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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /testing/web-platform/tests/web-animations/timing-model/animations/setting-the-timeline-of-an-animation.html
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Setting the timeline of an animation</title>
+<link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-timeline">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+// ---------------------------------------------------------------------
+//
+// Tests from no timeline to timeline
+//
+// ---------------------------------------------------------------------
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.currentTime = 50 * MS_PER_SEC;
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'paused');
+ assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
+}, 'After setting timeline on paused animation it is still paused');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.currentTime = 200 * MS_PER_SEC;
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'paused');
+ assert_time_equals_literal(animation.currentTime, 200 * MS_PER_SEC);
+}, 'After setting timeline on animation paused outside active interval'
+ + ' it is still paused');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'idle');
+}, 'After setting timeline on an idle animation without a start time'
+ + ' it is still idle');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime;
+ assert_equals(animation.playState, 'running');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'running');
+}, 'After transitioning from a null timeline on an animation with a start time'
+ + ' it is still running');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime - 200 * MS_PER_SEC;
+ assert_equals(animation.playState, 'running');
+
+ animation.timeline = document.timeline;
+
+ assert_equals(animation.playState, 'finished');
+}, 'After transitioning from a null timeline on an animation with a ' +
+ 'sufficiently ancient start time it is finished');
+
+promise_test(async t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.play();
+ assert_true(animation.pending && animation.playState === 'running',
+ 'Animation is initially play-pending');
+
+ animation.timeline = document.timeline;
+
+ assert_true(animation.pending && animation.playState === 'running',
+ 'Animation is still play-pending after setting timeline');
+
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'running',
+ 'Animation plays after it finishes pending');
+}, 'After setting timeline on a play-pending animation it begins playing'
+ + ' after pending');
+
+promise_test(async t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ animation.timeline = null;
+ assert_true(animation.pending && animation.playState === 'paused',
+ 'Animation is initially pause-pending');
+
+ animation.timeline = document.timeline;
+
+ assert_true(animation.pending && animation.playState === 'paused',
+ 'Animation is still pause-pending after setting timeline');
+
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'paused',
+ 'Animation pauses after it finishes pending');
+}, 'After setting timeline on a pause-pending animation it becomes paused'
+ + ' after pending');
+
+// ---------------------------------------------------------------------
+//
+// Tests from timeline to no timeline
+//
+// ---------------------------------------------------------------------
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.currentTime = 50 * MS_PER_SEC;
+ assert_false(animation.pending);
+ assert_equals(animation.playState, 'paused');
+
+ animation.timeline = null;
+
+ assert_false(animation.pending);
+ assert_equals(animation.playState, 'paused');
+ assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
+}, 'After clearing timeline on paused animation it is still paused');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ const initialStartTime = document.timeline.currentTime - 200 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ assert_equals(animation.playState, 'finished');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'running');
+ assert_times_equal(animation.startTime, initialStartTime);
+}, 'After clearing timeline on finished animation it is running');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ const initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ assert_equals(animation.playState, 'running');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'running');
+ assert_times_equal(animation.startTime, initialStartTime);
+}, 'After clearing timeline on running animation it is still running');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ assert_equals(animation.playState, 'idle');
+
+ animation.timeline = null;
+
+ assert_equals(animation.playState, 'idle');
+ assert_equals(animation.startTime, null);
+}, 'After clearing timeline on idle animation it is still idle');
+
+test(t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ assert_true(animation.pending && animation.playState === 'running');
+
+ animation.timeline = null;
+
+ assert_true(animation.pending && animation.playState === 'running');
+}, 'After clearing timeline on play-pending animation it is still pending');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ assert_true(animation.pending && animation.playState === 'running');
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+
+ assert_true(animation.pending && animation.playState === 'running');
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'running');
+}, 'After clearing and re-setting timeline on play-pending animation it'
+ + ' begins to play');
+
+test(t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ assert_true(animation.pending && animation.playState === 'paused');
+
+ animation.timeline = null;
+
+ assert_true(animation.pending && animation.playState === 'paused');
+}, 'After clearing timeline on a pause-pending animation it is still pending');
+
+promise_test(async t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+ assert_true(animation.pending && animation.playState === 'paused');
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+
+ assert_true(animation.pending && animation.playState === 'paused');
+ await animation.ready;
+ assert_true(!animation.pending && animation.playState === 'paused');
+}, 'After clearing and re-setting timeline on a pause-pending animation it'
+ + ' completes pausing');
+
+promise_test(async t => {
+ const animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+ const initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = initialStartTime;
+ animation.pause();
+ animation.play();
+
+ animation.timeline = null;
+ animation.timeline = document.timeline;
+
+ await animation.ready;
+ assert_times_equal(animation.startTime, initialStartTime);
+}, 'After clearing and re-setting timeline on an animation in the middle of'
+ + ' an aborted pause, it continues playing using the same start time');
+
+</script>
+</body>