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+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// GLES1State.h: Defines the GLES1State class holding the state of
+// a GLES1 context.
+
+#ifndef LIBANGLE_GLES1STATE_H_
+#define LIBANGLE_GLES1STATE_H_
+
+#include <unordered_set>
+
+#include "common/FixedVector.h"
+#include "common/angleutils.h"
+#include "common/bitset_utils.h"
+#include "common/matrix_utils.h"
+#include "common/vector_utils.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+
+// State types specific to GLES1 contexts, from the OpenGL ES 1.1 spec "State Tables" section
+struct TextureCoordF
+{
+ TextureCoordF();
+ TextureCoordF(float _s, float _t, float _r, float _q);
+ bool operator==(const TextureCoordF &other) const;
+
+ GLfloat s = 0.0f;
+ GLfloat t = 0.0f;
+ GLfloat r = 0.0f;
+ GLfloat q = 0.0f;
+};
+
+struct MaterialParameters
+{
+ MaterialParameters();
+
+ ColorF ambient;
+ ColorF diffuse;
+ ColorF specular;
+ ColorF emissive;
+ GLfloat specularExponent;
+};
+
+struct LightModelParameters
+{
+ LightModelParameters();
+
+ ColorF color;
+ bool twoSided;
+};
+
+struct LightParameters
+{
+ LightParameters();
+ LightParameters(const LightParameters &other);
+
+ bool enabled = false;
+ ColorF ambient = {0.0f, 0.0f, 0.0f, 1.0f};
+ ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f};
+ ColorF specular = {0.0f, 0.0f, 0.0f, 1.0f};
+ angle::Vector4 position = {0.0f, 0.0f, 1.0f, 0.0f};
+ angle::Vector3 direction = {0.0f, 0.0f, -1.0f};
+ GLfloat spotlightExponent = 0.0f;
+ GLfloat spotlightCutoffAngle = 180.0f;
+ GLfloat attenuationConst = 1.0f;
+ GLfloat attenuationLinear = 0.0f;
+ GLfloat attenuationQuadratic = 0.0f;
+};
+
+struct FogParameters
+{
+ FogParameters();
+
+ FogMode mode;
+ GLfloat density;
+ GLfloat start;
+ GLfloat end;
+ ColorF color;
+};
+
+struct TextureEnvironmentParameters
+{
+ TextureEnvironmentParameters();
+ TextureEnvironmentParameters(const TextureEnvironmentParameters &other);
+
+ TextureEnvMode mode = TextureEnvMode::Modulate;
+ TextureCombine combineRgb = TextureCombine::Modulate;
+ TextureCombine combineAlpha = TextureCombine::Modulate;
+
+ TextureSrc src0Rgb = TextureSrc::Texture;
+ TextureSrc src0Alpha = TextureSrc::Texture;
+
+ TextureSrc src1Rgb = TextureSrc::Previous;
+ TextureSrc src1Alpha = TextureSrc::Previous;
+
+ TextureSrc src2Rgb = TextureSrc::Constant;
+ TextureSrc src2Alpha = TextureSrc::Constant;
+
+ TextureOp op0Rgb = TextureOp::SrcColor;
+ TextureOp op0Alpha = TextureOp::SrcAlpha;
+
+ TextureOp op1Rgb = TextureOp::SrcColor;
+ TextureOp op1Alpha = TextureOp::SrcAlpha;
+
+ TextureOp op2Rgb = TextureOp::SrcAlpha;
+ TextureOp op2Alpha = TextureOp::SrcAlpha;
+
+ ColorF color = {0.0f, 0.0f, 0.0f, 0.0f};
+ GLfloat rgbScale = 1.0f;
+ GLfloat alphaScale = 1.0f;
+
+ bool pointSpriteCoordReplace = false;
+};
+
+struct PointParameters
+{
+ PointParameters();
+ PointParameters(const PointParameters &other);
+
+ GLfloat pointSizeMin = 0.0f;
+ GLfloat pointSizeMax = 1.0f;
+ GLfloat pointFadeThresholdSize = 1.0f;
+ angle::Vector3 pointDistanceAttenuation = {1.0f, 0.0f, 0.0f};
