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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/interfaces/webgpu.idl
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'testing/web-platform/tests/interfaces/webgpu.idl')
-rw-r--r--testing/web-platform/tests/interfaces/webgpu.idl1265
1 files changed, 1265 insertions, 0 deletions
diff --git a/testing/web-platform/tests/interfaces/webgpu.idl b/testing/web-platform/tests/interfaces/webgpu.idl
new file mode 100644
index 0000000000..b00e2374e5
--- /dev/null
+++ b/testing/web-platform/tests/interfaces/webgpu.idl
@@ -0,0 +1,1265 @@
+// GENERATED CONTENT - DO NOT EDIT
+// Content was automatically extracted by Reffy into webref
+// (https://github.com/w3c/webref)
+// Source: WebGPU (https://gpuweb.github.io/gpuweb/)
+
+interface mixin GPUObjectBase {
+ attribute USVString label;
+};
+
+dictionary GPUObjectDescriptorBase {
+ USVString label;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUSupportedLimits {
+ readonly attribute unsigned long maxTextureDimension1D;
+ readonly attribute unsigned long maxTextureDimension2D;
+ readonly attribute unsigned long maxTextureDimension3D;
+ readonly attribute unsigned long maxTextureArrayLayers;
+ readonly attribute unsigned long maxBindGroups;
+ readonly attribute unsigned long maxBindingsPerBindGroup;
+ readonly attribute unsigned long maxDynamicUniformBuffersPerPipelineLayout;
+ readonly attribute unsigned long maxDynamicStorageBuffersPerPipelineLayout;
+ readonly attribute unsigned long maxSampledTexturesPerShaderStage;
+ readonly attribute unsigned long maxSamplersPerShaderStage;
+ readonly attribute unsigned long maxStorageBuffersPerShaderStage;
+ readonly attribute unsigned long maxStorageTexturesPerShaderStage;
+ readonly attribute unsigned long maxUniformBuffersPerShaderStage;
+ readonly attribute unsigned long long maxUniformBufferBindingSize;
+ readonly attribute unsigned long long maxStorageBufferBindingSize;
+ readonly attribute unsigned long minUniformBufferOffsetAlignment;
+ readonly attribute unsigned long minStorageBufferOffsetAlignment;
+ readonly attribute unsigned long maxVertexBuffers;
+ readonly attribute unsigned long long maxBufferSize;
+ readonly attribute unsigned long maxVertexAttributes;
+ readonly attribute unsigned long maxVertexBufferArrayStride;
+ readonly attribute unsigned long maxInterStageShaderComponents;
+ readonly attribute unsigned long maxInterStageShaderVariables;
+ readonly attribute unsigned long maxColorAttachments;
+ readonly attribute unsigned long maxColorAttachmentBytesPerSample;
+ readonly attribute unsigned long maxComputeWorkgroupStorageSize;
+ readonly attribute unsigned long maxComputeInvocationsPerWorkgroup;
+ readonly attribute unsigned long maxComputeWorkgroupSizeX;
+ readonly attribute unsigned long maxComputeWorkgroupSizeY;
+ readonly attribute unsigned long maxComputeWorkgroupSizeZ;
+ readonly attribute unsigned long maxComputeWorkgroupsPerDimension;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUSupportedFeatures {
+ readonly setlike<DOMString>;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUAdapterInfo {
+ readonly attribute DOMString vendor;
+ readonly attribute DOMString architecture;
+ readonly attribute DOMString device;
+ readonly attribute DOMString description;
+};
+
+interface mixin NavigatorGPU {
+ [SameObject, SecureContext] readonly attribute GPU gpu;
+};
+Navigator includes NavigatorGPU;
+WorkerNavigator includes NavigatorGPU;
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPU {
+ Promise<GPUAdapter?> requestAdapter(optional GPURequestAdapterOptions options = {});
+ GPUTextureFormat getPreferredCanvasFormat();
+};
+
+dictionary GPURequestAdapterOptions {
+ GPUPowerPreference powerPreference;
+ boolean forceFallbackAdapter = false;
+};
+
+enum GPUPowerPreference {
+ "low-power",
+ "high-performance"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUAdapter {
+ [SameObject] readonly attribute GPUSupportedFeatures features;
+ [SameObject] readonly attribute GPUSupportedLimits limits;
+ readonly attribute boolean isFallbackAdapter;
+
+ Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
+ Promise<GPUAdapterInfo> requestAdapterInfo(optional sequence<DOMString> unmaskHints = []);
+};
+
+dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
+ sequence<GPUFeatureName> requiredFeatures = [];
+ record<DOMString, GPUSize64> requiredLimits = {};
