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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /third_party/libwebrtc/rtc_base/virtual_socket_server.cc | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/rtc_base/virtual_socket_server.cc')
-rw-r--r-- | third_party/libwebrtc/rtc_base/virtual_socket_server.cc | 1318 |
1 files changed, 1318 insertions, 0 deletions
diff --git a/third_party/libwebrtc/rtc_base/virtual_socket_server.cc b/third_party/libwebrtc/rtc_base/virtual_socket_server.cc new file mode 100644 index 0000000000..edf9515711 --- /dev/null +++ b/third_party/libwebrtc/rtc_base/virtual_socket_server.cc @@ -0,0 +1,1318 @@ +/* + * Copyright 2004 The WebRTC Project Authors. All rights reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#include "rtc_base/virtual_socket_server.h" + +#include <errno.h> +#include <math.h> + +#include <map> +#include <memory> +#include <vector> + +#include "absl/algorithm/container.h" +#include "rtc_base/checks.h" +#include "rtc_base/fake_clock.h" +#include "rtc_base/logging.h" +#include "rtc_base/physical_socket_server.h" +#include "rtc_base/socket_address_pair.h" +#include "rtc_base/thread.h" +#include "rtc_base/time_utils.h" + +namespace rtc { +#if defined(WEBRTC_WIN) +const in_addr kInitialNextIPv4 = {{{0x01, 0, 0, 0}}}; +#else +// This value is entirely arbitrary, hence the lack of concern about endianness. +const in_addr kInitialNextIPv4 = {0x01000000}; +#endif +// Starts at ::2 so as to not cause confusion with ::1. +const in6_addr kInitialNextIPv6 = { + {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}}}; + +const uint16_t kFirstEphemeralPort = 49152; +const uint16_t kLastEphemeralPort = 65535; +const uint16_t kEphemeralPortCount = + kLastEphemeralPort - kFirstEphemeralPort + 1; +const uint32_t kDefaultNetworkCapacity = 64 * 1024; +const uint32_t kDefaultTcpBufferSize = 32 * 1024; + +const uint32_t UDP_HEADER_SIZE = 28; // IP + UDP headers +const uint32_t TCP_HEADER_SIZE = 40; // IP + TCP headers +const uint32_t TCP_MSS = 1400; // Maximum segment size + +// Note: The current algorithm doesn't work for sample sizes smaller than this. +const int NUM_SAMPLES = 1000; + +enum { + MSG_ID_PACKET, + MSG_ID_CONNECT, + MSG_ID_DISCONNECT, + MSG_ID_SIGNALREADEVENT, +}; + +// Packets are passed between sockets as messages. We copy the data just like +// the kernel does. +class Packet : public MessageData { + public: + Packet(const char* data, size_t size, const SocketAddress& from) + : size_(size), consumed_(0), from_(from) { + RTC_DCHECK(nullptr != data); + data_ = new char[size_]; + memcpy(data_, data, size_); + } + + ~Packet() override { delete[] data_; } + + const char* data() const { return data_ + consumed_; } + size_t size() const { return size_ - consumed_; } + const SocketAddress& from() const { return from_; } + + // Remove the first size bytes from the data. + void Consume(size_t size) { + RTC_DCHECK(size + consumed_ < size_); + consumed_ += size; + } + + private: + char* data_; + size_t size_, consumed_; + SocketAddress from_; +}; + +struct MessageAddress : public MessageData { + explicit MessageAddress(const SocketAddress& a) : addr(a) {} + SocketAddress addr; +}; + +VirtualSocket::VirtualSocket(VirtualSocketServer* server, int family, int type) + : server_(server), + type_(type), + state_(CS_CLOSED), + error_(0), + listen_queue_(nullptr), + network_size_(0), + recv_buffer_size_(0), + bound_(false), + was_any_(false) { + RTC_DCHECK((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM)); + server->SignalReadyToSend.connect(this, + &VirtualSocket::OnSocketServerReadyToSend); +} + +VirtualSocket::~VirtualSocket() { + Close(); + + for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end(); + ++it) { + delete *it; + } +} + +SocketAddress VirtualSocket::GetLocalAddress() const { + return local_addr_; +} + +SocketAddress VirtualSocket::GetRemoteAddress() const { + return remote_addr_; +} + +void VirtualSocket::SetLocalAddress(const SocketAddress& addr) { + local_addr_ = addr; +} + +int VirtualSocket::Bind(const SocketAddress& addr) { + if (!local_addr_.IsNil()) { + error_ = EINVAL; + return -1; + } + local_addr_ = server_->AssignBindAddress(addr); + int result = server_->Bind(this, local_addr_); + if (result != 0) { + local_addr_.Clear(); + error_ = EADDRINUSE; + } else { + bound_ = true; + was_any_ = addr.IsAnyIP(); + } + return result; +} + +int VirtualSocket::Connect(const SocketAddress& addr) { + return InitiateConnect(addr, true); +} + +int VirtualSocket::Close() { + if (!local_addr_.IsNil() && bound_) { + // Remove from the binding table. + server_->Unbind(local_addr_, this); + bound_ = false; + } + + if (SOCK_STREAM == type_) { + webrtc::MutexLock lock(&mutex_); + + // Cancel pending sockets + if (listen_queue_) { + while (!listen_queue_->empty()) { + SocketAddress addr = listen_queue_->front(); + + // Disconnect