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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/scroll-animations/scroll-timelines/reverse-animation.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Reversing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#reversing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ animation.currentTime = CSSNumericValue.parse("50%");
+ const previousPlaybackRate = animation.playbackRate;
+ animation.reverse();
+ assert_equals(animation.playbackRate, previousPlaybackRate,
+ 'Playback rate should not have changed');
+ await animation.ready;
+
+ assert_equals(animation.playbackRate, -previousPlaybackRate,
+ 'Playback rate should be inverted');
+}, 'Reversing an animation inverts the playback rate');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ animation.reverse();
+
+ assert_percents_equal(animation.currentTime, 50,
+ 'The current time should not change it is in the ' +
+ 'middle of the animation duration');
+}, 'Reversing an animation maintains the same current time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ assert_true(animation.pending,
+ 'The animation is pending before we call reverse');
+
+ animation.reverse();
+
+ assert_true(animation.pending,
+ 'The animation is still pending after calling reverse');
+}, 'Reversing an animation does not cause it to leave the pending state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ let readyResolved = false;
+ animation.ready.then(() => { readyResolved = true; });
+
+ animation.reverse();
+
+ await Promise.resolve();
+ assert_false(readyResolved,
+ 'ready promise should not have been resolved yet');
+}, 'Reversing an animation does not cause it to resolve the ready promise');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("200%");
+ animation.reverse();
+
+ assert_percents_equal(animation.currentTime, 100,
+ 'reverse() should start playing from the animation ' +
+ 'effect end if the playbackRate > 0 and the ' +
+ 'currentTime > effect end');
+}, 'Reversing an animation when playbackRate > 0 and currentTime > effect ' +
+ 'end should make it play from the end');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+
+ animation.currentTime = CSSNumericValue.parse("-200%");
+ animation.reverse();
+
+ assert_percents_equal(animation.currentTime, 100,
+ 'reverse() should start playing from the animation ' +
+ 'effect end if the playbackRate > 0 and the ' +
+ 'currentTime < 0');
+}, 'Reversing an animation when playbackRate > 0 and currentTime < 0 should ' +
+ 'make it play from the end');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = -1;
+ animation.currentTime = CSSNumericValue.parse("-200%");
+ animation.reverse();
+
+ assert_percents_equal(animation.currentTime, 0,
+ 'reverse() should start playing from the start of ' +
+ 'animation time if the playbackRate < 0 and the ' +
+ 'currentTime < 0');
+}, 'Reversing an animation when playbackRate < 0 and currentTime < 0 should ' +
+ 'make it play from the start');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = -1;
+ animation.currentTime = CSSNumericValue.parse("200%");
+ animation.reverse();
+
+ assert_percents_equal(animation.currentTime, 0,
+ 'reverse() should start playing from the start of ' +
+ 'animation time if the playbackRate < 0 and the ' +
+ 'currentTime > effect end');
+}, 'Reversing an animation when playbackRate < 0 and currentTime > effect ' +
+ 'end should make it play from the start');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.playbackRate = 0;
+ animation.currentTime = CSSNumericValue.parse("50%");
+ animation.reverse();
+
+ await animation.ready;
+ assert_equals(animation.playbackRate, 0,
+ 'reverse() should preserve playbackRate if the playbackRate == 0');
+ assert_percents_equal(animation.currentTime, 50,
+ 'reverse() should not affect the currentTime if the playbackRate == 0');
+}, 'Reversing when when playbackRate == 0 should preserve the current time ' +
+ 'and playback rate');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.currentTime, null);
+
+ animation.reverse();
+ await animation.ready;
+
+ assert_percents_equal(animation.startTime, 100,
+ 'animation.startTime should be at its effect end');
+ assert_percents_equal(animation.currentTime, 100,
+ 'animation.currentTime should be at its effect end');
+}, 'Reversing an idle animation from starts playing the animation');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ assert_throws_dom('InvalidStateError', () => { animation.reverse(); });
+}, 'Reversing an animation without an active timeline throws an ' +
+ 'InvalidStateError');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ animation.pause();
+
+ await animation.ready;
+
+ animation.reverse();
+ await animation.ready;
+
+ assert_equals(animation.playState, 'running',
+ 'Animation.playState should be "running" after reverse()');
+}, 'Reversing an animation plays a pausing animation');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ animation.updatePlaybackRate(2);
+ animation.reverse();
+
+ await animation.ready;
+ assert_equals(animation.playbackRate, -2);
+}, 'Reversing should use the negative pending playback rate');
+
+</script>
+</body>