+ GPUQueueDescriptor defaultQueue = {};
+};
+
+enum GPUFeatureName {
+ "depth-clip-control",
+ "depth32float-stencil8",
+ "texture-compression-bc",
+ "texture-compression-etc2",
+ "texture-compression-astc",
+ "timestamp-query",
+ "indirect-first-instance",
+ "shader-f16",
+ "rg11b10ufloat-renderable"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUDevice : EventTarget {
+ [SameObject] readonly attribute GPUSupportedFeatures features;
+ [SameObject] readonly attribute GPUSupportedLimits limits;
+
+ [SameObject] readonly attribute GPUQueue queue;
+
+ undefined destroy();
+
+ GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
+ GPUTexture createTexture(GPUTextureDescriptor descriptor);
+ GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
+ GPUExternalTexture importExternalTexture(GPUExternalTextureDescriptor descriptor);
+
+ GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
+ GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
+ GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
+
+ GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
+ GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
+ GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
+ Promise<GPUComputePipeline> createComputePipelineAsync(GPUComputePipelineDescriptor descriptor);
+ Promise<GPURenderPipeline> createRenderPipelineAsync(GPURenderPipelineDescriptor descriptor);
+
+ GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
+ GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
+
+ GPUQuerySet createQuerySet(GPUQuerySetDescriptor descriptor);
+};
+GPUDevice includes GPUObjectBase;
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUBuffer {
+ readonly attribute GPUSize64 size;
+ readonly attribute GPUBufferUsageFlags usage;
+
+ readonly attribute GPUBufferMapState mapState;
+
+ Promise<undefined> mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size);
+ ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size);
+ undefined unmap();
+
+ undefined destroy();
+};
+GPUBuffer includes GPUObjectBase;
+
+enum GPUBufferMapState {
+ "unmapped",
+ "pending",
+ "mapped"
+};
+
+dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
+ required GPUSize64 size;
+ required GPUBufferUsageFlags usage;
+ boolean mappedAtCreation = false;
+};
+
+typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
+[Exposed=(Window, DedicatedWorker)]
+namespace GPUBufferUsage {
+ const GPUFlagsConstant MAP_READ = 0x0001;
+ const GPUFlagsConstant MAP_WRITE = 0x0002;
+ const GPUFlagsConstant COPY_SRC = 0x0004;
+ const GPUFlagsConstant COPY_DST = 0x0008;
+ const GPUFlagsConstant INDEX = 0x0010;
+ const GPUFlagsConstant VERTEX = 0x0020;
+ const GPUFlagsConstant UNIFORM = 0x0040;
+ const GPUFlagsConstant STORAGE = 0x0080;
+ const GPUFlagsConstant INDIRECT = 0x0100;
+ const GPUFlagsConstant QUERY_RESOLVE = 0x0200;
+};
+
+typedef [EnforceRange] unsigned long GPUMapModeFlags;
+[Exposed=(Window, DedicatedWorker)]
+namespace GPUMapMode {
+ const GPUFlagsConstant READ = 0x0001;
+ const GPUFlagsConstant WRITE = 0x0002;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUTexture {
+ GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
+
+ undefined destroy();
+
+ readonly attribute GPUIntegerCoordinate width;
+ readonly attribute GPUIntegerCoordinate height;
+ readonly attribute GPUIntegerCoordinate depthOrArrayLayers;
+ readonly attribute GPUIntegerCoordinate mipLevelCount;
+ readonly attribute GPUSize32 sampleCount;
+ readonly attribute GPUTextureDimension dimension;
+ readonly attribute GPUTextureFormat format;
+ readonly attribute GPUTextureUsageFlags usage;
+};
+GPUTexture includes GPUObjectBase;
+
+dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
+ required GPUExtent3D size;
+ GPUIntegerCoordinate mipLevelCount = 1;
+ GPUSize32 sampleCount = 1;
+ GPUTextureDimension dimension = "2d";
+ required GPUTextureFormat format;
+ required GPUTextureUsageFlags usage;
+ sequence<GPUTextureFormat> viewFormats = [];
+};
+
+enum GPUTextureDimension {
+ "1d",
+ "2d",
+ "3d"
+};
+
+typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
+[Exposed=(Window, DedicatedWorker)]
+namespace GPUTextureUsage {
+ const GPUFlagsConstant COPY_SRC = 0x01;
+ const GPUFlagsConstant COPY_DST = 0x02;
+ const GPUFlagsConstant TEXTURE_BINDING = 0x04;
+ const GPUFlagsConstant STORAGE_BINDING = 0x08;
+ const GPUFlagsConstant RENDER_ATTACHMENT = 0x10;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUTextureView {
+};
+GPUTextureView includes GPUObjectBase;
+
+dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
+ GPUTextureFormat format;
+ GPUTextureViewDimension dimension;
+ GPUTextureAspect aspect = "all";
+ GPUIntegerCoordinate baseMipLevel = 0;
+ GPUIntegerCoordinate mipLevelCount;
+ GPUIntegerCoordinate baseArrayLayer = 0;
+ GPUIntegerCoordinate arrayLayerCount;
+};
+
+enum GPUTextureViewDimension {
+ "1d",
+ "2d",
+ "2d-array",
+ "cube",
+ "cube-array",
+ "3d"
+};
+
+enum GPUTextureAspect {
+ "all",
+ "stencil-only",
+ "depth-only"
+};
+
+enum GPUTextureFormat {
+ // 8-bit formats
+ "r8unorm",
+ "r8snorm",
+ "r8uint",
+ "r8sint",
+
+ // 16-bit formats
+ "r16uint",
+ "r16sint",
+ "r16float",
+ "rg8unorm",
+ "rg8snorm",
+ "rg8uint",
+ "rg8sint",
+
+ // 32-bit formats
+ "r32uint",
+ "r32sint",
+ "r32float",
+ "rg16uint",
+ "rg16sint",
+ "rg16float",
+ "rgba8unorm",
+ "rgba8unorm-srgb",
+ "rgba8snorm",
+ "rgba8uint",
+ "rgba8sint",
+ "bgra8unorm",
+ "bgra8unorm-srgb",
+ // Packed 32-bit formats
+ "rgb9e5ufloat",
+ "rgb10a2unorm",
+ "rg11b10ufloat",
+
+ // 64-bit formats
+ "rg32uint",
+ "rg32sint",
+ "rg32float",
+ "rgba16uint",
+ "rgba16sint",
+ "rgba16float",
+
+ // 128-bit formats
+ "rgba32uint",
+ "rgba32sint",
+ "rgba32float",
+
+ // Depth/stencil formats
+ "stencil8",
+ "depth16unorm",
+ "depth24plus",
+ "depth24plus-stencil8",
+ "depth32float",
+
+ // "depth32float-stencil8" feature
+ "depth32float-stencil8",
+
+ // BC compressed formats usable if "texture-compression-bc" is both
+ // supported by the device/user agent and enabled in requestDevice.
+ "bc1-rgba-unorm",
+ "bc1-rgba-unorm-srgb",
+ "bc2-rgba-unorm",
+ "bc2-rgba-unorm-srgb",
+ "bc3-rgba-unorm",
+ "bc3-rgba-unorm-srgb",
+ "bc4-r-unorm",
+ "bc4-r-snorm",
+ "bc5-rg-unorm",
+ "bc5-rg-snorm",
+ "bc6h-rgb-ufloat",
+ "bc6h-rgb-float",
+ "bc7-rgba-unorm",
+ "bc7-rgba-unorm-srgb",
+
+ // ETC2 compressed formats usable if "texture-compression-etc2" is both
+ // supported by the device/user agent and enabled in requestDevice.
+ "etc2-rgb8unorm",
+ "etc2-rgb8unorm-srgb",
+ "etc2-rgb8a1unorm",
+ "etc2-rgb8a1unorm-srgb",
+ "etc2-rgba8unorm",
+ "etc2-rgba8unorm-srgb",
+ "eac-r11unorm",
+ "eac-r11snorm",
+ "eac-rg11unorm",
+ "eac-rg11snorm",
+
+ // ASTC compressed formats usable if "texture-compression-astc" is both
+ // supported by the device/user agent and enabled in requestDevice.
+ "astc-4x4-unorm",
+ "astc-4x4-unorm-srgb",
+ "astc-5x4-unorm",
+ "astc-5x4-unorm-srgb",
+ "astc-5x5-unorm",
+ "astc-5x5-unorm-srgb",
+ "astc-6x5-unorm",
+ "astc-6x5-unorm-srgb",
+ "astc-6x6-unorm",
+ "astc-6x6-unorm-srgb",
+ "astc-8x5-unorm",
+ "astc-8x5-unorm-srgb",
+ "astc-8x6-unorm",
+ "astc-8x6-unorm-srgb",
+ "astc-8x8-unorm",
+ "astc-8x8-unorm-srgb",
+ "astc-10x5-unorm",
+ "astc-10x5-unorm-srgb",
+ "astc-10x6-unorm",
+ "astc-10x6-unorm-srgb",
+ "astc-10x8-unorm",
+ "astc-10x8-unorm-srgb",
+ "astc-10x10-unorm",
+ "astc-10x10-unorm-srgb",
+ "astc-12x10-unorm",
+ "astc-12x10-unorm-srgb",
+ "astc-12x12-unorm",
+ "astc-12x12-unorm-srgb"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUExternalTexture {
+ readonly attribute boolean expired;
+};
+GPUExternalTexture includes GPUObjectBase;
+
+dictionary GPUExternalTextureDescriptor : GPUObjectDescriptorBase {
+ required HTMLVideoElement source;
+ PredefinedColorSpace colorSpace = "srgb";
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUSampler {
+};
+GPUSampler includes GPUObjectBase;
+
+dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
+ GPUAddressMode addressModeU = "clamp-to-edge";
+ GPUAddressMode addressModeV = "clamp-to-edge";
+ GPUAddressMode addressModeW = "clamp-to-edge";
+ GPUFilterMode magFilter = "nearest";
+ GPUFilterMode minFilter = "nearest";
+ GPUMipmapFilterMode mipmapFilter = "nearest";
+ float lodMinClamp = 0;
+ float lodMaxClamp = 32;
+ GPUCompareFunction compare;
+ [Clamp] unsigned short maxAnisotropy = 1;
+};
+
+enum GPUAddressMode {
+ "clamp-to-edge",
+ "repeat",
+ "mirror-repeat"
+};
+
+enum GPUFilterMode {
+ "nearest",
+ "linear"
+};
+
+enum GPUMipmapFilterMode {
+ "nearest",
+ "linear"
+};
+
+enum GPUCompareFunction {
+ "never",
+ "less",
+ "equal",
+ "less-equal",
+ "greater",
+ "not-equal",
+ "greater-equal",
+ "always"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUBindGroupLayout {
+};
+GPUBindGroupLayout includes GPUObjectBase;
+
+dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