listening socket. + server_->Disconnect(addr); + listen_queue_->pop_front(); + } + listen_queue_ = nullptr; + } + // Disconnect stream sockets + if (CS_CONNECTED == state_) { + server_->Disconnect(local_addr_, remote_addr_); + } + // Cancel potential connects + server_->CancelConnects(this); + } + + // Clear incoming packets and disconnect messages + server_->Clear(this); + + state_ = CS_CLOSED; + local_addr_.Clear(); + remote_addr_.Clear(); + return 0; +} + +int VirtualSocket::Send(const void* pv, size_t cb) { + if (CS_CONNECTED != state_) { + error_ = ENOTCONN; + return -1; + } + if (SOCK_DGRAM == type_) { + return SendUdp(pv, cb, remote_addr_); + } else { + return SendTcp(pv, cb); + } +} + +int VirtualSocket::SendTo(const void* pv, + size_t cb, + const SocketAddress& addr) { + if (SOCK_DGRAM == type_) { + return SendUdp(pv, cb, addr); + } else { + if (CS_CONNECTED != state_) { + error_ = ENOTCONN; + return -1; + } + return SendTcp(pv, cb); + } +} + +int VirtualSocket::Recv(void* pv, size_t cb, int64_t* timestamp) { + SocketAddress addr; + return RecvFrom(pv, cb, &addr, timestamp); +} + +int VirtualSocket::RecvFrom(void* pv, + size_t cb, + SocketAddress* paddr, + int64_t* timestamp) { + if (timestamp) { + *timestamp = -1; + } + + webrtc::MutexLock lock(&mutex_); + // If we don't have a packet, then either error or wait for one to arrive. + if (recv_buffer_.empty()) { + error_ = EAGAIN; + return -1; + } + + // Return the packet at the front of the queue. + Packet* packet = recv_buffer_.front(); + size_t data_read = std::min(cb, packet->size()); + memcpy(pv, packet->data(), data_read); + *paddr = packet->from(); + + if (data_read < packet->size()) { + packet->Consume(data_read); + } else { + recv_buffer_.pop_front(); + delete packet; + } + + // To behave like a real socket, SignalReadEvent should fire in the next + // message loop pass if there's still data buffered. + if (!recv_buffer_.empty()) { + server_->PostSignalReadEvent(this); + } + + if (SOCK_STREAM == type_) { + bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity()); + recv_buffer_size_ -= data_read; + if (was_full) { + server_->SendTcp(remote_addr_); + } + } + + return static_cast<int>(data_read); +} + +int VirtualSocket::Listen(int backlog) { + webrtc::MutexLock lock(&mutex_); + RTC_DCHECK(SOCK_STREAM == type_); + RTC_DCHECK(CS_CLOSED == state_); + if (local_addr_.IsNil()) { + error_ = EINVAL; + return -1; + } + RTC_DCHECK(nullptr == listen_queue_); + listen_queue_ = std::make_unique<ListenQueue>(); + state_ = CS_CONNECTING; + return 0; +} + +VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) { + webrtc::MutexLock lock(&mutex_); + if (nullptr == listen_queue_) { + error_ = EINVAL; + return nullptr; + } + while (!listen_queue_->empty()) { + VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_); + + // Set the new local address to the same as this server socket. + socket->SetLocalAddress(local_addr_); + // Sockets made from a socket that 'was Any' need to inherit that. + socket->set_was_any(was_any_); + SocketAddress remote_addr(listen_queue_->front()); + int result = socket->InitiateConnect(remote_addr, false); + listen_queue_->pop_front(); + if (result != 0) { + delete socket; + continue; + } + socket->CompleteConnect(remote_addr); + if (paddr) { + *paddr = remote_addr; + } + return socket; + } + error_ = EWOULDBLOCK; + return nullptr; +} + +int VirtualSocket::GetError() const { + return error_; +} + +void VirtualSocket::SetError(int error) { + error_ = error; +} + +Socket::ConnState VirtualSocket::GetState() const { + return state_; +} + +int VirtualSocket::GetOption(Option opt, int* value) { + OptionsMap::const_iterator it = options_map_.find(opt); + if (it == options_map_.end()) { + return -1; + } + *value = it->second; + return 0; // 0 is success to emulate getsockopt() +} + +int VirtualSocket::SetOption(Option opt, int value) { + options_map_[opt] = value; + return 0; // 0 is success to emulate setsockopt() +} + +void VirtualSocket::OnMessage(Message* pmsg) { + bool signal_read_event = false; + bool signal_close_event = false; + bool signal_connect_event = false; + int error_to_signal = 0; + { + webrtc::MutexLock lock(&mutex_); + if (pmsg->message_id == MSG_ID_PACKET) { + RTC_DCHECK(nullptr != pmsg->pdata); + Packet* packet = static_cast<Packet*>(pmsg->pdata); + + recv_buffer_.push_back(packet); + signal_read_event = true; + } else if (pmsg->message_id == MSG_ID_CONNECT) { + RTC_DCHECK(nullptr != pmsg->pdata); + MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata); + if (listen_queue_ != nullptr) { + listen_queue_->push_back(data->addr); + signal_read_event = true; + } else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) { + CompleteConnect(data->addr); + signal_connect_event = true; + } else { + RTC_LOG(LS_VERBOSE) + << "Socket at " << local_addr_.ToString() << " is not