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Diffstat (limited to 'gfx/angle/checkout/include/platform/FeaturesVk.h')
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diff --git a/gfx/angle/checkout/include/platform/FeaturesVk.h b/gfx/angle/checkout/include/platform/FeaturesVk.h new file mode 100644 index 0000000000..0c4454e7d7 --- /dev/null +++ b/gfx/angle/checkout/include/platform/FeaturesVk.h @@ -0,0 +1,531 @@ +// +// Copyright 2018 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// FeaturesVk.h: Optional features for the Vulkan renderer. +// + +#ifndef ANGLE_PLATFORM_FEATURESVK_H_ +#define ANGLE_PLATFORM_FEATURESVK_H_ + +#include "platform/Feature.h" + +#include <array> + +namespace angle +{ + +struct FeaturesVk : FeatureSetBase +{ + FeaturesVk(); + ~FeaturesVk(); + + // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar + // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel + // shader patching to implement OpenGL basic line rasterization rules. This feature will + // normally always be enabled. Exposing it as an option enables performance testing. + Feature basicGLLineRasterization = { + "basicGLLineRasterization", FeatureCategory::VulkanFeatures, + "Enable the use of pixel shader patching to implement OpenGL basic line " + "rasterization rules", + &members}; + + // If the VK_EXT_line_rasterization extension is available we'll use it to get + // Bresenham line rasterization. + Feature bresenhamLineRasterization = { + "bresenhamLineRasterization", FeatureCategory::VulkanFeatures, + "Enable Bresenham line rasterization via VK_EXT_line_rasterization extension", &members}; + + // If the VK_EXT_provoking_vertex extension is available, we'll use it to set + // the provoking vertex mode + Feature provokingVertex = {"provokingVertex", FeatureCategory::VulkanFeatures, + "Enable provoking vertex mode via VK_EXT_provoking_vertex extension", + &members}; + + // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems + // to have a bug where the last region is ignored. + Feature extraCopyBufferRegion = { + "extraCopyBufferRegion", FeatureCategory::VulkanWorkarounds, + "Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored", + &members}; + + // This flag is added for the sole purpose of end2end tests, to test the correctness + // of various algorithms when a fallback format is used, such as using a packed format to + // emulate a depth- or stencil-only format. + Feature forceFallbackFormat = {"forceFallbackFormat", FeatureCategory::VulkanWorkarounds, + "Force a fallback format for angle_end2end_tests", &members}; + + // On some NVIDIA drivers the point size range reported from the API is inconsistent with the + // actual behavior. Clamp the point size to the value from the API to fix this. + // Tracked in http://anglebug.com/2970. + Feature clampPointSize = { + "clampPointSize", FeatureCategory::VulkanWorkarounds, + "The point size range reported from the API is inconsistent with the actual behavior", + &members, "http://anglebug.com/2970"}; + + // On some NVIDIA drivers the depth value is not clamped to [0,1] for floating point depth + // buffers. This is NVIDIA bug 3171019, see http://anglebug.com/3970 for details. + Feature depthClamping = { + "depth_clamping", FeatureCategory::VulkanWorkarounds, + "The depth value is not clamped to [0,1] for floating point depth buffers.", &members, + "http://anglebug.com/3970"}; + + // On some android devices, the memory barrier between the compute shader that converts vertex + // attributes and the vertex shader that reads from it is ineffective. Only known workaround is + // to perform a flush after the conversion. http://anglebug.com/3016 + Feature flushAfterVertexConversion = { + "flushAfterVertexConversion", FeatureCategory::VulkanWorkarounds, + "The memory barrier between the compute shader that converts vertex attributes and the " + "vertex shader that reads from it is ineffective", + &members, "http://anglebug.com/3016"}; + + Feature supportsRenderpass2 = {"supportsRenderpass2", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_create_renderpass2 extension", + &members}; + + // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the + // EGL_KHR_swap_buffers_with_damage extension can be layered. + Feature supportsIncrementalPresent = { + "supportsIncrementalPresent", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_incremental_present extension", &members}; + + // Whether texture copies on cube map targets should be done on GPU. This is a workaround for + // Intel drivers on windows that have an issue with creating single-layer