+ required sequence<GPUBindGroupLayoutEntry> entries;
+};
+
+dictionary GPUBindGroupLayoutEntry {
+ required GPUIndex32 binding;
+ required GPUShaderStageFlags visibility;
+
+ GPUBufferBindingLayout buffer;
+ GPUSamplerBindingLayout sampler;
+ GPUTextureBindingLayout texture;
+ GPUStorageTextureBindingLayout storageTexture;
+ GPUExternalTextureBindingLayout externalTexture;
+};
+
+typedef [EnforceRange] unsigned long GPUShaderStageFlags;
+[Exposed=(Window, DedicatedWorker)]
+namespace GPUShaderStage {
+ const GPUFlagsConstant VERTEX = 0x1;
+ const GPUFlagsConstant FRAGMENT = 0x2;
+ const GPUFlagsConstant COMPUTE = 0x4;
+};
+
+enum GPUBufferBindingType {
+ "uniform",
+ "storage",
+ "read-only-storage"
+};
+
+dictionary GPUBufferBindingLayout {
+ GPUBufferBindingType type = "uniform";
+ boolean hasDynamicOffset = false;
+ GPUSize64 minBindingSize = 0;
+};
+
+enum GPUSamplerBindingType {
+ "filtering",
+ "non-filtering",
+ "comparison"
+};
+
+dictionary GPUSamplerBindingLayout {
+ GPUSamplerBindingType type = "filtering";
+};
+
+enum GPUTextureSampleType {
+ "float",
+ "unfilterable-float",
+ "depth",
+ "sint",
+ "uint"
+};
+
+dictionary GPUTextureBindingLayout {
+ GPUTextureSampleType sampleType = "float";
+ GPUTextureViewDimension viewDimension = "2d";
+ boolean multisampled = false;
+};
+
+enum GPUStorageTextureAccess {
+ "write-only"
+};
+
+dictionary GPUStorageTextureBindingLayout {
+ GPUStorageTextureAccess access = "write-only";
+ required GPUTextureFormat format;
+ GPUTextureViewDimension viewDimension = "2d";
+};
+
+dictionary GPUExternalTextureBindingLayout {
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUBindGroup {
+};
+GPUBindGroup includes GPUObjectBase;
+
+dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
+ required GPUBindGroupLayout layout;
+ required sequence<GPUBindGroupEntry> entries;
+};
+
+typedef (GPUSampler or GPUTextureView or GPUBufferBinding or GPUExternalTexture) GPUBindingResource;
+
+dictionary GPUBindGroupEntry {
+ required GPUIndex32 binding;
+ required GPUBindingResource resource;
+};
+
+dictionary GPUBufferBinding {
+ required GPUBuffer buffer;
+ GPUSize64 offset = 0;
+ GPUSize64 size;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUPipelineLayout {
+};
+GPUPipelineLayout includes GPUObjectBase;
+
+dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
+ required sequence<GPUBindGroupLayout> bindGroupLayouts;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUShaderModule {
+ Promise<GPUCompilationInfo> compilationInfo();
+};
+GPUShaderModule includes GPUObjectBase;
+
+dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
+ required USVString code;
+ object sourceMap;
+ record<USVString, GPUShaderModuleCompilationHint> hints;
+};
+
+dictionary GPUShaderModuleCompilationHint {
+ (GPUPipelineLayout or GPUAutoLayoutMode) layout;
+};
+
+enum GPUCompilationMessageType {
+ "error",
+ "warning",
+ "info"
+};
+
+[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
+interface GPUCompilationMessage {
+ readonly attribute DOMString message;
+ readonly attribute GPUCompilationMessageType type;
+ readonly attribute unsigned long long lineNum;
+ readonly attribute unsigned long long linePos;
+ readonly attribute unsigned long long offset;
+ readonly attribute unsigned long long length;
+};
+
+[Exposed=(Window, DedicatedWorker), Serializable, SecureContext]
+interface GPUCompilationInfo {
+ readonly attribute FrozenArray<GPUCompilationMessage> messages;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext, Serializable]
+interface GPUPipelineError : DOMException {
+ constructor(DOMString message, GPUPipelineErrorInit options);
+ readonly attribute GPUPipelineErrorReason reason;
+};
+
+dictionary GPUPipelineErrorInit {
+ required GPUPipelineErrorReason reason;
+};
+
+enum GPUPipelineErrorReason {
+ "validation",
+ "internal"
+};
+
+enum GPUAutoLayoutMode {
+ "auto"
+};
+
+dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
+ required (GPUPipelineLayout or GPUAutoLayoutMode) layout;
+};
+
+interface mixin GPUPipelineBase {
+ [NewObject] GPUBindGroupLayout getBindGroupLayout(unsigned long index);
+};
+
+dictionary GPUProgrammableStage {
+ required GPUShaderModule module;
+ required USVString entryPoint;
+ record<USVString, GPUPipelineConstantValue> constants;
+};
+
+typedef double GPUPipelineConstantValue; // May represent WGSL’s bool, f32, i32, u32, and f16 if enabled.