listening"; + server_->Disconnect(data->addr); + } + delete data; + } else if (pmsg->message_id == MSG_ID_DISCONNECT) { + RTC_DCHECK(SOCK_STREAM == type_); + if (CS_CLOSED != state_) { + error_to_signal = (CS_CONNECTING == state_) ? ECONNREFUSED : 0; + state_ = CS_CLOSED; + remote_addr_.Clear(); + signal_close_event = true; + } + } else if (pmsg->message_id == MSG_ID_SIGNALREADEVENT) { + signal_read_event = !recv_buffer_.empty(); + } else { + RTC_DCHECK_NOTREACHED(); + } + } + // Signal events without holding `mutex_`, to avoid recursive locking, as well + // as issues with sigslot and lock order. + if (signal_read_event) { + SignalReadEvent(this); + } + if (signal_close_event) { + SignalCloseEvent(this, error_to_signal); + } + if (signal_connect_event) { + SignalConnectEvent(this); + } +} + +int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) { + if (!remote_addr_.IsNil()) { + error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS; + return -1; + } + if (local_addr_.IsNil()) { + // If there's no local address set, grab a random one in the correct AF. + int result = 0; + if (addr.ipaddr().family() == AF_INET) { + result = Bind(SocketAddress("0.0.0.0", 0)); + } else if (addr.ipaddr().family() == AF_INET6) { + result = Bind(SocketAddress("::", 0)); + } + if (result != 0) { + return result; + } + } + if (type_ == SOCK_DGRAM) { + remote_addr_ = addr; + state_ = CS_CONNECTED; + } else { + int result = server_->Connect(this, addr, use_delay); + if (result != 0) { + error_ = EHOSTUNREACH; + return -1; + } + state_ = CS_CONNECTING; + } + return 0; +} + +void VirtualSocket::CompleteConnect(const SocketAddress& addr) { + RTC_DCHECK(CS_CONNECTING == state_); + remote_addr_ = addr; + state_ = CS_CONNECTED; + server_->AddConnection(remote_addr_, local_addr_, this); +} + +int VirtualSocket::SendUdp(const void* pv, + size_t cb, + const SocketAddress& addr) { + // If we have not been assigned a local port, then get one. + if (local_addr_.IsNil()) { + local_addr_ = server_->AssignBindAddress( + EmptySocketAddressWithFamily(addr.ipaddr().family())); + int result = server_->Bind(this, local_addr_); + if (result != 0) { + local_addr_.Clear(); + error_ = EADDRINUSE; + return result; + } + } + + // Send the data in a message to the appropriate socket. + return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr); +} + +int VirtualSocket::SendTcp(const void* pv, size_t cb) { + size_t capacity = server_->send_buffer_capacity() - send_buffer_.size(); + if (0 == capacity) { + ready_to_send_ = false; + error_ = EWOULDBLOCK; + return -1; + } + size_t consumed = std::min(cb, capacity); + const char* cpv = static_cast<const char*>(pv); + send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed); + server_->SendTcp(this); + return static_cast<int>(consumed); +} + +void VirtualSocket::OnSocketServerReadyToSend() { + if (ready_to_send_) { + // This socket didn't encounter EWOULDBLOCK, so there's nothing to do. + return; + } + if (type_ == SOCK_DGRAM) { + ready_to_send_ = true; + SignalWriteEvent(this); + } else { + RTC_DCHECK(type_ == SOCK_STREAM); + // This will attempt to empty the full send buffer, and will fire + // SignalWriteEvent if successful. + server_->SendTcp(this); + } +} + +void VirtualSocket::SetToBlocked() { + webrtc::MutexLock lock(&mutex_); + ready_to_send_ = false; + error_ = EWOULDBLOCK; +} + +void VirtualSocket::UpdateRecv(size_t data_size) { + recv_buffer_size_ += data_size; +} + +void VirtualSocket::UpdateSend(size_t data_size) { + size_t new_buffer_size = send_buffer_.size() - data_size; + // Avoid undefined access beyond the last element of the vector. + // This only happens when new_buffer_size is 0. + if (data_size < send_buffer_.size()) { + // memmove is required for potentially overlapping source/destination. + memmove(&send_buffer_[0], &send_buffer_[data_size], new_buffer_size); + } + send_buffer_.resize(new_buffer_size); +} + +void VirtualSocket::MaybeSignalWriteEvent(size_t capacity) { + if (!ready_to_send_ && (send_buffer_.size() < capacity)) { + ready_to_send_ = true; + SignalWriteEvent(this); + } +} + +uint32_t VirtualSocket::AddPacket(int64_t cur_time, size_t packet_size) { + network_size_ += packet_size; + uint32_t send_delay = + server_->SendDelay(static_cast<uint32_t>(network_size_)); + + NetworkEntry entry; + entry.size = packet_size; + entry.done_time = cur_time + send_delay; + network_.push_back(entry); + + return send_delay; +} + +int64_t VirtualSocket::UpdateOrderedDelivery(int64_t ts) { + // Ensure that new packets arrive after previous ones + ts = std::max(ts, last_delivery_time_); + // A socket should not have both ordered and unordered delivery, so its last + // delivery time only needs to be updated when it has ordered delivery. + last_delivery_time_ = ts; + return ts; +} + +size_t VirtualSocket::PurgeNetworkPackets(int64_t cur_time) { + webrtc::MutexLock lock(&mutex_); + + while (!network_.empty() && (network_.front().done_time <= cur_time)) { + RTC_DCHECK(network_size_ >= network_.front().size); + network_size_ -= network_.front().size; + network_.pop_front(); + } + return network_size_; +} + +VirtualSocketServer::VirtualSocketServer() : VirtualSocketServer(nullptr) {} + +VirtualSocketServer::VirtualSocketServer(ThreadProcessingFakeClock* fake_clock) + : fake_clock_(fake_clock), + msg_queue_(nullptr), + stop_on_idle_(false), + next_ipv4_(kInitialNextIPv4), + next_ipv6_(kInitialNextIPv6), + next_port_(kFirstEphemeralPort), + bindings_(new AddressMap()), + connections_(new ConnectionMap()), + bandwidth_(0), + network_capacity_(kDefaultNetworkCapacity), + send_buffer_capacity_(kDefaultTcpBufferSize), + recv_buffer_capacity_(kDefaultTcpBufferSize), + delay_mean_(0), + delay_stddev_(0), + delay_samples_(NUM_SAMPLES), + drop_prob_(0.0) { + UpdateDelayDistribution(); +} + +VirtualSocketServer::~VirtualSocketServer() { + delete bindings_; + delete connections_; +} + +IPAddress VirtualSocketServer::GetNextIP(int family) { + if (family == AF_INET) { + IPAddress next_ip(next_ipv4_); + next_ipv4_.s_addr = HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1); + return next_ip; + } else if (family == AF_INET6) { + IPAddress next_ip(next_ipv6_); + uint32_t* as_ints = reinterpret_cast<uint32_t*>(&next_ipv6_.s6_addr); + as_ints[3] += 1; + return next_ip; + } + return IPAddress(); +} + +uint16_t VirtualSocketServer::GetNextPort() { + uint16_t port = next_port_; + if (next_port_ < kLastEphemeralPort) { + ++next_port_; + } else { + next_port_ = kFirstEphemeralPort; + } + return port; +} + +void VirtualSocketServer::SetSendingBlocked(bool blocked) { + { + webrtc::MutexLock lock(&mutex_); + if (blocked == sending_blocked_) { + // Unchanged; nothing to do. + return; + } + sending_blocked_ = blocked; + } + if (!blocked) { + // Sending was blocked, but is now unblocked. This signal gives sockets a + // chance to fire SignalWriteEvent, and for TCP, send buffered data. + SignalReadyToSend(); + } +} + +VirtualSocket* VirtualSocketServer::CreateSocket(int family, int type) { + return new VirtualSocket(this, family, type); +} + +void VirtualSocketServer::SetMessageQueue(Thread* msg_queue) { + msg_queue_ = msg_queue; +} + +bool VirtualSocketServer::Wait(int cmsWait, bool process_io) { + RTC_DCHECK_RUN_ON(msg_queue_); + if (stop_on_idle_ && Thread::Current()->empty()) { + return false; + } + // Note: we don't need to do anything with `process_io` since we don't have + // any real I/O. Received packets come in the form of queued messages, so + // Thread will ensure WakeUp is called if another thread sends a + // packet. + wakeup_.Wait(cmsWait); + return true; +} + +void VirtualSocketServer::WakeUp() { + wakeup_.Set(); +} + +void VirtualSocketServer::SetAlternativeLocalAddress( + const rtc::IPAddress& address, + const rtc::IPAddress& alternative) { + alternative_address_mapping_[address] = alternative; +} + +bool VirtualSocketServer::ProcessMessagesUntilIdle() { + RTC_DCHECK_RUN_ON(msg_queue_); + stop_on_idle_ = true; + while (!msg_queue_->empty()) { + if (fake_clock_) { + // If using a fake clock, advance it in millisecond increments until the + // queue is empty. + fake_clock_->AdvanceTime(webrtc::TimeDelta::Millis(1)); + } else { + // Otherwise, run a normal message loop. + Message msg; + if (msg_queue_->Get(&msg, Thread::kForever)) { + msg_queue_->Dispatch(&msg); + } + } + } + stop_on_idle_ = false; + return !msg_queue_->IsQuitting(); +} + +void VirtualSocketServer::SetNextPortForTesting(uint16_t port) { + next_port_ = port; +} + +bool VirtualSocketServer::CloseTcpConnections( + const SocketAddress& addr_local, + const SocketAddress& addr_remote) { + VirtualSocket* socket = LookupConnection(addr_local, addr_remote); + if (!socket) { + return false; + } + // Signal the close event on the local connection first. + socket->SignalCloseEvent(socket, 0); + + // Trigger the remote connection's close event. + socket->Close(); + + return true; +} + +int VirtualSocketServer::Bind(VirtualSocket* socket, + const SocketAddress& addr) { + RTC_DCHECK(nullptr != socket); + // Address must be completely specified at this point + RTC_DCHECK(!IPIsUnspec(addr.ipaddr())); + RTC_DCHECK(addr.port() != 0); + + // Normalize the address (turns v6-mapped addresses into v4-addresses). + SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); + + AddressMap::value_type entry(normalized, socket); + return bindings_->insert(entry).second ? 