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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES1_autogen.h')
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1 files changed, 248 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h b/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h new file mode 100644 index 0000000000..d931ebae20 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h @@ -0,0 +1,248 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationES1_autogen.h: +// Validation functions for the OpenGL ES 1.0 entry points. + +#ifndef LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateAlphaFunc(const Context *context, AlphaTestFunc funcPacked, GLfloat ref); +bool ValidateAlphaFuncx(const Context *context, AlphaTestFunc funcPacked, GLfixed ref); +bool ValidateClearColorx(const Context *context, + GLfixed red, + GLfixed green, + GLfixed blue, + GLfixed alpha); +bool ValidateClearDepthx(const Context *context, GLfixed depth); +bool ValidateClientActiveTexture(const Context *context, GLenum texture); +bool ValidateClipPlanef(const Context *context, GLenum p, const GLfloat *eqn); +bool ValidateClipPlanex(const Context *context, GLenum plane, const GLfixed *equation); +bool ValidateColor4f(const Context *context, + GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +bool ValidateColor4ub(const Context *context, + GLubyte red, + GLubyte green, + GLubyte blue, + GLubyte alpha); +bool ValidateColor4x(const Context *context, + GLfixed red, + GLfixed green, + GLfixed blue, + GLfixed alpha); +bool ValidateColorPointer(const Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateDepthRangex(const Context *context, GLfixed n, GLfixed f); +bool ValidateDisableClientState(const Context *context, ClientVertexArrayType arrayPacked); +bool ValidateEnableClientState(const Context *context, ClientVertexArrayType arrayPacked); +bool ValidateFogf(const Context *context, GLenum pname, GLfloat param); +bool ValidateFogfv(const Context *context, GLenum pname, const GLfloat *params); +bool ValidateFogx(const Context *context, GLenum pname, GLfixed param); +bool ValidateFogxv(const Context *context, GLenum pname, const GLfixed *param); +bool ValidateFrustumf(const Context *context, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +bool ValidateFrustumx(const Context *context, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +bool ValidateGetClipPlanef(const Context *context, GLenum plane, const GLfloat *equation); +bool ValidateGetClipPlanex(const Context *context, GLenum plane, const GLfixed *equation); +bool ValidateGetFixedv(const Context *context, GLenum pname, const GLfixed *params); +bool ValidateGetLightfv(const Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfloat *params); +bool ValidateGetLightxv(const Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfixed *params); +bool ValidateGetMaterialfv(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfloat *params); +bool ValidateGetMaterialxv(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfixed *params); +bool ValidateGetTexEnvfv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfloat *params); +bool ValidateGetTexEnviv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLint *params); +bool ValidateGetTexEnvxv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfixed *params); +bool ValidateGetTexParameterxv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLfixed *params); +bool ValidateLightModelf(const Context *context, GLenum pname, GLfloat param); +bool ValidateLightModelfv(const Context *context, GLenum pname, const GLfloat *params); +bool ValidateLightModelx(const Context *context, GLenum pname, GLfixed param); +bool ValidateLightModelxv(const Context *context, GLenum pname, const GLfixed *param); +bool ValidateLightf(const Context *context, + GLenum light, + LightParameter pnamePacked, + GLfloat param); +bool ValidateLightfv(const Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfloat *params); +bool ValidateLightx(const Context *context, + GLenum light, + LightParameter pnamePacked, + GLfixed param); +bool ValidateLightxv(const Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfixed *params); +bool ValidateLineWidthx(const Context *context, GLfixed width); +bool ValidateLoadIdentity(const Context *context); +bool ValidateLoadMatrixf(const Context *context, const GLfloat *m); +bool ValidateLoadMatrixx(const Context *context, const GLfixed *m); +bool ValidateLogicOp(const Context *context, LogicalOperation opcodePacked); +bool ValidateMaterialf(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + GLfloat param); +bool ValidateMaterialfv(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfloat *params); +bool ValidateMaterialx(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + GLfixed param); +bool ValidateMaterialxv(const Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfixed *param); +bool ValidateMatrixMode(const Context *context, MatrixType modePacked); +bool ValidateMultMatrixf(const Context *context, const GLfloat *m); +bool ValidateMultMatrixx(const Context *context, const GLfixed *m); +bool ValidateMultiTexCoord4f(const Context *context, + GLenum target, + GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q); +bool ValidateMultiTexCoord4x(const Context *context, + GLenum texture, + GLfixed s, + GLfixed t, + GLfixed r, + GLfixed q); +bool ValidateNormal3f(const Context *context, GLfloat nx, GLfloat ny, GLfloat nz); +bool ValidateNormal3x(const Context *context, GLfixed nx, GLfixed ny, GLfixed nz); +bool ValidateNormalPointer(const Context *context, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateOrthof(const Context *context, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +bool ValidateOrthox(const Context *context, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +bool ValidatePointParameterf(const Context *context, PointParameter pnamePacked, GLfloat param); +bool ValidatePointParameterfv(const Context *context, + PointParameter pnamePacked, + const GLfloat *params); +bool ValidatePointParameterx(const Context *context, PointParameter pnamePacked, GLfixed param); +bool ValidatePointParameterxv(const Context *context, + PointParameter pnamePacked, + const GLfixed *params); +bool ValidatePointSize(const Context *context, GLfloat size); +bool ValidatePointSizex(const Context *context, GLfixed size); +bool ValidatePolygonOffsetx(const Context *context, GLfixed factor, GLfixed units); +bool ValidatePopMatrix(const Context *context); +bool ValidatePushMatrix(const Context *context); +bool ValidateRotatef(const Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +bool ValidateRotatex(const Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +bool ValidateSampleCoveragex(const Context *context, GLclampx value, GLboolean invert); +bool ValidateScalef(const Context *context, GLfloat x, GLfloat y, GLfloat z); +bool ValidateScalex(const Context *context, GLfixed x, GLfixed y, GLfixed z); +bool ValidateShadeModel(const Context *context, ShadingModel modePacked); +bool ValidateTexCoordPointer(const Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateTexEnvf(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat param); +bool ValidateTexEnvfv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfloat *params); +bool ValidateTexEnvi(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint param); +bool ValidateTexEnviv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLint *params); +bool ValidateTexEnvx(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed param); +bool ValidateTexEnvxv(const Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfixed *params); +bool ValidateTexParameterx(const Context *context, + TextureType targetPacked, + GLenum pname, + GLfixed param); +bool ValidateTexParameterxv(const Context *context, + TextureType targetPacked, + GLenum pname, + const GLfixed *params); +bool ValidateTranslatef(const Context *context, GLfloat x, GLfloat y, GLfloat z); +bool ValidateTranslatex(const Context *context, GLfixed x, GLfixed y, GLfixed z); +bool ValidateVertexPointer(const Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ |