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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.onfinish</title>
+<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-onfinish">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+async_test(t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+ let finishedTimelineTime;
+ animation.finished.then(() => {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(event => {
+ assert_equals(event.currentTime, 0,
+ 'event.currentTime should be zero');
+ assert_times_equal(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.playbackRate = -1;
+}, 'onfinish event is fired when the currentTime < 0 and ' +
+ 'the playbackRate < 0');
+
+async_test(t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+
+ let finishedTimelineTime;
+ animation.finished.then(() => {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(event => {
+ assert_times_equal(event.currentTime, 100 * MS_PER_SEC,
+ 'event.currentTime should be the effect end');
+ assert_times_equal(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.currentTime = 100 * MS_PER_SEC;
+}, 'onfinish event is fired when the currentTime > 0 and ' +
+ 'the playbackRate > 0');
+
+async_test(t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+
+ let finishedTimelineTime;
+ animation.finished.then(() => {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(event => {
+ assert_times_equal(event.currentTime, 100 * MS_PER_SEC,
+ 'event.currentTime should be the effect end');
+ assert_times_equal(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.finish();
+}, 'onfinish event is fired when animation.finish() is called');
+
+promise_test(async t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+
+ animation.onfinish = event => {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ animation.currentTime = 100 * MS_PER_SEC / 2;
+ animation.pause();
+
+ await animation.ready;
+ animation.currentTime = 100 * MS_PER_SEC;
+ await waitForAnimationFrames(2);
+}, 'onfinish event is not fired when paused');
+
+promise_test(async t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+ animation.onfinish = event => {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ await animation.ready;
+ animation.playbackRate = 0;
+ animation.currentTime = 100 * MS_PER_SEC;
+ await waitForAnimationFrames(2);
+}, 'onfinish event is not fired when the playbackRate is zero');
+
+promise_test(async t => {
+ const div = createDiv(t);
+ const animation = div.animate({}, 100 * MS_PER_SEC);
+
+ animation.onfinish = event => {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ await animation.ready;
+ animation.currentTime = 100 * MS_PER_SEC;
+ animation.currentTime = 100 * MS_PER_SEC / 2;
+ await waitForAnimationFrames(2);
+}, 'onfinish event is not fired when the animation falls out ' +
+ 'finished state immediately');
+
+</script>
+</body>