diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/oes-texture-float-and-half-float-linear.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/js/tests/oes-texture-float-and-half-float-linear.js | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/oes-texture-float-and-half-float-linear.js b/dom/canvas/test/webgl-conf/checkout/js/tests/oes-texture-float-and-half-float-linear.js new file mode 100644 index 0000000000..362023ce01 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/oes-texture-float-and-half-float-linear.js @@ -0,0 +1,151 @@ +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + +function testTexLinear(gl, extensionName, internalFormatWebgl2, pixelType) { + var wtu = WebGLTestUtils; + + // Before the extension is enabled + var extensionEnabled = false; + runTestSuite(extensionEnabled); + + if (!gl.getExtension(extensionName)) + testPassed("No " + extensionName + " support -- this is legal"); + else { + // After the extension is enabled + extensionEnabled = true; + runTestSuite(extensionEnabled); + } + + function runTestSuite(extensionEnabled) + { + var magF = [gl.NEAREST, gl.LINEAR]; + var minF = [gl.NEAREST, gl.LINEAR, gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_LINEAR]; + var tex2DFShader = [ + 'uniform sampler2D tex;', + 'void main() {', + ' gl_FragData[0] = texture2D(tex, vec2(0.5, 0.5)) * vec4(4.0, 2.0, 2.0, 1);', + '}'].join('\n'); + + var positionVertexShader = [ + 'attribute vec4 vPosition;', + 'void main() {', + ' gl_Position = vPosition;', + '}'].join('\n'); + + var texCubeFShader = [ + 'uniform samplerCube tex;', + 'void main() {', + ' gl_FragColor = textureCube(tex, normalize(vec3(0.5, 0.5, 1))) * vec4(4.0, 2.0, 2.0, 1);', + '}'].join('\n'); + + var vs = wtu.loadShader(gl, positionVertexShader, gl.VERTEX_SHADER); + var fs_2d = wtu.loadShader(gl, tex2DFShader, gl.FRAGMENT_SHADER); + var fs_cube = wtu.loadShader(gl, texCubeFShader, gl.FRAGMENT_SHADER); + + // TEXTURE_2D + var program = wtu.setupProgram(gl, [vs, fs_2d]); + gl.useProgram(program); + wtu.setupUnitQuad(gl); + for (var kk = 0; kk < 2; ++kk) { + for (var ii = 0; ii < 6; ++ii) { + var linear = false; + if (magF[kk] == gl.LINEAR || (minF[ii] != gl.NEAREST && minF[ii] != gl.NEAREST_MIPMAP_NEAREST)) + linear = true; + var color = (!extensionEnabled && linear) ? [0, 0, 0, 255] : [255, 255, 255, 255]; + runEachTest(gl.TEXTURE_2D, magF[kk], minF[ii], linear, extensionEnabled, color); + } + } + + // TEXTURE_CUBE_MAP + var programCube = wtu.setupProgram(gl, [vs, fs_cube]); + gl.useProgram(programCube); + wtu.setupUnitQuad(gl); + for (var kk = 0; kk < 2; ++kk) { + for (var ii = 0; ii < 6; ++ii) { + var linear = false; + if (magF[kk] == gl.LINEAR || (minF[ii] != gl.NEAREST && minF[ii] != gl.NEAREST_MIPMAP_NEAREST)) + linear = true; + var color = (!extensionEnabled && linear) ? [0, 0, 0, 255] : [255, 255, 255, 255]; + runEachTest(gl.TEXTURE_CUBE_MAP, magF[kk], minF[ii], linear, extensionEnabled, color); + } + } + } + + function runEachTest(textureTarget, magFilter, minFilter, linear, extensionEnabled, expected) + { + const format = gl.RGBA; + let internalFormat = format; + if (wtu.isWebGL2(gl)) { + internalFormat = gl[internalFormatWebgl2]; + } + var numberOfChannels = 4; + debug(""); + debug("testing target: " + wtu.glEnumToString(gl,textureTarget) + + ", testing format: " + wtu.glEnumToString(gl, format) + + ", magFilter is: " + wtu.glEnumToString(gl, magFilter) + + ", minFilter is: " + wtu.glEnumToString(gl, minFilter) + + ", " + extensionName + " is " + (extensionEnabled ? "enabled": "not enabled") + ); + + // Generate data. + var width = 4; + var height = 4; + var canvas2d = document.createElement('canvas'); + canvas2d.width = width; + canvas2d.height = height; + var ctx2d = canvas2d.getContext('2d'); + var color = [64, 128, 128, 255]; + ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")"; + ctx2d.fillRect(0, 0, width, height); + + var texture = gl.createTexture(); + gl.bindTexture(textureTarget, texture); + gl.texParameteri(textureTarget, gl.TEXTURE_MAG_FILTER, magFilter); + gl.texParameteri(textureTarget, gl.TEXTURE_MIN_FILTER, minFilter); + gl.texParameteri(textureTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(textureTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + if (textureTarget == gl.TEXTURE_2D) { + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, gl[pixelType], canvas2d); + if (minFilter != gl.NEAREST && minFilter != gl.LINEAR) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors during texture setup"); + gl.generateMipmap(gl.TEXTURE_2D); + if (gl.getError() != gl.NO_ERROR) { + debug("generateMipmap failed for floating-point TEXTURE_2D -- this is legal -- skipping the rest of this test"); + return; + } + } + } else if (textureTarget == gl.TEXTURE_CUBE_MAP) { + var targets = [ + gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; + for (var tt = 0; tt < targets.length; ++tt) + gl.texImage2D(targets[tt], 0, internalFormat, format, gl[pixelType], canvas2d); + if (minFilter != gl.NEAREST && minFilter != gl.LINEAR) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors during texture setup"); + gl.generateMipmap(gl.TEXTURE_CUBE_MAP); + if (gl.getError() != gl.NO_ERROR) { + debug("generateMipmap failed for floating-point TEXTURE_CUBE_MAP -- this is legal -- skipping the rest of this test"); + return; + } + } + } + wtu.clearAndDrawUnitQuad(gl); + if (!linear) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with non-Linear filter should succeed with NO_ERROR no matter whether " + extensionName + " is enabled or not"); + } else if (!extensionEnabled) { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if " + extensionName + " isn't enabled"); + } else { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with Linear filter should succeed with NO_ERROR if " + extensionName + " is enabled"); + } + + wtu.checkCanvas(gl, expected, "should be " + expected[0] + "," + expected[1] + "," + expected[2] + "," + expected[3]); + } +} |