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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h new file mode 100644 index 0000000000..ab5f0d0cd5 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h @@ -0,0 +1,75 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderImpl.h: Defines the abstract rx::ShaderImpl class. + +#ifndef LIBANGLE_RENDERER_SHADERIMPL_H_ +#define LIBANGLE_RENDERER_SHADERIMPL_H_ + +#include <functional> + +#include "common/angleutils.h" +#include "libANGLE/Shader.h" +#include "libANGLE/WorkerThread.h" + +namespace gl +{ +class ShCompilerInstance; +} // namespace gl + +namespace rx +{ + +using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>; +class WaitableCompileEvent : public angle::WaitableEvent +{ + public: + WaitableCompileEvent(std::shared_ptr<angle::WaitableEvent> waitableEvent); + ~WaitableCompileEvent() override; + + void wait() override; + + bool isReady() override; + + virtual bool getResult() = 0; + + virtual bool postTranslate(std::string *infoLog) = 0; + + const std::string &getInfoLog(); + + protected: + std::shared_ptr<angle::WaitableEvent> mWaitableEvent; + std::string mInfoLog; +}; + +class ShaderImpl : angle::NonCopyable +{ + public: + ShaderImpl(const gl::ShaderState &state) : mState(state) {} + virtual ~ShaderImpl() {} + + virtual void destroy() {} + + virtual std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context, + gl::ShCompilerInstance *compilerInstance, + ShCompileOptions options) = 0; + + virtual std::string getDebugInfo() const = 0; + + const gl::ShaderState &getState() const { return mState; } + + protected: + std::shared_ptr<WaitableCompileEvent> compileImpl(const gl::Context *context, + gl::ShCompilerInstance *compilerInstance, + const std::string &source, + ShCompileOptions compileOptions); + + const gl::ShaderState &mState; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_SHADERIMPL_H_ |