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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES1_autogen.h:
+// Validation functions for the OpenGL ES 1.0 entry points.
+
+#ifndef LIBANGLE_VALIDATION_ES1_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_ES1_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateAlphaFunc(const Context *context, AlphaTestFunc funcPacked, GLfloat ref);
+bool ValidateAlphaFuncx(const Context *context, AlphaTestFunc funcPacked, GLfixed ref);
+bool ValidateClearColorx(const Context *context,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+bool ValidateClearDepthx(const Context *context, GLfixed depth);
+bool ValidateClientActiveTexture(const Context *context, GLenum texture);
+bool ValidateClipPlanef(const Context *context, GLenum p, const GLfloat *eqn);
+bool ValidateClipPlanex(const Context *context, GLenum plane, const GLfixed *equation);
+bool ValidateColor4f(const Context *context,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+bool ValidateColor4ub(const Context *context,
+ GLubyte red,
+ GLubyte green,
+ GLubyte blue,
+ GLubyte alpha);
+bool ValidateColor4x(const Context *context,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+bool ValidateColorPointer(const Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateDepthRangex(const Context *context, GLfixed n, GLfixed f);
+bool ValidateDisableClientState(const Context *context, ClientVertexArrayType arrayPacked);
+bool ValidateEnableClientState(const Context *context, ClientVertexArrayType arrayPacked);
+bool ValidateFogf(const Context *context, GLenum pname, GLfloat param);
+bool ValidateFogfv(const Context *context, GLenum pname, const GLfloat *params);
+bool ValidateFogx(const Context *context, GLenum pname, GLfixed param);
+bool ValidateFogxv(const Context *context, GLenum pname, const GLfixed *param);
+bool ValidateFrustumf(const Context *context,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+bool ValidateFrustumx(const Context *context,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+bool ValidateGetClipPlanef(const Context *context, GLenum plane, const GLfloat *equation);
+bool ValidateGetClipPlanex(const Context *context, GLenum plane, const GLfixed *equation);
+bool ValidateGetFixedv(const Context *context, GLenum pname, const GLfixed *params);
+bool ValidateGetLightfv(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateGetLightxv(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateGetMaterialfv(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateGetMaterialxv(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateGetTexEnvfv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateGetTexEnviv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params);
+bool ValidateGetTexEnvxv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateGetTexParameterxv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params);
+bool ValidateLightModelf(const Context *context, GLenum pname, GLfloat param);
+bool ValidateLightModelfv(const Context *context, GLenum pname, const GLfloat *params);
+bool ValidateLightModelx(const Context *context, GLenum pname, GLfixed param);
+bool ValidateLightModelxv(const Context *context, GLenum pname, const GLfixed *param);
+bool ValidateLightf(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat param);
+bool ValidateLightfv(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateLightx(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed param);
+bool ValidateLightxv(const Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateLineWidthx(const Context *context, GLfixed width);
+bool ValidateLoadIdentity(const Context *context);
+bool ValidateLoadMatrixf(const Context *context, const GLfloat *m);
+bool ValidateLoadMatrixx(const Context *context, const GLfixed *m);
+bool ValidateLogicOp(const Context *context, LogicalOperation opcodePacked);
+bool ValidateMaterialf(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat param);
+bool ValidateMaterialfv(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateMaterialx(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed param);
+bool ValidateMaterialxv(const Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param);
+bool ValidateMatrixMode(const Context *context, MatrixType modePacked);
+bool ValidateMultMatrixf(const Context *context, const GLfloat *m);
+bool ValidateMultMatrixx(const Context *context, const GLfixed *m);
+bool ValidateMultiTexCoord4f(const Context *context,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+bool ValidateMultiTexCoord4x(const Context *context,
+ GLenum texture,
+ GLfixed s,
+ GLfixed t,
+ GLfixed r,
+ GLfixed q);
+bool ValidateNormal3f(const Context *context, GLfloat nx, GLfloat ny, GLfloat nz);
+bool ValidateNormal3x(const Context *context, GLfixed nx, GLfixed ny, GLfixed nz);
+bool ValidateNormalPointer(const Context *context,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateOrthof(const Context *context,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+bool ValidateOrthox(const Context *context,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+bool ValidatePointParameterf(const Context *context, PointParameter pnamePacked, GLfloat param);
+bool ValidatePointParameterfv(const Context *context,
+ PointParameter pnamePacked,
+ const GLfloat *params);
+bool ValidatePointParameterx(const Context *context, PointParameter pnamePacked, GLfixed param);
+bool ValidatePointParameterxv(const Context *context,
+ PointParameter pnamePacked,
+ const GLfixed *params);
+bool ValidatePointSize(const Context *context, GLfloat size);
+bool ValidatePointSizex(const Context *context, GLfixed size);
+bool ValidatePolygonOffsetx(const Context *context, GLfixed factor, GLfixed units);
+bool ValidatePopMatrix(const Context *context);
+bool ValidatePushMatrix(const Context *context);
+bool ValidateRotatef(const Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateRotatex(const Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateSampleCoveragex(const Context *context, GLclampx value, GLboolean invert);
+bool ValidateScalef(const Context *context, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateScalex(const Context *context, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateShadeModel(const Context *context, ShadingModel modePacked);
+bool ValidateTexCoordPointer(const Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateTexEnvf(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat param);
+bool ValidateTexEnvfv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateTexEnvi(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint param);
+bool ValidateTexEnviv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params);
+bool ValidateTexEnvx(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed param);
+bool ValidateTexEnvxv(const Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateTexParameterx(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed param);
+bool ValidateTexParameterxv(const Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params);
+bool ValidateTranslatef(const Context *context, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateTranslatex(const Context *context, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateVertexPointer(const Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES1_AUTOGEN_H_