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUComputePipeline {
+};
+GPUComputePipeline includes GPUObjectBase;
+GPUComputePipeline includes GPUPipelineBase;
+
+dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
+ required GPUProgrammableStage compute;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPURenderPipeline {
+};
+GPURenderPipeline includes GPUObjectBase;
+GPURenderPipeline includes GPUPipelineBase;
+
+dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
+ required GPUVertexState vertex;
+ GPUPrimitiveState primitive = {};
+ GPUDepthStencilState depthStencil;
+ GPUMultisampleState multisample = {};
+ GPUFragmentState fragment;
+};
+
+dictionary GPUPrimitiveState {
+ GPUPrimitiveTopology topology = "triangle-list";
+ GPUIndexFormat stripIndexFormat;
+ GPUFrontFace frontFace = "ccw";
+ GPUCullMode cullMode = "none";
+
+ // Requires "depth-clip-control" feature.
+ boolean unclippedDepth = false;
+};
+
+enum GPUPrimitiveTopology {
+ "point-list",
+ "line-list",
+ "line-strip",
+ "triangle-list",
+ "triangle-strip"
+};
+
+enum GPUFrontFace {
+ "ccw",
+ "cw"
+};
+
+enum GPUCullMode {
+ "none",
+ "front",
+ "back"
+};
+
+dictionary GPUMultisampleState {
+ GPUSize32 count = 1;
+ GPUSampleMask mask = 0xFFFFFFFF;
+ boolean alphaToCoverageEnabled = false;
+};
+
+dictionary GPUFragmentState : GPUProgrammableStage {
+ required sequence<GPUColorTargetState?> targets;
+};
+
+dictionary GPUColorTargetState {
+ required GPUTextureFormat format;
+
+ GPUBlendState blend;
+ GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
+};
+
+dictionary GPUBlendState {
+ required GPUBlendComponent color;
+ required GPUBlendComponent alpha;
+};
+
+typedef [EnforceRange] unsigned long GPUColorWriteFlags;
+[Exposed=(Window, DedicatedWorker)]
+namespace GPUColorWrite {
+ const GPUFlagsConstant RED = 0x1;
+ const GPUFlagsConstant GREEN = 0x2;
+ const GPUFlagsConstant BLUE = 0x4;
+ const GPUFlagsConstant ALPHA = 0x8;
+ const GPUFlagsConstant ALL = 0xF;
+};
+
+dictionary GPUBlendComponent {
+ GPUBlendOperation operation = "add";
+ GPUBlendFactor srcFactor = "one";
+ GPUBlendFactor dstFactor = "zero";
+};
+
+enum GPUBlendFactor {
+ "zero",
+ "one",
+ "src",
+ "one-minus-src",
+ "src-alpha",
+ "one-minus-src-alpha",
+ "dst",
+ "one-minus-dst",
+ "dst-alpha",
+ "one-minus-dst-alpha",
+ "src-alpha-saturated",
+ "constant",
+ "one-minus-constant"
+};
+
+enum GPUBlendOperation {
+ "add",
+ "subtract",
+ "reverse-subtract",
+ "min",
+ "max"
+};
+
+dictionary GPUDepthStencilState {
+ required GPUTextureFormat format;
+
+ boolean depthWriteEnabled = false;
+ GPUCompareFunction depthCompare = "always";
+
+ GPUStencilFaceState stencilFront = {};
+ GPUStencilFaceState stencilBack = {};
+
+ GPUStencilValue stencilReadMask = 0xFFFFFFFF;
+ GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
+
+ GPUDepthBias depthBias = 0;
+ float depthBiasSlopeScale = 0;
+ float depthBiasClamp = 0;
+};
+
+dictionary GPUStencilFaceState {
+ GPUCompareFunction compare = "always";
+ GPUStencilOperation failOp = "keep";
+ GPUStencilOperation depthFailOp = "keep";
+ GPUStencilOperation passOp = "keep";
+};
+
+enum GPUStencilOperation {
+ "keep",
+ "zero",
+ "replace",
+ "invert",
+ "increment-clamp",
+ "decrement-clamp",
+ "increment-wrap",
+ "decrement-wrap"
+};
+
+enum GPUIndexFormat {
+ "uint16",
+ "uint32"
+};
+
+enum GPUVertexFormat {
+ "uint8x2",
+ "uint8x4",
+ "sint8x2",
+ "sint8x4",
+ "unorm8x2",
+ "unorm8x4",
+ "snorm8x2",
+ "snorm8x4",
+ "uint16x2",
+ "uint16x4",
+ "sint16x2",
+ "sint16x4",
+ "unorm16x2",
+ "unorm16x4",
+ "snorm16x2",
+ "snorm16x4",
+ "float16x2",
+ "float16x4",
+ "float32",
+ "float32x2",
+ "float32x3",
+ "float32x4",
+ "uint32",
+ "uint32x2",
+ "uint32x3",
+ "uint32x4",
+ "sint32",
+ "sint32x2",
+ "sint32x3",
+ "sint32x4"
+};
+
+enum GPUVertexStepMode {
+ "vertex",
+ "instance"
+};
+
+dictionary GPUVertexState : GPUProgrammableStage {
+ sequence<GPUVertexBufferLayout?> buffers = [];
+};
+
+dictionary GPUVertexBufferLayout {
