diff options
Diffstat (limited to 'gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.cpp | 11930 |
1 files changed, 11930 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.cpp b/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.cpp new file mode 100644 index 0000000000..7ab49c7c5d --- /dev/null +++ b/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.cpp @@ -0,0 +1,11930 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// libGLESv2_autogen.cpp: Implements the exported OpenGL ES functions. + +#include "angle_gl.h" + +#include "libGLESv2/entry_points_gles_1_0_autogen.h" +#include "libGLESv2/entry_points_gles_2_0_autogen.h" +#include "libGLESv2/entry_points_gles_3_0_autogen.h" +#include "libGLESv2/entry_points_gles_3_1_autogen.h" +#include "libGLESv2/entry_points_gles_3_2_autogen.h" +#include "libGLESv2/entry_points_gles_ext_autogen.h" + +#include "common/event_tracer.h" + +extern "C" { + +// OpenGL ES 2.0 +void GL_APIENTRY glActiveTexture(GLenum texture) +{ + return GL_ActiveTexture(texture); +} + +void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) +{ + return GL_AttachShader(program, shader); +} + +void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) +{ + return GL_BindAttribLocation(program, index, name); +} + +void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) +{ + return GL_BindBuffer(target, buffer); +} + +void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + return GL_BindFramebuffer(target, framebuffer); +} + +void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + return GL_BindRenderbuffer(target, renderbuffer); +} + +void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) +{ + return GL_BindTexture(target, texture); +} + +void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_BlendColor(red, green, blue, alpha); +} + +void GL_APIENTRY glBlendEquation(GLenum mode) +{ + return GL_BlendEquation(mode); +} + +void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + return GL_BlendEquationSeparate(modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + return GL_BlendFunc(sfactor, dfactor); +} + +void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, + GLenum dfactorRGB, + GLenum sfactorAlpha, + GLenum dfactorAlpha) +{ + return GL_BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) +{ + return GL_BufferData(target, size, data, usage); +} + +void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) +{ + return GL_BufferSubData(target, offset, size, data); +} + +GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) +{ + return GL_CheckFramebufferStatus(target); +} + +void GL_APIENTRY glClear(GLbitfield mask) +{ + return GL_Clear(mask); +} + +void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_ClearColor(red, green, blue, alpha); +} + +void GL_APIENTRY glClearDepthf(GLfloat d) +{ + return GL_ClearDepthf(d); +} + +void GL_APIENTRY glClearStencil(GLint s) +{ + return GL_ClearStencil(s); +} + +void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + return GL_ColorMask(red, green, blue, alpha); +} + +void GL_APIENTRY glCompileShader(GLuint shader) +{ + return GL_CompileShader(shader); +} + +void GL_APIENTRY glCompressedTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, + data); +} + +void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, + imageSize, data); +} + +void GL_APIENTRY glCopyTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + return GL_CopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +void GL_APIENTRY glCopyTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +GLuint GL_APIENTRY glCreateProgram() +{ + return GL_CreateProgram(); +} + +GLuint GL_APIENTRY glCreateShader(GLenum type) +{ + return GL_CreateShader(type); +} + +void GL_APIENTRY glCullFace(GLenum mode) +{ + return GL_CullFace(mode); +} + +void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) +{ + return GL_DeleteBuffers(n, buffers); +} + +void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) +{ + return GL_DeleteFramebuffers(n, framebuffers); +} + +void GL_APIENTRY glDeleteProgram(GLuint program) +{ + return GL_DeleteProgram(program); +} + +void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) +{ + return GL_DeleteRenderbuffers(n, renderbuffers); +} + +void GL_APIENTRY glDeleteShader(GLuint shader) +{ + return GL_DeleteShader(shader); +} + +void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) +{ + return GL_DeleteTextures(n, textures); +} + +void GL_APIENTRY glDepthFunc(GLenum func) +{ + return GL_DepthFunc(func); +} + +void GL_APIENTRY glDepthMask(GLboolean flag) +{ + return GL_DepthMask(flag); +} + +void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) +{ + return GL_DepthRangef(n, f); +} + +void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) +{ + return GL_DetachShader(program, shader); +} + +void GL_APIENTRY glDisable(GLenum cap) +{ + return GL_Disable(cap); +} + +void GL_APIENTRY glDisableVertexAttribArray(GLuint index) +{ + return GL_DisableVertexAttribArray(index); +} + +void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + return GL_DrawArrays(mode, first, count); +} + +void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + return GL_DrawElements(mode, count, type, indices); +} + +void GL_APIENTRY glEnable(GLenum cap) +{ + return GL_Enable(cap); +} + +void GL_APIENTRY glEnableVertexAttribArray(GLuint index) +{ + return GL_EnableVertexAttribArray(index); +} + +void GL_APIENTRY glFinish() +{ + return GL_Finish(); +} + +void GL_APIENTRY glFlush() +{ + return GL_Flush(); +} + +void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + return GL_FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +void GL_APIENTRY glFramebufferTexture2D(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) +{ + return GL_FramebufferTexture2D(target, attachment, textarget, texture, level); +} + +void GL_APIENTRY glFrontFace(GLenum mode) +{ + return GL_FrontFace(mode); +} + +void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) +{ + return GL_GenBuffers(n, buffers); +} + +void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) +{ + return GL_GenFramebuffers(n, framebuffers); +} + +void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) +{ + return GL_GenRenderbuffers(n, renderbuffers); +} + +void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) +{ + return GL_GenTextures(n, textures); +} + +void GL_APIENTRY glGenerateMipmap(GLenum target) +{ + return GL_GenerateMipmap(target); +} + +void GL_APIENTRY glGetActiveAttrib(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + return GL_GetActiveAttrib(program, index, bufSize, length, size, type, name); +} + +void GL_APIENTRY glGetActiveUniform(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + return GL_GetActiveUniform(program, index, bufSize, length, size, type, name); +} + +void GL_APIENTRY glGetAttachedShaders(GLuint program, + GLsizei maxCount, + GLsizei *count, + GLuint *shaders) +{ + return GL_GetAttachedShaders(program, maxCount, count, shaders); +} + +GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) +{ + return GL_GetAttribLocation(program, name); +} + +void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) +{ + return GL_GetBooleanv(pname, data); +} + +void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetBufferParameteriv(target, pname, params); +} + +GLenum GL_APIENTRY glGetError() +{ + return GL_GetError(); +} + +void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) +{ + return GL_GetFloatv(pname, data); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, + GLenum attachment, + GLenum pname, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) +{ + return GL_GetIntegerv(pname, data); +} + +void GL_APIENTRY glGetProgramInfoLog(GLuint program, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramInfoLog(program, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + return GL_GetProgramiv(program, pname, params); +} + +void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetRenderbufferParameteriv(target, pname, params); +} + +void GL_APIENTRY glGetShaderInfoLog(GLuint shader, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetShaderInfoLog(shader, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, + GLenum precisiontype, + GLint *range, + GLint *precision) +{ + return GL_GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); +} + +void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + return GL_GetShaderSource(shader, bufSize, length, source); +} + +void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + return GL_GetShaderiv(shader, pname, params); +} + +const GLubyte *GL_APIENTRY glGetString(GLenum name) +{ + return GL_GetString(name); +} + +void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + return GL_GetTexParameterfv(target, pname, params); +} + +void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetTexParameteriv(target, pname, params); +} + +GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) +{ + return GL_GetUniformLocation(program, name); +} + +void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) +{ + return GL_GetUniformfv(program, location, params); +} + +void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) +{ + return GL_GetUniformiv(program, location, params); +} + +void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) +{ + return GL_GetVertexAttribPointerv(index, pname, pointer); +} + +void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +{ + return GL_GetVertexAttribfv(index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +{ + return GL_GetVertexAttribiv(index, pname, params); +} + +void GL_APIENTRY glHint(GLenum target, GLenum mode) +{ + return GL_Hint(target, mode); +} + +GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) +{ + return GL_IsBuffer(buffer); +} + +GLboolean GL_APIENTRY glIsEnabled(GLenum cap) +{ + return GL_IsEnabled(cap); +} + +GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) +{ + return GL_IsFramebuffer(framebuffer); +} + +GLboolean GL_APIENTRY glIsProgram(GLuint program) +{ + return GL_IsProgram(program); +} + +GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) +{ + return GL_IsRenderbuffer(renderbuffer); +} + +GLboolean GL_APIENTRY glIsShader(GLuint shader) +{ + return GL_IsShader(shader); +} + +GLboolean GL_APIENTRY glIsTexture(GLuint texture) +{ + return GL_IsTexture(texture); +} + +void GL_APIENTRY glLineWidth(GLfloat width) +{ + return GL_LineWidth(width); +} + +void GL_APIENTRY glLinkProgram(GLuint program) +{ + return GL_LinkProgram(program); +} + +void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) +{ + return GL_PixelStorei(pname, param); +} + +void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) +{ + return GL_PolygonOffset(factor, units); +} + +void GL_APIENTRY glReadPixels(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void *pixels) +{ + return GL_ReadPixels(x, y, width, height, format, type, pixels); +} + +void GL_APIENTRY glReleaseShaderCompiler() +{ + return GL_ReleaseShaderCompiler(); +} + +void GL_APIENTRY glRenderbufferStorage(GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorage(target, internalformat, width, height); +} + +void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) +{ + return GL_SampleCoverage(value, invert); +} + +void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + return GL_Scissor(x, y, width, height); +} + +void GL_APIENTRY glShaderBinary(GLsizei count, + const GLuint *shaders, + GLenum binaryformat, + const void *binary, + GLsizei length) +{ + return GL_ShaderBinary(count, shaders, binaryformat, binary, length); +} + +void GL_APIENTRY glShaderSource(GLuint shader, + GLsizei count, + const GLchar *const *string, + const GLint *length) +{ + return GL_ShaderSource(shader, count, string, length); +} + +void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + return GL_StencilFunc(func, ref, mask); +} + +void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + return GL_StencilFuncSeparate(face, func, ref, mask); +} + +void GL_APIENTRY glStencilMask(GLuint mask) +{ + return GL_StencilMask(mask); +} + +void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) +{ + return GL_StencilMaskSeparate(face, mask); +} + +void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + return GL_StencilOp(fail, zfail, zpass); +} + +void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + return GL_StencilOpSeparate(face, sfail, dpfail, dppass); +} + +void GL_APIENTRY glTexImage2D(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage2D(target, level, internalformat, width, height, border, format, type, + pixels); +} + +void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + return GL_TexParameterf(target, pname, param); +} + +void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + return GL_TexParameterfv(target, pname, params); +} + +void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + return GL_TexParameteri(target, pname, param); +} + +void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + return GL_TexParameteriv(target, pname, params); +} + +void GL_APIENTRY glTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void GL_APIENTRY glUniform1f(GLint location, GLfloat v0) +{ + return GL_Uniform1f(location, v0); +} + +void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) +{ + return GL_Uniform1fv(location, count, value); +} + +void GL_APIENTRY glUniform1i(GLint location, GLint v0) +{ + return GL_Uniform1i(location, v0); +} + +void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) +{ + return GL_Uniform1iv(location, count, value); +} + +void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) +{ + return GL_Uniform2f(location, v0, v1); +} + +void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) +{ + return GL_Uniform2fv(location, count, value); +} + +void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) +{ + return GL_Uniform2i(location, v0, v1); +} + +void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) +{ + return GL_Uniform2iv(location, count, value); +} + +void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + return GL_Uniform3f(location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) +{ + return GL_Uniform3fv(location, count, value); +} + +void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) +{ + return GL_Uniform3i(location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) +{ + return GL_Uniform3iv(location, count, value); +} + +void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + return GL_Uniform4f(location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) +{ + return GL_Uniform4fv(location, count, value); +} + +void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + return GL_Uniform4i(location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) +{ + return GL_Uniform4iv(location, count, value); +} + +void GL_APIENTRY glUniformMatrix2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUseProgram(GLuint program) +{ + return GL_UseProgram(program); +} + +void GL_APIENTRY glValidateProgram(GLuint program) +{ + return GL_ValidateProgram(program); +} + +void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) +{ + return GL_VertexAttrib1f(index, x); +} + +void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib1fv(index, v); +} + +void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +{ + return GL_VertexAttrib2f(index, x, y); +} + +void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib2fv(index, v); +} + +void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_VertexAttrib3f(index, x, y, z); +} + +void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib3fv(index, v); +} + +void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + return GL_VertexAttrib4f(index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib4fv(index, v); +} + +void GL_APIENTRY glVertexAttribPointer(GLuint index, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void *pointer) +{ + return GL_VertexAttribPointer(index, size, type, normalized, stride, pointer); +} + +void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + return GL_Viewport(x, y, width, height); +} + +// OpenGL ES 3.0 +void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) +{ + return GL_BeginQuery(target, id); +} + +void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) +{ + return GL_BeginTransformFeedback(primitiveMode); +} + +void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + return GL_BindBufferBase(target, index, buffer); +} + +void GL_APIENTRY +glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + return GL_BindBufferRange(target, index, buffer, offset, size); +} + +void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) +{ + return GL_BindSampler(unit, sampler); +} + +void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) +{ + return GL_BindTransformFeedback(target, id); +} + +void GL_APIENTRY glBindVertexArray(GLuint array) +{ + return GL_BindVertexArray(array); +} + +void GL_APIENTRY