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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /media/libsoundtouch/src/SoundTouch.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'media/libsoundtouch/src/SoundTouch.h')
-rw-r--r-- | media/libsoundtouch/src/SoundTouch.h | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/media/libsoundtouch/src/SoundTouch.h b/media/libsoundtouch/src/SoundTouch.h new file mode 100644 index 0000000000..19c161fed5 --- /dev/null +++ b/media/libsoundtouch/src/SoundTouch.h @@ -0,0 +1,348 @@ +////////////////////////////////////////////////////////////////////////////// +/// +/// SoundTouch - main class for tempo/pitch/rate adjusting routines. +/// +/// Notes: +/// - Initialize the SoundTouch object instance by setting up the sound stream +/// parameters with functions 'setSampleRate' and 'setChannels', then set +/// desired tempo/pitch/rate settings with the corresponding functions. +/// +/// - The SoundTouch class behaves like a first-in-first-out pipeline: The +/// samples that are to be processed are fed into one of the pipe by calling +/// function 'putSamples', while the ready processed samples can be read +/// from the other end of the pipeline with function 'receiveSamples'. +/// +/// - The SoundTouch processing classes require certain sized 'batches' of +/// samples in order to process the sound. For this reason the classes buffer +/// incoming samples until there are enough of samples available for +/// processing, then they carry out the processing step and consequently +/// make the processed samples available for outputting. +/// +/// - For the above reason, the processing routines introduce a certain +/// 'latency' between the input and output, so that the samples input to +/// SoundTouch may not be immediately available in the output, and neither +/// the amount of outputtable samples may not immediately be in direct +/// relationship with the amount of previously input samples. +/// +/// - The tempo/pitch/rate control parameters can be altered during processing. +/// Please notice though that they aren't currently protected by semaphores, +/// so in multi-thread application external semaphore protection may be +/// required. +/// +/// - This class utilizes classes 'TDStretch' for tempo change (without modifying +/// pitch) and 'RateTransposer' for changing the playback rate (that is, both +/// tempo and pitch in the same ratio) of the sound. The third available control +/// 'pitch' (change pitch but maintain tempo) is produced by a combination of +/// combining the two other controls. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#ifndef SoundTouch_H +#define SoundTouch_H + +#include "FIFOSamplePipe.h" +#include "STTypes.h" + +namespace soundtouch +{ + +/// Soundtouch library version string +#define SOUNDTOUCH_VERSION "2.2" + +/// SoundTouch library version id +#define SOUNDTOUCH_VERSION_ID (20200) + +// +// Available setting IDs for the 'setSetting' & 'get_setting' functions: + +/// Enable/disable anti-alias filter in pitch transposer (0 = disable) +#define SETTING_USE_AA_FILTER 0 + +/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32) +#define SETTING_AA_FILTER_LENGTH 1 + +/// Enable/disable quick seeking algorithm in tempo changer routine +/// (enabling quick seeking lowers CPU utilization but causes a minor sound +/// quality compromising) +#define SETTING_USE_QUICKSEEK 2 + +/// Time-stretch algorithm single processing sequence length in milliseconds. This determines +/// to how long sequences the original sound is chopped in the time-stretch algorithm. +/// See "STTypes.h" or README for more information. +#define SETTING_SEQUENCE_MS 3 + +/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the +/// best possible overlapping location. This determines from how wide window the algorithm +/// may look for an optimal joining location when mixing the sound sequences back together. +/// See "STTypes.h" or README for more information. +#define SETTING_SEEKWINDOW_MS 4 + +/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences +/// are mixed back together, to form a continuous sound stream, this parameter defines over +/// how long period the two consecutive sequences are let to overlap each other. +/// See "STTypes.h" or README for more information. +#define SETTING_OVERLAP_MS 5 + + +/// Call "getSetting" with this ID to query processing sequence size in samples. +/// This value gives approximate value of how many input samples you'll need to +/// feed into SoundTouch after initial buffering to get out a new batch of +/// output samples. +/// +/// This value does not include initial buffering at beginning of a new processing +/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size. +/// +/// Notices: +/// - This is read-only parameter, i.e. setSetting ignores this parameter +/// - This parameter value is not constant but change depending on +/// tempo/pitch/rate/samplerate settings. +#define SETTING_NOMINAL_INPUT_SEQUENCE 6 + + +/// Call "getSetting" with this ID to query nominal average processing output +/// size in samples. This value tells approcimate value how many output samples +/// SoundTouch outputs once it does DSP processing run for a batch of input samples. +/// +/// Notices: +/// - This is read-only parameter, i.e. setSetting ignores this parameter +/// - This parameter value is not constant but change depending on +/// tempo/pitch/rate/samplerate settings. +#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7 + + +/// Call "getSetting" with this ID to query initial processing latency, i.e. +/// approx. how many samples you'll need to enter to SoundTouch pipeline before +/// you can expect to get first batch of ready output samples out. +/// +/// After the first output batch, you can then expect to get approx. +/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every +/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch. +/// +/// Example: +/// processing with parameter -tempo=5 +/// => initial latency = 5509 samples +/// input sequence = 4167 samples +/// output sequence = 3969 samples +/// +/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of +/// the stream, and then you'll get out the first 3969 samples. After that, for +/// every approx. 