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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:22:09 +0000
commit43a97878ce14b72f0981164f87f2e35e14151312 (patch)
tree620249daf56c0258faa40cbdcf9cfba06de2a846 /third_party/libwebrtc/rtc_base/socket_server.h
parentInitial commit. (diff)
downloadfirefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz
firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/rtc_base/socket_server.h')
-rw-r--r--third_party/libwebrtc/rtc_base/socket_server.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/third_party/libwebrtc/rtc_base/socket_server.h b/third_party/libwebrtc/rtc_base/socket_server.h
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef RTC_BASE_SOCKET_SERVER_H_
+#define RTC_BASE_SOCKET_SERVER_H_
+
+#include <memory>
+
+#include "rtc_base/socket_factory.h"
+
+namespace rtc {
+
+class Thread;
+// Needs to be forward declared because there's a circular dependency between
+// NetworkMonitor and Thread.
+// TODO(deadbeef): Fix this.
+class NetworkBinderInterface;
+
+// Provides the ability to wait for activity on a set of sockets. The Thread
+// class provides a nice wrapper on a socket server.
+//
+// The server is also a socket factory. The sockets it creates will be
+// notified of asynchronous I/O from this server's Wait method.
+class SocketServer : public SocketFactory {
+ public:
+ static const int kForever = -1;
+
+ static std::unique_ptr<SocketServer> CreateDefault();
+ // When the socket server is installed into a Thread, this function is called
+ // to allow the socket server to use the thread's message queue for any
+ // messaging that it might need to perform. It is also called with a null
+ // argument before the thread is destroyed.
+ virtual void SetMessageQueue(Thread* queue) {}
+
+ // Sleeps until:
+ // 1) cms milliseconds have elapsed (unless cms == kForever)
+ // 2) WakeUp() is called
+ // While sleeping, I/O is performed if process_io is true.
+ virtual bool Wait(int cms, bool process_io) = 0;
+
+ // Causes the current wait (if one is in progress) to wake up.
+ virtual void WakeUp() = 0;
+
+ // A network binder will bind the created sockets to a network.
+ // It is only used in PhysicalSocketServer.
+ void set_network_binder(NetworkBinderInterface* binder) {
+ network_binder_ = binder;
+ }
+ NetworkBinderInterface* network_binder() const { return network_binder_; }
+
+ private:
+ NetworkBinderInterface* network_binder_ = nullptr;
+};
+
+} // namespace rtc
+
+#endif // RTC_BASE_SOCKET_SERVER_H_