+ GLfloat pointSize = 1.0f;
+};
+
+struct ClipPlaneParameters
+{
+ ClipPlaneParameters();
+ ClipPlaneParameters(bool enabled, const angle::Vector4 &equation);
+ ClipPlaneParameters(const ClipPlaneParameters &other);
+ ClipPlaneParameters &operator=(const ClipPlaneParameters &other);
+
+ bool enabled;
+ angle::Vector4 equation;
+};
+
+class Context;
+class GLES1Renderer;
+class State;
+
+class GLES1State final : angle::NonCopyable
+{
+ public:
+ GLES1State();
+ ~GLES1State();
+
+ void initialize(const Context *context, const State *state);
+
+ void setAlphaFunc(AlphaTestFunc func, GLfloat ref);
+ void setClientTextureUnit(unsigned int unit);
+ unsigned int getClientTextureUnit() const;
+
+ void setCurrentColor(const ColorF &color);
+ const ColorF &getCurrentColor() const;
+
+ void setCurrentNormal(const angle::Vector3 &normal);
+ const angle::Vector3 &getCurrentNormal() const;
+
+ void setCurrentTextureCoords(unsigned int unit, const TextureCoordF &coords);
+ const TextureCoordF &getCurrentTextureCoords(unsigned int unit) const;
+
+ void setMatrixMode(MatrixType mode);
+ MatrixType getMatrixMode() const;
+
+ GLint getCurrentMatrixStackDepth(GLenum param) const;
+
+ void pushMatrix();
+ void popMatrix();
+
+ using MatrixStack = angle::FixedVector<angle::Mat4, Caps::GlobalMatrixStackDepth>;
+ MatrixStack &currentMatrixStack();
+ const MatrixStack &currentMatrixStack() const;
+
+ const angle::Mat4 &getModelviewMatrix() const;
+
+ void loadMatrix(const angle::Mat4 &m);
+ void multMatrix(const angle::Mat4 &m);
+
+ void setLogicOp(LogicalOperation opcodePacked);
+
+ void setClientStateEnabled(ClientVertexArrayType clientState, bool enable);
+ void setTexCoordArrayEnabled(unsigned int unit, bool enable);
+ bool isClientStateEnabled(ClientVertexArrayType clientState) const;
+ bool isTexCoordArrayEnabled(unsigned int unit) const;
+ bool isTextureTargetEnabled(unsigned int unit, const TextureType type) const;
+
+ LightModelParameters &lightModelParameters();
+ const LightModelParameters &lightModelParameters() const;
+
+ LightParameters &lightParameters(unsigned int light);
+ const LightParameters &lightParameters(unsigned int light) const;
+
+ MaterialParameters &materialParameters();
+ const MaterialParameters &materialParameters() const;
+ bool isColorMaterialEnabled() const;
+
+ void setShadeModel(ShadingModel model);
+
+ void setClipPlane(unsigned int plane, const GLfloat *equation);
+ void getClipPlane(unsigned int plane, GLfloat *equation) const;
+
+ FogParameters &fogParameters();
+ const FogParameters &fogParameters() const;
+
+ TextureEnvironmentParameters &textureEnvironment(unsigned int unit);
+ const TextureEnvironmentParameters &textureEnvironment(unsigned int unit) const;
+
+ PointParameters &pointParameters();
+ const PointParameters &pointParameters() const;
+
+ AttributesMask getVertexArraysAttributeMask() const;
+ AttributesMask getActiveAttributesMask() const;
+
+ void setHint(GLenum target, GLenum mode);
+ GLenum getHint(GLenum target) const;
+
+ private:
+ friend class State;
+ friend class GLES1Renderer;
+
+ // Back pointer for reading from State.