views on cube map + // textures. + Feature forceCPUPathForCubeMapCopy = { + "forceCPUPathForCubeMapCopy", FeatureCategory::VulkanWorkarounds, + "Some drivers have an issue with creating single-layer views on cube map textures", + &members}; + + // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer + // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered. + Feature supportsAndroidHardwareBuffer = { + "supportsAndroidHardwareBuffer", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension", + &members}; + + // Whether the VkDevice supports the VK_GGP_frame_token extension, on which + // the EGL_ANGLE_swap_with_frame_token extension can be layered. + Feature supportsGGPFrameToken = {"supportsGGPFrameToken", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_GGP_frame_token extension", + &members}; + + // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the + // GL_EXT_memory_object_fd extension can be layered. + Feature supportsExternalMemoryFd = {"supportsExternalMemoryFd", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_external_memory_fd extension", + &members}; + + // Whether the VkDevice supports the VK_FUCHSIA_external_memory + // extension, on which the GL_ANGLE_memory_object_fuchsia extension can be layered. + Feature supportsExternalMemoryFuchsia = { + "supportsExternalMemoryFuchsia", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_FUCHSIA_external_memory extension", &members}; + + Feature supportsFilteringPrecision = { + "supportsFilteringPrecision", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension", &members}; + + // Whether the VkDevice supports the VK_KHR_external_fence_capabilities extension. + Feature supportsExternalFenceCapabilities = { + "supportsExternalFenceCapabilities", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_external_fence_capabilities extension", &members}; + + // Whether the VkDevice supports the VK_KHR_external_semaphore_capabilities extension. + Feature supportsExternalSemaphoreCapabilities = { + "supportsExternalSemaphoreCapabilities", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_external_semaphore_capabilities extension", &members}; + + // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the + // GL_EXT_semaphore_fd extension can be layered. + Feature supportsExternalSemaphoreFd = { + "supportsExternalSemaphoreFd", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members}; + + // Whether the VkDevice supports the VK_FUCHSIA_external_semaphore + // extension, on which the GL_ANGLE_semaphore_fuchsia extension can be layered. + angle::Feature supportsExternalSemaphoreFuchsia = { + "supportsExternalSemaphoreFuchsia", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_FUCHSIA_external_semaphore extension", &members}; + + // Whether the VkDevice supports the VK_KHR_external_fence_fd extension, on which the + // EGL_ANDROID_native_fence extension can be layered. + Feature supportsExternalFenceFd = {"supportsExternalFenceFd", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_external_fence_fd extension", + &members, "http://anglebug.com/2517"}; + + // Whether the VkDevice can support EGL_ANDROID_native_fence_sync extension. + Feature supportsAndroidNativeFenceSync = { + "supportsAndroidNativeFenceSync", FeatureCategory::VulkanFeatures, + "VkDevice supports the EGL_ANDROID_native_fence_sync extension", &members, + "http://anglebug.com/2517"}; + + // Whether the VkDevice can support imageCubeArray feature properly. + Feature supportsImageCubeArray = {"supportsImageCubeArray", FeatureCategory::VulkanFeatures, + "VkDevice supports the imageCubeArray feature properly", + &members, "http://anglebug.com/3584"}; + + // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to + // perform multisampled resolve of stencil buffer. A multi-step workaround is used instead if + // this extension is not available. + Feature supportsShaderStencilExport = { + "supportsShaderStencilExport", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_EXT_shader_stencil_export extension", &members}; + + // Whether the VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension, which is needed + // to support Ycbcr conversion with external images. + Feature supportsYUVSamplerConversion = { + "supportsYUVSamplerConversion", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension", &members}; + + // Where VK_EXT_transform_feedback is not support, an emulation path is used. + // http://anglebug.com/3205 + Feature emulateTransformFeedback = { + "emulateTransformFeedback", FeatureCategory::VulkanFeatures, + "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members, + "http://anglebug.com/3205"}; + + // Where