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Diffstat (limited to 'gfx/angle/checkout/include/platform/FrontendFeatures.h')
-rw-r--r-- | gfx/angle/checkout/include/platform/FrontendFeatures.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/gfx/angle/checkout/include/platform/FrontendFeatures.h b/gfx/angle/checkout/include/platform/FrontendFeatures.h new file mode 100644 index 0000000000..a5d596a10e --- /dev/null +++ b/gfx/angle/checkout/include/platform/FrontendFeatures.h @@ -0,0 +1,86 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FrontendFeatures.h: Features/workarounds for driver bugs and other behaviors seen +// on all platforms. + +#ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_ +#define ANGLE_PLATFORM_FRONTENDFEATURES_H_ + +#include "platform/Feature.h" + +namespace angle +{ + +struct FrontendFeatures : angle::FeatureSetBase +{ + FrontendFeatures(); + ~FrontendFeatures(); + + // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The + // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this + // notification to prevent further execution. + angle::Feature loseContextOnOutOfMemory = { + "lose_context_on_out_of_memory", angle::FeatureCategory::FrontendWorkarounds, + "Some users rely on a lost context notification if a GL_OUT_OF_MEMORY " + "error occurs", + &members}; + + // Program binaries don't contain transform feedback varyings on Qualcomm GPUs. + // Work around this by disabling the program cache for programs with transform feedback. + angle::Feature disableProgramCachingForTransformFeedback = { + "disable_program_caching_for_transform_feedback", + angle::FeatureCategory::FrontendWorkarounds, + "On some GPUs, program binaries don't contain transform feedback varyings", &members}; + + // On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer. + // Flaky crashes can occur unless we sync the Framebuffer bindings. The workaround is to add + // Framebuffer binding dirty bits to TexImage updates. See http://anglebug.com/2906 + angle::Feature syncFramebufferBindingsOnTexImage = { + "sync_framebuffer_bindings_on_tex_image", angle::FeatureCategory::FrontendWorkarounds, + "On some drivers TexImage sometimes seems to interact " + "with the Framebuffer", + &members}; + + angle::Feature scalarizeVecAndMatConstructorArgs = { + "scalarize_vec_and_mat_constructor_args", angle::FeatureCategory::FrontendWorkarounds, + "Always rewrite vec/mat constructors to be consistent", &members, + "http://crbug.com/1165751"}; + + // Disable support for GL_OES_get_program_binary + angle::Feature disableProgramBinary = { + "disable_program_binary", angle::FeatureCategory::FrontendFeatures, + "Disable support for GL_OES_get_program_binary", &members, "http://anglebug.com/5007"}; + + // Allow disabling of GL_EXT_texture_filter_anisotropic through a runtime feature for + // performance comparisons. + angle::Feature disableAnisotropicFiltering = { + "disable_anisotropic_filtering", angle::FeatureCategory::FrontendWorkarounds, + "Disable support for anisotropic filtering", &members}; + + // We can use this feature to override compressed format support for portability. + angle::Feature allowCompressedFormats = {"allow_compressed_formats", + angle::FeatureCategory::FrontendWorkarounds, + "Allow compressed formats", &members}; + + angle::Feature captureLimits = {"enable_capture_limits", + angle::FeatureCategory::FrontendFeatures, + "Set the context limits like frame capturing was enabled", + &members, "http://anglebug.com/5750"}; + + // Whether we should compress pipeline cache in thread pool before it's stored in blob cache. + // http://anglebug.com/4722 + angle::Feature enableCompressingPipelineCacheInThreadPool = { + "enableCompressingPipelineCacheInThreadPool", angle::FeatureCategory::FrontendWorkarounds, + "Enable compressing pipeline cache in thread pool.", &members, "http://anglebug.com/4722"}; +}; + +inline FrontendFeatures::FrontendFeatures() = default; +inline FrontendFeatures::~FrontendFeatures() = default; + +} // namespace angle + +#endif // ANGLE_PLATFORM_FRONTENDFEATURES_H_ |