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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/css/css-easing/cubic-bezier-timing-functions-output.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<meta name="assert"
+content="This test checks the output of Cubic Bézier functions" />
+<title>Tests for the output of Cubic Bézier timing functions</title>
+<link rel="help"
+href="https://drafts.csswg.org/css-easing/#cubic-bezier-timing-functions">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+function assert_style_left_at(animation, time, easingFunction) {
+ animation.currentTime = time;
+ var portion = time / animation.effect.getTiming()['duration'];
+ assert_approx_equals(pxToNum(getComputedStyle(animation.effect.target).left),
+ easingFunction(portion) * 100,
+ 0.01,
+ 'The left of the animation should be approximately ' +
+ easingFunction(portion) * 100 + ' at ' + time + 'ms');
+}
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#.5,1,.5,0
+ [ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+ var keyframeEasing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0.5, 1, 0.5, 0)(x);
+ }
+ var keyframeEasingExtrapolated = function(x) {
+ assert_greater_than(x, 1.0,
+ 'This function should be called in (1.0, infinity) range');
+ // p3x + (p2y - p3y) / (p2x - p3x) * (x - p3x)
+ return 1.0 + (0 - 1) / (0.5 - 1) * (x - 1.0);
+ }
+ var effectEasing = function(x) {
+ return cubicBezier(0, 1.5, 1, 1.5)(x);
+ }
+
+ // The effect-easing produces values greater than 1 in (0.23368794, 1)
+ assert_style_left_at(anim, 0, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 230, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 240, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 700, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 990, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+}, 'cubic-bezier easing with input progress greater than 1');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#0,1.5,1,1.5
+ [ { left: '0px', easing: 'cubic-bezier(0, 1.5, 1, 1.5)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+ var easing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0, 1.5, 1, 1.5)(x);
+ }
+ var easingExtrapolated = function(x) {
+ assert_greater_than(x, 1.0,
+ 'This function should be called in negative range');
+ // For cubic-bezier(0, 1.5, 1, 1.5), the tangent at the
+ // endpoint (x = 1.0) is infinity so we should just return 1.0.
+ return 1.0;
+ }
+
+ // The effect-easing produces values greater than 1 in (0.23368794, 1)
+ assert_style_left_at(anim, 0, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 230, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 240, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 700, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 990, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return easing(easing(x))
+ });
+}, 'cubic-bezier easing with input progress greater than 1 and where the ' +
+ 'tangent on the upper boundary is infinity');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#.5,1,.5,0
+ [ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+ var keyframeEasing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0.5, 1, 0.5, 0)(x);
+ }
+ var keyframeEasingExtrapolated = function(x) {
+ assert_less_than(x, 0.0,
+ 'This function should be called in negative range');
+ // p0x + (p1y - p0y) / (p1x - p0x) * (x - p0x)
+ return (1 / 0.5) * x;
+ }
+ var effectEasing = function(x) {
+ return cubicBezier(0, -0.5, 1, -0.5)(x);
+ }
+
+ // The effect-easing produces negative values in (0, 0.766312060)
+ assert_style_left_at(anim, 0, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 10, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 300, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 750, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 770, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+}, 'cubic-bezier easing with input progress less than 0');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#0,-0.5,1,-0.5
+ [ { left: '0px', easing: 'cubic-bezier(0, -0.5, 1, -0.5)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+ var easing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0, -0.5, 1, -0.5)(x);
+ }
+ var easingExtrapolated = function(x) {
+ assert_less_than(x, 0.0,
+ 'This function should be called in negative range');
+ // For cubic-bezier(0, -0.5, 1, -0.5), the tangent at the
+ // endpoint (x = 0.0) is infinity so we should just return 0.0.
+ return 0.0;
+ }
+
+ // The effect-easing produces negative values in (0, 0.766312060)
+ assert_style_left_at(anim, 0, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 10, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 300, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 750, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 770, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return easing(easing(x))
+ });
+}, 'cubic-bezier easing with input progress less than 0 and where the ' +
+ 'tangent on the lower boundary is infinity');
+
+</script>
+</body>