diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /services/sync/modules/policies.js | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'services/sync/modules/policies.js')
-rw-r--r-- | services/sync/modules/policies.js | 1065 |
1 files changed, 1065 insertions, 0 deletions
diff --git a/services/sync/modules/policies.js b/services/sync/modules/policies.js new file mode 100644 index 0000000000..7bb5f971b9 --- /dev/null +++ b/services/sync/modules/policies.js @@ -0,0 +1,1065 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +var EXPORTED_SYMBOLS = ["ErrorHandler", "SyncScheduler"]; + +const { XPCOMUtils } = ChromeUtils.importESModule( + "resource://gre/modules/XPCOMUtils.sys.mjs" +); +const { Log } = ChromeUtils.importESModule( + "resource://gre/modules/Log.sys.mjs" +); +const { + CREDENTIALS_CHANGED, + ENGINE_APPLY_FAIL, + ENGINE_UNKNOWN_FAIL, + IDLE_OBSERVER_BACK_DELAY, + LOGIN_FAILED_INVALID_PASSPHRASE, + LOGIN_FAILED_LOGIN_REJECTED, + LOGIN_FAILED_NETWORK_ERROR, + LOGIN_FAILED_NO_PASSPHRASE, + LOGIN_SUCCEEDED, + MASTER_PASSWORD_LOCKED, + MASTER_PASSWORD_LOCKED_RETRY_INTERVAL, + MAX_ERROR_COUNT_BEFORE_BACKOFF, + MINIMUM_BACKOFF_INTERVAL, + MULTI_DEVICE_THRESHOLD, + NO_SYNC_NODE_FOUND, + NO_SYNC_NODE_INTERVAL, + OVER_QUOTA, + RESPONSE_OVER_QUOTA, + SCORE_UPDATE_DELAY, + SERVER_MAINTENANCE, + SINGLE_USER_THRESHOLD, + STATUS_OK, + SYNC_FAILED_PARTIAL, + SYNC_SUCCEEDED, + kSyncBackoffNotMet, + kSyncMasterPasswordLocked, +} = ChromeUtils.import("resource://services-sync/constants.js"); +const { Svc, Utils } = ChromeUtils.import("resource://services-sync/util.js"); +const { logManager } = ChromeUtils.import( + "resource://gre/modules/FxAccountsCommon.js" +); +const { Async } = ChromeUtils.import("resource://services-common/async.js"); +const { CommonUtils } = ChromeUtils.import( + "resource://services-common/utils.js" +); + +const lazy = {}; + +ChromeUtils.defineModuleGetter( + lazy, + "Status", + "resource://services-sync/status.js" +); +ChromeUtils.defineModuleGetter( + lazy, + "AddonManager", + "resource://gre/modules/AddonManager.jsm" +); +XPCOMUtils.defineLazyGetter(lazy, "fxAccounts", () => { + return ChromeUtils.import( + "resource://gre/modules/FxAccounts.jsm" + ).getFxAccountsSingleton(); +}); +XPCOMUtils.defineLazyServiceGetter( + lazy, + "IdleService", + "@mozilla.org/widget/useridleservice;1", + "nsIUserIdleService" +); +XPCOMUtils.defineLazyServiceGetter( + lazy, + "CaptivePortalService", + "@mozilla.org/network/captive-portal-service;1", + "nsICaptivePortalService" +); + +// Get the value for an interval that's stored in preferences. To save users +// from themselves (and us from them!) the minimum time they can specify +// is 60s. +function getThrottledIntervalPreference(prefName) { + return Math.max(Svc.Prefs.get(prefName), 60) * 1000; +} + +function SyncScheduler(service) { + this.service = service; + this.init(); +} +SyncScheduler.prototype = { + _log: Log.repository.getLogger("Sync.SyncScheduler"), + + _fatalLoginStatus: [ + LOGIN_FAILED_NO_PASSPHRASE, + LOGIN_FAILED_INVALID_PASSPHRASE, + LOGIN_FAILED_LOGIN_REJECTED, + ], + + /** + * The nsITimer object that schedules the next sync. See scheduleNextSync(). + */ + syncTimer: null, + + setDefaults: function setDefaults() { + this._log.trace("Setting SyncScheduler policy values to defaults."); + + this.singleDeviceInterval = getThrottledIntervalPreference( + "scheduler.fxa.singleDeviceInterval" + ); + this.idleInterval = getThrottledIntervalPreference( + "scheduler.idleInterval" + ); + this.activeInterval = getThrottledIntervalPreference( + "scheduler.activeInterval" + ); + this.immediateInterval = getThrottledIntervalPreference( + "scheduler.immediateInterval" + ); + + // A user is non-idle on startup by default. + this.idle = false; + + this.hasIncomingItems = false; + // This is the last number of clients we saw when previously updating the + // client mode. If this != currentNumClients (obtained from prefs written + // by the clients engine) then