glBlitFramebuffer(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + return GL_ClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + return GL_ClearBufferfv(buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + return GL_ClearBufferiv(buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + return GL_ClearBufferuiv(buffer, drawbuffer, value); +} + +GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return GL_ClientWaitSync(sync, flags, timeout); +} + +void GL_APIENTRY glCompressedTexImage3D(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage3D(target, level, internalformat, width, height, depth, border, + imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, + depth, format, imageSize, data); +} + +void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size) +{ + return GL_CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +void GL_APIENTRY glCopyTexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) +{ + return GL_DeleteQueries(n, ids); +} + +void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) +{ + return GL_DeleteSamplers(count, samplers); +} + +void GL_APIENTRY glDeleteSync(GLsync sync) +{ + return GL_DeleteSync(sync); +} + +void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) +{ + return GL_DeleteTransformFeedbacks(n, ids); +} + +void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) +{ + return GL_DeleteVertexArrays(n, arrays); +} + +void GL_APIENTRY glDrawArraysInstanced(GLenum mode, + GLint first, + GLsizei count, + GLsizei instancecount) +{ + return GL_DrawArraysInstanced(mode, first, count, instancecount); +} + +void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) +{ + return GL_DrawBuffers(n, bufs); +} + +void GL_APIENTRY glDrawElementsInstanced(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount) +{ + return GL_DrawElementsInstanced(mode, count, type, indices, instancecount); +} + +void GL_APIENTRY glDrawRangeElements(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices) +{ + return GL_DrawRangeElements(mode, start, end, count, type, indices); +} + +void GL_APIENTRY glEndQuery(GLenum target) +{ + return GL_EndQuery(target); +} + +void GL_APIENTRY glEndTransformFeedback() +{ + return GL_EndTransformFeedback(); +} + +GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) +{ + return GL_FenceSync(condition, flags); +} + +void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + return GL_FlushMappedBufferRange(target, offset, length); +} + +void GL_APIENTRY glFramebufferTextureLayer(GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint layer) +{ + return GL_FramebufferTextureLayer(target, attachment, texture, level, layer); +} + +void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) +{ + return GL_GenQueries(n, ids); +} + +void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) +{ + return GL_GenSamplers(count, samplers); +} + +void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) +{ + return GL_GenTransformFeedbacks(n, ids); +} + +void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) +{ + return GL_GenVertexArrays(n, arrays); +} + +void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName) +{ + return GL_GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, + uniformBlockName); +} + +void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + return GL_GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +void GL_APIENTRY glGetActiveUniformsiv(GLuint program, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params) +{ + return GL_GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + return GL_GetBufferParameteri64v(target, pname, params); +} + +void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) +{ + return GL_GetBufferPointerv(target, pname, params); +} + +GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) +{ + return GL_GetFragDataLocation(program, name); +} + +void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) +{ + return GL_GetInteger64i_v(target, index, data); +} + +void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) +{ + return GL_GetInteger64v(pname, data); +} + +void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) +{ + return GL_GetIntegeri_v(target, index, data); +} + +void GL_APIENTRY glGetInternalformativ(GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint *params) +{ + return GL_GetInternalformativ(target, internalformat, pname, bufSize, params); +} + +void GL_APIENTRY glGetProgramBinary(GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + return GL_GetProgramBinary(program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) +{ + return GL_GetQueryObjectuiv(id, pname, params); +} + +void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetQueryiv(target, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + return GL_GetSamplerParameterfv(sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + return GL_GetSamplerParameteriv(sampler, pname, params); +} + +const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) +{ + return GL_GetStringi(name, index); +} + +void GL_APIENTRY +glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + return GL_GetSynciv(sync, pname, bufSize, length, values); +} + +void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name) +{ + return GL_GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); +} + +GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) +{ + return GL_GetUniformBlockIndex(program, uniformBlockName); +} + +void GL_APIENTRY glGetUniformIndices(GLuint program, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices) +{ + return GL_GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); +} + +void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) +{ + return GL_GetUniformuiv(program, location, params); +} + +void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) +{ + return GL_GetVertexAttribIiv(index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) +{ + return GL_GetVertexAttribIuiv(index, pname, params); +} + +void GL_APIENTRY glInvalidateFramebuffer(GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + return GL_InvalidateFramebuffer(target, numAttachments, attachments); +} + +void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); +} + +GLboolean GL_APIENTRY glIsQuery(GLuint id) +{ + return GL_IsQuery(id); +} + +GLboolean GL_APIENTRY glIsSampler(GLuint sampler) +{ + return GL_IsSampler(sampler); +} + +GLboolean GL_APIENTRY glIsSync(GLsync sync) +{ + return GL_IsSync(sync); +} + +GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) +{ + return GL_IsTransformFeedback(id); +} + +GLboolean GL_APIENTRY glIsVertexArray(GLuint array) +{ + return GL_IsVertexArray(array); +} + +void *GL_APIENTRY glMapBufferRange(GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + return GL_MapBufferRange(target, offset, length, access); +} + +void GL_APIENTRY glPauseTransformFeedback() +{ + return GL_PauseTransformFeedback(); +} + +void GL_APIENTRY glProgramBinary(GLuint program, + GLenum binaryFormat, + const void *binary, + GLsizei length) +{ + return GL_ProgramBinary(program, binaryFormat, binary, length); +} + +void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) +{ + return GL_ProgramParameteri(program, pname, value); +} + +void GL_APIENTRY glReadBuffer(GLenum src) +{ + return GL_ReadBuffer(src); +} + +void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisample(target, samples, internalformat, width, height); +} + +void GL_APIENTRY glResumeTransformFeedback() +{ + return GL_ResumeTransformFeedback(); +} + +void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + return GL_SamplerParameterf(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) +{ + return GL_SamplerParameterfv(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + return GL_SamplerParameteri(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) +{ + return GL_SamplerParameteriv(sampler, pname, param); +} + +void GL_APIENTRY glTexImage3D(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage3D(target, level, internalformat, width, height, depth, border, format, type, + pixels); +} + +void GL_APIENTRY +glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ + return GL_TexStorage2D(target, levels, internalformat, width, height); +} + +void GL_APIENTRY glTexStorage3D(GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + return GL_TexStorage3D(target, levels, internalformat, width, height, depth); +} + +void GL_APIENTRY glTexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, + type, pixels); +} + +void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode) +{ + return GL_TransformFeedbackVaryings(program, count, varyings, bufferMode); +} + +void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) +{ + return GL_Uniform1ui(location, v0); +} + +void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + return GL_Uniform1uiv(location, count, value); +} + +void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) +{ + return GL_Uniform2ui(location, v0, v1); +} + +void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + return GL_Uniform2uiv(location, count, value); +} + +void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + return GL_Uniform3ui(location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + return GL_Uniform3uiv(location, count, value); +} + +void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + return GL_Uniform4ui(location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + return GL_Uniform4uiv(location, count, value); +} + +void GL_APIENTRY glUniformBlockBinding(GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + return GL_UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); +} + +void GL_APIENTRY glUniformMatrix2x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2x3fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix2x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2x4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3x2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3x4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4x2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4x3fv(location, count, transpose, value); +} + +GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) +{ + return GL_UnmapBuffer(target); +} + +void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) +{ + return GL_VertexAttribDivisor(index, divisor); +} + +void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + return GL_VertexAttribI4i(index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) +{ + return GL_VertexAttribI4iv(index, v); +} + +void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + return GL_VertexAttribI4ui(index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) +{ + return GL_VertexAttribI4uiv(index, v); +} + +void GL_APIENTRY +glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + return GL_VertexAttribIPointer(index, size, type, stride, pointer); +} + +void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return GL_WaitSync(sync, flags, timeout); +} + +// OpenGL ES 3.1 +void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) +{ + return GL_ActiveShaderProgram(pipeline, program); +} + +void GL_APIENTRY glBindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format) +{ + return GL_BindImageTexture(unit, texture, level, layered, layer, access, format); +} + +void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) +{ + return GL_BindProgramPipeline(pipeline); +} + +void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride) +{ + return GL_BindVertexBuffer(bindingindex, buffer, offset, stride); +} + +GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) +{ + return GL_CreateShaderProgramv(type, count, strings); +} + +void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) +{ + return GL_DeleteProgramPipelines(n, pipelines); +} + +void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) +{ + return GL_DispatchCompute(num_groups_x, num_groups_y, num_groups_z); +} + +void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) +{ + return GL_DispatchComputeIndirect(indirect); +} + +void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) +{ + return GL_DrawArraysIndirect(mode, indirect); +} + +void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) +{ + return GL_DrawElementsIndirect(mode, type, indirect); +} + +void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) +{ + return GL_FramebufferParameteri(target, pname, param); +} + +void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + return GL_GenProgramPipelines(n, pipelines); +} + +void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + return GL_GetBooleani_v(target, index, data); +} + +void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetFramebufferParameteriv(target, pname, params); +} + +void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + return GL_GetMultisamplefv(pname, index, val); +} + +void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params) +{ + return GL_GetProgramInterfaceiv(program, programInterface, pname, params); +} + +void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) +{ + return GL_GetProgramPipelineiv(pipeline, pname, params); +} + +GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceIndex(program, programInterface, name); +} + +GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceLocation(program, programInterface, name); +} + +void GL_APIENTRY glGetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name) +{ + return GL_GetProgramResourceName(program, programInterface, index, bufSize, length, name); +} + +void GL_APIENTRY glGetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, + length, params); +} + +void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + return GL_GetTexLevelParameterfv(target, level, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + return GL_GetTexLevelParameteriv(target, level, pname, params); +} + +GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) +{ + return GL_IsProgramPipeline(pipeline); +} + +void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) +{ + return GL_MemoryBarrier(barriers); +} + +void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) +{ + return GL_MemoryBarrierByRegion(barriers); +} + +void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + return GL_ProgramUniform1f(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform1fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + return GL_ProgramUniform1i(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform1iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) +{ + return GL_ProgramUniform1ui(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform1uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + return GL_ProgramUniform2f(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform2fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) +{ + return GL_ProgramUniform2i(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform2iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + return GL_ProgramUniform2ui(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform2uiv(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + return GL_ProgramUniform3f(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform3fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + return GL_ProgramUniform3i(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform3iv(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + return GL_ProgramUniform3ui(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform3uiv(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + return GL_ProgramUniform4f(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform4fv(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + return GL_ProgramUniform4i(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform4iv(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + return GL_ProgramUniform4ui(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform4uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) +{ + return GL_SampleMaski(maskNumber, mask); +} + +void GL_APIENTRY glTexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage2DMultisample(target, samples, internalformat, width, height, + fixedsamplelocations); +} + +void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) +{ + return GL_UseProgramStages(pipeline, stages, program); +} + +void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) +{ + return GL_ValidateProgramPipeline(pipeline); +} + +void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) +{ + return GL_VertexAttribBinding(attribindex, bindingindex); +} + +void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset) +{ + return GL_VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); +} + +void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset) +{ + return GL_VertexAttribIFormat(attribindex, size, type, relativeoffset); +} + +void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) +{ + return