaque;
+} AVChannelCustom;
+
+/**
+ * An AVChannelLayout holds information about the channel layout of audio data.
+ *
+ * A channel layout here is defined as a set of channels ordered in a specific
+ * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
+ * AVChannelLayout carries only the channel count).
+ * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
+ * ignoring everything but the channel count, as long as av_channel_layout_check()
+ * considers they are valid.
+ *
+ * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
+ * public ABI and may be used by the caller. E.g. it may be allocated on stack
+ * or embedded in caller-defined structs.
+ *
+ * AVChannelLayout can be initialized as follows:
+ * - default initialization with {0}, followed by setting all used fields
+ * correctly;
+ * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
+ * - with a constructor function, such as av_channel_layout_default(),
+ * av_channel_layout_from_mask() or av_channel_layout_from_string().
+ *
+ * The channel layout must be unitialized with av_channel_layout_uninit()
+ *
+ * Copying an AVChannelLayout via assigning is forbidden,
+ * av_channel_layout_copy() must be used instead (and its return value should
+ * be checked)
+ *
+ * No new fields may be added to it without a major version bump, except for
+ * new elements of the union fitting in sizeof(uint64_t).
+ */
+typedef struct AVChannelLayout {
+ /**
+ * Channel order used in this layout.
+ * This is a mandatory field.
+ */
+ enum AVChannelOrder order;
+
+ /**
+ * Number of channels in this layout. Mandatory field.
+ */
+ int nb_channels;
+
+ /**
+ * Details about which channels are present in this layout.
+ * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
+ * used.
+ */
+ union {
+ /**
+ * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
+ * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
+ * It is a bitmask, where the position of each set bit means that the
+ * AVChannel with the corresponding value is present.
+ *
+ * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
+ * is present in the layout. Otherwise it is not present.
+ *
+ * @note when a channel layout using a bitmask is constructed or
+ * modified manually (i.e. not using any of the av_channel_layout_*
+ * functions), the code doing it must ensure that the number of set bits
+ * is equal to nb_channels.
+ */
+ uint64_t mask;
+ /**
+ * This member must be used when the channel order is
+ * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
+ * element signalling the presence of the AVChannel with the
+ * corresponding value in map[i].id.
+ *
+ * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
+ * i-th channel in the audio data.
+ *
+ * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
+ * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
+ * component with ACN index (as defined above)
+ * n = map[i].id - AV_CHAN_AMBISONIC_BASE.
+ *
+ * map[i].name may be filled with a 0-terminated string, in which case
+ * it will be used for the purpose of identifying the channel with the
+ * convenience functions below. Otherise it must be zeroed.
+ */
+ AVChannelCustom *map;
+ } u;
+
+ /**
+ * For some private data of the user.
+ */
+ void *opaque;
+} AVChannelLayout;
+
+#define AV_CHANNEL_LAYOUT_MASK(nb, m) \
+ { .order = AV_CHANNEL_ORDER_NATIVE, .nb_channels = (nb), .u = { .mask = (m) }}
+
+/**
+ * @name Common pre-defined channel layouts
+ * @{
+ */
+#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
+#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
+#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
+#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
+#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
+#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
+#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
+#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
+#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
+#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
+#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
+#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
+#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
+#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
+#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
+#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
+#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
+#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
+#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
+#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
+#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
+#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
+#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
+#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
+#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
+#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
+#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
+#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
+#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
+#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
+#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
+ { .order = AV_CHANNEL_ORDER_AMBISONIC, .nb_channels = 4, .u = { .mask = 0 }}
+/** @} */
+
+struct AVBPrint;
+
+#if FF_API_OLD_CHANNEL_LAYOUT
+/**
+ * @name Deprecated Functions
+ * @{
+ */
+
+/**
+ * Return a channel layout id that matches name, or 0 if no match is found.
+ *
+ * name can be one or several of the following notations,
+ * separated by '+' or '|':
+ * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
+ * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
+ * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
+ * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
+ * - a number of channels, in decimal, followed by 'c', yielding
+ * the default channel layout for that number of channels (@see
+ * av_get_default_channel_layout);
+ * - a channel layout mask, in hexadecimal starting with "0x" (see the
+ * AV_CH_* macros).
+ *
+ * Example: "stereo+FC" = "2c+FC" = "2c+1c" = "0x7"
+ *
+ * @deprecated use av_channel_layout_from_string()
+ */
+attribute_deprecated
+uint64_t av_get_channel_layout(const char *name);
+
+/**
+ * Return a channel layout and the number of channels based on the specified name.
+ *
+ * This function is similar to (@see av_get_channel_layout), but can also parse
+ * unknown channel layout specifications.
+ *
+ * @param[in] name channel layout specification string
+ * @param[out] channel_layout parsed channel layout (0 if unknown)
+ * @param[out] nb_channels number of channels
+ *
+ * @return 0 on success, AVERROR(EINVAL) if the parsing fails.
+ * @deprecated use av_channel_layout_from_string()
+ */
+attribute_deprecated
+int av_get_extended_channel_layout(const char *name, uint64_t* channel_layout, int* nb_channels);
+
+/**
+ * Return a description of a channel layout.
