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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/animation-worklet/worklet-animation-play.https.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<title>Basic use of Worklet Animation</title>
+<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
+
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="common.js"></script>
+
+<div id="target"></div>
+
+<script>
+ promise_test(async t => {
+ await registerConstantLocalTimeAnimator(500);
+ const effect = new KeyframeEffect(target, [{ opacity: 0 }], { duration: 1000 });
+ const animation = new WorkletAnimation('constant_time', effect);
+ animation.play();
+
+ // wait until local times are synced back to the main thread.
+ await waitForAnimationFrameWithCondition(_ => {
+ return getComputedStyle(target).opacity != '1';
+ });
+ assert_equals(getComputedStyle(target).opacity, "0.5");
+
+ animation.cancel();
+ }, "A running worklet animation should output values at specified local time.");
+
+ promise_test(async t => {
+ await registerConstantLocalTimeAnimator(500);
+ const effect = new KeyframeEffect(target, [{ opacity: 0 }], { duration: 1000 });
+ const animation = new WorkletAnimation('constant_time', effect);
+ animation.play();
+
+ await waitForAnimationFrameWithCondition(_=> {
+ return animation.playState == "running"
+ });
+
+ const prevCurrentTime = animation.currentTime;
+ animation.play();
+ assert_equals(animation.playState, "running");
+ assert_equals(animation.currentTime, prevCurrentTime)
+
+ animation.cancel();
+ }, "Playing a running animation should be a no-op.");
+</script>