0 : -1; +} + +SocketAddress VirtualSocketServer::AssignBindAddress( + const SocketAddress& app_addr) { + RTC_DCHECK(!IPIsUnspec(app_addr.ipaddr())); + + // Normalize the IP. + SocketAddress addr; + addr.SetIP(app_addr.ipaddr().Normalized()); + + // If the IP appears in `alternative_address_mapping_`, meaning the test has + // configured sockets bound to this IP to actually use another IP, replace + // the IP here. + auto alternative = alternative_address_mapping_.find(addr.ipaddr()); + if (alternative != alternative_address_mapping_.end()) { + addr.SetIP(alternative->second); + } + + if (app_addr.port() != 0) { + addr.SetPort(app_addr.port()); + } else { + // Assign a port. + for (int i = 0; i < kEphemeralPortCount; ++i) { + addr.SetPort(GetNextPort()); + if (bindings_->find(addr) == bindings_->end()) { + break; + } + } + } + + return addr; +} + +VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) { + SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); + AddressMap::iterator it = bindings_->find(normalized); + if (it != bindings_->end()) { + return it->second; + } + + IPAddress default_ip = GetDefaultSourceAddress(addr.ipaddr().family()); + if (!IPIsUnspec(default_ip) && addr.ipaddr() == default_ip) { + // If we can't find a binding for the packet which is sent to the interface + // corresponding to the default route, it should match a binding with the + // correct port to the any address. + SocketAddress sock_addr = + EmptySocketAddressWithFamily(addr.ipaddr().family()); + sock_addr.SetPort(addr.port()); + return LookupBinding(sock_addr); + } + + return nullptr; +} + +int VirtualSocketServer::Unbind(const SocketAddress& addr, + VirtualSocket* socket) { + SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); + RTC_DCHECK((*bindings_)[normalized] == socket); + bindings_->erase(bindings_->find(normalized)); + return 0; +} + +void VirtualSocketServer::AddConnection(const SocketAddress& local, + const SocketAddress& remote, + VirtualSocket* remote_socket) { + // Add this socket pair to our routing table. This will allow + // multiple clients to connect to the same server address. + SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); + SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); + SocketAddressPair address_pair(local_normalized, remote_normalized); + connections_->insert(std::pair<SocketAddressPair, VirtualSocket*>( + address_pair, remote_socket)); +} + +VirtualSocket* VirtualSocketServer::LookupConnection( + const SocketAddress& local, + const SocketAddress& remote) { + SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); + SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); + SocketAddressPair address_pair(local_normalized, remote_normalized); + ConnectionMap::iterator it = connections_->find(address_pair); + return (connections_->end() != it) ? it->second : nullptr; +} + +void VirtualSocketServer::RemoveConnection(const SocketAddress& local, + const SocketAddress& remote) { + SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); + SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); + SocketAddressPair address_pair(local_normalized, remote_normalized); + connections_->erase(address_pair); +} + +static double Random() { + return static_cast<double>(rand()) / RAND_MAX; +} + +int VirtualSocketServer::Connect(VirtualSocket* socket, + const SocketAddress& remote_addr, + bool use_delay) { + RTC_DCHECK(msg_queue_); + + uint32_t delay = use_delay ? GetTransitDelay(socket) : 0; + VirtualSocket* remote = LookupBinding(remote_addr); + if (!CanInteractWith(socket, remote)) { + RTC_LOG(LS_INFO) << "Address family mismatch between " + << socket->GetLocalAddress().ToString() << " and " + << remote_addr.ToString(); + return -1; + } + if (remote != nullptr) { + SocketAddress addr = socket->GetLocalAddress(); + msg_queue_->PostDelayed(RTC_FROM_HERE, delay, remote, MSG_ID_CONNECT, + new MessageAddress(addr)); + } else { + RTC_LOG(LS_INFO) << "No one listening at " << remote_addr.ToString(); + msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT); + } + return 0; +} + +bool VirtualSocketServer::Disconnect(VirtualSocket* socket) { + if (!socket || !msg_queue_) + return false; + + // If we simulate packets being delayed, we should simulate the + // equivalent of a FIN being delayed as well. + uint32_t delay = GetTransitDelay(socket); + // Remove the mapping. + msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT); + return true; +} + +bool VirtualSocketServer::Disconnect(const SocketAddress& addr) { + return Disconnect(LookupBinding(addr)); +} + +bool VirtualSocketServer::Disconnect(const SocketAddress& local_addr, + const SocketAddress& remote_addr) { + // Disconnect remote socket, check if it is a child of a server socket. + VirtualSocket* socket = LookupConnection(local_addr, remote_addr); + if (!socket) { + // Not a server socket child, then see if it is bound. + // TODO(tbd): If this is indeed a server socket that has no + // children this will cause the server socket to be + // closed. This might lead to unexpected results, how to fix this? + socket = LookupBinding(remote_addr); + } + Disconnect(socket); + + // Remove mapping for both directions. + RemoveConnection(remote_addr, local_addr); + RemoveConnection(local_addr, remote_addr); + return