VK_EXT_transform_feedback is supported, it's preferred over an emulation path. + // http://anglebug.com/3206 + Feature supportsTransformFeedbackExtension = { + "supportsTransformFeedbackExtension", FeatureCategory::VulkanFeatures, + "Transform feedback uses the VK_EXT_transform_feedback extension.", &members, + "http://anglebug.com/3206"}; + + // Whether the VkDevice supports the VK_EXT_index_type_uint8 extension + // http://anglebug.com/4405 + Feature supportsIndexTypeUint8 = {"supportsIndexTypeUint8", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_EXT_index_type_uint8 extension", + &members, "http://anglebug.com/4405"}; + + // Whether the VkDevice supports the VK_KHR_depth_stencil_resolve extension with the + // independentResolveNone feature. + // http://anglebug.com/4836 + Feature supportsDepthStencilResolve = {"supportsDepthStencilResolve", + FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_depth_stencil_resolve " + "extension with the independentResolveNone feature", + &members, "http://anglebug.com/4836"}; + + // Whether the VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension. + // http://anglebug.com/4836 + Feature supportsMultisampledRenderToSingleSampled = { + "supportsMultisampledRenderToSingleSampled", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension", &members, + "http://anglebug.com/4836"}; + + // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153 + Feature disableFifoPresentMode = {"disableFifoPresentMode", FeatureCategory::VulkanWorkarounds, + "VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, + "http://anglebug.com/3153"}; + + // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave. + // For example, binding only descriptor set 3 results in zero being read from a uniform buffer + // object within that set. This flag results in empty descriptor sets being bound for any + // unused descriptor set to work around this issue. http://anglebug.com/2727 + Feature bindEmptyForUnusedDescriptorSets = { + "bindEmptyForUnusedDescriptorSets", FeatureCategory::VulkanWorkarounds, + "Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members, + "http://anglebug.com/2727"}; + + // OES_depth_texture is a commonly expected feature on Android. However it + // requires that D16_UNORM support texture filtering + // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices + // do not. Work-around this by setting saying D16_UNORM supports filtering + // anyway. + Feature forceD16TexFilter = { + "forceD16TexFilter", FeatureCategory::VulkanWorkarounds, + "VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, " + "which prevents OES_depth_texture from being supported.", + &members, "http://anglebug.com/3452"}; + + // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly. This + // workaround makes sure this path is avoided. http://anglebug.com/3498 + Feature disableFlippingBlitWithCommand = { + "disableFlippingBlitWithCommand", FeatureCategory::VulkanWorkarounds, + "vkCmdBlitImage with flipped coordinates blits incorrectly.", &members, + "http://anglebug.com/3498"}; + + // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to + // return VK_ERROR_OUT_OF_DATE on swapchain present. Work-around by query current window extent + // every frame to detect a window resizing. + // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625 + Feature perFrameWindowSizeQuery = { + "perFrameWindowSizeQuery", FeatureCategory::VulkanWorkarounds, + "Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members, + "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"}; + + // Seamful cube map emulation misbehaves on the AMD windows driver, so it's disallowed. + Feature disallowSeamfulCubeMapEmulation = { + "disallowSeamfulCubeMapEmulation", FeatureCategory::VulkanWorkarounds, + "Seamful cube map emulation misbehaves on some drivers, so it's disallowed", &members, + "http://anglebug.com/3243"}; + + // Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. + // This additional access supports AMD's robust buffer access implementation. + // AMDVLK in particular will return incorrect values when the vertex access extends into the + // range that would be the stride padding and the buffer is too small. + // This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a reasonable value and pads out + // every buffer allocation size to be large enough to support a maximum vertex stride. + // http://anglebug.com/4428 + Feature padBuffersToMaxVertexAttribStride = { + "padBuffersToMaxVertexAttribStride", FeatureCategory::VulkanWorkarounds, + "Vulkan