+ required GPUSize64 arrayStride;
+ GPUVertexStepMode stepMode = "vertex";
+ required sequence<GPUVertexAttribute> attributes;
+};
+
+dictionary GPUVertexAttribute {
+ required GPUVertexFormat format;
+ required GPUSize64 offset;
+
+ required GPUIndex32 shaderLocation;
+};
+
+dictionary GPUImageDataLayout {
+ GPUSize64 offset = 0;
+ GPUSize32 bytesPerRow;
+ GPUSize32 rowsPerImage;
+};
+
+dictionary GPUImageCopyBuffer : GPUImageDataLayout {
+ required GPUBuffer buffer;
+};
+
+dictionary GPUImageCopyTexture {
+ required GPUTexture texture;
+ GPUIntegerCoordinate mipLevel = 0;
+ GPUOrigin3D origin = {};
+ GPUTextureAspect aspect = "all";
+};
+
+dictionary GPUImageCopyTextureTagged : GPUImageCopyTexture {
+ PredefinedColorSpace colorSpace = "srgb";
+ boolean premultipliedAlpha = false;
+};
+
+dictionary GPUImageCopyExternalImage {
+ required (ImageBitmap or HTMLVideoElement or HTMLCanvasElement or OffscreenCanvas) source;
+ GPUOrigin2D origin = {};
+ boolean flipY = false;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUCommandBuffer {
+};
+GPUCommandBuffer includes GPUObjectBase;
+
+dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
+};
+
+interface mixin GPUCommandsMixin {
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUCommandEncoder {
+ GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
+ GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
+
+ undefined copyBufferToBuffer(
+ GPUBuffer source,
+ GPUSize64 sourceOffset,
+ GPUBuffer destination,
+ GPUSize64 destinationOffset,
+ GPUSize64 size);
+
+ undefined copyBufferToTexture(
+ GPUImageCopyBuffer source,
+ GPUImageCopyTexture destination,
+ GPUExtent3D copySize);
+
+ undefined copyTextureToBuffer(
+ GPUImageCopyTexture source,
+ GPUImageCopyBuffer destination,
+ GPUExtent3D copySize);
+
+ undefined copyTextureToTexture(
+ GPUImageCopyTexture source,
+ GPUImageCopyTexture destination,
+ GPUExtent3D copySize);
+
+ undefined clearBuffer(
+ GPUBuffer buffer,
+ optional GPUSize64 offset = 0,
+ optional GPUSize64 size);
+
+ undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
+
+ undefined resolveQuerySet(
+ GPUQuerySet querySet,
+ GPUSize32 firstQuery,
+ GPUSize32 queryCount,
+ GPUBuffer destination,
+ GPUSize64 destinationOffset);
+
+ GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
+};
+GPUCommandEncoder includes GPUObjectBase;
+GPUCommandEncoder includes GPUCommandsMixin;
+GPUCommandEncoder includes GPUDebugCommandsMixin;
+
+dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
+};
+
+interface mixin GPUBindingCommandsMixin {
+ undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
+ optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
+
+ undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
+ Uint32Array dynamicOffsetsData,
+ GPUSize64 dynamicOffsetsDataStart,
+ GPUSize32 dynamicOffsetsDataLength);
+};
+
+interface mixin GPUDebugCommandsMixin {
+ undefined pushDebugGroup(USVString groupLabel);
+ undefined popDebugGroup();
+ undefined insertDebugMarker(USVString markerLabel);
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUComputePassEncoder {
+ undefined setPipeline(GPUComputePipeline pipeline);
+ undefined dispatchWorkgroups(GPUSize32 workgroupCountX, optional GPUSize32 workgroupCountY = 1, optional GPUSize32 workgroupCountZ = 1);
+ undefined dispatchWorkgroupsIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
+
+ undefined end();
+};
+GPUComputePassEncoder includes GPUObjectBase;
+GPUComputePassEncoder includes GPUCommandsMixin;
+GPUComputePassEncoder includes GPUDebugCommandsMixin;
+GPUComputePassEncoder includes GPUBindingCommandsMixin;
+
+enum GPUComputePassTimestampLocation {
+ "beginning",
+ "end"
+};
+
+dictionary GPUComputePassTimestampWrite {
+ required GPUQuerySet querySet;
+ required GPUSize32 queryIndex;
+ required GPUComputePassTimestampLocation location;
+};
+
+typedef sequence<GPUComputePassTimestampWrite> GPUComputePassTimestampWrites;
+
+dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
+ GPUComputePassTimestampWrites timestampWrites = [];