GL_VertexBindingDivisor(bindingindex, divisor); +} + +// OpenGL ES 3.2 +void GL_APIENTRY glBlendBarrier() +{ + return GL_BlendBarrier(); +} + +void GL_APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) +{ + return GL_BlendEquationSeparatei(buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationi(GLuint buf, GLenum mode) +{ + return GL_BlendEquationi(buf, mode); +} + +void GL_APIENTRY +glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + return GL_BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFunci(GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunci(buf, src, dst); +} + +void GL_APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + return GL_ColorMaski(index, r, g, b, a); +} + +void GL_APIENTRY glCopyImageSubData(GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, + dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); +} + +void GL_APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam) +{ + return GL_DebugMessageCallback(callback, userParam); +} + +void GL_APIENTRY glDebugMessageControl(GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return GL_DebugMessageControl(source, type, severity, count, ids, enabled); +} + +void GL_APIENTRY glDebugMessageInsert(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return GL_DebugMessageInsert(source, type, id, severity, length, buf); +} + +void GL_APIENTRY glDisablei(GLenum target, GLuint index) +{ + return GL_Disablei(target, index); +} + +void GL_APIENTRY glDrawElementsBaseVertex(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertex(mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, + basevertex); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); +} + +void GL_APIENTRY glEnablei(GLenum target, GLuint index) +{ + return GL_Enablei(target, index); +} + +void GL_APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + return GL_FramebufferTexture(target, attachment, texture, level); +} + +GLuint GL_APIENTRY glGetDebugMessageLog(GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog) +{ + return GL_GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, + messageLog); +} + +GLenum GL_APIENTRY glGetGraphicsResetStatus() +{ + return GL_GetGraphicsResetStatus(); +} + +void GL_APIENTRY +glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) +{ + return GL_GetObjectLabel(identifier, name, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectPtrLabel(const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectPtrLabel(ptr, bufSize, length, label); +} + +void GL_APIENTRY glGetPointerv(GLenum pname, void **params) +{ + return GL_GetPointerv(pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + return GL_GetSamplerParameterIiv(sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + return GL_GetSamplerParameterIuiv(sampler, pname, params); +} + +void GL_APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetTexParameterIiv(target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + return GL_GetTexParameterIuiv(target, pname, params); +} + +void GL_APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) +{ + return GL_GetnUniformfv(program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) +{ + return GL_GetnUniformiv(program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) +{ + return GL_GetnUniformuiv(program, location, bufSize, params); +} + +GLboolean GL_APIENTRY glIsEnabledi(GLenum target, GLuint index) +{ + return GL_IsEnabledi(target, index); +} + +void GL_APIENTRY glMinSampleShading(GLfloat value) +{ + return GL_MinSampleShading(value); +} + +void GL_APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) +{ + return GL_ObjectLabel(identifier, name, length, label); +} + +void GL_APIENTRY glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) +{ + return GL_ObjectPtrLabel(ptr, length, label); +} + +void GL_APIENTRY glPatchParameteri(GLenum pname, GLint value) +{ + return GL_PatchParameteri(pname, value); +} + +void GL_APIENTRY glPopDebugGroup() +{ + return GL_PopDebugGroup(); +} + +void GL_APIENTRY glPrimitiveBoundingBox(GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW) +{ + return GL_PrimitiveBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); +} + +void GL_APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) +{ + return GL_PushDebugGroup(source, id, length, message); +} + +void GL_APIENTRY glReadnPixels(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data) +{ + return GL_ReadnPixels(x, y, width, height, format, type, bufSize, data); +} + +void GL_APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) +{ + return GL_SamplerParameterIiv(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) +{ + return GL_SamplerParameterIuiv(sampler, pname, param); +} + +void GL_APIENTRY glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) +{ + return GL_TexBuffer(target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferRange(GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRange(target, internalformat, buffer, offset, size); +} + +void GL_APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + return GL_TexParameterIiv(target, pname, params); +} + +void GL_APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + return GL_TexParameterIuiv(target, pname, params); +} + +void GL_APIENTRY glTexStorage3DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage3DMultisample(target, samples, internalformat, width, height, depth, + fixedsamplelocations); +} + +// OpenGL ES 1.0 +void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) +{ + return GL_AlphaFunc(func, ref); +} + +void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref) +{ + return GL_AlphaFuncx(func, ref); +} + +void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + return GL_ClearColorx(red, green, blue, alpha); +} + +void GL_APIENTRY glClearDepthx(GLfixed depth) +{ + return GL_ClearDepthx(depth); +} + +void GL_APIENTRY glClientActiveTexture(GLenum texture) +{ + return GL_ClientActiveTexture(texture); +} + +void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) +{ + return GL_ClipPlanef(p, eqn); +} + +void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) +{ + return GL_ClipPlanex(plane, equation); +} + +void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_Color4f(red, green, blue, alpha); +} + +void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + return GL_Color4ub(red, green, blue, alpha); +} + +void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + return GL_Color4x(red, green, blue, alpha); +} + +void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + return GL_ColorPointer(size, type, stride, pointer); +} + +void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f) +{ + return GL_DepthRangex(n, f); +} + +void GL_APIENTRY glDisableClientState(GLenum array) +{ + return GL_DisableClientState(array); +} + +void GL_APIENTRY glEnableClientState(GLenum array) +{ + return GL_EnableClientState(array); +} + +void GL_APIENTRY glFogf(GLenum pname, GLfloat param) +{ + return GL_Fogf(pname, param); +} + +void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) +{ + return GL_Fogfv(pname, params); +} + +void GL_APIENTRY glFogx(GLenum pname, GLfixed param) +{ + return GL_Fogx(pname, param); +} + +void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param) +{ + return GL_Fogxv(pname, param); +} + +void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) +{ + return GL_Frustumf(l, r, b, t, n, f); +} + +void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) +{ + return GL_Frustumx(l, r, b, t, n, f); +} + +void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) +{ + return GL_GetClipPlanef(plane, equation); +} + +void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) +{ + return GL_GetClipPlanex(plane, equation); +} + +void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) +{ + return GL_GetFixedv(pname, params); +} + +void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + return GL_GetLightfv(light, pname, params); +} + +void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) +{ + return GL_GetLightxv(light, pname, params); +} + +void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + return GL_GetMaterialfv(face, pname, params); +} + +void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) +{ + return GL_GetMaterialxv(face, pname, params); +} + +void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + return GL_GetTexEnvfv(target, pname, params); +} + +void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetTexEnviv(target, pname, params); +} + +void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) +{ + return GL_GetTexEnvxv(target, pname, params); +} + +void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) +{ + return GL_GetTexParameterxv(target, pname, params); +} + +void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) +{ + return GL_LightModelf(pname, param); +} + +void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) +{ + return GL_LightModelfv(pname, params); +} + +void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) +{ + return GL_LightModelx(pname, param); +} + +void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param) +{ + return GL_LightModelxv(pname, param); +} + +void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) +{ + return GL_Lightf(light, pname, param); +} + +void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + return GL_Lightfv(light, pname, params); +} + +void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) +{ + return GL_Lightx(light, pname, param); +} + +void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) +{ + return GL_Lightxv(light, pname, params); +} + +void GL_APIENTRY glLineWidthx(GLfixed width) +{ + return GL_LineWidthx(width); +} + +void GL_APIENTRY glLoadIdentity() +{ + return GL_LoadIdentity(); +} + +void GL_APIENTRY glLoadMatrixf(const GLfloat *m) +{ + return GL_LoadMatrixf(m); +} + +void GL_APIENTRY glLoadMatrixx(const GLfixed *m) +{ + return GL_LoadMatrixx(m); +} + +void GL_APIENTRY glLogicOp(GLenum opcode) +{ + return GL_LogicOp(opcode); +} + +void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + return GL_Materialf(face, pname, param); +} + +void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + return GL_Materialfv(face, pname, params); +} + +void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) +{ + return GL_Materialx(face, pname, param); +} + +void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param) +{ + return GL_Materialxv(face, pname, param); +} + +void GL_APIENTRY glMatrixMode(GLenum mode) +{ + return GL_MatrixMode(mode); +} + +void GL_APIENTRY glMultMatrixf(const GLfloat *m) +{ + return GL_MultMatrixf(m); +} + +void GL_APIENTRY glMultMatrixx(const GLfixed *m) +{ + return GL_MultMatrixx(m); +} + +void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + return GL_MultiTexCoord4f(target, s, t, r, q); +} + +void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + return GL_MultiTexCoord4x(texture, s, t, r, q); +} + +void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + return GL_Normal3f(nx, ny, nz); +} + +void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) +{ + return GL_Normal3x(nx, ny, nz); +} + +void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) +{ + return GL_NormalPointer(type, stride, pointer); +} + +void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) +{ + return GL_Orthof(l, r, b, t, n, f); +} + +void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) +{ + return GL_Orthox(l, r, b, t, n, f); +} + +void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) +{ + return GL_PointParameterf(pname, param); +} + +void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) +{ + return GL_PointParameterfv(pname, params); +} + +void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) +{ + return GL_PointParameterx(pname, param); +} + +void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) +{ + return GL_PointParameterxv(pname, params); +} + +void GL_APIENTRY glPointSize(GLfloat size) +{ + return GL_PointSize(size); +} + +void GL_APIENTRY glPointSizex(GLfixed size) +{ + return GL_PointSizex(size); +} + +void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) +{ + return GL_PolygonOffsetx(factor, units); +} + +void GL_APIENTRY glPopMatrix() +{ + return GL_PopMatrix(); +} + +void GL_APIENTRY glPushMatrix() +{ + return GL_PushMatrix(); +} + +void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_Rotatef(angle, x, y, z); +} + +void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + return GL_Rotatex(angle, x, y, z); +} + +void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) +{ + return GL_SampleCoveragex(value, invert); +} + +void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + return GL_Scalef(x, y, z); +} + +void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) +{ + return GL_Scalex(x, y, z); +} + +void GL_APIENTRY glShadeModel(GLenum mode) +{ + return GL_ShadeModel(mode); +} + +void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + return GL_TexCoordPointer(size, type, stride, pointer); +} + +void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + return GL_TexEnvf(target, pname, param); +} + +void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + return GL_TexEnvfv(target, pname, params); +} + +void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + return GL_TexEnvi(target, pname, param); +} + +void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + return GL_TexEnviv(target, pname, params); +} + +void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) +{ + return GL_TexEnvx(target, pname, param); +} + +void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) +{ + return GL_TexEnvxv(target, pname, params); +} + +void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) +{ + return GL_TexParameterx(target, pname, param); +} + +void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) +{ + return GL_TexParameterxv(target, pname, params); +} + +void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + return GL_Translatef(x, y, z); +} + +void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) +{ + return GL_Translatex(x, y, z); +} + +void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + return GL_VertexPointer(size, type, stride, pointer); +} + +// GL_ANGLE_base_vertex_base_instance +void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE(GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount, + GLuint baseInstance) +{ + return GL_DrawArraysInstancedBaseInstanceANGLE(mode, first, count, instanceCount, baseInstance); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instanceCounts, + GLint baseVertex, + GLuint baseInstance) +{ + return GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE( + mode, count, type, indices, instanceCounts, baseVertex, baseInstance); +} + +void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE(GLenum mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount) +{ + return GL_MultiDrawArraysInstancedBaseInstanceANGLE(mode, firsts, counts, instanceCounts, + baseInstances, drawcount); +} + +void GL_APIENTRY +glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount) +{ + return GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( + mode, counts, type, indices, instanceCounts, baseVertices, baseInstances, drawcount); +} + +// GL_ANGLE_copy_texture_3d +void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopyTexture3DANGLE(sourceId, sourceLevel, destTarget, destId, destLevel, + internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, + unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLint z, + GLint width, + GLint height, + GLint depth, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopySubTexture3DANGLE(sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, + yoffset, zoffset, x, y, z, width, height, depth, unpackFlipY, + unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +// GL_ANGLE_framebuffer_blit +void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); +} + +// GL_ANGLE_framebuffer_multisample +void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); +} + +// GL_ANGLE_get_image +void GL_APIENTRY +glGetTexImageANGLE(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) +{ + return GL_GetTexImageANGLE(target, level, format, type, pixels); +} + +void GL_APIENTRY glGetRenderbufferImageANGLE(GLenum target, + GLenum format, + GLenum type, + void *pixels) +{ + return GL_GetRenderbufferImageANGLE(target, format, type, pixels); +} + +// GL_ANGLE_get_tex_level_parameter +void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, + GLint level, + GLenum pname, + GLint *params) +{ + return GL_GetTexLevelParameterivANGLE(target, level, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, + GLint level, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexLevelParameterfvANGLE(target, level, pname, params); +} + +// GL_ANGLE_instanced_arrays +void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, + GLint