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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/web-animations/timing-model/animations/setting-the-current-time-of-an-animation.html
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!doctype html>
+<meta charset=utf-8>
+<title>Setting the current time of an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations-1/#setting-the-current-time-of-an-animation">
+<script src='/resources/testharness.js'></script>
+<script src='/resources/testharnessreport.js'></script>
+<script src='../../testcommon.js'></script>
+<body>
+<div id='log'></div>
+<script>
+'use strict';
+
+test(t => {
+ const anim = new Animation();
+ assert_equals(anim.playState, 'idle');
+ assert_equals(anim.currentTime, null);
+
+ // This should not throw because the currentTime is already null.
+ anim.currentTime = null;
+}, 'Setting the current time of a pending animation to unresolved does not'
+ + ' throw a TypeError');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await anim.ready;
+
+ assert_greater_than_equal(anim.currentTime, 0);
+ assert_throws_js(TypeError, () => {
+ anim.currentTime = null;
+ });
+}, 'Setting the current time of a playing animation to unresolved throws a'
+ + ' TypeError');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await anim.ready;
+ anim.pause();
+
+ assert_greater_than_equal(anim.currentTime, 0);
+ assert_throws_js(TypeError, () => {
+ anim.currentTime = null;
+ });
+}, 'Setting the current time of a paused animation to unresolved throws a'
+ + ' TypeError');
+
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+
+ assert_throws_js(TypeError, () => {
+ animation.currentTime = CSSNumericValue.parse("30%");
+ });
+ assert_throws_js(TypeError, () => {
+ animation.currentTime = CSSNumericValue.parse("30deg");
+ });
+
+ animation.currentTime = 2000;
+ assert_equals(animation.currentTime, 2000, "Set current time using double");
+
+ animation.currentTime = CSSNumericValue.parse("3000");
+ assert_equals(animation.currentTime, 3000, "Set current time using " +
+ "CSSNumericValue number value");
+
+ animation.currentTime = CSSNumericValue.parse("4000ms");
+ assert_equals(animation.currentTime, 4000, "Set current time using " +
+ "CSSNumericValue milliseconds value");
+
+ animation.currentTime = CSSNumericValue.parse("50s");
+ assert_equals(animation.currentTime, 50000, "Set current time using " +
+ "CSSNumericValue seconds value");
+}, 'Validate different value types that can be used to set current time');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await anim.ready;
+ anim.pause();
+
+ // We should be pause-pending now
+ assert_true(anim.pending);
+ assert_equals(anim.playState, 'paused');
+
+ // Apply a pending playback rate
+ anim.updatePlaybackRate(2);
+ assert_equals(anim.playbackRate, 1);
+
+ // Setting the current time should apply the pending playback rate
+ anim.currentTime = 50 * MS_PER_SEC;
+ assert_equals(anim.playbackRate, 2);
+ assert_false(anim.pending);
+
+ // Sanity check that the current time is preserved
+ assert_time_equals_literal(anim.currentTime, 50 * MS_PER_SEC);
+}, 'Setting the current time of a pausing animation applies a pending playback'
+ + ' rate');
+
+
+// The following tests verify that currentTime can be set outside of the normal
+// bounds of an animation.
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await anim.ready;
+
+ anim.currentTime = 200 * MS_PER_SEC;
+ assert_equals(anim.playState, 'finished');
+ assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
+}, 'Setting the current time after the end with a positive playback rate');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await anim.ready;
+
+ anim.currentTime = -100 * MS_PER_SEC;
+ assert_equals(anim.playState, 'running');
+ assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);
+
+ await waitForAnimationFrames(2);
+ assert_greater_than(anim.currentTime, -100 * MS_PER_SEC);
+}, 'Setting a negative current time with a positive playback rate');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ anim.updatePlaybackRate(-1);
+ await anim.ready;
+
+ anim.currentTime = 200 * MS_PER_SEC;
+ assert_equals(anim.playState, 'running');
+ assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
+
+ await waitForAnimationFrames(2);
+ assert_less_than(anim.currentTime, 200 * MS_PER_SEC);
+}, 'Setting the current time after the end with a negative playback rate');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ anim.updatePlaybackRate(-1);
+ await anim.ready;
+
+ anim.currentTime = -100 * MS_PER_SEC;
+ assert_equals(anim.playState, 'finished');
+ assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);
+}, 'Setting a negative current time with a negative playback rate');
+
+promise_test(async t => {
+ const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ anim.updatePlaybackRate(0);
+ await anim.ready;
+
+ // An animation with a playback rate of zero is never in the finished state
+ // even if currentTime is outside the normal range of [0, effect end].
+ anim.currentTime = 200 * MS_PER_SEC;
+ assert_equals(anim.playState, 'running');
+ assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
+ await waitForAnimationFrames(2);
+ assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
+
+ anim.currentTime = -200 * MS_PER_SEC;
+ assert_equals(anim.playState, 'running');
+ assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);
+ await waitForAnimationFrames(2);
+ assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);
+
+}, 'Setting the current time on an animation with a zero playback rate');
+
+</script>
+</body>