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPURenderPassEncoder {
+ undefined setViewport(float x, float y,
+ float width, float height,
+ float minDepth, float maxDepth);
+
+ undefined setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
+ GPUIntegerCoordinate width, GPUIntegerCoordinate height);
+
+ undefined setBlendConstant(GPUColor color);
+ undefined setStencilReference(GPUStencilValue reference);
+
+ undefined beginOcclusionQuery(GPUSize32 queryIndex);
+ undefined endOcclusionQuery();
+
+ undefined executeBundles(sequence<GPURenderBundle> bundles);
+ undefined end();
+};
+GPURenderPassEncoder includes GPUObjectBase;
+GPURenderPassEncoder includes GPUCommandsMixin;
+GPURenderPassEncoder includes GPUDebugCommandsMixin;
+GPURenderPassEncoder includes GPUBindingCommandsMixin;
+GPURenderPassEncoder includes GPURenderCommandsMixin;
+
+enum GPURenderPassTimestampLocation {
+ "beginning",
+ "end"
+};
+
+dictionary GPURenderPassTimestampWrite {
+ required GPUQuerySet querySet;
+ required GPUSize32 queryIndex;
+ required GPURenderPassTimestampLocation location;
+};
+
+typedef sequence<GPURenderPassTimestampWrite> GPURenderPassTimestampWrites;
+
+dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
+ required sequence<GPURenderPassColorAttachment?> colorAttachments;
+ GPURenderPassDepthStencilAttachment depthStencilAttachment;
+ GPUQuerySet occlusionQuerySet;
+ GPURenderPassTimestampWrites timestampWrites = [];
+ GPUSize64 maxDrawCount = 50000000;
+};
+
+dictionary GPURenderPassColorAttachment {
+ required GPUTextureView view;
+ GPUTextureView resolveTarget;
+
+ GPUColor clearValue;
+ required GPULoadOp loadOp;
+ required GPUStoreOp storeOp;
+};
+
+dictionary GPURenderPassDepthStencilAttachment {
+ required GPUTextureView view;
+
+ float depthClearValue = 0;
+ GPULoadOp depthLoadOp;
+ GPUStoreOp depthStoreOp;
+ boolean depthReadOnly = false;
+
+ GPUStencilValue stencilClearValue = 0;
+ GPULoadOp stencilLoadOp;
+ GPUStoreOp stencilStoreOp;
+ boolean stencilReadOnly = false;
+};
+
+enum GPULoadOp {
+ "load",
+ "clear"
+};
+
+enum GPUStoreOp {
+ "store",
+ "discard"
+};
+
+dictionary GPURenderPassLayout : GPUObjectDescriptorBase {
+ required sequence<GPUTextureFormat?> colorFormats;
+ GPUTextureFormat depthStencilFormat;
+ GPUSize32 sampleCount = 1;
+};
+
+interface mixin GPURenderCommandsMixin {
+ undefined setPipeline(GPURenderPipeline pipeline);
+
+ undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
+ undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
+
+ undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
+ optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
+ undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
+ optional GPUSize32 firstIndex = 0,
+ optional GPUSignedOffset32 baseVertex = 0,
+ optional GPUSize32 firstInstance = 0);
+
+ undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
+ undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPURenderBundle {
+};
+GPURenderBundle includes GPUObjectBase;
+
+dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPURenderBundleEncoder {
+ GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
+};
+GPURenderBundleEncoder includes GPUObjectBase;
+GPURenderBundleEncoder includes GPUCommandsMixin;
+GPURenderBundleEncoder includes GPUDebugCommandsMixin;
+GPURenderBundleEncoder includes GPUBindingCommandsMixin;
+GPURenderBundleEncoder includes GPURenderCommandsMixin;
+
+dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout {
+ boolean depthReadOnly = false;
+ boolean stencilReadOnly = false;
+};
+
+dictionary GPUQueueDescriptor : GPUObjectDescriptorBase {
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUQueue {
+ undefined submit(sequence<GPUCommandBuffer> commandBuffers);
+
+ Promise<undefined> onSubmittedWorkDone();
+
+ undefined writeBuffer(
+ GPUBuffer buffer,
+ GPUSize64 bufferOffset,
+ [AllowShared] BufferSource data,
+ optional GPUSize64 dataOffset = 0,
+ optional GPUSize64 size);
+
+ undefined writeTexture(