considers vertex attribute accesses to count up to the last multiple of the " + "stride. This additional access supports AMD's robust buffer access implementation. " + "AMDVLK in particular will return incorrect values when the vertex access extends into " + "the range that would be the stride padding and the buffer is too small. " + "This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and " + "pads up every buffer allocation size to be a multiple of the maximum stride.", + &members, "http://anglebug.com/4428"}; + + // Whether the VkDevice supports the VK_EXT_swapchain_colorspace extension + // http://anglebug.com/2514 + Feature supportsSwapchainColorspace = { + "supportsSwapchainColorspace", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_EXT_swapchain_colorspace extension", &members, + "http://anglebug.com/2514"}; + + // Whether the VkDevice supports the VK_EXT_external_memory_host extension, on which the + // ANGLE_iosurface_client_buffer extension can be layered. + Feature supportsExternalMemoryHost = { + "supportsExternalMemoryHost", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_EXT_external_memory_host extension", &members}; + + // Whether to fill new buffers and textures with nonzero data to sanitize robust resource + // initialization and flush out assumptions about zero init. + Feature allocateNonZeroMemory = { + "allocateNonZeroMemory", FeatureCategory::VulkanFeatures, + "Fill new allocations with non-zero values to flush out errors.", &members, + "http://anglebug.com/4384"}; + + // Whether to log each callback from the VK_EXT_device_memory_report extension. This feature is + // used for trying to debug GPU memory leaks. + Feature logMemoryReportCallbacks = {"logMemoryReportCallbacks", FeatureCategory::VulkanFeatures, + "Log each callback from VK_EXT_device_memory_report", + &members}; + + // Whether to log statistics from the VK_EXT_device_memory_report extension each eglSwapBuffer. + Feature logMemoryReportStats = {"logMemoryReportStats", FeatureCategory::VulkanFeatures, + "Log stats from VK_EXT_device_memory_report each swap", + &members}; + + // Allocate a "shadow" buffer for GL buffer objects. For GPU-read only buffers + // glMap* latency can be reduced by maintaining a copy of the buffer which is + // writeable only by the CPU. We then return this shadow buffer on glMap* calls. + Feature shadowBuffers = { + "shadowBuffers", FeatureCategory::VulkanFeatures, + "Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.", &members, + "http://anglebug.com/4339"}; + + // Persistently map buffer memory until destroy, saves on map/unmap IOCTL overhead + // for buffers that are updated frequently. + Feature persistentlyMappedBuffers = { + "persistentlyMappedBuffers", FeatureCategory::VulkanFeatures, + "Persistently map buffer memory to reduce map/unmap IOCTL overhead.", &members, + "http://anglebug.com/2162"}; + + // Android needs to pre-rotate surfaces that are not oriented per the native device's + // orientation (e.g. a landscape application on a Pixel phone). This feature works for + // full-screen applications. http://anglebug.com/3502 + Feature enablePreRotateSurfaces = {"enablePreRotateSurfaces", FeatureCategory::VulkanFeatures, + "Enable Android pre-rotation for landscape applications", + &members, "http://anglebug.com/3502"}; + + // Enable precision qualifiers for shaders generated by Vulkan backend http://anglebug.com/3078 + Feature enablePrecisionQualifiers = { + "enablePrecisionQualifiers", FeatureCategory::VulkanFeatures, + "Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"}; + + // Desktop (at least NVIDIA) drivers prefer combining barriers into one vkCmdPipelineBarrier + // call over issuing multiple barrier calls with fine grained dependency information to have + // better performance. http://anglebug.com/4633 + Feature preferAggregateBarrierCalls = { + "preferAggregateBarrierCalls", FeatureCategory::VulkanWorkarounds, + "Single barrier call is preferred over multiple calls with " + "fine grained pipeline stage dependency information", + &members, "http://anglebug.com/4633"}; + + // Tell the Vulkan back-end to use the async command queue to dispatch work to the GPU. Command + // buffer work will happened in a worker thread. Otherwise use Renderer::CommandQueue directly. + Feature asyncCommandQueue = {"asyncCommandQueue", FeatureCategory::VulkanFeatures, + "Use CommandQueue worker thread to dispatch work to GPU.", + &members, "http://anglebug.com/4324"}; + + // Whether the VkDevice supports the VK_KHR_shader_float16_int8 extension and has