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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/scroll-animations/scroll-timelines/play-animation.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Playing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#playing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("10%");
+ assert_percents_equal(animation.currentTime, 10);
+ animation.play();
+ assert_percents_equal(animation.currentTime, 10);
+}, 'Playing a running animation leaves the current time unchanged');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+ assert_percents_equal(animation.currentTime, 100);
+ animation.play();
+ assert_percents_equal(animation.currentTime, 0);
+}, 'Playing a finished animation seeks back to the start');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = -1;
+ animation.currentTime = CSSNumericValue.parse("0%");
+ assert_percents_equal(animation.currentTime, 0);
+ animation.play();
+ assert_percents_equal(animation.currentTime, 100);
+}, 'Playing a finished and reversed animation seeks to end');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+
+ // Initiate a pause then abort it
+ animation.pause();
+ animation.play();
+
+ // Wait to return to running state
+ await animation.ready;
+
+ assert_percents_equal(animation.currentTime, 0,
+ 'After aborting a pause when finished, the current time should jump ' +
+ 'back to the start of the animation');
+}, 'Playing a pause-pending but previously finished animation seeks back to'
+ + ' to the start');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+ await animation.ready;
+
+ animation.play();
+ assert_percents_equal(animation.startTime, 0, 'start time is zero');
+}, 'Playing a finished animation clears the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.cancel();
+ const promise = animation.ready;
+ animation.play();
+ assert_not_equals(animation.ready, promise);
+}, 'The ready promise should be replaced if the animation is not already'
+ + ' pending');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ const promise = animation.ready;
+ const promiseResult = await promise;
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+}, 'A pending ready promise should be resolved and not replaced when the'
+ + ' animation enters the running state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ await animation.ready;
+
+ animation.pause();
+ await animation.ready;
+
+ const holdTime = animation.currentTime;
+
+ animation.play();
+ await animation.ready;
+
+ assert_percents_equal(
+ animation.startTime,
+ animation.timeline.currentTime.value - holdTime.value);
+}, 'Resuming an animation from paused calculates start time from hold time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Go to pause-pending state
+ animation.pause();
+ assert_true(animation.pending, 'Animation is pending');
+ const pauseReadyPromise = animation.ready;
+
+ // Now play again immediately (abort the pause)
+ animation.play();
+ assert_true(animation.pending, 'Animation is still pending');
+ assert_equals(animation.ready, pauseReadyPromise,
+ 'The pause Promise is re-used when playing while waiting to pause');
+
+ // Sanity check: Animation proceeds to running state
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'running',
+ 'Animation is running after aborting a pause');
+}, 'If a pause operation is interrupted, the ready promise is reused');
+
+promise_test(async t => {
+ // Seek animation beyond target end
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("-100%");
+ await animation.ready;
+
+ // Set pending playback rate to the opposite direction
+ animation.updatePlaybackRate(-1);
+ assert_true(animation.pending);
+ assert_equals(animation.playbackRate, 1);
+
+ // When we play, we should seek to the target end, NOT to zero (which
+ // is where we would seek to if we used the playbackRate of 1.
+ animation.play();
+ assert_percents_equal(animation.currentTime, 100);
+}, 'A pending playback rate is used when determining auto-rewind behavior');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'Start time should be unresolved');
+
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'animation should no longer be pending');
+ assert_percents_equal(animation.startTime, 0,
+ 'The start time of the playing animation should be zero');
+}, 'Playing a canceled animation sets the start time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = -1;
+ animation.cancel();
+ assert_equals(animation.startTime, null, 'Start time should be unresolved');
+
+ animation.play();
+ assert_true(animation.pending, 'Animation should be play-pending');
+
+ await animation.ready;
+
+ assert_false(animation.pending, 'Animation should no longer be pending');
+ assert_percents_equal(animation.startTime, 100,
+ 'The start time of the playing animation should be set');
+}, 'Playing a canceled animation backwards sets the start time');
+
+</script>
+</body>