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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:22:09 +0000 |
commit | 43a97878ce14b72f0981164f87f2e35e14151312 (patch) | |
tree | 620249daf56c0258faa40cbdcf9cfba06de2a846 /widget/windows/nsWindowGfx.cpp | |
parent | Initial commit. (diff) | |
download | firefox-43a97878ce14b72f0981164f87f2e35e14151312.tar.xz firefox-43a97878ce14b72f0981164f87f2e35e14151312.zip |
Adding upstream version 110.0.1.upstream/110.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'widget/windows/nsWindowGfx.cpp')
-rw-r--r-- | widget/windows/nsWindowGfx.cpp | 701 |
1 files changed, 701 insertions, 0 deletions
diff --git a/widget/windows/nsWindowGfx.cpp b/widget/windows/nsWindowGfx.cpp new file mode 100644 index 0000000000..fd24573705 --- /dev/null +++ b/widget/windows/nsWindowGfx.cpp @@ -0,0 +1,701 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * nsWindowGfx - Painting and aceleration. + */ + +/************************************************************** + ************************************************************** + ** + ** BLOCK: Includes + ** + ** Include headers. + ** + ************************************************************** + **************************************************************/ + +#include "mozilla/dom/ContentParent.h" + +#include "nsWindowGfx.h" +#include "nsAppRunner.h" +#include <windows.h> +#include "gfxEnv.h" +#include "gfxImageSurface.h" +#include "gfxUtils.h" +#include "gfxWindowsSurface.h" +#include "gfxWindowsPlatform.h" +#include "gfxDWriteFonts.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/DataSurfaceHelpers.h" +#include "mozilla/gfx/Tools.h" +#include "mozilla/RefPtr.h" +#include "mozilla/UniquePtrExtensions.h" +#include "nsGfxCIID.h" +#include "gfxContext.h" +#include "WinUtils.h" +#include "WinWindowOcclusionTracker.h" +#include "nsIWidgetListener.h" +#include "mozilla/Unused.h" +#include "nsDebug.h" + +#include "mozilla/gfx/GPUProcessManager.h" +#include "mozilla/layers/CompositorBridgeParent.h" +#include "mozilla/layers/CompositorBridgeChild.h" +#include "InProcessWinCompositorWidget.h" + +#include "nsUXThemeData.h" +#include "nsUXThemeConstants.h" + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; +using namespace mozilla::widget; +using namespace mozilla::plugins; +extern mozilla::LazyLogModule gWindowsLog; + +/************************************************************** + ************************************************************** + ** + ** BLOCK: Variables + ** + ** nsWindow Class static initializations and global variables. + ** + ************************************************************** + **************************************************************/ + +/************************************************************** + * + * SECTION: nsWindow statics + * + **************************************************************/ + +static UniquePtr<uint8_t[]> sSharedSurfaceData; +static IntSize sSharedSurfaceSize; + +struct IconMetrics { + int32_t xMetric; + int32_t yMetric; + int32_t defaultSize; +}; + +// Corresponds 1:1 to the IconSizeType enum +static IconMetrics sIconMetrics[] = { + {SM_CXSMICON, SM_CYSMICON, 16}, // small icon + {SM_CXICON, SM_CYICON, 32} // regular icon +}; + +/************************************************************** + ************************************************************** + ** + ** BLOCK: nsWindow impl. + ** + ** Paint related nsWindow methods. + ** + ************************************************************** + **************************************************************/ + +// GetRegionToPaint returns the invalidated region that needs to be painted +LayoutDeviceIntRegion nsWindow::GetRegionToPaint(bool aForceFullRepaint, + PAINTSTRUCT ps, HDC aDC) { + if (aForceFullRepaint) { + RECT paintRect; + ::GetClientRect(mWnd, &paintRect); + return LayoutDeviceIntRegion(WinUtils::ToIntRect(paintRect)); + } + + HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0); + if (paintRgn != nullptr) { + int result = GetRandomRgn(aDC, paintRgn, SYSRGN); + if (result == 1) { + POINT pt = {0, 0}; + ::MapWindowPoints(nullptr, mWnd, &pt, 1); + ::OffsetRgn(paintRgn, pt.x, pt.y); + } + LayoutDeviceIntRegion rgn(WinUtils::ConvertHRGNToRegion(paintRgn)); + ::DeleteObject(paintRgn); + return rgn; + } + return LayoutDeviceIntRegion(WinUtils::ToIntRect(ps.rcPaint)); +} + +nsIWidgetListener* nsWindow::GetPaintListener() { + if (mDestroyCalled) return nullptr; + return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener; +} + +void nsWindow::ForcePresent() { + if (mResizeState != RESIZING) { + if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) { + remoteRenderer->SendForcePresent(wr::RenderReasons::WIDGET); + } + } +} + +bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel) { + DeviceResetReason resetReason = DeviceResetReason::OK; + if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset( + &resetReason)) { + gfxCriticalNote << "(nsWindow) Detected device reset: " << (int)resetReason; + + gfxWindowsPlatform::GetPlatform()->UpdateRenderMode(); + + bool guilty; + switch (resetReason) { + case DeviceResetReason::HUNG: + case DeviceResetReason::RESET: + case DeviceResetReason::INVALID_CALL: + guilty = true; + break; + default: + guilty = false; + break; + } + + GPUProcessManager::Get()->OnInProcessDeviceReset(guilty); + + gfxCriticalNote << "(nsWindow) Finished device reset."; + return false; + } + + PAINTSTRUCT ps; + + // Avoid starting the GPU process for the initial navigator:blank window. + if (mIsEarlyBlankWindow) { + // Call BeginPaint/EndPaint or Windows will keep sending us messages. + ::BeginPaint(mWnd, &ps); + ::EndPaint(mWnd, &ps); + return true; + } + + WindowRenderer* renderer = GetWindowRenderer(); + KnowsCompositor* knowsCompositor = renderer->AsKnowsCompositor(); + WebRenderLayerManager* layerManager = renderer->AsWebRender(); + + // Clear window by transparent black when compositor window is used in GPU + // process and non-client area rendering by DWM is enabled. + // It is for showing non-client area rendering. See nsWindow::UpdateGlass(). + if (HasGlass() && knowsCompositor && knowsCompositor->GetUseCompositorWnd()) { + HDC hdc; + RECT rect; + hdc = ::GetWindowDC(mWnd); + ::GetWindowRect(mWnd, &rect); + ::MapWindowPoints(nullptr, mWnd, (LPPOINT)&rect, 2); + ::FillRect(hdc, &rect, + reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH))); + ReleaseDC(mWnd, hdc); + } + + if (knowsCompositor && layerManager && + !mBounds.IsEqualEdges(mLastPaintBounds)) { + // Do an early async composite so that we at least have something on the + // screen in the right place, even if the content is out of date. + layerManager->ScheduleComposite(wr::RenderReasons::WIDGET); + } + mLastPaintBounds = mBounds; + + if (!aDC && (renderer->GetBackendType() == LayersBackend::LAYERS_NONE) && + (eTransparencyTransparent == mTransparencyMode)) { + // For layered translucent windows all drawing should go to memory DC and no + // WM_PAINT messages are normally generated. To support asynchronous + // painting we force generation of WM_PAINT messages by invalidating window + // areas with RedrawWindow, InvalidateRect or InvalidateRgn function calls. + // BeginPaint/EndPaint must be called to make Windows think that invalid + // area is painted. Otherwise it will continue sending the same message + // endlessly. + ::BeginPaint(mWnd, &ps); + ::EndPaint(mWnd, &ps); + + // We're guaranteed to have a widget proxy since we called + // GetLayerManager(). + aDC = mBasicLayersSurface->GetTransparentDC(); + } + + HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps)); + mPaintDC = hDC; + + bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode); + LayoutDeviceIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC); + + if (knowsCompositor && layerManager) { + // We need to paint to the screen even if nothing changed, since if we + // don't have a compositing window manager, our pixels could be stale. + layerManager->SetNeedsComposite(true); + layerManager->SendInvalidRegion(region.ToUnknownRegion()); + } + + RefPtr<nsWindow> strongThis(this); + + nsIWidgetListener* listener = GetPaintListener(); + if (listener) { + listener->WillPaintWindow(this); + } + // Re-get the listener since the will paint notification may have killed it. + listener = GetPaintListener(); + if (!listener) { + return false; + } + + if (knowsCompositor && layerManager && layerManager->NeedsComposite()) { + layerManager->ScheduleComposite(wr::RenderReasons::WIDGET); + layerManager->SetNeedsComposite(false); + } + + bool result = true; + if (!region.IsEmpty() && listener) { + // Should probably pass in a real region here, using GetRandomRgn + // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp + +#ifdef WIDGET_DEBUG_OUTPUT + debug_DumpPaintEvent(stdout, this, region.ToUnknownRegion(), "noname", + (int32_t)mWnd); +#endif // WIDGET_DEBUG_OUTPUT + + switch (renderer->GetBackendType()) { + case LayersBackend::LAYERS_NONE: { + RefPtr<gfxASurface> targetSurface; + + // don't support transparency for non-GDI rendering, for now + if (eTransparencyTransparent == mTransparencyMode) { + // This mutex needs to be held when EnsureTransparentSurface is + // called. + MutexAutoLock lock(mBasicLayersSurface->GetTransparentSurfaceLock()); + targetSurface = mBasicLayersSurface->EnsureTransparentSurface(); + } + + RefPtr<gfxWindowsSurface> targetSurfaceWin; + if (!targetSurface) { + uint32_t flags = (mTransparencyMode == eTransparencyOpaque) + ? 0 + : gfxWindowsSurface::FLAG_IS_TRANSPARENT; + targetSurfaceWin = new gfxWindowsSurface(hDC, flags); + targetSurface = targetSurfaceWin; + } + + if (!targetSurface) { + NS_ERROR("Invalid RenderMode!"); + return false; + } + + RECT paintRect; + ::GetClientRect(mWnd, &paintRect); + RefPtr<DrawTarget> dt = gfxPlatform::CreateDrawTargetForSurface( + targetSurface, IntSize(paintRect.right - paintRect.left, + paintRect.bottom - paintRect.top)); + if (!dt || !dt->IsValid()) { + gfxWarning() + << "nsWindow::OnPaint failed in CreateDrawTargetForSurface"; + return false; + } + + // don't need to double buffer with anything but GDI + BufferMode doubleBuffering = mozilla::layers::BufferMode::BUFFER_NONE; + switch (mTransparencyMode) { + case eTransparencyBorderlessGlass: + default: + // If we're not doing translucency, then double buffer + doubleBuffering = mozilla::layers::BufferMode::BUFFERED; + break; + case eTransparencyTransparent: + // If we're rendering with translucency, we're going to be + // rendering the whole window; make sure we clear it first + dt->ClearRect( + Rect(0.f, 0.f, dt->GetSize().width, dt->GetSize().height)); + break; + } + + RefPtr<gfxContext> thebesContext = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(thebesContext); // already checked draw target above + + { + AutoLayerManagerSetup setupLayerManager(this, thebesContext, + doubleBuffering); + result = listener->PaintWindow(this, region); + } + + if (eTransparencyTransparent == mTransparencyMode) { + // Data from offscreen drawing surface was copied to memory bitmap of + // transparent bitmap. Now it can be read from memory bitmap to apply + // alpha channel and after that displayed on the screen. + mBasicLayersSurface->RedrawTransparentWindow(); + } + } break; + case LayersBackend::LAYERS_WR: { + result = listener->PaintWindow(this, region); + if (!gfxEnv::MOZ_DISABLE_FORCE_PRESENT() && + gfxWindowsPlatform::GetPlatform()->DwmCompositionEnabled()) { + nsCOMPtr<nsIRunnable> event = NewRunnableMethod( + "nsWindow::ForcePresent", this, &nsWindow::ForcePresent); + NS_DispatchToMainThread(event); + } + } break; + default: + NS_ERROR("Unknown layers backend used!"); + break; + } + } + + if (!aDC) { + ::EndPaint(mWnd, &ps); + } + + mPaintDC = nullptr; + mLastPaintEndTime = TimeStamp::Now(); + + // Re-get the listener since painting may have killed it. + listener = GetPaintListener(); + if (listener) listener->DidPaintWindow(); + + if (aNestingLevel == 0 && ::GetUpdateRect(mWnd, nullptr, false)) { + OnPaint(aDC, 1); + } + + return result; +} + +bool nsWindow::NeedsToTrackWindowOcclusionState() { + if (!WinWindowOcclusionTracker::Get()) { + return false; + } + + if (mCompositorSession && mWindowType == eWindowType_toplevel) { + return true; + } + + return false; +} + +void nsWindow::NotifyOcclusionState(mozilla::widget::OcclusionState aState) { + MOZ_ASSERT(NeedsToTrackWindowOcclusionState()); + + bool isFullyOccluded = aState == mozilla::widget::OcclusionState::OCCLUDED; + // When window is minimized, it is not set as fully occluded. + if (mFrameState->GetSizeMode() == nsSizeMode_Minimized) { + isFullyOccluded = false; + } + + // Don't dispatch if the new occlustion state is the same as the current + // state. + if (mIsFullyOccluded == isFullyOccluded) { + return; + } + + mIsFullyOccluded = isFullyOccluded; + + MOZ_LOG(gWindowsLog, LogLevel::Info, + ("nsWindow::NotifyOcclusionState() mIsFullyOccluded %d " + "mFrameState->GetSizeMode() %d", + mIsFullyOccluded, mFrameState->GetSizeMode())); + + wr::DebugFlags flags{0}; + flags.bits = gfx::gfxVars::WebRenderDebugFlags(); + bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG); + if (debugEnabled && mCompositorWidgetDelegate) { + mCompositorWidgetDelegate->NotifyVisibilityUpdated( + mFrameState->GetSizeMode(), mIsFullyOccluded); + } + + if (mWidgetListener) { + mWidgetListener->OcclusionStateChanged(mIsFullyOccluded); + } +} + +void nsWindow::MaybeEnableWindowOcclusion(bool aEnable) { + // WindowOcclusion is enabled/disabled only when compositor session exists. + // See nsWindow::NeedsToTrackWindowOcclusionState(). + if (!mCompositorSession) { + return; + } + + bool enabled = gfxConfig::IsEnabled(gfx::Feature::WINDOW_OCCLUSION); + + if (aEnable) { + // Enable window occlusion. + if (enabled && NeedsToTrackWindowOcclusionState()) { + WinWindowOcclusionTracker::Get()->Enable(this, mWnd); + + wr::DebugFlags flags{0}; + flags.bits = gfx::gfxVars::WebRenderDebugFlags(); + bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG); + if (debugEnabled && mCompositorWidgetDelegate) { + mCompositorWidgetDelegate->NotifyVisibilityUpdated( + mFrameState->GetSizeMode(), mIsFullyOccluded); + } + } + return; + } + + // Disable window occlusion. + MOZ_ASSERT(!aEnable); + + if (!NeedsToTrackWindowOcclusionState()) { + return; + } + + WinWindowOcclusionTracker::Get()->Disable(this, mWnd); + NotifyOcclusionState(OcclusionState::VISIBLE); + + wr::DebugFlags flags{0}; + flags.bits = gfx::gfxVars::WebRenderDebugFlags(); + bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG); + if (debugEnabled && mCompositorWidgetDelegate) { + mCompositorWidgetDelegate->NotifyVisibilityUpdated( + mFrameState->GetSizeMode(), mIsFullyOccluded); + } +} + +// This override of CreateCompositor is to add support for sending the IPC +// call for RequesetFxrOutput as soon as the compositor for this widget is +// available. +void nsWindow::CreateCompositor() { + nsBaseWidget::CreateCompositor(); + + MaybeEnableWindowOcclusion(/* aEnable */ true); + + if (mRequestFxrOutputPending) { + GetRemoteRenderer()->SendRequestFxrOutput(); + } +} + +void nsWindow::DestroyCompositor() { + MaybeEnableWindowOcclusion(/* aEnable */ false); + + nsBaseWidget::DestroyCompositor(); +} + +void nsWindow::RequestFxrOutput() { + if (GetRemoteRenderer() != nullptr) { + MOZ_CRASH("RequestFxrOutput should happen before Compositor is created."); + } else { + // The compositor isn't ready, so indicate to make the IPC call when + // it is available. + mRequestFxrOutputPending = true; + } +} + +LayoutDeviceIntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) { + int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric); + int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric); + + if (width == 0 || height == 0) { + width = height = sIconMetrics[aSizeType].defaultSize; + } + + return LayoutDeviceIntSize(width, height); +} + +nsresult nsWindowGfx::CreateIcon(imgIContainer* aContainer, bool aIsCursor, + LayoutDeviceIntPoint aHotspot, + LayoutDeviceIntSize aScaledSize, + HICON* aIcon) { + MOZ_ASSERT(aHotspot.x >= 0 && aHotspot.y >= 0); + MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) || + (aScaledSize.width == 0 && aScaledSize.height == 0)); + + // Get the image data + RefPtr<SourceSurface> surface = aContainer->GetFrame( + imgIContainer::FRAME_CURRENT, + imgIContainer::FLAG_SYNC_DECODE | imgIContainer::FLAG_ASYNC_NOTIFY); + NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE); + + IntSize frameSize = surface->GetSize(); + if (frameSize.IsEmpty()) { + return NS_ERROR_FAILURE; + } + + IntSize iconSize(aScaledSize.width, aScaledSize.height); + if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size + iconSize = frameSize; + } + + RefPtr<DataSourceSurface> dataSurface; + bool mappedOK; + DataSourceSurface::MappedSurface map; + + if (iconSize != frameSize) { + // Scale the surface + dataSurface = + Factory::CreateDataSourceSurface(iconSize, SurfaceFormat::B8G8R8A8); + NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); + mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map); + NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE); + + RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData( + BackendType::CAIRO, map.mData, dataSurface->GetSize(), map.mStride, + SurfaceFormat::B8G8R8A8); + if (!dt) { + gfxWarning() + << "nsWindowGfx::CreatesIcon failed in CreateDrawTargetForData"; + return NS_ERROR_OUT_OF_MEMORY; + } + dt->DrawSurface(surface, Rect(0, 0, iconSize.width, iconSize.height), + Rect(0, 0, frameSize.width, frameSize.height), + DrawSurfaceOptions(), + DrawOptions(1.0f, CompositionOp::OP_SOURCE)); + } else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) { + // Convert format to SurfaceFormat::B8G8R8A8 + dataSurface = gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat( + surface, SurfaceFormat::B8G8R8A8); + NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); + mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map); + } else { + dataSurface = surface->GetDataSurface(); + NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE); + mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map); + } + NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE); + MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8); + + uint8_t* data = nullptr; + UniquePtr<uint8_t[]> autoDeleteArray; + if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) { + // Mapped data is already packed + data = map.mData; + } else { + // We can't use map.mData since the pixels are not packed (as required by + // CreateDIBitmap, which is called under the DataToBitmap call below). + // + // We must unmap before calling SurfaceToPackedBGRA because it needs access + // to the pixel data. + dataSurface->Unmap(); + map.mData = nullptr; + + autoDeleteArray = SurfaceToPackedBGRA(dataSurface); + data = autoDeleteArray.get(); + NS_ENSURE_TRUE(data, NS_ERROR_FAILURE); + } + + HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32); + uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height); + if (map.mData) { + dataSurface->Unmap(); + } + if (!a1data) { + return NS_ERROR_FAILURE; + } + + HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1); + free(a1data); + + ICONINFO info = {0}; + info.fIcon = !aIsCursor; + info.xHotspot = aHotspot.x; + info.yHotspot = aHotspot.y; + info.hbmMask = mbmp; + info.hbmColor = bmp; + + HCURSOR icon = ::CreateIconIndirect(&info); + ::DeleteObject(mbmp); + ::DeleteObject(bmp); + if (!icon) return NS_ERROR_FAILURE; + *aIcon = icon; + return NS_OK; +} + +// Adjust cursor image data +uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData, uint32_t aWidth, + uint32_t aHeight) { + // We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of + // 4 bytes for each row (HBITMAP requirement). Bug 353553. + uint32_t outBpr = ((aWidth + 31) / 8) & ~3; + + // Allocate and clear mask buffer + uint8_t* outData = (uint8_t*)calloc(outBpr, aHeight); + if (!outData) return nullptr; + + int32_t* imageRow = (int32_t*)aImageData; + for (uint32_t curRow = 0; curRow < aHeight; curRow++) { + uint8_t* outRow = outData + curRow * outBpr; + uint8_t mask = 0x80; + for (uint32_t curCol = 0; curCol < aWidth; curCol++) { + // Use sign bit to test for transparency, as alpha byte is highest byte + if (*imageRow++ < 0) *outRow |= mask; + + mask >>= 1; + if (!mask) { + outRow++; + mask = 0x80; + } + } + } + + return outData; +} + +/** + * Convert the given image data to a HBITMAP. If the requested depth is + * 32 bit, a bitmap with an alpha channel will be returned. + * + * @param aImageData The image data to convert. Must use the format accepted + * by CreateDIBitmap. + * @param aWidth With of the bitmap, in pixels. + * @param aHeight Height of the image, in pixels. + * @param aDepth Image depth, in bits. Should be one of 1, 24 and 32. + * + * @return The HBITMAP representing the image. Caller should call + * DeleteObject when done with the bitmap. + * On failure, nullptr will be returned. + */ +HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData, uint32_t aWidth, + uint32_t aHeight, uint32_t aDepth) { + HDC dc = ::GetDC(nullptr); + + if (aDepth == 32) { + // Alpha channel. We need the new header. + BITMAPV4HEADER head = {0}; + head.bV4Size = sizeof(head); + head.bV4Width = aWidth; + head.bV4Height = aHeight; + head.bV4Planes = 1; + head.bV4BitCount = aDepth; + head.bV4V4Compression = BI_BITFIELDS; + head.bV4SizeImage = 0; // Uncompressed + head.bV4XPelsPerMeter = 0; + head.bV4YPelsPerMeter = 0; + head.bV4ClrUsed = 0; + head.bV4ClrImportant = 0; + + head.bV4RedMask = 0x00FF0000; + head.bV4GreenMask = 0x0000FF00; + head.bV4BlueMask = 0x000000FF; + head.bV4AlphaMask = 0xFF000000; + + HBITMAP bmp = ::CreateDIBitmap( + dc, reinterpret_cast<CONST BITMAPINFOHEADER*>(&head), CBM_INIT, + aImageData, reinterpret_cast<CONST BITMAPINFO*>(&head), DIB_RGB_COLORS); + ::ReleaseDC(nullptr, dc); + return bmp; + } + + char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2]; + BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space; + + head.biSize = sizeof(BITMAPINFOHEADER); + head.biWidth = aWidth; + head.biHeight = aHeight; + head.biPlanes = 1; + head.biBitCount = (WORD)aDepth; + head.biCompression = BI_RGB; + head.biSizeImage = 0; // Uncompressed + head.biXPelsPerMeter = 0; + head.biYPelsPerMeter = 0; + head.biClrUsed = 0; + head.biClrImportant = 0; + + BITMAPINFO& bi = *(BITMAPINFO*)reserved_space; + + if (aDepth == 1) { + RGBQUAD black = {0, 0, 0, 0}; + RGBQUAD white = {255, 255, 255, 0}; + + bi.bmiColors[0] = white; + bi.bmiColors[1] = black; + } + + HBITMAP bmp = + ::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS); + ::ReleaseDC(nullptr, dc); + return bmp; +} |