+ GPUImageCopyTexture destination,
+ [AllowShared] BufferSource data,
+ GPUImageDataLayout dataLayout,
+ GPUExtent3D size);
+
+ undefined copyExternalImageToTexture(
+ GPUImageCopyExternalImage source,
+ GPUImageCopyTextureTagged destination,
+ GPUExtent3D copySize);
+};
+GPUQueue includes GPUObjectBase;
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUQuerySet {
+ undefined destroy();
+
+ readonly attribute GPUQueryType type;
+ readonly attribute GPUSize32 count;
+};
+GPUQuerySet includes GPUObjectBase;
+
+dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase {
+ required GPUQueryType type;
+ required GPUSize32 count;
+};
+
+enum GPUQueryType {
+ "occlusion",
+ "timestamp"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUCanvasContext {
+ readonly attribute (HTMLCanvasElement or OffscreenCanvas) canvas;
+
+ undefined configure(GPUCanvasConfiguration configuration);
+ undefined unconfigure();
+
+ GPUTexture getCurrentTexture();
+};
+
+enum GPUCanvasAlphaMode {
+ "opaque",
+ "premultiplied"
+};
+
+dictionary GPUCanvasConfiguration {
+ required GPUDevice device;
+ required GPUTextureFormat format;
+ GPUTextureUsageFlags usage = 0x10; // GPUTextureUsage.RENDER_ATTACHMENT
+ sequence<GPUTextureFormat> viewFormats = [];
+ PredefinedColorSpace colorSpace = "srgb";
+ GPUCanvasAlphaMode alphaMode = "opaque";
+};
+
+enum GPUDeviceLostReason {
+ "destroyed"
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUDeviceLostInfo {
+ readonly attribute (GPUDeviceLostReason or undefined) reason;
+ readonly attribute DOMString message;
+};
+
+partial interface GPUDevice {
+ readonly attribute Promise<GPUDeviceLostInfo> lost;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUError {
+ readonly attribute DOMString message;
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUValidationError : GPUError {
+ constructor(DOMString message);
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUOutOfMemoryError : GPUError {
+ constructor(DOMString message);
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUInternalError : GPUError {
+ constructor(DOMString message);
+};
+
+enum GPUErrorFilter {
+ "validation",
+ "out-of-memory",
+ "internal"
+};
+
+partial interface GPUDevice {
+ undefined pushErrorScope(GPUErrorFilter filter);
+ Promise<GPUError?> popErrorScope();
+};
+
+[Exposed=(Window, DedicatedWorker), SecureContext]
+interface GPUUncapturedErrorEvent : Event {
+ constructor(
+ DOMString type,
+ GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
+ );
+ [SameObject] readonly attribute GPUError error;
+};
+
+dictionary GPUUncapturedErrorEventInit : EventInit {
+ required GPUError error;
+};
+
+partial interface GPUDevice {
+ [Exposed=(Window, DedicatedWorker)]
+ attribute EventHandler onuncapturederror;
+};
+
+typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
+typedef [EnforceRange] unsigned long GPUStencilValue;
+typedef [EnforceRange] unsigned long GPUSampleMask;
+typedef [EnforceRange] long GPUDepthBias;
+
+typedef [EnforceRange] unsigned long long GPUSize64;
+typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
+typedef [EnforceRange] unsigned long GPUIndex32;
+typedef [EnforceRange] unsigned long GPUSize32;
+typedef [EnforceRange] long GPUSignedOffset32;
+
+typedef unsigned long GPUFlagsConstant;
+
+dictionary GPUColorDict {
+ required double r;
+ required double g;
+ required double b;
+ required double a;
+};
+typedef (sequence<double> or GPUColorDict) GPUColor;
+
+dictionary GPUOrigin2DDict {
+ GPUIntegerCoordinate x = 0;
+ GPUIntegerCoordinate y = 0;
+};
+typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
+
+dictionary GPUOrigin3DDict {
+ GPUIntegerCoordinate x = 0;
+ GPUIntegerCoordinate y = 0;
+ GPUIntegerCoordinate z = 0;
+};
+typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
+
+dictionary GPUExtent3DDict {
+ required GPUIntegerCoordinate width;
+ GPUIntegerCoordinate height = 1;
+ GPUIntegerCoordinate depthOrArrayLayers = 1;
+};
+typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;