we need to transition to and from + // single and multi-device mode. + this.numClientsLastSync = 0; + + this._resyncs = 0; + + this.clearSyncTriggers(); + }, + + // nextSync is in milliseconds, but prefs can't hold that much + get nextSync() { + return Svc.Prefs.get("nextSync", 0) * 1000; + }, + set nextSync(value) { + Svc.Prefs.set("nextSync", Math.floor(value / 1000)); + }, + + get missedFxACommandsFetchInterval() { + return Services.prefs.getIntPref( + "identity.fxaccounts.commands.missed.fetch_interval" + ); + }, + + get missedFxACommandsLastFetch() { + return Services.prefs.getIntPref( + "identity.fxaccounts.commands.missed.last_fetch", + 0 + ); + }, + + set missedFxACommandsLastFetch(val) { + Services.prefs.setIntPref( + "identity.fxaccounts.commands.missed.last_fetch", + val + ); + }, + + get syncInterval() { + return this._syncInterval; + }, + set syncInterval(value) { + if (value != this._syncInterval) { + Services.prefs.setIntPref("services.sync.syncInterval", value); + } + }, + + get syncThreshold() { + return this._syncThreshold; + }, + set syncThreshold(value) { + if (value != this._syncThreshold) { + Services.prefs.setIntPref("services.sync.syncThreshold", value); + } + }, + + get globalScore() { + return this._globalScore; + }, + set globalScore(value) { + if (this._globalScore != value) { + Services.prefs.setIntPref("services.sync.globalScore", value); + } + }, + + // Managed by the clients engine (by way of prefs) + get numClients() { + return this.numDesktopClients + this.numMobileClients; + }, + set numClients(value) { + throw new Error("Don't set numClients - the clients engine manages it."); + }, + + get offline() { + // Services.io.offline has slowly become fairly useless over the years - it + // no longer attempts to track the actual network state by default, but one + // thing stays true: if it says we're offline then we are definitely not online. + // + // We also ask the captive portal service if we are behind a locked captive + // portal. + // + // We don't check on the NetworkLinkService however, because it gave us + // false positives in the past in a vm environment. + try { + if ( + Services.io.offline || + lazy.CaptivePortalService.state == + lazy.CaptivePortalService.LOCKED_PORTAL + ) { + return true; + } + } catch (ex) { + this._log.warn("Could not determine network status.", ex); + } + return false; + }, + + _initPrefGetters() { + XPCOMUtils.defineLazyPreferenceGetter( + this, + "idleTime", + "services.sync.scheduler.idleTime" + ); + XPCOMUtils.defineLazyPreferenceGetter( + this, + "maxResyncs", + "services.sync.maxResyncs", + 0 + ); + + // The number of clients we have is maintained in preferences via the + // clients engine, and only updated after a successsful sync. + XPCOMUtils.defineLazyPreferenceGetter( + this, + "numDesktopClients", + "services.sync.clients.devices.desktop", + 0 + ); + XPCOMUtils.defineLazyPreferenceGetter( + this, + "numMobileClients", + "services.sync.clients.devices.mobile", + 0 + ); + + // Scheduler state that seems to be read more often than it's written. + // We also check if the value has changed before writing in the setters. + XPCOMUtils.defineLazyPreferenceGetter( + this, + "_syncThreshold", + "services.sync.syncThreshold", + SINGLE_USER_THRESHOLD + ); + XPCOMUtils.defineLazyPreferenceGetter( + this, + "_syncInterval", + "services.sync.syncInterval", + this.singleDeviceInterval + ); + XPCOMUtils.defineLazyPreferenceGetter( + this, + "_globalScore", + "services.sync.globalScore", + 0 + ); + }, + + init: function