the + // shaderFloat16 feature. + Feature supportsShaderFloat16 = {"supportsShaderFloat16", FeatureCategory::VulkanFeatures, + "VkDevice supports the VK_KHR_shader_float16_int8 extension " + "and has the shaderFloat16 feature", + &members, "http://anglebug.com/4551"}; + + // Some devices don't meet the limits required to perform mipmap generation using the built-in + // compute shader. On some other devices, VK_IMAGE_USAGE_STORAGE_BIT is detrimental to + // performance, making this solution impractical. + Feature allowGenerateMipmapWithCompute = { + "allowGenerateMipmapWithCompute", FeatureCategory::VulkanFeatures, + "Use the compute path to generate mipmaps on devices that meet the minimum requirements, " + "and the performance is better.", + &members, "http://anglebug.com/4551"}; + + // Whether the VkDevice supports the VK_QCOM_render_pass_store_ops extension + // http://anglebug.com/5505 + Feature supportsRenderPassStoreOpNoneQCOM = { + "supportsRenderPassStoreOpNoneQCOM", FeatureCategory::VulkanFeatures, + "VkDevice supports VK_QCOM_render_pass_store_ops extension.", &members, + "http://anglebug.com/5055"}; + + // Force maxUniformBufferSize to 16K on Qualcomm's Adreno 540. Pixel2's Adreno540 reports + // maxUniformBufferSize 64k but various tests failed with that size. For that specific + // device, we set to 16k for now which is known to pass all tests. + // https://issuetracker.google.com/161903006 + Feature forceMaxUniformBufferSize16KB = { + "forceMaxUniformBufferSize16KB", FeatureCategory::VulkanWorkarounds, + "Force max uniform buffer size to 16K on some device due to bug", &members, + "https://issuetracker.google.com/161903006"}; + + // Enable mutable bit by default for ICD's that support VK_KHR_image_format_list. + // http://anglebug.com/5281 + Feature supportsImageFormatList = { + "supportsImageFormatList", FeatureCategory::VulkanFeatures, + "Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs " + "that support VK_KHR_image_format_list", + &members, "http://anglebug.com/5281"}; + + // Swiftshader on mac fails to initialize WebGL context when EXT_multisampled_render_to_texture + // is used by Chromium. + // http://anglebug.com/4937 + Feature enableMultisampledRenderToTexture = { + "enableMultisampledRenderToTexture", FeatureCategory::VulkanWorkarounds, + "Expose EXT_multisampled_render_to_texture", &members, "http://anglebug.com/4937"}; + + // Qualcomm fails some tests when reducing the preferred block size to 4M. + // http://anglebug.com/4995 + Feature preferredLargeHeapBlockSize4MB = { + "preferredLargeHeapBlockSize4MB", FeatureCategory::VulkanWorkarounds, + "Use 4 MB preferred large heap block size with AMD allocator", &members, + "http://anglebug.com/4995"}; + + // Manhattan is calling glFlush in the middle of renderpass which breaks renderpass and hurts + // performance on tile based GPU. When this is enabled, we will defer the glFlush call made in + // the middle of renderpass to the end of renderpass. + // https://issuetracker.google.com/issues/166475273 + Feature deferFlushUntilEndRenderPass = { + "deferFlushUntilEndRenderPass", FeatureCategory::VulkanWorkarounds, + "Allow glFlush to be deferred until renderpass ends", &members, + "https://issuetracker.google.com/issues/166475273"}; + + // Android mistakenly destroys oldSwapchain passed to vkCreateSwapchainKHR, causing crashes on + // certain drivers. http://anglebug.com/5061 + Feature waitIdleBeforeSwapchainRecreation = { + "waitIdleBeforeSwapchainRecreation", FeatureCategory::VulkanWorkarounds, + "Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. " + "Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.", + &members, "http://anglebug.com/5061"}; + + // Allow forcing an LOD offset on all sampling operations for performance comparisons. ANGLE is + // non-conformant if this feature is enabled. + std::array<angle::Feature, 4> forceTextureLODOffset = { + angle::Feature{"force_texture_lod_offset_1", angle::FeatureCategory::VulkanWorkarounds, + "Increase the minimum texture level-of-detail by 1 when sampling.", + &members}, + angle::Feature{"force_texture_lod_offset_2", angle::FeatureCategory::VulkanWorkarounds, + "Increase the minimum texture level-of-detail by 2 when sampling.", + &members}, + angle::Feature{"force_texture_lod_offset_3", angle::FeatureCategory::VulkanWorkarounds, + "Increase the minimum texture level-of-detail by 3 when sampling.", + &members}, + angle::Feature{"force_texture_lod_offset_4", angle::FeatureCategory::VulkanWorkarounds, + "Increase the minimum texture level-of-detail by 4 when