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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_COMPILER_H_
+#define COMPILER_TRANSLATOR_COMPILER_H_
+
+//
+// Machine independent part of the compiler private objects
+// sent as ShHandle to the driver.
+//
+// This should not be included by driver code.
+//
+
+#include <GLSLANG/ShaderVars.h>
+
+#include "common/PackedEnums.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/Pragma.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/ValidateAST.h"
+#include "third_party/compiler/ArrayBoundsClamper.h"
+
+namespace sh
+{
+
+class TCompiler;
+class TParseContext;
+#ifdef ANGLE_ENABLE_HLSL
+class TranslatorHLSL;
+#endif // ANGLE_ENABLE_HLSL
+
+using SpecConstUsageBits = angle::PackedEnumBitSet<vk::SpecConstUsage, uint32_t>;
+
+//
+// Helper function to check if the shader type is GLSL.
+//
+bool IsGLSL130OrNewer(ShShaderOutput output);
+bool IsGLSL420OrNewer(ShShaderOutput output);
+bool IsGLSL410OrOlder(ShShaderOutput output);
+
+//
+// Helper function to check if the invariant qualifier can be removed.
+//
+bool RemoveInvariant(sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput outputType,
+ ShCompileOptions compileOptions);
+
+//
+// The base class used to back handles returned to the driver.
+//
+class TShHandleBase
+{
+ public:
+ TShHandleBase();
+ virtual ~TShHandleBase();
+ virtual TCompiler *getAsCompiler() { return 0; }
+#ifdef ANGLE_ENABLE_HLSL
+ virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
+#endif // ANGLE_ENABLE_HLSL
+
+ protected:
+ // Memory allocator. Allocates and tracks memory required by the compiler.
+ // Deallocates all memory when compiler is destructed.
+ angle::PoolAllocator allocator;
+};
+
+//
+// The base class for the machine dependent compiler to derive from
+// for managing object code from the compile.
+//
+class TCompiler : public TShHandleBase
+{
+ public:
+ TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+ ~TCompiler() override;
+ TCompiler *getAsCompiler() override { return this; }
+
+ bool Init(const ShBuiltInResources &resources);
+
+ // compileTreeForTesting should be used only when tests require access to
+ // the AST. Users of this function need to manually manage the global pool
+ // allocator. Returns nullptr whenever there are compilation errors.
+ TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+ bool compile(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+ // Get results of the last compilation.
+ int getShaderVersion() const { return mShaderVersion; }
+ TInfoSink &getInfoSink() { return mInfoSink; }
+
+ bool isEarlyFragmentTestsSpecified() const { return mEarlyFragmentTestsSpecified; }
+ bool isEarlyFragmentTestsOptimized() const { return mEarlyFragmentTestsOptimized; }
+ SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; }
+
+ bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
+ int getNumViews() const { return mNumViews; }
+
+ // Clears the results from the previous compilation.
+ void clearResults();
+
+ const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; }
+ const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; }
+ const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; }
+ const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
+ const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
+ const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
+ {
+ return mShaderStorageBlocks;
+ }
+
+ ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
+ NameMap &getNameMap() { return mNameMap; }
+ TSymbolTable &getSymbolTable() { return mSymbolTable; }
+ ShShaderSpec getShaderSpec() const { return mShaderSpec; }
+ ShShaderOutput getOutputType() const { return mOutputType; }
+ const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
+
+ bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
+
+ // Get the resources set by InitBuiltInSymbolTable
+ const ShBuiltInResources &getResources() const;
+
+ int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
+ int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
+ TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
+ {
+ return mGeometryShaderInputPrimitiveType;
+ }
+ TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
+ {
+ return mGeometryShaderOutputPrimitiveType;
+ }
+
+ unsigned int getStructSize(const ShaderVariable &var) const;
+
+ int getTessControlShaderOutputVertices() const { return mTessControlShaderOutputVertices; }
+ TLayoutTessEvaluationType getTessEvaluationShaderInputPrimitiveType() const
+ {
+ return mTessEvaluationShaderInputPrimitiveType;
+ }
+ TLayoutTessEvaluationType getTessEvaluationShaderInputVertexSpacingType() const
+ {
+ return mTessEvaluationShaderInputVertexSpacingType;
+ }
+ TLayoutTessEvaluationType getTessEvaluationShaderInputOrderingType() const
+ {
+ return mTessEvaluationShaderInputOrderingType;
+ }
+ TLayoutTessEvaluationType getTessEvaluationShaderInputPointType() const
+ {
+ return mTessEvaluationShaderInputPointType;
+ }
+
+ unsigned int getSharedMemorySize() const;
+
+ sh::GLenum getShaderType() const { return mShaderType; }
+
+ bool validateAST(TIntermNode *root);
+
+ protected:
+ // Add emulated functions to the built-in function emulator.
+ virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions)
+ {}
+ // Translate to object code. May generate performance warnings through the diagnostics.
+ ANGLE_NO_DISCARD virtual bool translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) = 0;
+ // Get built-in extensions with default behavior.
+ const TExtensionBehavior &getExtensionBehavior() const;
+ const char *getSourcePath() const;
+ const TPragma &getPragma() const { return mPragma; }
+ void writePragma(ShCompileOptions compileOptions);
+ // Relies on collectVariables having been called.
+ bool isVaryingDefined(const char *varyingName);
+
+ const ArrayBoundsClamper &getArrayBoundsClamper() const;
+ ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
+ const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
+
+ virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
+ virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
+ // If precision emulation needed, set isNeeded to true and emulate precision for given
+ // outputLanguage, returning false if that fails, else returning true.