init() { + this._log.manageLevelFromPref("services.sync.log.logger.service.main"); + this.setDefaults(); + this._initPrefGetters(); + Svc.Obs.add("weave:engine:score:updated", this); + Svc.Obs.add("network:offline-status-changed", this); + Svc.Obs.add("network:link-status-changed", this); + Svc.Obs.add("captive-portal-detected", this); + Svc.Obs.add("weave:service:sync:start", this); + Svc.Obs.add("weave:service:sync:finish", this); + Svc.Obs.add("weave:engine:sync:finish", this); + Svc.Obs.add("weave:engine:sync:error", this); + Svc.Obs.add("weave:service:login:error", this); + Svc.Obs.add("weave:service:logout:finish", this); + Svc.Obs.add("weave:service:sync:error", this); + Svc.Obs.add("weave:service:backoff:interval", this); + Svc.Obs.add("weave:engine:sync:applied", this); + Svc.Obs.add("weave:service:setup-complete", this); + Svc.Obs.add("weave:service:start-over", this); + Svc.Obs.add("FxA:hawk:backoff:interval", this); + + if (lazy.Status.checkSetup() == STATUS_OK) { + Svc.Obs.add("wake_notification", this); + Svc.Obs.add("captive-portal-login-success", this); + Svc.Obs.add("sleep_notification", this); + lazy.IdleService.addIdleObserver(this, this.idleTime); + } + }, + + // eslint-disable-next-line complexity + observe: function observe(subject, topic, data) { + this._log.trace("Handling " + topic); + switch (topic) { + case "weave:engine:score:updated": + if (lazy.Status.login == LOGIN_SUCCEEDED) { + CommonUtils.namedTimer( + this.calculateScore, + SCORE_UPDATE_DELAY, + this, + "_scoreTimer" + ); + } + break; + case "network:link-status-changed": + // Note: NetworkLinkService is unreliable, we get false negatives for it + // in cases such as VMs (bug 1420802), so we don't want to use it in + // `get offline`, but we assume that it's probably reliable if we're + // getting status changed events. (We might be wrong about this, but + // if that's true, then the only downside is that we won't sync as + // promptly). + let isOffline = this.offline; + this._log.debug( + `Network link status changed to "${data}". Offline?`, + isOffline + ); + // Data may be one of `up`, `down`, `change`, or `unknown`. We only want + // to sync if it's "up". + if (data == "up" && !isOffline) { + this._log.debug("Network link looks up. Syncing."); + this.scheduleNextSync(0, { why: topic }); + } else if (data == "down") { + // Unschedule pending syncs if we know we're going down. We don't do + // this via `checkSyncStatus`, since link status isn't reflected in + // `this.offline`. + this.clearSyncTriggers(); + } + break; + case "network:offline-status-changed": + case "captive-portal-detected": + // Whether online or offline, we'll reschedule syncs + this._log.trace("Network offline status change: " + data); + this.checkSyncStatus(); + break; + case "weave:service:sync:start": + // Clear out any potentially pending syncs now that we're syncing + this.clearSyncTriggers(); + + // reset backoff info, if the server tells us to continue backing off, + // we'll handle that later + lazy.Status.resetBackoff(); + + this.globalScore = 0; + break; + case "weave:service:sync:finish": + this.nextSync = 0; + this.adjustSyncInterval(); + + if ( + lazy.Status.service == SYNC_FAILED_PARTIAL && + this.requiresBackoff + ) { + this.requiresBackoff = false; + this.handleSyncError(); + return; + } + + let sync_interval; + let nextSyncReason = "schedule"; + this.updateGlobalScore(); + if ( + this.globalScore > this.syncThreshold && + lazy.Status.service == STATUS_OK + ) { + // The global score should be 0 after a sync. If it's not, either + // items were changed during the last sync (and we should schedule an + // immediate follow-up sync), or an engine skipped + this._resyncs++; + if (this._resyncs <= this.maxResyncs) { + sync_interval = 0; + nextSyncReason = "resync"; + } else { + this._log.warn( + `Resync attempt ${this._resyncs} exceeded ` + + `maximum ${this.maxResyncs}` + ); + Svc.Obs.notify("weave:service:resyncs-finished"); + } + } else { + this._resyncs = 0; + Svc.Obs.notify("weave:service:resyncs-finished"); + } + + this._syncErrors = 0; + if (lazy.Status.sync == NO_SYNC_NODE_FOUND) { + // If we don't have a Sync node, override the interval, even if we've + // scheduled a follow-up sync. + this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND."); + sync_interval = NO_SYNC_NODE_INTERVAL; + } + this.scheduleNextSync(sync_interval, { why: nextSyncReason }); + break; + case "weave:engine:sync:finish": + if (data == "clients") { + // Update the client mode because it might change what we sync. + this.updateClientMode(); + } + break; + case "weave:engine:sync:error": + // `subject` is the exception thrown by an engine's sync() method. + let exception = subject; + if (exception.status >= 500 && exception.status <= 504) { + this.requiresBackoff = true; + } + break; + case "weave:service:login:error": + this.clearSyncTriggers(); + + if (lazy.Status.login == MASTER_PASSWORD_LOCKED) { + // Try again later, just as if we threw an error... only without the + // error count. + this._log.debug("Couldn't log in: master password is locked."); + this._log.trace( + "Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL" + ); + this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL); + } else if (!this._fatalLoginStatus.includes(lazy.Status.login)) { + // Not a fatal login error, just an intermittent network or server + // issue. Keep on syncin'. + this.checkSyncStatus(); + } + break; + case "weave:service:logout:finish": + // Start or cancel the sync timer depending on if + // logged in or logged out + this.checkSyncStatus(); + break; + case "weave:service:sync:error": + // There may be multiple clients but if the sync fails, client mode + // should still be updated so that the next sync has a correct interval. + this.updateClientMode(); + this.adjustSyncInterval(); + this.nextSync = 0; + this.handleSyncError(); + break; + case "FxA:hawk:backoff:interval": + case "weave:service:backoff:interval": + let requested_interval = subject * 1000; + this._log.debug( + "Got backoff notification: " + requested_interval + "ms" + ); + // Leave up to 25% more time for the back off. + let interval = requested_interval * (1 + Math.random() * 0.25); + lazy.Status.backoffInterval = interval; + lazy.Status.minimumNextSync = Date.now() + requested_interval; + this._log.debug( + "Fuzzed minimum next sync: " + lazy.Status.minimumNextSync + ); + break; + case "weave:engine:sync:applied": + let numItems = subject.succeeded; + this._log.trace( + "Engine " + data + " successfully applied " + numItems + " items." + ); + // Bug 1800186 - the tabs engine always reports incoming items, so we don't + // want special scheduling in this scenario. + // (However, even when we fix the underlying cause of that, we probably still can + // ignore tabs here - new incoming tabs don't need to trigger the extra syncs we do + // based on this flag.) + if (data != "tabs" && numItems) { + this.hasIncomingItems = true; + } + if (subject.newFailed) { + this._log.error( + `Engine ${data} found ${subject.newFailed} new records that failed to apply` + ); + } + break; + case "weave:service:setup-complete": + Services.prefs.savePrefFile(null); + lazy.IdleService.addIdleObserver(this, this.idleTime); + Svc.Obs.add("wake_notification", this); + Svc.Obs.add("captive-portal-login-success", this); + Svc.Obs.add("sleep_notification", this); + break; + case "weave:service:start-over": + this.setDefaults(); + try { + lazy.IdleService.removeIdleObserver(this, this.idleTime); + } catch (ex) { + if (ex.result != Cr.NS_ERROR_FAILURE) { + throw ex; + } + // In all likelihood we didn't have an idle observer registered yet. + // It's all good. + } + break; + case "idle": + this._log.trace("We're idle."); + this.idle = true; + // Adjust the interval for future syncs. This won't actually have any + // effect until the next pending sync (which will happen soon since we + // were just active.) + this.adjustSyncInterval(); + break; + case "active": + this._log.trace("Received notification that we're back from idle."); + this.idle = false; + CommonUtils.namedTimer( + function onBack() { + if (this.idle) { + this._log.trace( + "... and we're idle again. " + + "Ignoring spurious back notification." + ); + return; + } + + this._log.trace("Genuine return from idle. Syncing."); + // Trigger a sync if we have multiple clients. + if (this.numClients > 1) { + this.scheduleNextSync(0, { why: topic }); + } + }, + IDLE_OBSERVER_BACK_DELAY, + this, + "idleDebouncerTimer" + ); + break; + case "wake_notification": + this._log.debug("Woke from sleep."); + CommonUtils.nextTick(() => { + // Trigger a sync if we have multiple clients. We give it 2 seconds + // so the browser can recover from the wake and do more important + // operations first (timers etc). + if (this.numClients > 1) { + if (!this.offline) { + this._log.debug("Online, will sync in 2s."); + this.scheduleNextSync(2000, { why: topic }); + } + } + }); + break; + case "captive-portal-login-success": + this._log.debug("Captive portal login success. Scheduling a sync."); + CommonUtils.nextTick(() => { + this.scheduleNextSync(3000, { why: topic }); + }); + break; + case "sleep_notification": + if (this.service.engineManager.get("tabs")._tracker.modified) { + this._log.debug("Going to sleep, doing a quick sync."); + this.scheduleNextSync(0, { engines: ["tabs"], why: "sleep" }); + } + break; + } + }, + + adjustSyncInterval: function adjustSyncInterval() { + if (this.numClients <= 1) { + this._log.trace("Adjusting syncInterval to singleDeviceInterval."); + this.syncInterval = this.singleDeviceInterval; + return; + } + + // Only MULTI_DEVICE clients will enter this if statement + // since SINGLE_USER clients will be handled above. + if (this.idle) { + this._log.trace("Adjusting syncInterval to idleInterval."); + this.syncInterval = this.idleInterval; + return; + } + + if (this.hasIncomingItems) { + this._log.trace("Adjusting syncInterval to immediateInterval."); + this.hasIncomingItems = false; + this.syncInterval = this.immediateInterval; + } else { + this._log.trace("Adjusting syncInterval to activeInterval."); + this.syncInterval = this.activeInterval; + } + }, + + updateGlobalScore() { + let engines = [this.service.clientsEngine].concat( + this.service.engineManager.getEnabled() + ); + let globalScore = this.globalScore; + for (let i = 0; i < engines.length; i++) { + this._log.trace(engines[i].name + ": score: " + engines[i].score); + globalScore += engines[i].score; + engines[i]._tracker.resetScore(); + } + this.globalScore = globalScore; + this._log.trace("Global score updated: " + globalScore); + }, + + calculateScore() { + this.updateGlobalScore(); + this.checkSyncStatus(); + }, + + /** + * Query the number of known clients to figure out what mode to be in + */ + updateClientMode: function updateClientMode() { + // Nothing to do if it's the same amount + let numClients = this.numClients; + if (numClients == this.numClientsLastSync) { + return; + } + + this._log.debug( + `Client count: ${this.numClientsLastSync} -> ${numClients}` + ); + this.numClientsLastSync = numClients; + + if (numClients <= 1) { + this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD"); + this.syncThreshold = SINGLE_USER_THRESHOLD; + } else { + this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD"); + this.syncThreshold = MULTI_DEVICE_THRESHOLD; + } + this.adjustSyncInterval(); + }, + + /** + * Check if we should be syncing and schedule the next sync, if it's not scheduled + */ + checkSyncStatus: function checkSyncStatus() { + // Should we be syncing now, if not, cancel any sync timers and return + // if we're in backoff, we'll schedule the next sync. + let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked]; + let skip = this.service._checkSync(ignore); + this._log.trace('_checkSync returned "' + skip + '".'); + if (skip) { + this.clearSyncTriggers(); + return; + } + + let why = "schedule"; + // Only set the wait time to 0 if we need to sync right away + let wait; + if (this.globalScore > this.syncThreshold) { + this._log.debug("Global Score threshold hit, triggering sync."); + wait = 0; + why = "score"; + } + this.scheduleNextSync(wait, { why }); + }, + + /** + * Call sync() if Master Password is not locked. + * + * Otherwise, reschedule a sync for later. + */ + syncIfMPUnlocked(engines, why) { + // No point if we got kicked out by the master password dialog. + if (lazy.Status.login == MASTER_PASSWORD_LOCKED && Utils.mpLocked()) { + this._log.debug( + "Not initiating sync: Login status is " + lazy.Status.login + ); + + // If we're not syncing now, we need to schedule the next one. + this._log.trace( + "Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL" + ); + this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL); + return; + } + + if (!Async.isAppReady()) { + this._log.debug("Not initiating sync: app is shutting down"); + return; + } + Services.tm.dispatchToMainThread(() => { + this.service.sync({ engines, why }); + const now = Math.round(new Date().getTime() / 1000); + // Only fetch missed messages in a "scheduled" sync so we don't race against + // the Push service reconnecting on a network link change for example. + if ( + why == "schedule" && + now >= + this.missedFxACommandsLastFetch + this.missedFxACommandsFetchInterval + ) { + lazy.fxAccounts.commands + .pollDeviceCommands() + .then(() => { + this.missedFxACommandsLastFetch = now; + }) + .catch(e => { + this._log.error("Fetching missed remote commands failed.", e); + }); + } + }); + }, + + /** + * Set a timer for the next sync + */ + scheduleNextSync(interval, { engines = null, why = null } = {}) { + // If no interval was specified, use the current sync interval. + if (interval == null) { + interval = this.syncInterval; + } + + // Ensure the interval is set to no less than the backoff. + if (lazy.Status.backoffInterval && interval < lazy.Status.backoffInterval) { + this._log.trace( + "Requested interval " + + interval + + " ms is smaller than the backoff interval. " + + "Using backoff interval " + + lazy.Status.backoffInterval + + " ms instead." + ); + interval = lazy.Status.backoffInterval; + } + let nextSync = this.nextSync; + if (nextSync != 0) { + // There's already a sync scheduled. Don't reschedule if there's already + // a timer scheduled for sooner than requested. + let currentInterval = nextSync - Date.now(); + this._log.trace( + "There's already a sync scheduled in " + currentInterval + " ms." + ); + if (currentInterval < interval && this.syncTimer) { + this._log.trace( + "Ignoring scheduling request for next sync in " + interval + " ms." + ); + return; + } + } + + // Start the sync right away if we're already late. + if (interval <= 0) { + this._log.trace(`Requested sync should happen right away. (why=${why})`); + this.syncIfMPUnlocked(engines, why); + return; + } + + this._log.debug(`Next sync in ${interval} ms. (why=${why})`); + CommonUtils.namedTimer( + () => { + this.syncIfMPUnlocked(engines, why); + }, + interval, + this, + "syncTimer" + ); + + // Save the next sync time in-case sync is disabled (logout/offline/etc.) + this.nextSync = Date.now() + interval; + }, + + /** + * Incorporates the backoff/retry logic used in error handling and elective + * non-syncing. + */ + scheduleAtInterval: function scheduleAtInterval(minimumInterval) { + let interval = Utils.calculateBackoff( + this._syncErrors, + MINIMUM_BACKOFF_INTERVAL, + lazy.Status.backoffInterval + ); + if (minimumInterval) { + interval = Math.max(minimumInterval, interval); + } + + this._log.debug( + "Starting client-initiated backoff. Next sync in " + interval + " ms." + ); + this.scheduleNextSync(interval, { why: "client-backoff-schedule" }); + }, + + autoConnect: function autoConnect() { + if (this.service._checkSetup() == STATUS_OK && !this.service._checkSync()) { + // Schedule a sync based on when a previous sync was scheduled. + // scheduleNextSync() will do the right thing if that time lies in + // the past. + this.scheduleNextSync(this.nextSync - Date.now(), { why: "startup" }); + } + }, + + _syncErrors: 0, + /** + * Deal with sync errors appropriately + */ + handleSyncError: function handleSyncError() { + this._log.trace("In handleSyncError. Error count: " + this._syncErrors); + this._syncErrors++; + + // Do nothing on the first couple of failures, if we're not in + // backoff due to 5xx errors. + if (!lazy.Status.enforceBackoff) { + if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) { + this.scheduleNextSync(null, { why: "reschedule" }); + return; + } + this._log.debug( + "Sync error count has exceeded " + + MAX_ERROR_COUNT_BEFORE_BACKOFF + + "; enforcing backoff." + ); + lazy.Status.enforceBackoff = true; + } + + this.scheduleAtInterval(); + }, + + /** + * Remove any timers/observers that might trigger a sync + */ + clearSyncTriggers: function clearSyncTriggers() { + this._log.debug("Clearing sync triggers and the global score."); + this.globalScore = this.nextSync = 0; + + // Clear out any scheduled syncs + if (this.syncTimer) { + this.syncTimer.clear(); + } + }, +}; + +function ErrorHandler(service) { + this.service = service; + this.init(); +} +ErrorHandler.prototype = { + init() { + Svc.Obs.add("weave:engine:sync:applied", this); + Svc.Obs.add("weave:engine:sync:error", this); + Svc.Obs.add("weave:service:login:error", this); + Svc.Obs.add("weave:service:sync:error", this); + Svc.Obs.add("weave:service:sync:finish", this); + Svc.Obs.add("weave:service:start-over:finish", this); + + this.initLogs(); + }, + + initLogs: function initLogs() { + // Set the root Sync logger level based on a pref. All other logs will + // inherit this level unless they specifically override it. + Log.repository + .getLogger("Sync") + .manageLevelFromPref(`services.sync.log.logger`); + // And allow our specific log to have a custom level via a pref. + this._log = Log.repository.getLogger("Sync.ErrorHandler"); + this._log.manageLevelFromPref("services.sync.log.logger.service.main"); + }, + + observe(subject, topic, data) { + this._log.trace("Handling " + topic); + switch (topic) { + case "weave:engine:sync:applied": + if (subject.newFailed) { + // An engine isn't able to apply one or more incoming records. + // We don't fail hard on this, but it usually indicates a bug, + // so for now treat it as sync error (c.f. Service._syncEngine()) + lazy.Status.engines = [data, ENGINE_APPLY_FAIL]; + this._log.debug(data + " failed to apply some records."); + } + break; + case "weave:engine:sync:error": { + let exception = subject; // exception thrown by engine's sync() method + let engine_name = data; // engine name that threw the exception + + this.checkServerError(exception); + + lazy.Status.engines = [ + engine_name, + exception.failureCode || ENGINE_UNKNOWN_FAIL, + ]; + if (Async.isShutdownException(exception)) { + this._log.debug( + engine_name + + " was interrupted due to the application shutting down" + ); + } else { + this._log.debug(engine_name + " failed", exception); + } + break; + } + case "weave:service:login:error": + this._log.error("Sync encountered a login error"); + this.resetFileLog(); + break; + case "weave:service:sync:error": { + if (lazy.Status.sync == CREDENTIALS_CHANGED) { + this.service.logout(); + } + + let exception = subject; + if (Async.isShutdownException(exception)) { + // If we are shutting down we just log the fact, attempt to flush + // the log file and get out of here! + this._log.error( + "Sync was interrupted due to the application shutting down" + ); + this.resetFileLog(); + break; + } + + // Not a shutdown related exception... + this._log.error("Sync encountered an error", exception); + this.resetFileLog(); + break; + } + case "weave:service:sync:finish": + this._log.trace("Status.service is " + lazy.Status.service); + + // Check both of these status codes: in the event of a failure in one + // engine, Status.service will be SYNC_FAILED_PARTIAL despite + // Status.sync being SYNC_SUCCEEDED. + // *facepalm* + if ( + lazy.Status.sync == SYNC_SUCCEEDED && + lazy.Status.service == STATUS_OK + ) { + // Great. Let's clear our mid-sync 401 note. + this._log.trace("Clearing lastSyncReassigned."); + Svc.Prefs.reset("lastSyncReassigned"); + } + + if (lazy.Status.service == SYNC_FAILED_PARTIAL) { + this._log.error("Some engines did not sync correctly."); + } + this.resetFileLog(); + break; + case "weave:service:start-over:finish": + // ensure we capture any logs between