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-rw-r--r--dom/base/FuzzingFunctions.cpp388
1 files changed, 388 insertions, 0 deletions
diff --git a/dom/base/FuzzingFunctions.cpp b/dom/base/FuzzingFunctions.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "FuzzingFunctions.h"
+
+#include "nsJSEnvironment.h"
+#include "js/GCAPI.h"
+#include "mozilla/dom/KeyboardEvent.h"
+#include "mozilla/ErrorResult.h"
+#include "mozilla/Sprintf.h"
+#include "mozilla/TextEvents.h"
+#include "mozilla/TextInputProcessor.h"
+#include "nsFocusManager.h"
+#include "nsIAccessibilityService.h"
+#include "nsPIDOMWindow.h"
+#include "xpcAccessibilityService.h"
+
+namespace mozilla {
+namespace dom {
+
+/* static */
+void FuzzingFunctions::GarbageCollect(const GlobalObject&) {
+ nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
+ nsJSContext::NonShrinkingGC);
+}
+
+/* static */
+void FuzzingFunctions::GarbageCollectCompacting(const GlobalObject&) {
+ nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
+ nsJSContext::ShrinkingGC);
+}
+
+/* static */
+void FuzzingFunctions::Crash(const GlobalObject& aGlobalObject,
+ const nsAString& aKeyValue) {
+ char msgbuf[250];
+
+ SprintfLiteral(msgbuf, "%s", NS_ConvertUTF16toUTF8(aKeyValue).get());
+ if (aKeyValue.Length() >= sizeof(msgbuf)) {
+ // Update the end of a truncated message to '...'.
+ strcpy(&msgbuf[sizeof(msgbuf) - 4], "...");
+ }
+ MOZ_CRASH_UNSAFE_PRINTF("%s", msgbuf);
+}
+
+/* static */
+void FuzzingFunctions::CycleCollect(const GlobalObject&) {
+ nsJSContext::CycleCollectNow(CCReason::API);
+}
+
+void FuzzingFunctions::MemoryPressure(const GlobalObject&) {
+ nsCOMPtr<nsIObserverService> os = services::GetObserverService();
+ os->NotifyObservers(nullptr, "memory-pressure", u"heap-minimize");
+}
+
+/* static */
+void FuzzingFunctions::SignalIPCReady(const GlobalObject&) {
+#ifdef FUZZING_SNAPSHOT
+ ContentChild::GetSingleton()->SendSignalFuzzingReady();
+#endif
+}
+
+/* static */
+void FuzzingFunctions::EnableAccessibility(const GlobalObject&,
+ ErrorResult& aRv) {
+ RefPtr<nsIAccessibilityService> a11y;
+ nsresult rv;
+
+ rv = NS_GetAccessibilityService(getter_AddRefs(a11y));
+ if (NS_FAILED(rv)) {
+ aRv.Throw(rv);
+ }
+}
+
+struct ModifierKey final {
+ Modifier mModifier;
+ KeyNameIndex mKeyNameIndex;
+ bool mLockable;
+
+ ModifierKey(Modifier aModifier, KeyNameIndex aKeyNameIndex, bool aLockable)
+ : mModifier(aModifier),
+ mKeyNameIndex(aKeyNameIndex),
+ mLockable(aLockable) {}
+};
+
+static const ModifierKey kModifierKeys[] = {
+ ModifierKey(MODIFIER_ALT, KEY_NAME_INDEX_Alt, false),
+ ModifierKey(MODIFIER_ALTGRAPH, KEY_NAME_INDEX_AltGraph, false),
+ ModifierKey(MODIFIER_CONTROL, KEY_NAME_INDEX_Control, false),
+ ModifierKey(MODIFIER_FN, KEY_NAME_INDEX_Fn, false),
+ ModifierKey(MODIFIER_META, KEY_NAME_INDEX_Meta, false),
+ ModifierKey(MODIFIER_OS, KEY_NAME_INDEX_OS, false),
+ ModifierKey(MODIFIER_SHIFT, KEY_NAME_INDEX_Shift, false),
+ ModifierKey(MODIFIER_SYMBOL, KEY_NAME_INDEX_Symbol, false),
+ ModifierKey(MODIFIER_CAPSLOCK, KEY_NAME_INDEX_CapsLock, true),
+ ModifierKey(MODIFIER_FNLOCK, KEY_NAME_INDEX_FnLock, true),
+ ModifierKey(MODIFIER_NUMLOCK, KEY_NAME_INDEX_NumLock, true),
+ ModifierKey(MODIFIER_SCROLLLOCK, KEY_NAME_INDEX_ScrollLock, true),
+ ModifierKey(MODIFIER_SYMBOLLOCK, KEY_NAME_INDEX_SymbolLock, true),
+};
+
+/* static */
+Modifiers FuzzingFunctions::ActivateModifiers(
+ TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
+ nsIWidget* aWidget, ErrorResult& aRv) {
+ MOZ_ASSERT(aTextInputProcessor);
+
+ if (aModifiers == MODIFIER_NONE) {
+ return MODIFIER_NONE;
+ }
+
+ // We don't want to dispatch modifier key event from here. In strictly
+ // speaking, all necessary modifiers should be activated with dispatching
+ // each modifier key event. However, we cannot keep storing
+ // TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
+ // So, if some callers need to emulate modifier key events, they should do
+ // it by themselves.
+ uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
+ nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
+
+ Modifiers activatedModifiers = MODIFIER_NONE;
+ Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
+ for (const ModifierKey& kModifierKey : kModifierKeys) {
+ if (!(kModifierKey.mModifier & aModifiers)) {
+ continue; // Not requested modifier.
+ }
+ if (kModifierKey.mModifier & activeModifiers) {
+ continue; // Already active, do nothing.
+ }
+ WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
+ // mKeyCode will be computed by TextInputProcessor automatically.
+ event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
+ aRv = aTextInputProcessor->Keydown(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return activatedModifiers;
+ }
+ if (kModifierKey.mLockable) {
+ aRv = aTextInputProcessor->Keyup(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return activatedModifiers;
+ }
+ }
+ activatedModifiers |= kModifierKey.mModifier;
+ }
+ return activatedModifiers;
+}
+
+/* static */
+Modifiers FuzzingFunctions::InactivateModifiers(
+ TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
+ nsIWidget* aWidget, ErrorResult& aRv) {
+ MOZ_ASSERT(aTextInputProcessor);
+
+ if (aModifiers == MODIFIER_NONE) {
+ return MODIFIER_NONE;
+ }
+
+ // We don't want to dispatch modifier key event from here. In strictly
+ // speaking, all necessary modifiers should be activated with dispatching
+ // each modifier key event. However, we cannot keep storing
+ // TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
+ // So, if some callers need to emulate modifier key events, they should do
+ // it by themselves.
+ uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
+ nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
+
+ Modifiers inactivatedModifiers = MODIFIER_NONE;
+ Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
+ for (const ModifierKey& kModifierKey : kModifierKeys) {
+ if (!(kModifierKey.mModifier & aModifiers)) {
+ continue; // Not requested modifier.
+ }
+ if (kModifierKey.mModifier & activeModifiers) {
+ continue; // Already active, do nothing.
+ }
+ WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
+ // mKeyCode will be computed by TextInputProcessor automatically.
+ event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
+ if (kModifierKey.mLockable) {
+ aRv = aTextInputProcessor->Keydown(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return inactivatedModifiers;
+ }
+ }
+ aRv = aTextInputProcessor->Keyup(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return inactivatedModifiers;
+ }
+ inactivatedModifiers |= kModifierKey.mModifier;
+ }
+ return inactivatedModifiers;
+}
+
+/* static */
+void FuzzingFunctions::SynthesizeKeyboardEvents(
+ const GlobalObject& aGlobalObject, const nsAString& aKeyValue,
+ const KeyboardEventInit& aDict, ErrorResult& aRv) {
+ // Prepare keyboard event to synthesize first.
+ uint32_t flags = 0;
+ // Don't modify the given dictionary since caller may want to modify
+ // a part of it and call this with it again.
+ WidgetKeyboardEvent event(true, eVoidEvent, nullptr);
+ event.mKeyCode = aDict.mKeyCode;
+ event.mCharCode = 0; // Ignore.
+ event.mKeyNameIndex = WidgetKeyboardEvent::GetKeyNameIndex(aKeyValue);
+ if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
+ event.mKeyValue = aKeyValue;
+ }
+ // code value should be empty string or one of valid code value.
+ event.mCodeNameIndex =
+ aDict.mCode.IsEmpty()
+ ? CODE_NAME_INDEX_UNKNOWN
+ : WidgetKeyboardEvent::GetCodeNameIndex(aDict.mCode);
+ if (NS_WARN_IF(event.mCodeNameIndex == CODE_NAME_INDEX_USE_STRING)) {
+ // Meaning that the code value is specified but it's not a known code
+ // value. TextInputProcessor does not support synthesizing keyboard
+ // events with unknown code value. So, returns error now.
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ return;
+ }
+ event.mLocation = aDict.mLocation;
+ event.mIsRepeat = aDict.mRepeat;
+
+#define SET_MODIFIER(aName, aValue) \
+ if (aDict.m##aName) { \
+ event.mModifiers |= aValue; \
+ }
+
+ SET_MODIFIER(CtrlKey, MODIFIER_CONTROL)
+ SET_MODIFIER(ShiftKey, MODIFIER_SHIFT)
+ SET_MODIFIER(AltKey, MODIFIER_ALT)
+ SET_MODIFIER(MetaKey, MODIFIER_META)
+ SET_MODIFIER(ModifierAltGraph, MODIFIER_ALTGRAPH)
+ SET_MODIFIER(ModifierCapsLock, MODIFIER_CAPSLOCK)
+ SET_MODIFIER(ModifierFn, MODIFIER_FN)
+ SET_MODIFIER(ModifierFnLock, MODIFIER_FNLOCK)
+ SET_MODIFIER(ModifierNumLock, MODIFIER_NUMLOCK)
+ SET_MODIFIER(ModifierOS, MODIFIER_OS)
+ SET_MODIFIER(ModifierScrollLock, MODIFIER_SCROLLLOCK)
+ SET_MODIFIER(ModifierSymbol, MODIFIER_SYMBOL)
+ SET_MODIFIER(ModifierSymbolLock, MODIFIER_SYMBOLLOCK)
+
+#undef SET_MODIFIER
+
+ // If we could distinguish whether the caller specified 0 explicitly or
+ // not, we would skip computing the key location when it's specified
+ // explicitly. However, this caller probably won't test tricky keyboard
+ // events, so, it must be enough even though caller cannot set location
+ // to 0.
+ Maybe<uint32_t> maybeNonStandardLocation;
+ if (!event.mLocation) {
+ maybeNonStandardLocation = mozilla::Some(event.mLocation);
+ }
+
+ // If the key is a printable key and |.code| and/or |.keyCode| value is
+ // not specified as non-zero explicitly, let's assume that the caller
+ // emulates US-English keyboard's behavior (because otherwise, caller
+ // should set both values.
+ if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
+ if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
+ event.mCodeNameIndex =
+ TextInputProcessor::GuessCodeNameIndexOfPrintableKeyInUSEnglishLayout(
+ event.mKeyValue, maybeNonStandardLocation);
+ MOZ_ASSERT(event.mCodeNameIndex != CODE_NAME_INDEX_USE_STRING);
+ }
+ if (!event.mKeyCode) {
+ event.mKeyCode =
+ TextInputProcessor::GuessKeyCodeOfPrintableKeyInUSEnglishLayout(
+ event.mKeyValue, maybeNonStandardLocation);
+ if (!event.mKeyCode) {
+ // Prevent to recompute keyCode in TextInputProcessor.
+ flags |= nsITextInputProcessor::KEY_KEEP_KEYCODE_ZERO;
+ }
+ }
+ }
+ // If the key is a non-printable key, we can compute |.code| value of
+ // usual keyboard of the platform. Note that |.keyCode| value for
+ // non-printable key will be computed by TextInputProcessor. So, we need
+ // to take care only |.code| value here.
+ else if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
+ event.mCodeNameIndex =
+ WidgetKeyboardEvent::ComputeCodeNameIndexFromKeyNameIndex(
+ event.mKeyNameIndex, maybeNonStandardLocation);
+ }
+
+ // Synthesize keyboard events in a DOM window which is in-process top one.
+ // For emulating user input, this is better than dispatching the events in
+ // the caller's DOM window because this approach can test the path redirecting
+ // the events to focused subdocument too. However, for now, we cannot
+ // dispatch it via another process without big changes. Therefore, we should
+ // use in-process top window instead. If you need to test the path in the
+ // parent process to, please file a feature request bug.
+ nsCOMPtr<nsPIDOMWindowInner> windowInner =
+ do_QueryInterface(aGlobalObject.GetAsSupports());
+ if (!windowInner) {
+ aRv.Throw(NS_ERROR_NOT_AVAILABLE);
+ return;
+ }
+
+ nsPIDOMWindowOuter* inProcessTopWindowOuter =
+ windowInner->GetInProcessScriptableTop();
+ if (NS_WARN_IF(!inProcessTopWindowOuter)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ nsIDocShell* docShell = inProcessTopWindowOuter->GetDocShell();
+ if (NS_WARN_IF(!docShell)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ RefPtr<nsPresContext> presContext = docShell->GetPresContext();
+ if (NS_WARN_IF(!presContext)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ event.mWidget = presContext->GetRootWidget();
+ if (NS_WARN_IF(!event.mWidget)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ nsCOMPtr<nsPIDOMWindowInner> inProcessTopWindowInner =
+ inProcessTopWindowOuter->EnsureInnerWindow();
+ if (NS_WARN_IF(!inProcessTopWindowInner)) {
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ RefPtr<TextInputProcessor> textInputProcessor = new TextInputProcessor();
+ bool beganInputTransaction = false;
+ aRv = textInputProcessor->BeginInputTransactionForFuzzing(
+ inProcessTopWindowInner, nullptr, &beganInputTransaction);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return;
+ }
+ if (NS_WARN_IF(!beganInputTransaction)) {
+ // This is possible if a keyboard event listener or something tries to
+ // dispatch next keyboard events during dispatching a keyboard event via
+ // TextInputProcessor.
+ aRv.Throw(NS_ERROR_FAILURE);
+ return;
+ }
+
+ // First, activate necessary modifiers.
+ // MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
+ // the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
+ Modifiers activatedModifiers = ActivateModifiers(
+ textInputProcessor, event.mModifiers, MOZ_KnownLive(event.mWidget), aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return;
+ }
+
+ // Then, dispatch keydown and keypress.
+ aRv = textInputProcessor->Keydown(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return;
+ }
+
+ // Then, dispatch keyup.
+ aRv = textInputProcessor->Keyup(event, flags);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return;
+ }
+
+ // Finally, inactivate some modifiers which are activated by this call.
+ // MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
+ // the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
+ InactivateModifiers(textInputProcessor, activatedModifiers,
+ MOZ_KnownLive(event.mWidget), aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return;
+ }
+
+ // Unfortunately, we cannot keep storing modifier state in the
+ // TextInputProcessor since if we store it into a static variable,
+ // we need to take care of resetting it when the caller wants.
+ // However, that makes API more complicated. So, until they need
+ // to want
+}
+
+} // namespace dom
+} // namespace mozilla