sampling.", + &members}, + }; + + // Translate non-nearest filtering modes to nearest for all samplers for performance + // comparisons. ANGLE is non-conformant if this feature is enabled. + Feature forceNearestFiltering = {"force_nearest_filtering", FeatureCategory::VulkanWorkarounds, + "Force nearest filtering when sampling.", &members}; + + // Translate non-nearest mip filtering modes to nearest mip for all samplers for performance + // comparisons. ANGLE is non-conformant if this feature is enabled. + Feature forceNearestMipFiltering = {"forceNearestMipFiltering", + FeatureCategory::VulkanWorkarounds, + "Force nearest mip filtering when sampling.", &members}; + + // Compress float32 vertices in static buffers to float16 at draw time. ANGLE is non-conformant + // if this feature is enabled. + angle::Feature compressVertexData = {"compress_vertex_data", + angle::FeatureCategory::VulkanWorkarounds, + "Compress vertex data to smaller data types when " + "possible. Using this feature makes ANGLE non-conformant.", + &members}; + + // Qualcomm missynchronizes vkCmdClearAttachments in the middle of render pass. + // https://issuetracker.google.com/166809097 + Feature preferDrawClearOverVkCmdClearAttachments = { + "preferDrawClearOverVkCmdClearAttachments", FeatureCategory::VulkanWorkarounds, + "On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle " + "of render pass due to bugs", + &members, "https://issuetracker.google.com/166809097"}; + + // Whether prerotation is being emulated for testing. 90 degree rotation. + Feature emulatedPrerotation90 = {"emulatedPrerotation90", FeatureCategory::VulkanFeatures, + "Emulate 90-degree prerotation.", &members, + "http://anglebug.com/4901"}; + + // Whether prerotation is being emulated for testing. 180 degree rotation. + Feature emulatedPrerotation180 = {"emulatedPrerotation180", FeatureCategory::VulkanFeatures, + "Emulate 180-degree prerotation.", &members, + "http://anglebug.com/4901"}; + + // Whether prerotation is being emulated for testing. 270 degree rotation. + Feature emulatedPrerotation270 = {"emulatedPrerotation270", FeatureCategory::VulkanFeatures, + "Emulate 270-degree prerotation.", &members, + "http://anglebug.com/4901"}; + + // Whether we should use driver uniforms over specialization constants for some shader + // modifications like yflip and rotation. + Feature forceDriverUniformOverSpecConst = { + "forceDriverUniformOverSpecConst", FeatureCategory::VulkanWorkarounds, + "Forces using driver uniforms instead of specialization constants.", &members, + "http://issuetracker.google.com/173636783"}; + + // Whether non-conformant configurations and extensions should be exposed. When an extension is + // in development, or a GLES version is not supported on a device, we may still want to expose + // them for partial testing. This feature is enabled by our test harness. + Feature exposeNonConformantExtensionsAndVersions = { + "exposeNonConformantExtensionsAndVersions", FeatureCategory::VulkanWorkarounds, + "Expose GLES versions and extensions that are not conformant.", &members, + "http://anglebug.com/5375"}; + + // imageAtomicExchange is expected to work for r32f formats, but support for atomic operations + // for VK_FORMAT_R32_SFLOAT is rare. This support is emulated by using an r32ui format for such + // images instead. + Feature emulateR32fImageAtomicExchange = { + "emulateR32fImageAtomicExchange", FeatureCategory::VulkanWorkarounds, + "Emulate r32f images with r32ui to support imageAtomicExchange.", &members, + "http://anglebug.com/5535"}; + + Feature supportsNegativeViewport = { + "supportsNegativeViewport", FeatureCategory::VulkanFeatures, + "The driver supports inverting the viewport with a negative height.", &members}; + + // Whether we should force any highp precision in the fragment shader to mediump. + // ANGLE is non-conformant if this feature is enabled. + Feature forceFragmentShaderPrecisionHighpToMediump = { + "forceFragmentShaderPrecisionHighpToMediump", FeatureCategory::VulkanWorkarounds, + "Forces highp precision in fragment shader to mediump.", &members, + "https://issuetracker.google.com/184850002"}; + + // Whether we should submit at each FBO boundary. + Feature preferSubmitAtFBOBoundary = { + "preferSubmitAtFBOBoundary", FeatureCategory::VulkanWorkarounds, + "Submit commands to driver at each FBO boundary for performance improvements.", &members, + "https://issuetracker.google.com/187425444"}; +}; + +inline FeaturesVk::FeaturesVk() = default; +inline FeaturesVk::~FeaturesVk() = default; + +} // namespace angle + +#endif // ANGLE_PLATFORM_FEATURESVK_H_ |