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diff --git a/gfx/angle/checkout/src/libANGLE/validationES2.h b/gfx/angle/checkout/src/libANGLE/validationES2.h
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+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES2.h:
+// Inlined validation functions for OpenGL ES 2.0 entry points.
+
+#ifndef LIBANGLE_VALIDATION_ES2_H_
+#define LIBANGLE_VALIDATION_ES2_H_
+
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2_autogen.h"
+
+namespace gl
+{
+ANGLE_INLINE bool ValidateDrawArrays(const Context *context,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count)
+{
+ return ValidateDrawArraysCommon(context, mode, first, count, 1);
+}
+
+ANGLE_INLINE bool ValidateUniform2f(const Context *context,
+ UniformLocation location,
+ GLfloat x,
+ GLfloat y)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC2, location, 1);
+}
+
+ANGLE_INLINE bool ValidateBindBuffer(const Context *context, BufferBinding target, BufferID buffer)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, err::kInvalidBufferTypes);
+ return false;
+ }
+
+ if (!context->getState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->validationError(GL_INVALID_OPERATION, err::kObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+ANGLE_INLINE bool ValidateDrawElements(const Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices)
+{
+ return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
+}
+
+ANGLE_INLINE bool ValidateVertexAttribPointer(const Context *context,
+ GLuint index,
+ GLint size,
+ VertexAttribType type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr)
+{
+ if (!ValidateFloatVertexFormat(context, index, size, type))
+ {
+ return false;
+ }
+
+ if (stride < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, err::kNegativeStride);
+ return false;
+ }
+
+ if (context->getClientVersion() >= ES_3_1)
+ {
+ const Caps &caps = context->getCaps();
+ if (stride > caps.maxVertexAttribStride)
+ {
+ context->validationError(GL_INVALID_VALUE, err::kExceedsMaxVertexAttribStride);
+ return false;
+ }
+
+ if (index >= static_cast<GLuint>(caps.maxVertexAttribBindings))
+ {
+ context->validationError(GL_INVALID_VALUE, err::kExceedsMaxVertexAttribBindings);
+ return false;
+ }
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ bool nullBufferAllowed = context->getState().areClientArraysEnabled() &&
+ context->getState().getVertexArray()->id().value == 0;
+ if (!nullBufferAllowed && context->getState().getTargetBuffer(BufferBinding::Array) == 0 &&
+ ptr != nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, err::kClientDataInVertexArray);
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ // WebGL 1.0 [Section 6.14] Fixed point support
+ // The WebGL API does not support the GL_FIXED data type.
+ if (type == VertexAttribType::Fixed)
+ {
+ context->validationError(GL_INVALID_ENUM, err::kFixedNotInWebGL);
+ return false;
+ }
+
+ if (!ValidateWebGLVertexAttribPointer(context, type, normalized, stride, ptr, false))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void RecordBindTextureTypeError(const Context *context, TextureType target);
+
+ANGLE_INLINE bool ValidateBindTexture(const Context *context, TextureType target, TextureID texture)
+{
+ if (!context->getStateCache().isValidBindTextureType(target))
+ {
+ RecordBindTextureTypeError(context, target);
+ return false;
+ }
+
+ if (texture.value == 0)
+ {
+ return true;
+ }
+
+ Texture *textureObject = context->getTexture(texture);
+ if (textureObject && textureObject->getType() != target)
+ {
+ context->validationError(GL_INVALID_OPERATION, err::kTextureTargetMismatch);
+ return false;
+ }
+
+ if (!context->getState().isBindGeneratesResourceEnabled() &&
+ !context->isTextureGenerated(texture))
+ {
+ context->validationError(GL_INVALID_OPERATION, err::kObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+// Validation of all Tex[Sub]Image2D parameters except TextureTarget.
+bool ValidateES2TexImageParametersBase(const Context *context,
+ TextureTarget target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const void *pixels);
+
+// Validation of TexStorage*2DEXT
+bool ValidateES2TexStorageParametersBase(const Context *context,
+ TextureType target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES2_H_