+ bool emulatePrecisionIfNeeded(TIntermBlock *root,
+ TInfoSinkBase &sink,
+ bool *isNeeded,
+ const ShShaderOutput outputLanguage);
+
+ bool wereVariablesCollected() const;
+ std::vector<sh::ShaderVariable> mAttributes;
+ std::vector<sh::ShaderVariable> mOutputVariables;
+ std::vector<sh::ShaderVariable> mUniforms;
+ std::vector<sh::ShaderVariable> mInputVaryings;
+ std::vector<sh::ShaderVariable> mOutputVaryings;
+ std::vector<sh::ShaderVariable> mSharedVariables;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::InterfaceBlock> mUniformBlocks;
+ std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
+
+ // Track what should be validated given passes currently applied.
+ ValidateASTOptions mValidateASTOptions;
+
+ // Specialization constant usage bits
+ SpecConstUsageBits mSpecConstUsageBits;
+
+ private:
+ // Initialize symbol-table with built-in symbols.
+ bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
+ // Compute the string representation of the built-in resources
+ void setResourceString();
+ // Return false if the call depth is exceeded.
+ bool checkCallDepth();
+ // Insert statements to reference all members in unused uniform blocks with standard and shared
+ // layout. This is to work around a Mac driver that treats unused standard/shared
+ // uniform blocks as inactive.
+ ANGLE_NO_DISCARD bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
+ // Insert statements to initialize output variables in the beginning of main().
+ // This is to avoid undefined behaviors.
+ ANGLE_NO_DISCARD bool initializeOutputVariables(TIntermBlock *root);
+ // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
+ // It is to work around a Linux driver bug where missing this causes compile failure
+ // while spec says it is allowed.
+ // This function should only be applied to vertex shaders.
+ ANGLE_NO_DISCARD bool initializeGLPosition(TIntermBlock *root);
+ // Return true if the maximum expression complexity is below the limit.
+ bool limitExpressionComplexity(TIntermBlock *root);
+ // Creates the function call DAG for further analysis, returning false if there is a recursion
+ bool initCallDag(TIntermNode *root);
+ // Return false if "main" doesn't exist
+ bool tagUsedFunctions();
+ void internalTagUsedFunction(size_t index);
+
+ void collectInterfaceBlocks();
+
+ bool mVariablesCollected;
+
+ bool mGLPositionInitialized;
+
+ // Removes unused function declarations and prototypes from the AST
+ class UnusedPredicate;
+ void pruneUnusedFunctions(TIntermBlock *root);
+
+ TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const ShCompileOptions compileOptions);
+
+ // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
+ // version.
+ void setASTMetadata(const TParseContext &parseContext);
+
+ // Check if shader version meets the requirement.
+ bool checkShaderVersion(TParseContext *parseContext);
+
+ // Does checks that need to be run after parsing is complete and returns true if they pass.
+ bool checkAndSimplifyAST(TIntermBlock *root,
+ const TParseContext &parseContext,
+ ShCompileOptions compileOptions);
+
+ sh::GLenum mShaderType;
+ ShShaderSpec mShaderSpec;
+ ShShaderOutput mOutputType;
+
+ struct FunctionMetadata
+ {
+ FunctionMetadata() : used(false) {}
+ bool used;
+ };
+
+ CallDAG mCallDag;
+ std::vector<FunctionMetadata> mFunctionMetadata;
+
+ ShBuiltInResources mResources;
+ std::string mBuiltInResourcesString;
+
+ // Built-in symbol table for the given language, spec, and resources.
+ // It is preserved from compile-to-compile.
+ TSymbolTable mSymbolTable;
+ // Built-in extensions with default behavior.
+ TExtensionBehavior mExtensionBehavior;
+
+ ArrayBoundsClamper mArrayBoundsClamper;
+ BuiltInFunctionEmulator mBuiltInFunctionEmulator;
+
+ // Results of compilation.
+ int mShaderVersion;
+ TInfoSink mInfoSink; // Output sink.
+ TDiagnostics mDiagnostics;
+ const char *mSourcePath; // Path of source file or NULL
+
+ // fragment shader early fragment tests
+ bool mEarlyFragmentTestsSpecified;
+ bool mEarlyFragmentTestsOptimized;
+
+ // compute shader local group size
+ bool mComputeShaderLocalSizeDeclared;
+ sh::WorkGroupSize mComputeShaderLocalSize;
+
+ // GL_OVR_multiview num_views.
+ int mNumViews;
+
+ // geometry shader parameters.
+ int mGeometryShaderMaxVertices;
+ int mGeometryShaderInvocations;
+ TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
+ TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
+
+ // tesssellation shader parameters
+ int mTessControlShaderOutputVertices;
+ TLayoutTessEvaluationType mTessEvaluationShaderInputPrimitiveType;
+ TLayoutTessEvaluationType mTessEvaluationShaderInputVertexSpacingType;
+ TLayoutTessEvaluationType mTessEvaluationShaderInputOrderingType;
+ TLayoutTessEvaluationType mTessEvaluationShaderInputPointType;
+
+ // name hashing.
+ NameMap mNameMap;
+
+ TPragma mPragma;
+
+ ShCompileOptions mCompileOptions;
+};
+
+//
+// This is the interface between the machine independent code
+// and the machine dependent code.
+//
+// The machine dependent code should derive from the classes
+// above. Then Construct*() and Delete*() will create and
+// destroy the machine dependent objects, which contain the
+// above machine independent information.
+//
+TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+void DeleteCompiler(TCompiler *);
+
+void EmitEarlyFragmentTestsGLSL(const TCompiler &, TInfoSinkBase &sink);
+void EmitWorkGroupSizeGLSL(const TCompiler &, TInfoSinkBase &sink);
+void EmitMultiviewGLSL(const TCompiler &,
+ const ShCompileOptions &,
+ const TExtension,
+ const TBehavior,
+ TInfoSinkBase &sink);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_COMPILER_H_