4167 samples that you'll put in, you'll receive again approx. +/// 3969 samples out. +/// +/// This also means that average latency during stream processing is +/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2 +/// = 3524 samples +/// +/// Notices: +/// - This is read-only parameter, i.e. setSetting ignores this parameter +/// - This parameter value is not constant but change depending on +/// tempo/pitch/rate/samplerate settings. +#define SETTING_INITIAL_LATENCY 8 + + +class SOUNDTOUCH_API SoundTouch : public FIFOProcessor +{ +private: + /// Rate transposer class instance + class RateTransposer *pRateTransposer; + + /// Time-stretch class instance + class TDStretch *pTDStretch; + + /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. + double virtualRate; + + /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. + double virtualTempo; + + /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. + double virtualPitch; + + /// Flag: Has sample rate been set? + bool bSrateSet; + + /// Accumulator for how many samples in total will be expected as output vs. samples put in, + /// considering current processing settings. + double samplesExpectedOut; + + /// Accumulator for how many samples in total have been read out from the processing so far + long samplesOutput; + + /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and + /// 'virtualPitch' parameters. + void calcEffectiveRateAndTempo(); + +protected : + /// Number of channels + uint channels; + + /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch' + double rate; + + /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch' + double tempo; + +public: + SoundTouch(); + virtual ~SoundTouch(); + + /// Get SoundTouch library version string + static const char *getVersionString(); + + /// Get SoundTouch library version Id + static uint getVersionId(); + + /// Sets new rate control value. Normal rate = 1.0, smaller values + /// represent slower rate, larger faster rates. + void setRate(double newRate); + + /// Sets new tempo control value. Normal tempo = 1.0, smaller values + /// represent slower tempo, larger faster tempo. + void setTempo(double newTempo); + + /// Sets new rate control value as a difference in percents compared + /// to the original rate (-50 .. +100 %) + void setRateChange(double newRate); + + /// Sets new tempo control value as a difference in percents compared + /// to the original tempo (-50 .. +100 %) + void setTempoChange(double newTempo); + + /// Sets new pitch control value. Original pitch = 1.0, smaller values + /// represent lower pitches, larger values higher pitch. + void setPitch(double newPitch); + + /// Sets pitch change in octaves compared to the original pitch + /// (-1.00 .. +1.00) + void setPitchOctaves(double newPitch); + + /// Sets pitch change in semi-tones compared to the original pitch + /// (-12 .. +12) + void setPitchSemiTones(int newPitch); + void setPitchSemiTones(double newPitch); + + /// Sets the number of channels, 1 = mono, 2 = stereo + void setChannels(uint numChannels); + + /// Sets sample rate. + void setSampleRate(uint srate); + + /// Get ratio between input and output audio durations, useful for calculating + /// processed output duration: if you'll process a stream of N samples, then + /// you can expect to get out N * getInputOutputSampleRatio() samples. + /// + /// This ratio will give accurate target duration ratio for a full audio track, + /// given that the the whole track is processed with same processing parameters. + /// + /// If this ratio is applied to calculate intermediate offsets inside a processing + /// stream, then this ratio is approximate and can deviate +- some tens of milliseconds + /// from ideal offset, yet by end of the audio stream the duration ratio will become + /// exact. + /// + /// Example: if processing with parameters "-tempo=15 -pitch=-3", the function + /// will return value 0.8695652... Now, if processing an audio stream whose duration + /// is exactly one million audio samples, then you can expect the processed + /// output duration be 0.869565 * 1000000 = 869565 samples. + double getInputOutputSampleRatio(); + + /// Flushes the last samples from the processing pipeline to the output. + /// Clears also the internal processing buffers. + // + /// Note: This function is meant for extracting the last samples of a sound + /// stream. This function may introduce additional blank samples in the end + /// of the sound stream, and thus it's not recommended to call this function + /// in the middle of a sound stream. + void flush(); + + /// Adds 'numSamples' pcs of samples from the 'samples' memory position into + /// the input of the object. Notice that sample rate _has_to_ be set before + /// calling this function, otherwise throws a runtime_error exception. + virtual void putSamples( + const SAMPLETYPE *samples, ///< Pointer to sample buffer. + uint numSamples ///< Number of samples in buffer. Notice + ///< that in case of stereo-sound a single sample + ///< contains data for both channels. + ); + + /// Output samples from beginning of the sample buffer. Copies requested samples to + /// output buffer and removes them from the sample buffer. If there are less than + /// 'numsample' samples in the buffer, returns all that available. + /// + /// \return Number of samples returned. + virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples. + uint maxSamples ///< How many samples to receive at max. + ); + + /// Adjusts book-keeping so that given number of samples are removed from beginning of the + /// sample buffer without copying them anywhere. + /// + /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly + /// with 'ptrBegin' function. + virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe. + ); + + /// Clears all the samples in the object's output and internal processing + /// buffers. + virtual void clear(); + + /// Changes a setting controlling the processing system behaviour. See the + /// 'SETTING_...' defines for available setting ID's. + /// + /// \return 'true' if the setting was successfully changed + bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines. + int value ///< New setting value. + ); + + /// Reads a setting controlling the processing system behaviour. See the + /// 'SETTING_...' defines for available setting ID's. + /// + /// \return the setting value. + int getSetting(int settingId ///< Setting ID number, see SETTING_... defines. + ) const; + + /// Returns number of samples currently unprocessed. + virtual uint numUnprocessedSamples() const; + + /// Return number of channels + uint numChannels() const + { + return channels; + } + + /// Other handy functions that are implemented in the ancestor classes (see + /// classes 'FIFOProcessor' and 'FIFOSamplePipe') + /// + /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch. + /// - numSamples() : Get number of 'ready' samples that can be received with + /// function 'receiveSamples()' + /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples. + /// - clear() : Clears all samples from ready/processing buffers. +}; + +} +#endif |