first, + GLsizei count, + GLsizei primcount) +{ + return GL_DrawArraysInstancedANGLE(mode, first, count, primcount); +} + +void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei primcount) +{ + return GL_DrawElementsInstancedANGLE(mode, count, type, indices, primcount); +} + +void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) +{ + return GL_VertexAttribDivisorANGLE(index, divisor); +} + +// GL_ANGLE_memory_object_flags +void GL_APIENTRY glTexStorageMemFlags2DANGLE(GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags2DANGLE(target, levels, internalFormat, width, height, memory, + offset, createFlags, usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE(GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags2DMultisampleANGLE(target, samples, internalFormat, width, height, + fixedSampleLocations, memory, offset, + createFlags, usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags3DANGLE(GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags3DANGLE(target, levels, internalFormat, width, height, depth, + memory, offset, createFlags, usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE(GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags3DMultisampleANGLE(target, samples, internalFormat, width, height, + depth, fixedSampleLocations, memory, offset, + createFlags, usageFlags); +} + +// GL_ANGLE_memory_object_fuchsia +void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory, + GLuint64 size, + GLenum handleType, + GLuint handle) +{ + return GL_ImportMemoryZirconHandleANGLE(memory, size, handleType, handle); +} + +// GL_ANGLE_multi_draw +void GL_APIENTRY glMultiDrawArraysANGLE(GLenum mode, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount) +{ + return GL_MultiDrawArraysANGLE(mode, firsts, counts, drawcount); +} + +void GL_APIENTRY glMultiDrawArraysInstancedANGLE(GLenum mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount) +{ + return GL_MultiDrawArraysInstancedANGLE(mode, firsts, counts, instanceCounts, drawcount); +} + +void GL_APIENTRY glMultiDrawElementsANGLE(GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + GLsizei drawcount) +{ + return GL_MultiDrawElementsANGLE(mode, counts, type, indices, drawcount); +} + +void GL_APIENTRY glMultiDrawElementsInstancedANGLE(GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount) +{ + return GL_MultiDrawElementsInstancedANGLE(mode, counts, type, indices, instanceCounts, + drawcount); +} + +// GL_ANGLE_program_binary + +// GL_ANGLE_provoking_vertex +void GL_APIENTRY glProvokingVertexANGLE(GLenum mode) +{ + return GL_ProvokingVertexANGLE(mode); +} + +// GL_ANGLE_request_extension +void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name) +{ + return GL_RequestExtensionANGLE(name); +} + +void GL_APIENTRY glDisableExtensionANGLE(const GLchar *name) +{ + return GL_DisableExtensionANGLE(name); +} + +// GL_ANGLE_robust_client_memory +void GL_APIENTRY glGetBooleanvRobustANGLE(GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLboolean *params) +{ + return GL_GetBooleanvRobustANGLE(pname, bufSize, length, params); +} + +void GL_APIENTRY glGetBufferParameterivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetBufferParameterivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetFloatvRobustANGLE(GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetFloatvRobustANGLE(pname, bufSize, length, params); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE(GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameterivRobustANGLE(target, attachment, pname, bufSize, + length, params); +} + +void GL_APIENTRY glGetIntegervRobustANGLE(GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *data) +{ + return GL_GetIntegervRobustANGLE(pname, bufSize, length, data); +} + +void GL_APIENTRY glGetProgramivRobustANGLE(GLuint program, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramivRobustANGLE(program, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetRenderbufferParameterivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetShaderivRobustANGLE(GLuint shader, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetShaderivRobustANGLE(shader, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexParameterfvRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetTexParameterfvRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexParameterivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexParameterivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetUniformfvRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetUniformfvRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetUniformivRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetUniformivRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribfvRobustANGLE(GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetVertexAttribfvRobustANGLE(index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribivRobustANGLE(GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetVertexAttribivRobustANGLE(index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribPointervRobustANGLE(GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer) +{ + return GL_GetVertexAttribPointervRobustANGLE(index, pname, bufSize, length, pointer); +} + +void GL_APIENTRY glReadPixelsRobustANGLE(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels) +{ + return GL_ReadPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, + rows, pixels); +} + +void GL_APIENTRY glTexImage2DRobustANGLE(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, + type, bufSize, pixels); +} + +void GL_APIENTRY glTexParameterfvRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + const GLfloat *params) +{ + return GL_TexParameterfvRobustANGLE(target, pname, bufSize, params); +} + +void GL_APIENTRY glTexParameterivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + return GL_TexParameterivRobustANGLE(target, pname, bufSize, params); +} + +void GL_APIENTRY glTexSubImage2DRobustANGLE(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, type, + bufSize, pixels); +} + +void GL_APIENTRY glTexImage3DRobustANGLE(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, + format, type, bufSize, pixels); +} + +void GL_APIENTRY glTexSubImage3DRobustANGLE(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height, + depth, format, type, bufSize, pixels); +} + +void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, + imageSize, dataSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, + GLint level, + GLsizei xoffset, + GLsizei yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, + format, imageSize, dataSize, data); +} + +void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, + border, imageSize, dataSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, + height, depth, format, imageSize, dataSize, data); +} + +void GL_APIENTRY glGetQueryivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetQueryivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjectuivRobustANGLE(GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetQueryObjectuivRobustANGLE(id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetBufferPointervRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params) +{ + return GL_GetBufferPointervRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetIntegeri_vRobustANGLE(GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data) +{ + return GL_GetIntegeri_vRobustANGLE(target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetInternalformativRobustANGLE(GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetInternalformativRobustANGLE(target, internalformat, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetVertexAttribIivRobustANGLE(GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetVertexAttribIivRobustANGLE(index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribIuivRobustANGLE(GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetVertexAttribIuivRobustANGLE(index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetUniformuivRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetUniformuivRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE(GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetActiveUniformBlockivRobustANGLE(program, uniformBlockIndex, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetInteger64vRobustANGLE(GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *data) +{ + return GL_GetInteger64vRobustANGLE(pname, bufSize, length, data); +} + +void GL_APIENTRY glGetInteger64i_vRobustANGLE(GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data) +{ + return GL_GetInteger64i_vRobustANGLE(target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetBufferParameteri64vRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + return GL_GetBufferParameteri64vRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glSamplerParameterivRobustANGLE(GLuint sampler, + GLuint pname, + GLsizei bufSize, + const GLint *param) +{ + return GL_SamplerParameterivRobustANGLE(sampler, pname, bufSize, param); +} + +void GL_APIENTRY glSamplerParameterfvRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLfloat *param) +{ + return GL_SamplerParameterfvRobustANGLE(sampler, pname, bufSize, param); +} + +void GL_APIENTRY glGetSamplerParameterivRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetSamplerParameterivRobustANGLE(sampler, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetSamplerParameterfvRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetSamplerParameterfvRobustANGLE(sampler, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetFramebufferParameterivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetFramebufferParameterivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetProgramInterfaceivRobustANGLE(GLuint program, + GLenum programInterface, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramInterfaceivRobustANGLE(program, programInterface, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetBooleani_vRobustANGLE(GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLboolean *data) +{ + return GL_GetBooleani_vRobustANGLE(target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetMultisamplefvRobustANGLE(GLenum pname, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLfloat *val) +{ + return GL_GetMultisamplefvRobustANGLE(pname, index, bufSize, length, val); +} + +void GL_APIENTRY glGetTexLevelParameterivRobustANGLE(GLenum target, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexLevelParameterivRobustANGLE(target, level, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE(GLenum target, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetTexLevelParameterfvRobustANGLE(target, level, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetPointervRobustANGLERobustANGLE(GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params) +{ + return GL_GetPointervRobustANGLERobustANGLE(pname, bufSize, length, params); +} + +void GL_APIENTRY glReadnPixelsRobustANGLE(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data) +{ + return GL_ReadnPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, + rows, data); +} + +void GL_APIENTRY glGetnUniformfvRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetnUniformfvRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetnUniformivRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetnUniformivRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetnUniformuivRobustANGLE(GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetnUniformuivRobustANGLE(program, location, bufSize, length, params); +} + +void GL_APIENTRY glTexParameterIivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + return GL_TexParameterIivRobustANGLE(target, pname, bufSize, params); +} + +void GL_APIENTRY glTexParameterIuivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + const GLuint *params) +{ + return GL_TexParameterIuivRobustANGLE(target, pname, bufSize, params); +} + +void GL_APIENTRY glGetTexParameterIivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexParameterIivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexParameterIuivRobustANGLE(GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetTexParameterIuivRobustANGLE(target, pname, bufSize, length, params); +} + +void GL_APIENTRY glSamplerParameterIivRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLint *param) +{ + return GL_SamplerParameterIivRobustANGLE(sampler, pname, bufSize, param); +} + +void GL_APIENTRY glSamplerParameterIuivRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLuint *param) +{ + return GL_SamplerParameterIuivRobustANGLE(sampler, pname, bufSize, param); +} + +void GL_APIENTRY glGetSamplerParameterIivRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetSamplerParameterIivRobustANGLE(sampler, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE(GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetSamplerParameterIuivRobustANGLE(sampler, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetQueryObjectivRobustANGLE(id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + return GL_GetQueryObjecti64vRobustANGLE(id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params) +{ + return GL_GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params); +} + +// GL_ANGLE_semaphore_fuchsia +void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint semaphore, + GLenum handleType, + GLuint handle) +{ + return GL_ImportSemaphoreZirconHandleANGLE(semaphore, handleType, handle); +} + +// GL_ANGLE_texture_external_update +void GL_APIENTRY glTexImage2DExternalANGLE(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type) +{ + return GL_TexImage2DExternalANGLE(target, level, internalformat, width, height, border, format, + type); +} + +void GL_APIENTRY glInvalidateTextureANGLE(GLenum target) +{ + return GL_InvalidateTextureANGLE(target); +} + +// GL_ANGLE_texture_multisample +void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage2DMultisampleANGLE(target, samples, internalformat, width, height, + fixedsamplelocations); +} + +void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val) +{ + return GL_GetMultisamplefvANGLE(pname, index, val); +} + +void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask) +{ + return GL_SampleMaskiANGLE(maskNumber, mask); +} + +// GL_ANGLE_translated_shader_source +void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, + GLsizei bufsize, + GLsizei *length, + GLchar *source) +{ + return GL_GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); +} + +// GL_CHROMIUM_bind_uniform_location +void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) +{ + return GL_BindUniformLocationCHROMIUM(program, location, name); +} + +// GL_CHROMIUM_copy_compressed_texture +void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId) +{ + return GL_CompressedCopyTextureCHROMIUM(sourceId, destId); +} + +// GL_CHROMIUM_copy_texture +void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, + internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, + unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLint width, + GLint height, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, + yoffset, x, y, width, height, unpackFlipY, + unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +// GL_CHROMIUM_framebuffer_mixed_samples +void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) +{ + return GL_CoverageModulationCHROMIUM(components); +} + +// GL_CHROMIUM_lose_context +void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other) +{ + return GL_LoseContextCHROMIUM(current, other); +} + +// GL_EXT_EGL_image_array + +// GL_EXT_YUV_target + +// GL_EXT_blend_func_extended +void GL_APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name) +{ + return GL_BindFragDataLocationEXT(program, color, name); +} + +void GL_APIENTRY glBindFragDataLocationIndexedEXT(GLuint program, + GLuint colorNumber, + GLuint index, + const GLchar *name) +{ + return GL_BindFragDataLocationIndexedEXT(program, colorNumber, index, name); +} + +GLint GL_APIENTRY glGetFragDataIndexEXT(GLuint program, const GLchar *name) +{ + return GL_GetFragDataIndexEXT(program, name); +} + +GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceLocationIndexEXT(program, programInterface, name); +} + +// GL_EXT_buffer_storage +void GL_APIENTRY glBufferStorageEXT(GLenum target, + GLsizeiptr size, + const void *data, + GLbitfield flags) +{ + return GL_BufferStorageEXT(target, size, data, flags); +} + +// GL_EXT_clip_control +void GL_APIENTRY glClipControlEXT(GLenum origin, GLenum depth) +{ + return GL_ClipControlEXT(origin, depth); +} + +// GL_EXT_copy_image +void GL_APIENTRY glCopyImageSubDataEXT(GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubDataEXT(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, + dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, + srcDepth); +} + +// GL_EXT_debug_label +void GL_APIENTRY +glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) +{ + return GL_GetObjectLabelEXT(type, object, bufSize, length, label); +} + +void GL_APIENTRY glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label) +{ + return GL_LabelObjectEXT(type, object, length, label); +} + +// GL_EXT_debug_marker +void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) +{ + return GL_InsertEventMarkerEXT(length, marker); +} + +void GL_APIENTRY glPopGroupMarkerEXT() +{ + return GL_PopGroupMarkerEXT(); +} + +void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) +{ + return GL_PushGroupMarkerEXT(length, marker); +} + +// GL_EXT_discard_framebuffer +void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + return GL_DiscardFramebufferEXT(target, numAttachments, attachments); +} + +// GL_EXT_disjoint_timer_query +void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) +{ + return GL_BeginQueryEXT(target, id); +} + +void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) +{ + return GL_DeleteQueriesEXT(n, ids); +} + +void GL_APIENTRY glEndQueryEXT(GLenum target) +{ + return GL_EndQueryEXT(target); +} + +void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) +{ + return GL_GenQueriesEXT(n, ids); +} + +void GL_APIENTRY glGetInteger64vEXT(GLenum pname, GLint64 *data) +{ + return GL_GetInteger64vEXT(pname, data); +} + +void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) +{ + return GL_GetQueryObjecti64vEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) +{ + return GL_GetQueryObjectivEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) +{ + return GL_GetQueryObjectui64vEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) +{ + return GL_GetQueryObjectuivEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetQueryivEXT(target, pname, params); +} + +GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) +{ + return GL_IsQueryEXT(id); +} + +void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) +{ + return GL_QueryCounterEXT(id, target); +} + +// GL_EXT_draw_buffers +void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) +{ + return GL_DrawBuffersEXT(n, bufs); +} + +// GL_EXT_draw_buffers_indexed +void GL_APIENTRY glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha) +{ + return GL_BlendEquationSeparateiEXT(buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationiEXT(GLuint buf, GLenum mode) +{ + return GL_BlendEquationiEXT(buf, mode); +} + +void GL_APIENTRY +glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + return GL_BlendFuncSeparateiEXT(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFunciEXT(GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunciEXT(buf, src, dst); +} + +void GL_APIENTRY glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + return GL_ColorMaskiEXT(index, r, g, b, a); +} + +void GL_APIENTRY glDisableiEXT(GLenum target, GLuint index) +{ + return GL_DisableiEXT(target, index); +} + +void GL_APIENTRY glEnableiEXT(GLenum target, GLuint index) +{ + return GL_EnableiEXT(target, index); +} + +GLboolean GL_APIENTRY glIsEnablediEXT(GLenum target, GLuint index) +{ + return GL_IsEnablediEXT(target, index); +} + +// GL_EXT_draw_elements_base_vertex +void GL_APIENTRY glDrawElementsBaseVertexEXT(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertexEXT(mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertexEXT(mode, count, type, indices, instancecount, + basevertex); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertexEXT(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertexEXT(mode, start, end, count, type, indices, basevertex); +} + +void GL_APIENTRY glMultiDrawElementsBaseVertexEXT(GLenum mode, + const GLsizei *count, + GLenum type, + const void *const *indices, + GLsizei primcount, + const GLint *basevertex) +{ + return GL_MultiDrawElementsBaseVertexEXT(mode, count, type, indices, primcount, basevertex); +} + +// GL_EXT_external_buffer +void GL_APIENTRY glBufferStorageExternalEXT(GLenum target, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags) +{ + return GL_BufferStorageExternalEXT(target, offset, size, clientBuffer, flags); +} + +void GL_APIENTRY glNamedBufferStorageExternalEXT(GLuint buffer, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags) +{ + return GL_NamedBufferStorageExternalEXT(buffer, offset, size, clientBuffer, flags); +} + +// GL_EXT_geometry_shader +void GL_APIENTRY glFramebufferTextureEXT(GLenum target, + GLenum attachment, + GLuint texture, + GLint level) +{ + return GL_FramebufferTextureEXT(target, attachment, texture, level); +} + +// GL_EXT_instanced_arrays +void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, + GLint start, + GLsizei count, + GLsizei primcount) +{ + return GL_DrawArraysInstancedEXT(mode, start, count, primcount); +} + +void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei primcount) +{ + return GL_DrawElementsInstancedEXT(mode, count, type, indices, primcount); +} + +void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) +{ + return GL_VertexAttribDivisorEXT(index, divisor); +} + +// GL_EXT_map_buffer_range +void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) +{ + return GL_FlushMappedBufferRangeEXT(target, offset, length); +} + +void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + return GL_MapBufferRangeEXT(target, offset, length, access); +} + +// GL_EXT_memory_object +void GL_APIENTRY glBufferStorageMemEXT(GLenum target, + GLsizeiptr size, + GLuint memory, + GLuint64 offset) +{ + return GL_BufferStorageMemEXT(target, size, memory, offset); +} + +void GL_APIENTRY glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects) +{ + return GL_CreateMemoryObjectsEXT(n, memoryObjects); +} + +void GL_APIENTRY glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects) +{ + return GL_DeleteMemoryObjectsEXT(n, memoryObjects); +} + +void GL_APIENTRY glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params) +{ + return GL_GetMemoryObjectParameterivEXT(memoryObject, pname, params); +} + +void GL_APIENTRY glGetUnsignedBytevEXT(GLenum pname, GLubyte *data) +{ + return GL_GetUnsignedBytevEXT(pname, data); +} + +void GL_APIENTRY glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data) +{ + return GL_GetUnsignedBytei_vEXT(target, index, data); +} + +GLboolean GL_APIENTRY glIsMemoryObjectEXT(GLuint memoryObject) +{ + return GL_IsMemoryObjectEXT(memoryObject); +} + +void GL_APIENTRY glMemoryObjectParameterivEXT(GLuint memoryObject, + GLenum pname, + const GLint *params) +{ + return GL_MemoryObjectParameterivEXT(memoryObject, pname, params); +} + +void GL_APIENTRY glTexStorageMem2DEXT(GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem2DEXT(target, levels, internalFormat, width, height, memory, offset); +} + +void GL_APIENTRY glTexStorageMem2DMultisampleEXT(GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem2DMultisampleEXT(target, samples, internalFormat, width, height, + fixedSampleLocations, memory, offset); +} + +void GL_APIENTRY glTexStorageMem3DEXT(GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem3DEXT(target, levels, internalFormat, width, height, depth, memory, + offset); +} + +void GL_APIENTRY glTexStorageMem3DMultisampleEXT(GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem3DMultisampleEXT(target, samples, internalFormat, width, height, depth, + fixedSampleLocations, memory, offset); +} + +// GL_EXT_memory_object_fd +void GL_APIENTRY glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) +{ + return GL_ImportMemoryFdEXT(memory, size, handleType, fd); +} + +// GL_EXT_multisampled_render_to_texture +void GL_APIENTRY glFramebufferTexture2DMultisampleEXT(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLsizei samples) +{ + return GL_FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, + samples); +} + +void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); +} + +// GL_EXT_occlusion_query_boolean + +// GL_EXT_primitive_bounding_box +void GL_APIENTRY glPrimitiveBoundingBoxEXT(GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW) +{ + return GL_PrimitiveBoundingBoxEXT(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); +} + +// GL_EXT_read_format_bgra + +// GL_EXT_robustness +GLenum GL_APIENTRY glGetGraphicsResetStatusEXT() +{ + return GL_GetGraphicsResetStatusEXT(); +} + +void GL_APIENTRY glGetnUniformfvEXT(GLuint program, + GLint location, + GLsizei bufSize, + GLfloat *params) +{ + return GL_GetnUniformfvEXT(program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) +{ + return GL_GetnUniformivEXT(program, location, bufSize, params); +} + +void GL_APIENTRY glReadnPixelsEXT(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data) +{ + return GL_ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); +} + +// GL_EXT_sRGB + +// GL_EXT_semaphore +void GL_APIENTRY glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores) +{ + return GL_DeleteSemaphoresEXT(n, semaphores); +} + +void GL_APIENTRY glGenSemaphoresEXT(GLsizei n, GLuint *semaphores) +{ + return GL_GenSemaphoresEXT(n, semaphores); +} + +void GL_APIENTRY glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params) +{ + return GL_GetSemaphoreParameterui64vEXT(semaphore, pname, params); +} + +GLboolean GL_APIENTRY glIsSemaphoreEXT(GLuint semaphore) +{ + return GL_IsSemaphoreEXT(semaphore); +} + +void GL_APIENTRY glSemaphoreParameterui64vEXT(GLuint semaphore, + GLenum pname, + const GLuint64 *params) +{ + return GL_SemaphoreParameterui64vEXT(semaphore, pname, params); +} + +void GL_APIENTRY glSignalSemaphoreEXT(GLuint semaphore, + GLuint numBufferBarriers, + const GLuint *buffers, + GLuint numTextureBarriers, + const GLuint *textures, + const GLenum *dstLayouts) +{ + return GL_SignalSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, + textures, dstLayouts); +} + +void GL_APIENTRY glWaitSemaphoreEXT(GLuint semaphore, + GLuint numBufferBarriers, + const GLuint *buffers, + GLuint numTextureBarriers, + const GLuint *textures, + const GLenum *srcLayouts) +{ + return GL_WaitSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, + srcLayouts); +} + +// GL_EXT_semaphore_fd +void GL_APIENTRY glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd) +{ + return GL_ImportSemaphoreFdEXT(semaphore, handleType, fd); +} + +// GL_EXT_separate_shader_objects +void GL_APIENTRY glActiveShaderProgramEXT(GLuint pipeline, GLuint program) +{ + return GL_ActiveShaderProgramEXT(pipeline, program); +} + +void GL_APIENTRY glBindProgramPipelineEXT(GLuint pipeline) +{ + return GL_BindProgramPipelineEXT(pipeline); +} + +GLuint GL_APIENTRY glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings) +{ + return GL_CreateShaderProgramvEXT(type, count, strings); +} + +void GL_APIENTRY glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines) +{ + return GL_DeleteProgramPipelinesEXT(n, pipelines); +} + +void GL_APIENTRY glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines) +{ + return GL_GenProgramPipelinesEXT(n, pipelines); +} + +void GL_APIENTRY glGetProgramPipelineInfoLogEXT(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramPipelineInfoLogEXT(pipeline, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params) +{ + return GL_GetProgramPipelineivEXT(pipeline, pname, params); +} + +GLboolean GL_APIENTRY glIsProgramPipelineEXT(GLuint pipeline) +{ + return GL_IsProgramPipelineEXT(pipeline); +} + +void GL_APIENTRY glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) +{ + return GL_ProgramParameteriEXT(program, pname, value); +} + +void GL_APIENTRY glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) +{ + return GL_ProgramUniform1fEXT(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1fvEXT(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform1fvEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) +{ + return GL_ProgramUniform1iEXT(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1ivEXT(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform1ivEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) +{ + return GL_ProgramUniform1uiEXT(program, location, v0); +} + +void GL_APIENTRY glProgramUniform1uivEXT(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform1uivEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + return GL_ProgramUniform2fEXT(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2fvEXT(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform2fvEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) +{ + return GL_ProgramUniform2iEXT(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2ivEXT(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform2ivEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + return GL_ProgramUniform2uiEXT(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2uivEXT(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform2uivEXT(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + return GL_ProgramUniform3fEXT(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3fvEXT(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform3fvEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + return GL_ProgramUniform3iEXT(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3ivEXT(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform3ivEXT(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + return GL_ProgramUniform3uiEXT(program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3uivEXT(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform3uivEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4fEXT(GLuint program, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3) +{ + return GL_ProgramUniform4fEXT(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4fvEXT(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform4fvEXT(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + return GL_ProgramUniform4iEXT(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4ivEXT(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform4ivEXT(program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + return GL_ProgramUniform4uiEXT(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4uivEXT(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform4uivEXT(program, location, count, value); +} + +void GL_APIENTRY glProgramUniformMatrix2fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x3fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x4fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x2fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x4fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x2fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x3fvEXT(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value); +} + +void GL_APIENTRY glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) +{ + return GL_UseProgramStagesEXT(pipeline, stages, program); +} + +void GL_APIENTRY glValidateProgramPipelineEXT(GLuint pipeline) +{ + return GL_ValidateProgramPipelineEXT(pipeline); +} + +// GL_EXT_shader_framebuffer_fetch_non_coherent +void GL_APIENTRY glFramebufferFetchBarrierEXT() +{ + return GL_FramebufferFetchBarrierEXT(); +} + +// GL_EXT_shader_io_blocks + +// GL_EXT_tessellation_shader +void GL_APIENTRY glPatchParameteriEXT(GLenum pname, GLint value) +{ + return GL_PatchParameteriEXT(pname, value); +} + +// GL_EXT_texture_border_clamp +void GL_APIENTRY glGetSamplerParameterIivEXT(GLuint sampler, GLenum pname, GLint *params) +{ + return GL_GetSamplerParameterIivEXT(sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivEXT(GLuint sampler, GLenum pname, GLuint *params) +{ + return GL_GetSamplerParameterIuivEXT(sampler, pname, params); +} + +void GL_APIENTRY glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetTexParameterIivEXT(target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params) +{ + return GL_GetTexParameterIuivEXT(target, pname, params); +} + +void GL_APIENTRY glSamplerParameterIivEXT(GLuint sampler, GLenum pname, const GLint *param) +{ + return GL_SamplerParameterIivEXT(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuivEXT(GLuint sampler, GLenum pname, const GLuint *param) +{ + return GL_SamplerParameterIuivEXT(sampler, pname, param); +} + +void GL_APIENTRY glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params) +{ + return GL_TexParameterIivEXT(target, pname, params); +} + +void GL_APIENTRY glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params) +{ + return GL_TexParameterIuivEXT(target, pname, params); +} + +// GL_EXT_texture_buffer +void GL_APIENTRY glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) +{ + return GL_TexBufferEXT(target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferRangeEXT(GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRangeEXT(target, internalformat, buffer, offset, size); +} + +// GL_EXT_texture_compression_bptc + +// GL_EXT_texture_compression_dxt1 + +// GL_EXT_texture_compression_rgtc + +// GL_EXT_texture_compression_s3tc + +// GL_EXT_texture_compression_s3tc_srgb + +// GL_EXT_texture_cube_map_array + +// GL_EXT_texture_filter_anisotropic + +// GL_EXT_texture_format_BGRA8888 + +// GL_EXT_texture_sRGB_R8 + +// GL_EXT_texture_sRGB_RG8 + +// GL_EXT_texture_storage +void GL_APIENTRY glTexStorage1DEXT(GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width) +{ + return GL_TexStorage1DEXT(target, levels, internalformat, width); +} + +void GL_APIENTRY glTexStorage2DEXT(GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_TexStorage2DEXT(target, levels, internalformat, width, height); +} + +void GL_APIENTRY glTexStorage3DEXT(GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + return GL_TexStorage3DEXT(target, levels, internalformat, width, height, depth); +} + +// GL_KHR_blend_equation_advanced +void GL_APIENTRY glBlendBarrierKHR() +{ + return GL_BlendBarrierKHR(); +} + +// GL_KHR_debug +void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) +{ + return GL_DebugMessageCallbackKHR(callback, userParam); +} + +void GL_APIENTRY glDebugMessageControlKHR(GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return GL_DebugMessageControlKHR(source, type, severity, count, ids, enabled); +} + +void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return GL_DebugMessageInsertKHR(source, type, id, severity, length, buf); +} + +GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog) +{ + return GL_GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, + messageLog); +} + +void GL_APIENTRY +glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) +{ + return GL_GetObjectLabelKHR(identifier, name, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectPtrLabelKHR(ptr, bufSize, length, label); +} + +void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) +{ + return GL_GetPointervKHR(pname, params); +} + +void GL_APIENTRY glObjectLabelKHR(GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + return GL_ObjectLabelKHR(identifier, name, length, label); +} + +void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) +{ + return GL_ObjectPtrLabelKHR(ptr, length, label); +} + +void GL_APIENTRY glPopDebugGroupKHR() +{ + return GL_PopDebugGroupKHR(); +} + +void GL_APIENTRY glPushDebugGroupKHR(GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + return GL_PushDebugGroupKHR(source, id, length, message); +} + +// GL_KHR_parallel_shader_compile +void GL_APIENTRY glMaxShaderCompilerThreadsKHR(GLuint count) +{ + return GL_MaxShaderCompilerThreadsKHR(count); +} + +// GL_NV_fence +void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences) +{ + return GL_DeleteFencesNV(n, fences); +} + +void GL_APIENTRY glFinishFenceNV(GLuint fence) +{ + return GL_FinishFenceNV(fence); +} + +void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) +{ + return GL_GenFencesNV(n, fences); +} + +void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +{ + return GL_GetFenceivNV(fence, pname, params); +} + +GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) +{ + return GL_IsFenceNV(fence); +} + +void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) +{ + return GL_SetFenceNV(fence, condition); +} + +GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) +{ + return GL_TestFenceNV(fence); +} + +// GL_NV_framebuffer_blit +void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); +} + +// GL_OES_EGL_image +void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + return GL_EGLImageTargetRenderbufferStorageOES(target, image); +} + +void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + return GL_EGLImageTargetTexture2DOES(target, image); +} + +// GL_OES_compressed_ETC1_RGB8_texture + +// GL_OES_copy_image +void GL_APIENTRY glCopyImageSubDataOES(GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubDataOES(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, + dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, + srcDepth); +} + +// GL_OES_depth32 + +// GL_OES_draw_buffers_indexed +void GL_APIENTRY glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeAlpha) +{ + return GL_BlendEquationSeparateiOES(buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationiOES(GLuint buf, GLenum mode) +{ + return GL_BlendEquationiOES(buf, mode); +} + +void GL_APIENTRY +glBlendFuncSeparateiOES(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + return GL_BlendFuncSeparateiOES(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFunciOES(GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunciOES(buf, src, dst); +} + +void GL_APIENTRY glColorMaskiOES(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + return GL_ColorMaskiOES(index, r, g, b, a); +} + +void GL_APIENTRY glDisableiOES(GLenum target, GLuint index) +{ + return GL_DisableiOES(target, index); +} + +void GL_APIENTRY glEnableiOES(GLenum target, GLuint index) +{ + return GL_EnableiOES(target, index); +} + +GLboolean GL_APIENTRY glIsEnablediOES(GLenum target, GLuint index) +{ + return GL_IsEnablediOES(target, index); +} + +// GL_OES_draw_elements_base_vertex +void GL_APIENTRY glDrawElementsBaseVertexOES(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertexOES(mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexOES(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertexOES(mode, count, type, indices, instancecount, + basevertex); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertexOES(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertexOES(mode, start, end, count, type, indices, basevertex); +} + +// GL_OES_draw_texture +void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +{ + return GL_DrawTexfOES(x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) +{ + return GL_DrawTexfvOES(coords); +} + +void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) +{ + return GL_DrawTexiOES(x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexivOES(const GLint *coords) +{ + return GL_DrawTexivOES(coords); +} + +void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + return GL_DrawTexsOES(x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) +{ + return GL_DrawTexsvOES(coords); +} + +void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + return GL_DrawTexxOES(x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) +{ + return GL_DrawTexxvOES(coords); +} + +// GL_OES_framebuffer_object +void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) +{ + return GL_BindFramebufferOES(target, framebuffer); +} + +void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) +{ + return GL_BindRenderbufferOES(target, renderbuffer); +} + +GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) +{ + return GL_CheckFramebufferStatusOES(target); +} + +void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) +{ + return GL_DeleteFramebuffersOES(n, framebuffers); +} + +void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) +{ + return GL_DeleteRenderbuffersOES(n, renderbuffers); +} + +void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + return GL_FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); +} + +void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) +{ + return GL_FramebufferTexture2DOES(target, attachment, textarget, texture, level); +} + +void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) +{ + return GL_GenFramebuffersOES(n, framebuffers); +} + +void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) +{ + return GL_GenRenderbuffersOES(n, renderbuffers); +} + +void GL_APIENTRY glGenerateMipmapOES(GLenum target) +{ + return GL_GenerateMipmapOES(target); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, + GLenum attachment, + GLenum pname, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameterivOES(target, attachment, pname, params); +} + +void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetRenderbufferParameterivOES(target, pname, params); +} + +GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) +{ + return GL_IsFramebufferOES(framebuffer); +} + +GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) +{ + return GL_IsRenderbufferOES(renderbuffer); +} + +void GL_APIENTRY glRenderbufferStorageOES(GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageOES(target, internalformat, width, height); +} + +// GL_OES_get_program_binary +void GL_APIENTRY glGetProgramBinaryOES(GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + return GL_GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glProgramBinaryOES(GLuint program, + GLenum binaryFormat, + const void *binary, + GLint length) +{ + return GL_ProgramBinaryOES(program, binaryFormat, binary, length); +} + +// GL_OES_mapbuffer +void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params) +{ + return GL_GetBufferPointervOES(target, pname, params); +} + +void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) +{ + return GL_MapBufferOES(target, access); +} + +GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) +{ + return GL_UnmapBufferOES(target); +} + +// GL_OES_matrix_palette +void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) +{ + return GL_CurrentPaletteMatrixOES(matrixpaletteindex); +} + +void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() +{ + return GL_LoadPaletteFromModelViewMatrixOES(); +} + +void GL_APIENTRY glMatrixIndexPointerOES(GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_MatrixIndexPointerOES(size, type, stride, pointer); +} + +void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + return GL_WeightPointerOES(size, type, stride, pointer); +} + +// GL_OES_point_size_array +void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer) +{ + return GL_PointSizePointerOES(type, stride, pointer); +} + +// GL_OES_query_matrix +GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent) +{ + return GL_QueryMatrixxOES(mantissa, exponent); +} + +// GL_OES_sample_shading +void GL_APIENTRY glMinSampleShadingOES(GLfloat value) +{ + return GL_MinSampleShadingOES(value); +} + +// GL_OES_shader_io_blocks + +// GL_OES_texture_3D +void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage3DOES(target, level, internalformat, width, height, depth, border, + imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, + depth, format, imageSize, data); +} + +void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLint zoffset) +{ + return GL_FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); +} + +void GL_APIENTRY glTexImage3DOES(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage3DOES(target, level, internalformat, width, height, depth, border, format, + type, pixels); +} + +void GL_APIENTRY glTexSubImage3DOES(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels); +} + +// GL_OES_texture_border_clamp +void GL_APIENTRY glGetSamplerParameterIivOES(GLuint sampler, GLenum pname, GLint *params) +{ + return GL_GetSamplerParameterIivOES(sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivOES(GLuint sampler, GLenum pname, GLuint *params) +{ + return GL_GetSamplerParameterIuivOES(sampler, pname, params); +} + +void GL_APIENTRY glGetTexParameterIivOES(GLenum target, GLenum pname, GLint *params) +{ + return GL_GetTexParameterIivOES(target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuivOES(GLenum target, GLenum pname, GLuint *params) +{ + return GL_GetTexParameterIuivOES(target, pname, params); +} + +void GL_APIENTRY glSamplerParameterIivOES(GLuint sampler, GLenum pname, const GLint *param) +{ + return GL_SamplerParameterIivOES(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuivOES(GLuint sampler, GLenum pname, const GLuint *param) +{ + return GL_SamplerParameterIuivOES(sampler, pname, param); +} + +void GL_APIENTRY glTexParameterIivOES(GLenum target, GLenum pname, const GLint *params) +{ + return GL_TexParameterIivOES(target, pname, params); +} + +void GL_APIENTRY glTexParameterIuivOES(GLenum target, GLenum pname, const GLuint *params) +{ + return GL_TexParameterIuivOES(target, pname, params); +} + +// GL_OES_texture_buffer +void GL_APIENTRY glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer) +{ + return GL_TexBufferOES(target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferRangeOES(GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRangeOES(target, internalformat, buffer, offset, size); +} + +// GL_OES_texture_cube_map +void GL_APIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) +{ + return GL_GetTexGenfvOES(coord, pname, params); +} + +void GL_APIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params) +{ + return GL_GetTexGenivOES(coord, pname, params); +} + +void GL_APIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) +{ + return GL_GetTexGenxvOES(coord, pname, params); +} + +void GL_APIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) +{ + return GL_TexGenfOES(coord, pname, param); +} + +void GL_APIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params) +{ + return GL_TexGenfvOES(coord, pname, params); +} + +void GL_APIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param) +{ + return GL_TexGeniOES(coord, pname, param); +} + +void GL_APIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint *params) +{ + return GL_TexGenivOES(coord, pname, params); +} + +void GL_APIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) +{ + return GL_TexGenxOES(coord, pname, param); +} + +void GL_APIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) +{ + return GL_TexGenxvOES(coord, pname, params); +} + +// GL_OES_texture_cube_map_array + +// GL_OES_texture_half_float + +// GL_OES_texture_stencil8 + +// GL_OES_texture_storage_multisample_2d_array +void GL_APIENTRY glTexStorage3DMultisampleOES(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage3DMultisampleOES(target, samples, internalformat, width, height, depth, + fixedsamplelocations); +} + +// GL_OES_vertex_array_object +void GL_APIENTRY glBindVertexArrayOES(GLuint array) +{ + return GL_BindVertexArrayOES(array); +} + +void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) +{ + return GL_DeleteVertexArraysOES(n, arrays); +} + +void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) +{ + return GL_GenVertexArraysOES(n, arrays); +} + +GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) +{ + return GL_IsVertexArrayOES(array); +} + +// GL_OVR_multiview +void GL_APIENTRY glFramebufferTextureMultiviewOVR(GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint baseViewIndex, + GLsizei numViews) +{ + return GL_FramebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, + numViews); +} + +// GL_OVR_multiview2 + +// EGL_ANGLE_explicit_context +void GL_APIENTRY glActiveShaderProgramContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLuint program) +{ + return GL_ActiveShaderProgramContextANGLE(ctx, pipeline, program); +} + +void GL_APIENTRY glActiveShaderProgramEXTContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLuint program) +{ + return GL_ActiveShaderProgramEXTContextANGLE(ctx, pipeline, program); +} + +void GL_APIENTRY glActiveTextureContextANGLE(GLeglContext ctx, GLenum texture) +{ + return GL_ActiveTextureContextANGLE(ctx, texture); +} + +void GL_APIENTRY glAlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref) +{ + return GL_AlphaFuncContextANGLE(ctx, func, ref); +} + +void GL_APIENTRY glAlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref) +{ + return GL_AlphaFuncxContextANGLE(ctx, func, ref); +} + +void GL_APIENTRY glAttachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader) +{ + return GL_AttachShaderContextANGLE(ctx, program, shader); +} + +void GL_APIENTRY glBeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id) +{ + return GL_BeginQueryContextANGLE(ctx, target, id); +} + +void GL_APIENTRY glBeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id) +{ + return GL_BeginQueryEXTContextANGLE(ctx, target, id); +} + +void GL_APIENTRY glBeginTransformFeedbackContextANGLE(GLeglContext ctx, GLenum primitiveMode) +{ + return GL_BeginTransformFeedbackContextANGLE(ctx, primitiveMode); +} + +void GL_APIENTRY glBindAttribLocationContextANGLE(GLeglContext ctx, + GLuint program, + GLuint index, + const GLchar *name) +{ + return GL_BindAttribLocationContextANGLE(ctx, program, index, name); +} + +void GL_APIENTRY glBindBufferContextANGLE(GLeglContext ctx, GLenum target, GLuint buffer) +{ + return GL_BindBufferContextANGLE(ctx, target, buffer); +} + +void GL_APIENTRY glBindBufferBaseContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLuint buffer) +{ + return GL_BindBufferBaseContextANGLE(ctx, target, index, buffer); +} + +void GL_APIENTRY glBindBufferRangeContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_BindBufferRangeContextANGLE(ctx, target, index, buffer, offset, size); +} + +void GL_APIENTRY glBindFragDataLocationEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLuint color, + const GLchar *name) +{ + return GL_BindFragDataLocationEXTContextANGLE(ctx, program, color, name); +} + +void GL_APIENTRY glBindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLuint colorNumber, + GLuint index, + const GLchar *name) +{ + return GL_BindFragDataLocationIndexedEXTContextANGLE(ctx, program, colorNumber, index, name); +} + +void GL_APIENTRY