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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/html/canvas/element/scroll
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/scroll')
-rw-r--r--testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.basic.html38
-rw-r--r--testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.path.html38
-rw-r--r--testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalLR.html39
-rw-r--r--testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html41
4 files changed, 156 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.basic.html b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.basic.html
new file mode 100644
index 0000000000..8263eb7b80
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.basic.html
@@ -0,0 +1,38 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.scrollPathIntoView.basic</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.scrollPathIntoView.basic</h1>
+<p class="desc">scrollPathIntoView() works</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+
+<ul id="d"></ul>
+<script>
+var t = async_test("scrollPathIntoView() works");
+_addTest(function(canvas, ctx) {
+
+var div = document.createElement('div');
+div.style.cssText = 'width: 200vw; height: 200vh';
+document.body.appendChild(div);
+canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+window.scrollTo(0, 0);
+
+ctx.beginPath();
+ctx.rect(4, 8, 16, 32);
+ctx.scrollPathIntoView();
+var rect = canvas.getBoundingClientRect();
+_assertSame(Math.round(rect.top), -8, "Math.round(rect.top)", "-8");
+_assertSame(Math.round(rect.left), 200, "Math.round(rect.left)", "200");
+
+
+});
+</script>
+
diff --git a/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.path.html b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.path.html
new file mode 100644
index 0000000000..16327d52b5
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.path.html
@@ -0,0 +1,38 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.scrollPathIntoView.path</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.scrollPathIntoView.path</h1>
+<p class="desc">scrollPathIntoView() with path argument works</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+
+<ul id="d"></ul>
+<script>
+var t = async_test("scrollPathIntoView() with path argument works");
+_addTest(function(canvas, ctx) {
+
+var div = document.createElement('div');
+div.style.cssText = 'width: 200vw; height: 200vh';
+document.body.appendChild(div);
+canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+window.scrollTo(0, 0);
+
+var path = new Path2D();
+path.rect(4, 8, 16, 32);
+ctx.scrollPathIntoView(path);
+var rect = canvas.getBoundingClientRect();
+_assertSame(Math.round(rect.top), -8, "Math.round(rect.top)", "-8");
+_assertSame(Math.round(rect.left), 200, "Math.round(rect.left)", "200");
+
+
+});
+</script>
+
diff --git a/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalLR.html b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalLR.html
new file mode 100644
index 0000000000..14b1e30ff7
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalLR.html
@@ -0,0 +1,39 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.scrollPathIntoView.verticalLR</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.scrollPathIntoView.verticalLR</h1>
+<p class="desc">scrollPathIntoView() works in vertical-lr writing mode</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+
+<ul id="d"></ul>
+<script>
+var t = async_test("scrollPathIntoView() works in vertical-lr writing mode");
+_addTest(function(canvas, ctx) {
+
+document.documentElement.style.cssText = 'writing-mode: vertical-lr';
+var div = document.createElement('div');
+div.style.cssText = 'width: 200vw; height: 200vh';
+document.body.appendChild(div);
+canvas.style.cssText = 'position: absolute; top: 100px; left: 200px; border: none;';
+window.scrollTo(0, 0);
+
+ctx.beginPath();
+ctx.rect(4, 8, 16, 32);
+ctx.scrollPathIntoView();
+var rect = canvas.getBoundingClientRect();
+_assertSame(Math.round(rect.top), 100, "Math.round(rect.top)", "100");
+_assertSame(Math.round(rect.left), -4, "Math.round(rect.left)", "-4");
+
+
+});
+</script>
+
diff --git a/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html
new file mode 100644
index 0000000000..cf91abe975
--- /dev/null
+++ b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html
@@ -0,0 +1,41 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.scrollPathIntoView.verticalRL</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.scrollPathIntoView.verticalRL</h1>
+<p class="desc">scrollPathIntoView() works in vertical-rl writing mode</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+
+<ul id="d"></ul>
+<script>
+var t = async_test("scrollPathIntoView() works in vertical-rl writing mode");
+_addTest(function(canvas, ctx) {
+
+document.documentElement.style.cssText = 'writing-mode: vertical-rl';
+var div = document.createElement('div');
+div.style.cssText = 'width: 200vw; height: 200vh';
+document.body.appendChild(div);
+canvas.style.cssText = 'position: absolute; top: 100px; right: 200px; border: none;';
+window.scrollTo(0, 0);
+
+ctx.beginPath();
+ctx.rect(4, 8, 16, 32);
+ctx.scrollPathIntoView();
+var rect = canvas.getBoundingClientRect();
+var viewportWidth = document.scrollingElement.clientWidth;
+var canvasWidth = canvas.width;
+_assertSame(Math.round(rect.top), 100, "Math.round(rect.top)", "100");
+_assertSame(Math.round(rect.right), viewportWidth + (canvasWidth - 4 - 16), "Math.round(rect.right)", "viewportWidth + (canvasWidth - 4 - 16)");
+
+
+});
+</script>
+