+ const State *mGLState;
+
+ enum DirtyGles1Type
+ {
+ DIRTY_GLES1_TEXTURE_UNIT_ENABLE = 0,
+ DIRTY_GLES1_CLIENT_STATE_ENABLE,
+ DIRTY_GLES1_FEATURE_ENABLE,
+ DIRTY_GLES1_CURRENT_VECTOR,
+ DIRTY_GLES1_CLIENT_ACTIVE_TEXTURE,
+ DIRTY_GLES1_MATRICES,
+ DIRTY_GLES1_TEXTURE_ENVIRONMENT,
+ DIRTY_GLES1_MATERIAL,
+ DIRTY_GLES1_LIGHTS,
+ DIRTY_GLES1_FOG,
+ DIRTY_GLES1_SHADE_MODEL,
+ DIRTY_GLES1_POINT_PARAMETERS,
+ DIRTY_GLES1_ALPHA_TEST,
+ DIRTY_GLES1_LOGIC_OP,
+ DIRTY_GLES1_CLIP_PLANES,
+ DIRTY_GLES1_HINT_SETTING,
+ DIRTY_GLES1_MAX,
+ };
+ using DirtyBits = angle::BitSet<DIRTY_GLES1_MAX>;
+ DirtyBits mDirtyBits;
+
+ void setDirty(DirtyGles1Type type);
+ void setAllDirty();
+ void clearDirty();
+ bool isDirty(DirtyGles1Type type) const;
+
+ // All initial state values come from the
+ // OpenGL ES 1.1 spec.
+ std::vector<angle::PackedEnumBitSet<TextureType>> mTexUnitEnables;
+
+ // Table 6.4, 6.5 (IsEnabled)
+ bool mVertexArrayEnabled;
+ bool mNormalArrayEnabled;
+ bool mColorArrayEnabled;
+ bool mPointSizeArrayEnabled;
+ std::vector<bool> mTexCoordArrayEnabled;
+
+ // Table 6.7-6.16 (IsEnabled)
+ bool mLineSmoothEnabled;
+ bool mPointSmoothEnabled;
+ bool mPointSpriteEnabled;
+ bool mAlphaTestEnabled;
+ bool mLogicOpEnabled;
+ bool mLightingEnabled;
+ bool mFogEnabled;
+ bool mRescaleNormalEnabled;
+ bool mNormalizeEnabled;
+ bool mColorMaterialEnabled;
+ bool mReflectionMapEnabled;
+
+ // Table 6.3
+ ColorF mCurrentColor;
+ angle::Vector3 mCurrentNormal;
+ // Invariant: mCurrentTextureCoords size is == GL_MAX_TEXTURE_UNITS.
+ std::vector<TextureCoordF> mCurrentTextureCoords;
+
+ // Table 6.4
+ unsigned int mClientActiveTexture;
+
+ // Table 6.7
+ MatrixType mMatrixMode;
+ MatrixStack mProjectionMatrices;
+ MatrixStack mModelviewMatrices;
+ std::vector<MatrixStack> mTextureMatrices;
+
+ // Table 6.15
+ using TextureEnvironments = std::vector<TextureEnvironmentParameters>;
+ TextureEnvironments mTextureEnvironments;
+
+ // Table 6.9, 2.8
+ MaterialParameters mMaterial;
+ LightModelParameters mLightModel;
+
+ // Table 6.10
+ std::vector<LightParameters> mLights;
+
+ // Table 6.8
+ FogParameters mFog;
+ ShadingModel mShadeModel;
+
+ // Table 6.11
+ PointParameters mPointParameters;
+
+ // Table 6.16
+ AlphaTestFunc mAlphaTestFunc;
+ GLfloat mAlphaTestRef;
+ LogicalOperation mLogicOp;
+
+ // Table 6.7
+ std::vector<ClipPlaneParameters> mClipPlanes;
+
+ // Table 6.19
+ HintSetting mLineSmoothHint;
+ HintSetting mPointSmoothHint;
+ HintSetting mPerspectiveCorrectionHint;
+ HintSetting mFogHint;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_GLES1STATE_H_