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-rw-r--r--gfx/angle/checkout/src/libANGLE/Thread.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Thread.cpp b/gfx/angle/checkout/src/libANGLE/Thread.cpp
new file mode 100644
index 0000000000..6726a45438
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/Thread.cpp
@@ -0,0 +1,146 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.cpp : Defines the Thread class which represents a global EGL thread.
+
+#include "libANGLE/Thread.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+
+namespace angle
+{
+bool gUseAndroidOpenGLTlsSlot;
+} // namespace angle
+
+namespace egl
+{
+namespace
+{
+Debug *sDebug = nullptr;
+} // namespace
+
+Thread::Thread()
+ : mLabel(nullptr),
+ mError(EGL_SUCCESS),
+ mAPI(EGL_OPENGL_ES_API),
+ mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
+{}
+
+void Thread::setLabel(EGLLabelKHR label)
+{
+ mLabel = label;
+}
+
+EGLLabelKHR Thread::getLabel() const
+{
+ return mLabel;
+}
+
+void Thread::setSuccess()
+{
+ mError = EGL_SUCCESS;
+}
+
+void Thread::setError(EGLint error,
+ const char *command,
+ const LabeledObject *object,
+ const char *message)
+{
+ mError = error;
+ if (error != EGL_SUCCESS && message)
+ {
+ EnsureDebugAllocated();
+ sDebug->insertMessage(error, command, ErrorCodeToMessageType(error), getLabel(),
+ object ? object->getLabel() : nullptr, message);
+ }
+}
+
+void Thread::setError(const Error &error, const char *command, const LabeledObject *object)
+{
+ mError = error.getCode();
+ if (error.isError() && !error.getMessage().empty())
+ {
+ EnsureDebugAllocated();
+ sDebug->insertMessage(error.getCode(), command, ErrorCodeToMessageType(error.getCode()),
+ getLabel(), object ? object->getLabel() : nullptr,
+ error.getMessage());
+ }
+}
+
+EGLint Thread::getError() const
+{
+ return mError;
+}
+
+void Thread::setAPI(EGLenum api)
+{
+ mAPI = api;
+}
+
+EGLenum Thread::getAPI() const
+{
+ return mAPI;
+}
+
+void Thread::setCurrent(gl::Context *context)
+{
+ mContext = context;
+}
+
+Surface *Thread::getCurrentDrawSurface() const
+{
+ if (mContext)
+ {
+ return mContext->getCurrentDrawSurface();
+ }
+ return nullptr;
+}
+
+Surface *Thread::getCurrentReadSurface() const
+{
+ if (mContext)
+ {
+ return mContext->getCurrentReadSurface();
+ }
+ return nullptr;
+}
+
+gl::Context *Thread::getContext() const
+{
+ return mContext;
+}
+
+Display *Thread::getDisplay() const
+{
+ if (mContext)
+ {
+ return mContext->getDisplay();
+ }
+ return nullptr;
+}
+
+void EnsureDebugAllocated()
+{
+ // All EGL calls use a global lock, this is thread safe
+ if (sDebug == nullptr)
+ {
+ sDebug = new Debug();
+ }
+}
+
+void DeallocateDebug()
+{
+ SafeDelete(sDebug);
+}
+
+Debug *GetDebug()
+{
+ EnsureDebugAllocated();
+ return sDebug;
+}
+} // namespace egl