socket != nullptr; +} + +void VirtualSocketServer::CancelConnects(VirtualSocket* socket) { + MessageList msgs; + if (msg_queue_) { + msg_queue_->Clear(socket, MSG_ID_CONNECT, &msgs); + } + for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) { + RTC_DCHECK(nullptr != it->pdata); + MessageAddress* data = static_cast<MessageAddress*>(it->pdata); + SocketAddress local_addr = socket->GetLocalAddress(); + // Lookup remote side. + VirtualSocket* lookup_socket = LookupConnection(local_addr, data->addr); + if (lookup_socket) { + // Server socket, remote side is a socket retreived by + // accept. Accepted sockets are not bound so we will not + // find it by looking in the bindings table. + Disconnect(lookup_socket); + RemoveConnection(local_addr, data->addr); + } else { + Disconnect(data->addr); + } + delete data; + } +} + +void VirtualSocketServer::Clear(VirtualSocket* socket) { + // Clear incoming packets and disconnect messages + if (msg_queue_) { + msg_queue_->Clear(socket); + } +} + +void VirtualSocketServer::PostSignalReadEvent(VirtualSocket* socket) { + if (!msg_queue_) + return; + + // Clear the message so it doesn't end up posted multiple times. + msg_queue_->Clear(socket, MSG_ID_SIGNALREADEVENT); + msg_queue_->Post(RTC_FROM_HERE, socket, MSG_ID_SIGNALREADEVENT); +} + +int VirtualSocketServer::SendUdp(VirtualSocket* socket, + const char* data, + size_t data_size, + const SocketAddress& remote_addr) { + { + webrtc::MutexLock lock(&mutex_); + ++sent_packets_; + if (sending_blocked_) { + socket->SetToBlocked(); + return -1; + } + + // See if we want to drop this packet. + if (data_size > max_udp_payload_) { + RTC_LOG(LS_VERBOSE) << "Dropping too large UDP payload of size " + << data_size << ", UDP payload limit is " + << max_udp_payload_; + // Return as if send was successful; packet disappears. + return data_size; + } + + if (Random() < drop_prob_) { + RTC_LOG(LS_VERBOSE) << "Dropping packet: bad luck"; + return static_cast<int>(data_size); + } + } + + VirtualSocket* recipient = LookupBinding(remote_addr); + if (!recipient) { + // Make a fake recipient for address family checking. + std::unique_ptr<VirtualSocket> dummy_socket( + CreateSocket(AF_INET, SOCK_DGRAM)); + dummy_socket->SetLocalAddress(remote_addr); + if (!CanInteractWith(socket, dummy_socket.get())) { + RTC_LOG(LS_VERBOSE) << "Incompatible address families: " + << socket->GetLocalAddress().ToString() << " and " + << remote_addr.ToString(); + return -1; + } + RTC_LOG(LS_VERBOSE) << "No one listening at " << remote_addr.ToString(); + return static_cast<int>(data_size); + } + + if (!CanInteractWith(socket, recipient)) { + RTC_LOG(LS_VERBOSE) << "Incompatible address families: " + << socket->GetLocalAddress().ToString() << " and " + << remote_addr.ToString(); + return -1; + } + + { + int64_t cur_time = TimeMillis(); + size_t network_size = socket->PurgeNetworkPackets(cur_time); + + // Determine whether we have enough bandwidth to accept this packet. To do + // this, we need to update the send queue. Once we know it's current size, + // we know whether we can fit this packet. + // + // NOTE: There are better algorithms for maintaining such a queue (such as + // "Derivative Random Drop"); however, this algorithm is a more accurate + // simulation of what a normal network would do. + { + webrtc::MutexLock lock(&mutex_); + size_t packet_size = data_size + UDP_HEADER_SIZE; + if (network_size + packet_size > network_capacity_) { + RTC_LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded"; + return static_cast<int>(data_size); + } + } + + AddPacketToNetwork(socket, recipient, cur_time, data, data_size, + UDP_HEADER_SIZE, false); + + return static_cast<int>(data_size); + } +} + +void VirtualSocketServer::SendTcp(VirtualSocket* socket) { + { + webrtc::MutexLock lock(&mutex_); + ++sent_packets_; + if (sending_blocked_) { + // Eventually the socket's buffer will fill and VirtualSocket::SendTcp + // will set EWOULDBLOCK. + return; + } + } + + // TCP can't send more data than will fill up the receiver's buffer. + // We track the data that is in the buffer plus data in flight using the + // recipient's recv_buffer_size_. Anything beyond that must be stored in the + // sender's buffer. We will trigger the buffered data to be sent when data + // is read from the recv_buffer. + + // Lookup the local/remote pair in the connections table. + VirtualSocket* recipient = + LookupConnection(socket->GetLocalAddress(), socket->GetRemoteAddress()); + if (!recipient) { + RTC_LOG(LS_VERBOSE) << "Sending data to no one."; + return; + } + + int64_t cur_time = TimeMillis(); + socket->PurgeNetworkPackets(cur_time); + + while (true) { + size_t available = recv_buffer_capacity() - recipient->recv_buffer_size(); + size_t max_data_size = + std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE); + size_t data_size = std::min(socket->send_buffer_size(), max_data_size); + if (0 == data_size) + break; + + AddPacketToNetwork(socket, recipient, cur_time, socket->send_buffer_data(), + data_size, TCP_HEADER_SIZE, true); + recipient->UpdateRecv(data_size); + socket->UpdateSend(data_size); + } + + socket->MaybeSignalWriteEvent(send_buffer_capacity()); +} + +void VirtualSocketServer::SendTcp(const SocketAddress& addr) { + VirtualSocket* sender = LookupBinding(addr); + RTC_DCHECK(nullptr != sender); + SendTcp(sender); +} + +void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender, + VirtualSocket* recipient, + int64_t cur_time, + const char* data, + size_t data_size, + size_t header_size, + bool ordered) { + RTC_DCHECK(msg_queue_); + uint32_t send_delay = sender->AddPacket(cur_time, data_size + header_size); + + // Find the delay for crossing the many virtual hops of the network. + uint32_t transit_delay = GetTransitDelay(sender); + + // When the incoming packet is from a binding of the any address, translate it + // to the default route here such that the recipient will see the default + // route. + SocketAddress sender_addr = sender->GetLocalAddress(); + IPAddress default_ip = GetDefaultSourceAddress(sender_addr.ipaddr().family()); + if (sender_addr.IsAnyIP() && !IPIsUnspec(default_ip)) { + sender_addr.SetIP(default_ip); + } + + // Post the packet as a message to be delivered (on our own thread) + Packet* p = new Packet(data, data_size, sender_addr); + + int64_t ts = TimeAfter(send_delay + transit_delay); + if (ordered) { + ts = sender->UpdateOrderedDelivery(ts); + } + msg_queue_->PostAt(RTC_FROM_HERE, ts, recipient, MSG_ID_PACKET, p); +} + +uint32_t VirtualSocketServer::SendDelay(uint32_t size) { + webrtc::MutexLock lock(&mutex_); + if (bandwidth_ == 0) + return 0; + else + return 1000 * size / bandwidth_; +} + +#if 0 +void PrintFunction(std::vector<std::pair<double, double> >* f) { + return; + double sum = 0; + for (uint32_t i = 0; i < f->size(); ++i) { + std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl; + sum += (*f)[i].second; + } + if (!f->empty()) { + const double mean = sum / f->size(); + double sum_sq_dev = 0; + for (uint32_t i = 0; i < f->size(); ++i) { + double dev = (*f)[i].second - mean; + sum_sq_dev += dev * dev; + } + std::cout << "Mean = " << mean << " StdDev = " + << sqrt(sum_sq_dev / f->size()) << std::endl; + } +} +#endif // <unused> + +void VirtualSocketServer::UpdateDelayDistribution() { + webrtc::MutexLock lock(&mutex_); + delay_dist_ = CreateDistribution(delay_mean_, delay_stddev_, delay_samples_); +} + +static double PI = 4 * atan(1.0); + +static double Normal(double x, double mean, double stddev) { + double a = (x - mean) * (x - mean) / (2 * stddev * stddev); + return exp(-a) / (stddev * sqrt(2 * PI)); +} + +#if 0 // static unused gives a warning +static double Pareto(double x, double min, double k) { + if (x < min) + return 0; + else + return k * std::pow(min, k) / std::pow(x, k+1); +} +#endif + +std::unique_ptr<VirtualSocketServer::Function> +VirtualSocketServer::CreateDistribution(uint32_t mean, + uint32_t stddev, + uint32_t samples) { + auto f = std::make_unique<Function>(); + + if (0 == stddev) { + f->push_back(Point(mean, 1.0)); + } else { + double start = 0; + if (mean >= 4 * static_cast<double>(stddev)) + start = mean - 4 * static_cast<double>(stddev); + double end = mean + 4 * static_cast<double>(stddev); + + for (uint32_t i = 0; i < samples; i++) { + double x = start + (end - start) * i / (samples - 1); + double y = Normal(x, mean, stddev); + f->push_back(Point(x, y)); + } + } + return Resample(Invert(Accumulate(std::move(f))), 0, 1, samples); +} + +uint32_t VirtualSocketServer::GetTransitDelay(Socket* socket) { + // Use the delay based on the address if it is set. + auto iter = delay_by_ip_.find(socket->GetLocalAddress().ipaddr()); + if (iter != delay_by_ip_.end()) { + return static_cast<uint32_t>(iter->second); + } + // Otherwise, use the delay from the distribution distribution. + size_t index = rand() % delay_dist_->size(); + double delay = (*delay_dist_)[index].second; + // RTC_LOG_F(LS_INFO) << "random[" << index << "] = " << delay; + return static_cast<uint32_t>(delay); +} + +struct FunctionDomainCmp { + bool operator()(const VirtualSocketServer::Point& p1, + const VirtualSocketServer::Point& p2) { + return p1.first < p2.first; + } + bool operator()(double v1, const VirtualSocketServer::Point& p2) { + return v1 < p2.first; + } + bool operator()(const VirtualSocketServer::Point& p1, double v2) { + return p1.first < v2; + } +}; + +std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Accumulate( + std::unique_ptr<Function> f) { + RTC_DCHECK(f->size() >= 1); + double v = 0; + for (Function::size_type i = 0; i < f->size() - 1; ++i) { + double dx = (*f)[i + 1].first - (*f)[i].first; + double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2; + (*f)[i].second = v; + v = v + dx * avgy; + } + (*f)[f->size() - 1].second = v; + return f; +} + +std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Invert( + std::unique_ptr<Function> f) { + for (Function::size_type i = 0; i < f->size(); ++i) + std::swap((*f)[i].first, (*f)[i].second); + + absl::c_sort(*f, FunctionDomainCmp()); + return f; +} + +std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Resample( + std::unique_ptr<Function> f, + double x1, + double x2, + uint32_t samples) { + auto g = std::make_unique<Function>(); + + for (size_t i = 0; i < samples; i++) { + double x = x1 + (x2 - x1) * i / (samples - 1); + double y = Evaluate(f.get(), x); + g->push_back(Point(x, y)); + } + + return g; +} + +double VirtualSocketServer::Evaluate(const Function* f, double x) { + Function::const_iterator iter = + absl::c_lower_bound(*f, x, FunctionDomainCmp()); + if (iter == f->begin()) { + return (*f)[0].second; + } else if (iter == f->end()) { + RTC_DCHECK(f->size() >= 1); + return (*f)[f->size() - 1].second; + } else if (iter->first == x) { + return iter->second; + } else { + double x1 = (iter - 1)->first; + double y1 = (iter - 1)->second; + double x2 = iter->first; + double y2 = iter->second; + return y1 + (y2 - y1) * (x - x1) / (x2 - x1); + } +} + +bool VirtualSocketServer::CanInteractWith(VirtualSocket* local, + VirtualSocket* remote) { + if (!local || !remote) { + return false; + } + IPAddress local_ip = local->GetLocalAddress().ipaddr(); + IPAddress remote_ip = remote->GetLocalAddress().ipaddr(); + IPAddress local_normalized = local_ip.Normalized(); + IPAddress remote_normalized = remote_ip.Normalized(); + // Check if the addresses are the same family after Normalization (turns + // mapped IPv6 address into IPv4 addresses). + // This will stop unmapped V6 addresses from talking to mapped V6 addresses. + if (local_normalized.family() == remote_normalized.family()) { + return true; + } + + // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY. + int remote_v6_only = 0; + remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only); + if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) { + return true; + } + // Same check, backwards. + int local_v6_only = 0; + local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only); + if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) { + return true; + } + + // Check to see if either socket was explicitly bound to IPv6-any. + // These sockets can talk with anyone. + if (local_ip.family() == AF_INET6 && local->was_any()) { + return true; + } + if (remote_ip.family() == AF_INET6 && remote->was_any()) { + return true; + } + + return false; +} + +IPAddress VirtualSocketServer::GetDefaultSourceAddress(int family) { + if (family == AF_INET) { + return default_source_address_v4_; + } + if (family == AF_INET6) { + return default_source_address_v6_; + } + return IPAddress(); +} +void VirtualSocketServer::SetDefaultSourceAddress(const IPAddress& from_addr) { + RTC_DCHECK(!IPIsAny(from_addr)); + if (from_addr.family() == AF_INET) { + default_source_address_v4_ = from_addr; + } else if (from_addr.family() == AF_INET6) { + default_source_address_v6_ = from_addr; + } +} + +void VirtualSocketServer::set_bandwidth(uint32_t bandwidth) { + webrtc::MutexLock lock(&mutex_); + bandwidth_ = bandwidth; +} +void VirtualSocketServer::set_network_capacity(uint32_t capacity) { + webrtc::MutexLock lock(&mutex_); + network_capacity_ = capacity; +} + +uint32_t VirtualSocketServer::send_buffer_capacity() const { + webrtc::MutexLock lock(&mutex_); + return send_buffer_capacity_; +} +void VirtualSocketServer::set_send_buffer_capacity(uint32_t capacity) { + webrtc::MutexLock lock(&mutex_); + send_buffer_capacity_ = capacity; +} + +uint32_t VirtualSocketServer::recv_buffer_capacity() const { + webrtc::MutexLock lock(&mutex_); + return recv_buffer_capacity_; +} +void VirtualSocketServer::set_recv_buffer_capacity(uint32_t capacity) { + webrtc::MutexLock lock(&mutex_); + recv_buffer_capacity_ = capacity; +} + +void VirtualSocketServer::set_delay_mean(uint32_t delay_mean) { + webrtc::MutexLock lock(&mutex_); + delay_mean_ = delay_mean; +} +void VirtualSocketServer::set_delay_stddev(uint32_t delay_stddev) { + webrtc::MutexLock lock(&mutex_); + delay_stddev_ = delay_stddev; +} +void VirtualSocketServer::set_delay_samples(uint32_t delay_samples) { + webrtc::MutexLock lock(&mutex_); + delay_samples_ = delay_samples; +} + +void VirtualSocketServer::set_drop_probability(double drop_prob) { + RTC_DCHECK_GE(drop_prob, 0.0); + RTC_DCHECK_LE(drop_prob, 1.0); + + webrtc::MutexLock lock(&mutex_); + drop_prob_ = drop_prob; +} + +void VirtualSocketServer::set_max_udp_payload(size_t payload_size) { + webrtc::MutexLock lock(&mutex_); + max_udp_payload_ = payload_size; +} + +uint32_t VirtualSocketServer::sent_packets() const { + webrtc::MutexLock lock(&mutex_); + return sent_packets_; +} + +} // namespace rtc |