the last sync and the reset completing. + this.resetFileLog() + .then(() => { + // although for privacy reasons we also delete all logs (but we allow + // a preference to avoid this to help with debugging.) + if (!Svc.Prefs.get("log.keepLogsOnReset", false)) { + return logManager.removeAllLogs().then(() => { + Svc.Obs.notify("weave:service:remove-file-log"); + }); + } + return null; + }) + .catch(err => { + // So we failed to delete the logs - take the ironic option of + // writing this error to the logs we failed to delete! + this._log.error("Failed to delete logs on reset", err); + }); + break; + } + }, + + async _dumpAddons() { + // Just dump the items that sync may be concerned with. Specifically, + // active extensions that are not hidden. + let addons = []; + try { + addons = await lazy.AddonManager.getAddonsByTypes(["extension"]); + } catch (e) { + this._log.warn("Failed to dump addons", e); + } + + let relevantAddons = addons.filter(x => x.isActive && !x.hidden); + this._log.trace("Addons installed", relevantAddons.length); + for (let addon of relevantAddons) { + this._log.trace(" - ${name}, version ${version}, id ${id}", addon); + } + }, + + /** + * Generate a log file for the sync that just completed + * and refresh the input & output streams. + */ + async resetFileLog() { + // If we're writing an error log, dump extensions that may be causing problems. + if (logManager.sawError) { + await this._dumpAddons(); + } + const logType = await logManager.resetFileLog(); + if (logType == logManager.ERROR_LOG_WRITTEN) { + console.error( + "Sync encountered an error - see about:sync-log for the log file." + ); + } + Svc.Obs.notify("weave:service:reset-file-log"); + }, + + /** + * Handle HTTP response results or exceptions and set the appropriate + * Status.* bits. + * + * This method also looks for "side-channel" warnings. + */ + checkServerError(resp) { + // In this case we were passed a resolved value of Resource#_doRequest. + switch (resp.status) { + case 400: + if (resp == RESPONSE_OVER_QUOTA) { + lazy.Status.sync = OVER_QUOTA; + } + break; + + case 401: + this.service.logout(); + this._log.info("Got 401 response; resetting clusterURL."); + this.service.clusterURL = null; + + let delay = 0; + if (Svc.Prefs.get("lastSyncReassigned")) { + // We got a 401 in the middle of the previous sync, and we just got + // another. Login must have succeeded in order for us to get here, so + // the password should be correct. + // This is likely to be an intermittent server issue, so back off and + // give it time to recover. + this._log.warn("Last sync also failed for 401. Delaying next sync."); + delay = MINIMUM_BACKOFF_INTERVAL; + } else { + this._log.debug("New mid-sync 401 failure. Making a note."); + Svc.Prefs.set("lastSyncReassigned", true); + } + this._log.info("Attempting to schedule another sync."); + this.service.scheduler.scheduleNextSync(delay, { why: "reschedule" }); + break; + + case 500: + case 502: + case 503: + case 504: + lazy.Status.enforceBackoff = true; + if (resp.status == 503 && resp.headers["retry-after"]) { + let retryAfter = resp.headers["retry-after"]; + this._log.debug("Got Retry-After: " + retryAfter); + if (this.service.isLoggedIn) { + lazy.Status.sync = SERVER_MAINTENANCE; + } else { + lazy.Status.login = SERVER_MAINTENANCE; + } + Svc.Obs.notify( + "weave:service:backoff:interval", + parseInt(retryAfter, 10) + ); + } + break; + } + + // In this other case we were passed a rejection value. + switch (resp.result) { + case Cr.NS_ERROR_UNKNOWN_HOST: + case Cr.NS_ERROR_CONNECTION_REFUSED: + case Cr.NS_ERROR_NET_TIMEOUT: + case Cr.NS_ERROR_NET_RESET: + case Cr.NS_ERROR_NET_INTERRUPT: + case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED: + // The constant says it's about login, but in fact it just + // indicates general network error. + if (this.service.isLoggedIn) { + lazy.Status.sync = LOGIN_FAILED_NETWORK_ERROR; + } else { + lazy.Status.login = LOGIN_FAILED_NETWORK_ERROR; + } + break; + } + }, +}; |