+ * If nb_channels is <= 0, it is guessed from the channel_layout.
+ *
+ * @param buf put here the string containing the channel layout
+ * @param buf_size size in bytes of the buffer
+ * @param nb_channels number of channels
+ * @param channel_layout channel layout bitset
+ * @deprecated use av_channel_layout_describe()
+ */
+attribute_deprecated
+void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
+
+/**
+ * Append a description of a channel layout to a bprint buffer.
+ * @deprecated use av_channel_layout_describe()
+ */
+attribute_deprecated
+void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout);
+
+/**
+ * Return the number of channels in the channel layout.
+ * @deprecated use AVChannelLayout.nb_channels
+ */
+attribute_deprecated
+int av_get_channel_layout_nb_channels(uint64_t channel_layout);
+
+/**
+ * Return default channel layout for a given number of channels.
+ *
+ * @deprecated use av_channel_layout_default()
+ */
+attribute_deprecated
+int64_t av_get_default_channel_layout(int nb_channels);
+
+/**
+ * Get the index of a channel in channel_layout.
+ *
+ * @param channel_layout channel layout bitset
+ * @param channel a channel layout describing exactly one channel which must be
+ * present in channel_layout.
+ *
+ * @return index of channel in channel_layout on success, a negative AVERROR
+ * on error.
+ *
+ * @deprecated use av_channel_layout_index_from_channel()
+ */
+attribute_deprecated
+int av_get_channel_layout_channel_index(uint64_t channel_layout,
+ uint64_t channel);
+
+/**
+ * Get the channel with the given index in channel_layout.
+ * @deprecated use av_channel_layout_channel_from_index()
+ */
+attribute_deprecated
+uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index);
+
+/**
+ * Get the name of a given channel.
+ *
+ * @return channel name on success, NULL on error.
+ *
+ * @deprecated use av_channel_name()
+ */
+attribute_deprecated
+const char *av_get_channel_name(uint64_t channel);
+
+/**
+ * Get the description of a given channel.
+ *
+ * @param channel a channel layout with a single channel
+ * @return channel description on success, NULL on error
+ * @deprecated use av_channel_description()
+ */
+attribute_deprecated
+const char *av_get_channel_description(uint64_t channel);
+
+/**
+ * Get the value and name of a standard channel layout.
+ *
+ * @param[in] index index in an internal list, starting at 0
+ * @param[out] layout channel layout mask
+ * @param[out] name name of the layout
+ * @return 0 if the layout exists,
+ * <0 if index is beyond the limits
+ * @deprecated use av_channel_layout_standard()
+ */
+attribute_deprecated
+int av_get_standard_channel_layout(unsigned index, uint64_t *layout,
+ const char **name);
+/**
+ * @}
+ */
+#endif
+
+/**
+ * Get a human readable string in an abbreviated form describing a given channel.
+ * This is the inverse function of @ref av_channel_from_string().
+ *
+ * @param buf pre-allocated buffer where to put the generated string
+ * @param buf_size size in bytes of the buffer.
+ * @param channel the AVChannel whose name to get
+ * @return amount of bytes needed to hold the output string, or a negative AVERROR
+ * on failure. If the returned value is bigger than buf_size, then the
+ * string was truncated.
+ */
+int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
+
+/**
+ * bprint variant of av_channel_name().
+ *
+ * @note the string will be appended to the bprint buffer.
+ */
+void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
+
+/**
+ * Get a human readable string describing a given channel.
+ *
+ * @param buf pre-allocated buffer where to put the generated string
+ * @param buf_size size in bytes of the buffer.
+ * @param channel the AVChannel whose description to get
+ * @return amount of bytes needed to hold the output string, or a negative AVERROR
+ * on failure. If the returned value is bigger than buf_size, then the
+ * string was truncated.
+ */
+int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
+
+/**
+ * bprint variant of av_channel_description().
+ *
+ * @note the string will be appended to the bprint buffer.
+ */
+void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
+
+/**
+ * This is the inverse function of @ref av_channel_name().
+ *
+ * @return the channel with the given name
+ * AV_CHAN_NONE when name does not identify a known channel
+ */
+enum AVChannel av_channel_from_string(const char *name);
+
+/**
+ * Initialize a native channel layout from a bitmask indicating which channels
+ * are present.
+ *
+ * @param channel_layout the layout structure to be initialized
+ * @param mask bitmask describing the channel layout
+ *
+ * @return 0 on success
+ * AVERROR(EINVAL) for invalid mask values
+ */
+int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
+
+/**
+ * Initialize a channel layout from a given string description.
+ * The input string can be represented by:
+ * - the formal channel layout name (returned by av_channel_layout_describe())
+ * - single or multiple channel names (returned by av_channel_name(), eg. "FL",
+ * or concatenated with "+", each optionally containing a custom name after
+ * a "@", eg. "FL@Left+FR@Right+LFE")
+ * - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
+ * - the number of channels with default layout (eg. "4c")
+ * - the number of unordered channels (eg. "4C" or "4 channels")
+ * - the ambisonic order followed by optional non-diegetic channels (eg.
