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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TOOLS_H_
+#define MOZILLA_GFX_TOOLS_H_
+
+#include <math.h>
+
+#include <utility>
+
+#include "Point.h"
+#include "Types.h"
+#include "mozilla/CheckedInt.h"
+#include "mozilla/MemoryReporting.h" // for MallocSizeOf
+#include "mozilla/TypeTraits.h"
+
+namespace mozilla {
+namespace gfx {
+
+static inline bool IsOperatorBoundByMask(CompositionOp aOp) {
+ switch (aOp) {
+ case CompositionOp::OP_IN:
+ case CompositionOp::OP_OUT:
+ case CompositionOp::OP_DEST_IN:
+ case CompositionOp::OP_DEST_ATOP:
+ case CompositionOp::OP_SOURCE:
+ return false;
+ default:
+ return true;
+ }
+}
+
+template <class T>
+struct ClassStorage {
+ char bytes[sizeof(T)];
+
+ const T* addr() const { return (const T*)bytes; }
+ T* addr() { return (T*)(void*)bytes; }
+};
+
+static inline bool FuzzyEqual(Float aA, Float aB, Float aErr) {
+ if ((aA + aErr >= aB) && (aA - aErr <= aB)) {
+ return true;
+ }
+ return false;
+}
+
+static inline void NudgeToInteger(float* aVal) {
+ float r = floorf(*aVal + 0.5f);
+ // The error threshold should be proportional to the rounded value. This
+ // bounds the relative error introduced by the nudge operation. However,
+ // when the rounded value is 0, the error threshold can't be proportional
+ // to the rounded value (we'd never round), so we just choose the same
+ // threshold as for a rounded value of 1.
+ if (FuzzyEqual(r, *aVal, r == 0.0f ? 1e-6f : fabs(r * 1e-6f))) {
+ *aVal = r;
+ }
+}
+
+static inline void NudgeToInteger(float* aVal, float aErr) {
+ float r = floorf(*aVal + 0.5f);
+ if (FuzzyEqual(r, *aVal, aErr)) {
+ *aVal = r;
+ }
+}
+
+static inline void NudgeToInteger(double* aVal) {
+ float f = float(*aVal);
+ NudgeToInteger(&f);
+ *aVal = f;
+}
+
+static inline Float Distance(Point aA, Point aB) {
+ return hypotf(aB.x - aA.x, aB.y - aA.y);
+}
+
+template <typename T, int alignment = 16>
+struct AlignedArray final {
+ typedef T value_type;
+
+ AlignedArray() : mPtr(nullptr), mStorage(nullptr), mCount(0) {}
+
+ explicit MOZ_ALWAYS_INLINE AlignedArray(size_t aCount, bool aZero = false)
+ : mPtr(nullptr), mStorage(nullptr), mCount(0) {
+ Realloc(aCount, aZero);
+ }
+
+ MOZ_ALWAYS_INLINE ~AlignedArray() { Dealloc(); }
+
+ void Dealloc() {
+ // If we fail this assert we'll need to uncomment the loop below to make
+ // sure dtors are properly invoked. If we do that, we should check that the
+ // comment about compiler dead code elimination is in fact true for all the
+ // compilers that we care about.
+ static_assert(mozilla::IsPod<T>::value,
+ "Destructors must be invoked for this type");
+#if 0
+ for (size_t i = 0; i < mCount; ++i) {
+ // Since we used the placement |operator new| function to construct the
+ // elements of this array we need to invoke their destructors manually.
+ // For types where the destructor does nothing the compiler's dead code
+ // elimination step should optimize this loop away.
+ mPtr[i].~T();
+ }
+#endif
+
+ free(mStorage);
+ mStorage = nullptr;
+ mPtr = nullptr;
+ }
+
+ MOZ_ALWAYS_INLINE void Realloc(size_t aCount, bool aZero = false) {
+ free(mStorage);
+ CheckedInt32 storageByteCount =
+ CheckedInt32(sizeof(T)) * aCount + (alignment - 1);
+ if (!storageByteCount.isValid()) {
+ mStorage = nullptr;
+ mPtr = nullptr;
+ mCount = 0;
+ return;
+ }
+ // We don't create an array of T here, since we don't want ctors to be
+ // invoked at the wrong places if we realign below.
+ if (aZero) {
+ // calloc can be more efficient than new[] for large chunks,
+ // so we use calloc/malloc/free for everything.
+ mStorage = static_cast<uint8_t*>(calloc(1u, storageByteCount.value()));
+ } else {
+ mStorage = static_cast<uint8_t*>(malloc(storageByteCount.value()));
+ }
+ if (!mStorage) {
+ mStorage = nullptr;
+ mPtr = nullptr;
+ mCount = 0;
+ return;
+ }
+ if (uintptr_t(mStorage) % alignment) {
+ // Our storage does not start at a <alignment>-byte boundary. Make sure
+ // mPtr does!
+ mPtr = (T*)(uintptr_t(mStorage) + alignment -
+ (uintptr_t(mStorage) % alignment));
+ } else {
+ mPtr = (T*)(mStorage);
+ }
+ // Now that mPtr is pointing to the aligned position we can use placement
+ // |operator new| to invoke any ctors at the correct positions. For types
+ // that have a no-op default constructor the compiler's dead code
+ // elimination step should optimize this away.
+ mPtr = new (mPtr) T[aCount];
+ mCount = aCount;
+ }
+
+ void Swap(AlignedArray<T, alignment>& aOther) {
+ std::swap(mPtr, aOther.mPtr);
+ std::swap(mStorage, aOther.mStorage);
+ std::swap(mCount, aOther.mCount);
+ }
+
+ size_t HeapSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
+ return aMallocSizeOf(mStorage);
+ }
+
+ MOZ_ALWAYS_INLINE operator T*() { return mPtr; }
+
+ T* mPtr;
+
+ private:
+ uint8_t* mStorage;
+ size_t mCount;
+};
+
+/**
+ * Returns aWidth * aBytesPerPixel increased, if necessary, so that it divides
+ * exactly into |alignment|.
+ *
+ * Note that currently |alignment| must be a power-of-2. If for some reason we
+ * want to support NPOT alignment we can revert back to this functions old
+ * implementation.
+ */
+template <int alignment>
+int32_t GetAlignedStride(int32_t aWidth, int32_t aBytesPerPixel) {
+ static_assert(alignment > 0 && (alignment & (alignment - 1)) == 0,
+ "This implementation currently require power-of-two alignment");
+ const int32_t mask = alignment - 1;
+ CheckedInt32 stride =
+ CheckedInt32(aWidth) * CheckedInt32(aBytesPerPixel) + CheckedInt32(mask);
+ if (stride.isValid()) {
+ return stride.value() & ~mask;
+ }
+ return 0;
+}
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TOOLS_H_ */