+ * "ambisonic 2+stereo")
+ *
+ * @param channel_layout input channel layout
+ * @param str string describing the channel layout
+ * @return 0 channel layout was detected, AVERROR_INVALIDATATA otherwise
+ */
+int av_channel_layout_from_string(AVChannelLayout *channel_layout,
+ const char *str);
+
+/**
+ * Get the default channel layout for a given number of channels.
+ *
+ * @param ch_layout the layout structure to be initialized
+ * @param nb_channels number of channels
+ */
+void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
+
+/**
+ * Iterate over all standard channel layouts.
+ *
+ * @param opaque a pointer where libavutil will store the iteration state. Must
+ * point to NULL to start the iteration.
+ *
+ * @return the standard channel layout or NULL when the iteration is
+ * finished
+ */
+const AVChannelLayout *av_channel_layout_standard(void **opaque);
+
+/**
+ * Free any allocated data in the channel layout and reset the channel
+ * count to 0.
+ *
+ * @param channel_layout the layout structure to be uninitialized
+ */
+void av_channel_layout_uninit(AVChannelLayout *channel_layout);
+
+/**
+ * Make a copy of a channel layout. This differs from just assigning src to dst
+ * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
+ *
+ * @note the destination channel_layout will be always uninitialized before copy.
+ *
+ * @param dst destination channel layout
+ * @param src source channel layout
+ * @return 0 on success, a negative AVERROR on error.
+ */
+int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
+
+/**
+ * Get a human-readable string describing the channel layout properties.
+ * The string will be in the same format that is accepted by
+ * @ref av_channel_layout_from_string(), allowing to rebuild the same
+ * channel layout, except for opaque pointers.
+ *
+ * @param channel_layout channel layout to be described
+ * @param buf pre-allocated buffer where to put the generated string
+ * @param buf_size size in bytes of the buffer.
+ * @return amount of bytes needed to hold the output string, or a negative AVERROR
+ * on failure. If the returned value is bigger than buf_size, then the
+ * string was truncated.
+ */
+int av_channel_layout_describe(const AVChannelLayout *channel_layout,
+ char *buf, size_t buf_size);
+
+/**
+ * bprint variant of av_channel_layout_describe().
+ *
+ * @note the string will be appended to the bprint buffer.
+ * @return 0 on success, or a negative AVERROR value on failure.
+ */
+int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
+ struct AVBPrint *bp);
+
+/**
+ * Get the channel with the given index in a channel layout.
+ *
+ * @param channel_layout input channel layout
+ * @param idx index of the channel
+ * @return channel with the index idx in channel_layout on success or
+ * AV_CHAN_NONE on failure (if idx is not valid or the channel order is
+ * unspecified)
+ */
+enum AVChannel
+av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
+
+/**
+ * Get the index of a given channel in a channel layout. In case multiple
+ * channels are found, only the first match will be returned.
+ *
+ * @param channel_layout input channel layout
+ * @param channel the channel whose index to obtain
+ * @return index of channel in channel_layout on success or a negative number if
+ * channel is not present in channel_layout.
+ */
+int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
+ enum AVChannel channel);
+
+/**
+ * Get the index in a channel layout of a channel described by the given string.
+ * In case multiple channels are found, only the first match will be returned.
+ *
+ * This function accepts channel names in the same format as
+ * @ref av_channel_from_string().
+ *
+ * @param channel_layout input channel layout
+ * @param name string describing the channel whose index to obtain
+ * @return a channel index described by the given string, or a negative AVERROR
+ * value.
+ */
+int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
+ const char *name);
+
+/**
+ * Get a channel described by the given string.
+ *
+ * This function accepts channel names in the same format as
+ * @ref av_channel_from_string().
+ *
+ * @param channel_layout input channel layout
+ * @param name string describing the channel to obtain
+ * @return a channel described by the given string in channel_layout on success
+ * or AV_CHAN_NONE on failure (if the string is not valid or the channel
+ * order is unspecified)
+ */
+enum AVChannel
+av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
+ const char *name);
+
+/**
+ * Find out what channels from a given set are present in a channel layout,
+ * without regard for their positions.
+ *
+ * @param channel_layout input channel layout
+ * @param mask a combination of AV_CH_* representing a set of channels
+ * @return a bitfield representing all the channels from mask that are present
+ * in channel_layout
+ */
+uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
+ uint64_t mask);
+
+/**
+ * Check whether a channel layout is valid, i.e. can possibly describe audio
+ * data.
+ *
+ * @param channel_layout input channel layout
+ * @return 1 if channel_layout is valid, 0 otherwise.
+ */
+int av_channel_layout_check(const AVChannelLayout *channel_layout);
+
+/**
+ * Check whether two channel layouts are semantically the same, i.e. the same
+ * channels are present on the same positions in both.
+ *
+ * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
+ * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
+ * they are considered equal iff the channel counts are the same in both.
+ *
+ * @param chl input channel layout
+ * @param chl1 input channel layout
+ * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
+ * AVERROR code if one or both are invalid.
+ */
+int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
+
+/**
+ * @}
+ */
+
+#endif /* AVUTIL_CHANNEL_LAYOUT_H */