glBindFramebufferContextANGLE(GLeglContext ctx, GLenum target, GLuint framebuffer) +{ + return GL_BindFramebufferContextANGLE(ctx, target, framebuffer); +} + +void GL_APIENTRY glBindFramebufferOESContextANGLE(GLeglContext ctx, + GLenum target, + GLuint framebuffer) +{ + return GL_BindFramebufferOESContextANGLE(ctx, target, framebuffer); +} + +void GL_APIENTRY glBindImageTextureContextANGLE(GLeglContext ctx, + GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format) +{ + return GL_BindImageTextureContextANGLE(ctx, unit, texture, level, layered, layer, access, + format); +} + +void GL_APIENTRY glBindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_BindProgramPipelineContextANGLE(ctx, pipeline); +} + +void GL_APIENTRY glBindProgramPipelineEXTContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_BindProgramPipelineEXTContextANGLE(ctx, pipeline); +} + +void GL_APIENTRY glBindRenderbufferContextANGLE(GLeglContext ctx, + GLenum target, + GLuint renderbuffer) +{ + return GL_BindRenderbufferContextANGLE(ctx, target, renderbuffer); +} + +void GL_APIENTRY glBindRenderbufferOESContextANGLE(GLeglContext ctx, + GLenum target, + GLuint renderbuffer) +{ + return GL_BindRenderbufferOESContextANGLE(ctx, target, renderbuffer); +} + +void GL_APIENTRY glBindSamplerContextANGLE(GLeglContext ctx, GLuint unit, GLuint sampler) +{ + return GL_BindSamplerContextANGLE(ctx, unit, sampler); +} + +void GL_APIENTRY glBindTextureContextANGLE(GLeglContext ctx, GLenum target, GLuint texture) +{ + return GL_BindTextureContextANGLE(ctx, target, texture); +} + +void GL_APIENTRY glBindTransformFeedbackContextANGLE(GLeglContext ctx, GLenum target, GLuint id) +{ + return GL_BindTransformFeedbackContextANGLE(ctx, target, id); +} + +void GL_APIENTRY glBindVertexArrayContextANGLE(GLeglContext ctx, GLuint array) +{ + return GL_BindVertexArrayContextANGLE(ctx, array); +} + +void GL_APIENTRY glBindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array) +{ + return GL_BindVertexArrayOESContextANGLE(ctx, array); +} + +void GL_APIENTRY glBindVertexBufferContextANGLE(GLeglContext ctx, + GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride) +{ + return GL_BindVertexBufferContextANGLE(ctx, bindingindex, buffer, offset, stride); +} + +void GL_APIENTRY glBlendBarrierContextANGLE(GLeglContext ctx) +{ + return GL_BlendBarrierContextANGLE(ctx); +} + +void GL_APIENTRY glBlendBarrierKHRContextANGLE(GLeglContext ctx) +{ + return GL_BlendBarrierKHRContextANGLE(ctx); +} + +void GL_APIENTRY +glBlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_BlendColorContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY glBlendEquationContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_BlendEquationContextANGLE(ctx, mode); +} + +void GL_APIENTRY glBlendEquationSeparateContextANGLE(GLeglContext ctx, + GLenum modeRGB, + GLenum modeAlpha) +{ + return GL_BlendEquationSeparateContextANGLE(ctx, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationSeparateiContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha) +{ + return GL_BlendEquationSeparateiContextANGLE(ctx, buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationSeparateiEXTContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha) +{ + return GL_BlendEquationSeparateiEXTContextANGLE(ctx, buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationSeparateiOESContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha) +{ + return GL_BlendEquationSeparateiOESContextANGLE(ctx, buf, modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendEquationiContextANGLE(GLeglContext ctx, GLuint buf, GLenum mode) +{ + return GL_BlendEquationiContextANGLE(ctx, buf, mode); +} + +void GL_APIENTRY glBlendEquationiEXTContextANGLE(GLeglContext ctx, GLuint buf, GLenum mode) +{ + return GL_BlendEquationiEXTContextANGLE(ctx, buf, mode); +} + +void GL_APIENTRY glBlendEquationiOESContextANGLE(GLeglContext ctx, GLuint buf, GLenum mode) +{ + return GL_BlendEquationiOESContextANGLE(ctx, buf, mode); +} + +void GL_APIENTRY glBlendFuncContextANGLE(GLeglContext ctx, GLenum sfactor, GLenum dfactor) +{ + return GL_BlendFuncContextANGLE(ctx, sfactor, dfactor); +} + +void GL_APIENTRY glBlendFuncSeparateContextANGLE(GLeglContext ctx, + GLenum sfactorRGB, + GLenum dfactorRGB, + GLenum sfactorAlpha, + GLenum dfactorAlpha) +{ + return GL_BlendFuncSeparateContextANGLE(ctx, sfactorRGB, dfactorRGB, sfactorAlpha, + dfactorAlpha); +} + +void GL_APIENTRY glBlendFuncSeparateiContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + return GL_BlendFuncSeparateiContextANGLE(ctx, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFuncSeparateiEXTContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + return GL_BlendFuncSeparateiEXTContextANGLE(ctx, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFuncSeparateiOESContextANGLE(GLeglContext ctx, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha) +{ + return GL_BlendFuncSeparateiOESContextANGLE(ctx, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBlendFunciContextANGLE(GLeglContext ctx, GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunciContextANGLE(ctx, buf, src, dst); +} + +void GL_APIENTRY glBlendFunciEXTContextANGLE(GLeglContext ctx, GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunciEXTContextANGLE(ctx, buf, src, dst); +} + +void GL_APIENTRY glBlendFunciOESContextANGLE(GLeglContext ctx, GLuint buf, GLenum src, GLenum dst) +{ + return GL_BlendFunciOESContextANGLE(ctx, buf, src, dst); +} + +void GL_APIENTRY glBlitFramebufferContextANGLE(GLeglContext ctx, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebufferContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, + dstY1, mask, filter); +} + +void GL_APIENTRY glBlitFramebufferANGLEContextANGLE(GLeglContext ctx, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebufferANGLEContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, + dstY1, mask, filter); +} + +void GL_APIENTRY glBlitFramebufferNVContextANGLE(GLeglContext ctx, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + return GL_BlitFramebufferNVContextANGLE(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, + dstY1, mask, filter); +} + +void GL_APIENTRY glBufferDataContextANGLE(GLeglContext ctx, + GLenum target, + GLsizeiptr size, + const void *data, + GLenum usage) +{ + return GL_BufferDataContextANGLE(ctx, target, size, data, usage); +} + +void GL_APIENTRY glBufferStorageEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizeiptr size, + const void *data, + GLbitfield flags) +{ + return GL_BufferStorageEXTContextANGLE(ctx, target, size, data, flags); +} + +void GL_APIENTRY glBufferStorageExternalEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags) +{ + return GL_BufferStorageExternalEXTContextANGLE(ctx, target, offset, size, clientBuffer, flags); +} + +void GL_APIENTRY glBufferStorageMemEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizeiptr size, + GLuint memory, + GLuint64 offset) +{ + return GL_BufferStorageMemEXTContextANGLE(ctx, target, size, memory, offset); +} + +void GL_APIENTRY glBufferSubDataContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr size, + const void *data) +{ + return GL_BufferSubDataContextANGLE(ctx, target, offset, size, data); +} + +GLenum GL_APIENTRY glCheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_CheckFramebufferStatusContextANGLE(ctx, target); +} + +GLenum GL_APIENTRY glCheckFramebufferStatusOESContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_CheckFramebufferStatusOESContextANGLE(ctx, target); +} + +void GL_APIENTRY glClearContextANGLE(GLeglContext ctx, GLbitfield mask) +{ + return GL_ClearContextANGLE(ctx, mask); +} + +void GL_APIENTRY glClearBufferfiContextANGLE(GLeglContext ctx, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) +{ + return GL_ClearBufferfiContextANGLE(ctx, buffer, drawbuffer, depth, stencil); +} + +void GL_APIENTRY glClearBufferfvContextANGLE(GLeglContext ctx, + GLenum buffer, + GLint drawbuffer, + const GLfloat *value) +{ + return GL_ClearBufferfvContextANGLE(ctx, buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferivContextANGLE(GLeglContext ctx, + GLenum buffer, + GLint drawbuffer, + const GLint *value) +{ + return GL_ClearBufferivContextANGLE(ctx, buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferuivContextANGLE(GLeglContext ctx, + GLenum buffer, + GLint drawbuffer, + const GLuint *value) +{ + return GL_ClearBufferuivContextANGLE(ctx, buffer, drawbuffer, value); +} + +void GL_APIENTRY +glClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_ClearColorContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY +glClearColorxContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + return GL_ClearColorxContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY glClearDepthfContextANGLE(GLeglContext ctx, GLfloat d) +{ + return GL_ClearDepthfContextANGLE(ctx, d); +} + +void GL_APIENTRY glClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth) +{ + return GL_ClearDepthxContextANGLE(ctx, depth); +} + +void GL_APIENTRY glClearStencilContextANGLE(GLeglContext ctx, GLint s) +{ + return GL_ClearStencilContextANGLE(ctx, s); +} + +void GL_APIENTRY glClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture) +{ + return GL_ClientActiveTextureContextANGLE(ctx, texture); +} + +GLenum GL_APIENTRY glClientWaitSyncContextANGLE(GLeglContext ctx, + GLsync sync, + GLbitfield flags, + GLuint64 timeout) +{ + return GL_ClientWaitSyncContextANGLE(ctx, sync, flags, timeout); +} + +void GL_APIENTRY glClipControlEXTContextANGLE(GLeglContext ctx, GLenum origin, GLenum depth) +{ + return GL_ClipControlEXTContextANGLE(ctx, origin, depth); +} + +void GL_APIENTRY glClipPlanefContextANGLE(GLeglContext ctx, GLenum p, const GLfloat *eqn) +{ + return GL_ClipPlanefContextANGLE(ctx, p, eqn); +} + +void GL_APIENTRY glClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, const GLfixed *equation) +{ + return GL_ClipPlanexContextANGLE(ctx, plane, equation); +} + +void GL_APIENTRY +glColor4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return GL_Color4fContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY +glColor4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + return GL_Color4ubContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY +glColor4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + return GL_Color4xContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY glColorMaskContextANGLE(GLeglContext ctx, + GLboolean red, + GLboolean green, + GLboolean blue, + GLboolean alpha) +{ + return GL_ColorMaskContextANGLE(ctx, red, green, blue, alpha); +} + +void GL_APIENTRY glColorMaskiContextANGLE(GLeglContext ctx, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a) +{ + return GL_ColorMaskiContextANGLE(ctx, index, r, g, b, a); +} + +void GL_APIENTRY glColorMaskiEXTContextANGLE(GLeglContext ctx, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a) +{ + return GL_ColorMaskiEXTContextANGLE(ctx, index, r, g, b, a); +} + +void GL_APIENTRY glColorMaskiOESContextANGLE(GLeglContext ctx, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a) +{ + return GL_ColorMaskiOESContextANGLE(ctx, index, r, g, b, a); +} + +void GL_APIENTRY glColorPointerContextANGLE(GLeglContext ctx, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_ColorPointerContextANGLE(ctx, size, type, stride, pointer); +} + +void GL_APIENTRY glCompileShaderContextANGLE(GLeglContext ctx, GLuint shader) +{ + return GL_CompileShaderContextANGLE(ctx, shader); +} + +void GL_APIENTRY glCompressedTexImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage2DContextANGLE(ctx, target, level, internalformat, width, height, + border, imageSize, data); +} + +void GL_APIENTRY glCompressedTexImage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage3DContextANGLE(ctx, target, level, internalformat, width, height, + depth, border, imageSize, data); +} + +void GL_APIENTRY glCompressedTexImage3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexImage3DOESContextANGLE(ctx, target, level, internalformat, width, height, + depth, border, imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width, + height, format, imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + return GL_CompressedTexSubImage3DOESContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data); +} + +void GL_APIENTRY glCopyBufferSubDataContextANGLE(GLeglContext ctx, + GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size) +{ + return GL_CopyBufferSubDataContextANGLE(ctx, readTarget, writeTarget, readOffset, writeOffset, + size); +} + +void GL_APIENTRY glCopyImageSubDataContextANGLE(GLeglContext ctx, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubDataContextANGLE(ctx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, + dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, + srcHeight, srcDepth); +} + +void GL_APIENTRY glCopyImageSubDataEXTContextANGLE(GLeglContext ctx, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubDataEXTContextANGLE(ctx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, + dstName, dstTarget, dstLevel, dstX, dstY, dstZ, + srcWidth, srcHeight, srcDepth); +} + +void GL_APIENTRY glCopyImageSubDataOESContextANGLE(GLeglContext ctx, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth) +{ + return GL_CopyImageSubDataOESContextANGLE(ctx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, + dstName, dstTarget, dstLevel, dstX, dstY, dstZ, + srcWidth, srcHeight, srcDepth); +} + +void GL_APIENTRY glCopyTexImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + return GL_CopyTexImage2DContextANGLE(ctx, target, level, internalformat, x, y, width, height, + border); +} + +void GL_APIENTRY glCopyTexSubImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, x, y, width, + height); +} + +void GL_APIENTRY glCopyTexSubImage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, x, y, + width, height); +} + +void GL_APIENTRY glCopyTexSubImage3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_CopyTexSubImage3DOESContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, x, y, + width, height); +} + +void GL_APIENTRY glCreateMemoryObjectsEXTContextANGLE(GLeglContext ctx, + GLsizei n, + GLuint *memoryObjects) +{ + return GL_CreateMemoryObjectsEXTContextANGLE(ctx, n, memoryObjects); +} + +GLuint GL_APIENTRY glCreateProgramContextANGLE(GLeglContext ctx) +{ + return GL_CreateProgramContextANGLE(ctx); +} + +GLuint GL_APIENTRY glCreateShaderContextANGLE(GLeglContext ctx, GLenum type) +{ + return GL_CreateShaderContextANGLE(ctx, type); +} + +GLuint GL_APIENTRY glCreateShaderProgramvContextANGLE(GLeglContext ctx, + GLenum type, + GLsizei count, + const GLchar *const *strings) +{ + return GL_CreateShaderProgramvContextANGLE(ctx, type, count, strings); +} + +GLuint GL_APIENTRY glCreateShaderProgramvEXTContextANGLE(GLeglContext ctx, + GLenum type, + GLsizei count, + const GLchar **strings) +{ + return GL_CreateShaderProgramvEXTContextANGLE(ctx, type, count, strings); +} + +void GL_APIENTRY glCullFaceContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_CullFaceContextANGLE(ctx, mode); +} + +void GL_APIENTRY glCurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, GLuint matrixpaletteindex) +{ + return GL_CurrentPaletteMatrixOESContextANGLE(ctx, matrixpaletteindex); +} + +void GL_APIENTRY glDebugMessageCallbackContextANGLE(GLeglContext ctx, + GLDEBUGPROC callback, + const void *userParam) +{ + return GL_DebugMessageCallbackContextANGLE(ctx, callback, userParam); +} + +void GL_APIENTRY glDebugMessageCallbackKHRContextANGLE(GLeglContext ctx, + GLDEBUGPROCKHR callback, + const void *userParam) +{ + return GL_DebugMessageCallbackKHRContextANGLE(ctx, callback, userParam); +} + +void GL_APIENTRY glDebugMessageControlContextANGLE(GLeglContext ctx, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return GL_DebugMessageControlContextANGLE(ctx, source, type, severity, count, ids, enabled); +} + +void GL_APIENTRY glDebugMessageControlKHRContextANGLE(GLeglContext ctx, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return GL_DebugMessageControlKHRContextANGLE(ctx, source, type, severity, count, ids, enabled); +} + +void GL_APIENTRY glDebugMessageInsertContextANGLE(GLeglContext ctx, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return GL_DebugMessageInsertContextANGLE(ctx, source, type, id, severity, length, buf); +} + +void GL_APIENTRY glDebugMessageInsertKHRContextANGLE(GLeglContext ctx, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return GL_DebugMessageInsertKHRContextANGLE(ctx, source, type, id, severity, length, buf); +} + +void GL_APIENTRY glDeleteBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *buffers) +{ + return GL_DeleteBuffersContextANGLE(ctx, n, buffers); +} + +void GL_APIENTRY glDeleteFencesNVContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *fences) +{ + return GL_DeleteFencesNVContextANGLE(ctx, n, fences); +} + +void GL_APIENTRY glDeleteFramebuffersContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *framebuffers) +{ + return GL_DeleteFramebuffersContextANGLE(ctx, n, framebuffers); +} + +void GL_APIENTRY glDeleteFramebuffersOESContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *framebuffers) +{ + return GL_DeleteFramebuffersOESContextANGLE(ctx, n, framebuffers); +} + +void GL_APIENTRY glDeleteMemoryObjectsEXTContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *memoryObjects) +{ + return GL_DeleteMemoryObjectsEXTContextANGLE(ctx, n, memoryObjects); +} + +void GL_APIENTRY glDeleteProgramContextANGLE(GLeglContext ctx, GLuint program) +{ + return GL_DeleteProgramContextANGLE(ctx, program); +} + +void GL_APIENTRY glDeleteProgramPipelinesContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *pipelines) +{ + return GL_DeleteProgramPipelinesContextANGLE(ctx, n, pipelines); +} + +void GL_APIENTRY glDeleteProgramPipelinesEXTContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *pipelines) +{ + return GL_DeleteProgramPipelinesEXTContextANGLE(ctx, n, pipelines); +} + +void GL_APIENTRY glDeleteQueriesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids) +{ + return GL_DeleteQueriesContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glDeleteQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *ids) +{ + return GL_DeleteQueriesEXTContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glDeleteRenderbuffersContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *renderbuffers) +{ + return GL_DeleteRenderbuffersContextANGLE(ctx, n, renderbuffers); +} + +void GL_APIENTRY glDeleteRenderbuffersOESContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *renderbuffers) +{ + return GL_DeleteRenderbuffersOESContextANGLE(ctx, n, renderbuffers); +} + +void GL_APIENTRY glDeleteSamplersContextANGLE(GLeglContext ctx, + GLsizei count, + const GLuint *samplers) +{ + return GL_DeleteSamplersContextANGLE(ctx, count, samplers); +} + +void GL_APIENTRY glDeleteSemaphoresEXTContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *semaphores) +{ + return GL_DeleteSemaphoresEXTContextANGLE(ctx, n, semaphores); +} + +void GL_APIENTRY glDeleteShaderContextANGLE(GLeglContext ctx, GLuint shader) +{ + return GL_DeleteShaderContextANGLE(ctx, shader); +} + +void GL_APIENTRY glDeleteSyncContextANGLE(GLeglContext ctx, GLsync sync) +{ + return GL_DeleteSyncContextANGLE(ctx, sync); +} + +void GL_APIENTRY glDeleteTexturesContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *textures) +{ + return GL_DeleteTexturesContextANGLE(ctx, n, textures); +} + +void GL_APIENTRY glDeleteTransformFeedbacksContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *ids) +{ + return GL_DeleteTransformFeedbacksContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glDeleteVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, const GLuint *arrays) +{ + return GL_DeleteVertexArraysContextANGLE(ctx, n, arrays); +} + +void GL_APIENTRY glDeleteVertexArraysOESContextANGLE(GLeglContext ctx, + GLsizei n, + const GLuint *arrays) +{ + return GL_DeleteVertexArraysOESContextANGLE(ctx, n, arrays); +} + +void GL_APIENTRY glDepthFuncContextANGLE(GLeglContext ctx, GLenum func) +{ + return GL_DepthFuncContextANGLE(ctx, func); +} + +void GL_APIENTRY glDepthMaskContextANGLE(GLeglContext ctx, GLboolean flag) +{ + return GL_DepthMaskContextANGLE(ctx, flag); +} + +void GL_APIENTRY glDepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f) +{ + return GL_DepthRangefContextANGLE(ctx, n, f); +} + +void GL_APIENTRY glDepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f) +{ + return GL_DepthRangexContextANGLE(ctx, n, f); +} + +void GL_APIENTRY glDetachShaderContextANGLE(GLeglContext ctx, GLuint program, GLuint shader) +{ + return GL_DetachShaderContextANGLE(ctx, program, shader); +} + +void GL_APIENTRY glDisableContextANGLE(GLeglContext ctx, GLenum cap) +{ + return GL_DisableContextANGLE(ctx, cap); +} + +void GL_APIENTRY glDisableClientStateContextANGLE(GLeglContext ctx, GLenum array) +{ + return GL_DisableClientStateContextANGLE(ctx, array); +} + +void GL_APIENTRY glDisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index) +{ + return GL_DisableVertexAttribArrayContextANGLE(ctx, index); +} + +void GL_APIENTRY glDisableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_DisableiContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glDisableiEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_DisableiEXTContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glDisableiOESContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_DisableiOESContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glDiscardFramebufferEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + return GL_DiscardFramebufferEXTContextANGLE(ctx, target, numAttachments, attachments); +} + +void GL_APIENTRY glDispatchComputeContextANGLE(GLeglContext ctx, + GLuint num_groups_x, + GLuint num_groups_y, + GLuint num_groups_z) +{ + return GL_DispatchComputeContextANGLE(ctx, num_groups_x, num_groups_y, num_groups_z); +} + +void GL_APIENTRY glDispatchComputeIndirectContextANGLE(GLeglContext ctx, GLintptr indirect) +{ + return GL_DispatchComputeIndirectContextANGLE(ctx, indirect); +} + +void GL_APIENTRY glDrawArraysContextANGLE(GLeglContext ctx, GLenum mode, GLint first, GLsizei count) +{ + return GL_DrawArraysContextANGLE(ctx, mode, first, count); +} + +void GL_APIENTRY glDrawArraysIndirectContextANGLE(GLeglContext ctx, + GLenum mode, + const void *indirect) +{ + return GL_DrawArraysIndirectContextANGLE(ctx, mode, indirect); +} + +void GL_APIENTRY glDrawArraysInstancedContextANGLE(GLeglContext ctx, + GLenum mode, + GLint first, + GLsizei count, + GLsizei instancecount) +{ + return GL_DrawArraysInstancedContextANGLE(ctx, mode, first, count, instancecount); +} + +void GL_APIENTRY glDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + GLint first, + GLsizei count, + GLsizei primcount) +{ + return GL_DrawArraysInstancedANGLEContextANGLE(ctx, mode, first, count, primcount); +} + +void GL_APIENTRY glDrawArraysInstancedEXTContextANGLE(GLeglContext ctx, + GLenum mode, + GLint start, + GLsizei count, + GLsizei primcount) +{ + return GL_DrawArraysInstancedEXTContextANGLE(ctx, mode, start, count, primcount); +} + +void GL_APIENTRY glDrawBuffersContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs) +{ + return GL_DrawBuffersContextANGLE(ctx, n, bufs); +} + +void GL_APIENTRY glDrawBuffersEXTContextANGLE(GLeglContext ctx, GLsizei n, const GLenum *bufs) +{ + return GL_DrawBuffersEXTContextANGLE(ctx, n, bufs); +} + +void GL_APIENTRY glDrawElementsContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices) +{ + return GL_DrawElementsContextANGLE(ctx, mode, count, type, indices); +} + +void GL_APIENTRY glDrawElementsBaseVertexContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertexContextANGLE(ctx, mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertexEXTContextANGLE(ctx, mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsBaseVertexOESContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawElementsBaseVertexOESContextANGLE(ctx, mode, count, type, indices, basevertex); +} + +void GL_APIENTRY glDrawElementsIndirectContextANGLE(GLeglContext ctx, + GLenum mode, + GLenum type, + const void *indirect) +{ + return GL_DrawElementsIndirectContextANGLE(ctx, mode, type, indirect); +} + +void GL_APIENTRY glDrawElementsInstancedContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount) +{ + return GL_DrawElementsInstancedContextANGLE(ctx, mode, count, type, indices, instancecount); +} + +void GL_APIENTRY glDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei primcount) +{ + return GL_DrawElementsInstancedANGLEContextANGLE(ctx, mode, count, type, indices, primcount); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertexContextANGLE(ctx, mode, count, type, indices, + instancecount, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexEXTContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertexEXTContextANGLE(ctx, mode, count, type, indices, + instancecount, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedBaseVertexOESContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return GL_DrawElementsInstancedBaseVertexOESContextANGLE(ctx, mode, count, type, indices, + instancecount, basevertex); +} + +void GL_APIENTRY glDrawElementsInstancedEXTContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei primcount) +{ + return GL_DrawElementsInstancedEXTContextANGLE(ctx, mode, count, type, indices, primcount); +} + +void GL_APIENTRY glDrawRangeElementsContextANGLE(GLeglContext ctx, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices) +{ + return GL_DrawRangeElementsContextANGLE(ctx, mode, start, end, count, type, indices); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertexContextANGLE(GLeglContext ctx, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertexContextANGLE(ctx, mode, start, end, count, type, indices, + basevertex); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertexEXTContextANGLE(GLeglContext ctx, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertexEXTContextANGLE(ctx, mode, start, end, count, type, + indices, basevertex); +} + +void GL_APIENTRY glDrawRangeElementsBaseVertexOESContextANGLE(GLeglContext ctx, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return GL_DrawRangeElementsBaseVertexOESContextANGLE(ctx, mode, start, end, count, type, + indices, basevertex); +} + +void GL_APIENTRY glDrawTexfOESContextANGLE(GLeglContext ctx, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat width, + GLfloat height) +{ + return GL_DrawTexfOESContextANGLE(ctx, x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords) +{ + return GL_DrawTexfvOESContextANGLE(ctx, coords); +} + +void GL_APIENTRY +glDrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height) +{ + return GL_DrawTexiOESContextANGLE(ctx, x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords) +{ + return GL_DrawTexivOESContextANGLE(ctx, coords); +} + +void GL_APIENTRY glDrawTexsOESContextANGLE(GLeglContext ctx, + GLshort x, + GLshort y, + GLshort z, + GLshort width, + GLshort height) +{ + return GL_DrawTexsOESContextANGLE(ctx, x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords) +{ + return GL_DrawTexsvOESContextANGLE(ctx, coords); +} + +void GL_APIENTRY glDrawTexxOESContextANGLE(GLeglContext ctx, + GLfixed x, + GLfixed y, + GLfixed z, + GLfixed width, + GLfixed height) +{ + return GL_DrawTexxOESContextANGLE(ctx, x, y, z, width, height); +} + +void GL_APIENTRY glDrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords) +{ + return GL_DrawTexxvOESContextANGLE(ctx, coords); +} + +void GL_APIENTRY glEGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, + GLenum target, + GLeglImageOES image) +{ + return GL_EGLImageTargetRenderbufferStorageOESContextANGLE(ctx, target, image); +} + +void GL_APIENTRY glEGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLeglImageOES image) +{ + return GL_EGLImageTargetTexture2DOESContextANGLE(ctx, target, image); +} + +void GL_APIENTRY glEnableContextANGLE(GLeglContext ctx, GLenum cap) +{ + return GL_EnableContextANGLE(ctx, cap); +} + +void GL_APIENTRY glEnableClientStateContextANGLE(GLeglContext ctx, GLenum array) +{ + return GL_EnableClientStateContextANGLE(ctx, array); +} + +void GL_APIENTRY glEnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index) +{ + return GL_EnableVertexAttribArrayContextANGLE(ctx, index); +} + +void GL_APIENTRY glEnableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_EnableiContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glEnableiEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_EnableiEXTContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glEnableiOESContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_EnableiOESContextANGLE(ctx, target, index); +} + +void GL_APIENTRY glEndQueryContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_EndQueryContextANGLE(ctx, target); +} + +void GL_APIENTRY glEndQueryEXTContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_EndQueryEXTContextANGLE(ctx, target); +} + +void GL_APIENTRY glEndTransformFeedbackContextANGLE(GLeglContext ctx) +{ + return GL_EndTransformFeedbackContextANGLE(ctx); +} + +GLsync GL_APIENTRY glFenceSyncContextANGLE(GLeglContext ctx, GLenum condition, GLbitfield flags) +{ + return GL_FenceSyncContextANGLE(ctx, condition, flags); +} + +void GL_APIENTRY glFinishContextANGLE(GLeglContext ctx) +{ + return GL_FinishContextANGLE(ctx); +} + +void GL_APIENTRY glFinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence) +{ + return GL_FinishFenceNVContextANGLE(ctx, fence); +} + +void GL_APIENTRY glFlushContextANGLE(GLeglContext ctx) +{ + return GL_FlushContextANGLE(ctx); +} + +void GL_APIENTRY glFlushMappedBufferRangeContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr length) +{ + return GL_FlushMappedBufferRangeContextANGLE(ctx, target, offset, length); +} + +void GL_APIENTRY glFlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr length) +{ + return GL_FlushMappedBufferRangeEXTContextANGLE(ctx, target, offset, length); +} + +void GL_APIENTRY glFogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) +{ + return GL_FogfContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glFogfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params) +{ + return GL_FogfvContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glFogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) +{ + return GL_FogxContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glFogxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param) +{ + return GL_FogxvContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glFramebufferFetchBarrierEXTContextANGLE(GLeglContext ctx) +{ + return GL_FramebufferFetchBarrierEXTContextANGLE(ctx); +} + +void GL_APIENTRY glFramebufferParameteriContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint param) +{ + return GL_FramebufferParameteriContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glFramebufferRenderbufferContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + return GL_FramebufferRenderbufferContextANGLE(ctx, target, attachment, renderbuffertarget, + renderbuffer); +} + +void GL_APIENTRY glFramebufferRenderbufferOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + return GL_FramebufferRenderbufferOESContextANGLE(ctx, target, attachment, renderbuffertarget, + renderbuffer); +} + +void GL_APIENTRY glFramebufferTextureContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level) +{ + return GL_FramebufferTextureContextANGLE(ctx, target, attachment, texture, level); +} + +void GL_APIENTRY glFramebufferTexture2DContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) +{ + return GL_FramebufferTexture2DContextANGLE(ctx, target, attachment, textarget, texture, level); +} + +void GL_APIENTRY glFramebufferTexture2DMultisampleEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLsizei samples) +{ + return GL_FramebufferTexture2DMultisampleEXTContextANGLE(ctx, target, attachment, textarget, + texture, level, samples); +} + +void GL_APIENTRY glFramebufferTexture2DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) +{ + return GL_FramebufferTexture2DOESContextANGLE(ctx, target, attachment, textarget, texture, + level); +} + +void GL_APIENTRY glFramebufferTexture3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLint zoffset) +{ + return GL_FramebufferTexture3DOESContextANGLE(ctx, target, attachment, textarget, texture, + level, zoffset); +} + +void GL_APIENTRY glFramebufferTextureEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level) +{ + return GL_FramebufferTextureEXTContextANGLE(ctx, target, attachment, texture, level); +} + +void GL_APIENTRY glFramebufferTextureLayerContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint layer) +{ + return GL_FramebufferTextureLayerContextANGLE(ctx, target, attachment, texture, level, layer); +} + +void GL_APIENTRY glFramebufferTextureMultiviewOVRContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint baseViewIndex, + GLsizei numViews) +{ + return GL_FramebufferTextureMultiviewOVRContextANGLE(ctx, target, attachment, texture, level, + baseViewIndex, numViews); +} + +void GL_APIENTRY glFrontFaceContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_FrontFaceContextANGLE(ctx, mode); +} + +void GL_APIENTRY glFrustumfContextANGLE(GLeglContext ctx, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f) +{ + return GL_FrustumfContextANGLE(ctx, l, r, b, t, n, f); +} + +void GL_APIENTRY glFrustumxContextANGLE(GLeglContext ctx, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f) +{ + return GL_FrustumxContextANGLE(ctx, l, r, b, t, n, f); +} + +void GL_APIENTRY glGenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers) +{ + return GL_GenBuffersContextANGLE(ctx, n, buffers); +} + +void GL_APIENTRY glGenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences) +{ + return GL_GenFencesNVContextANGLE(ctx, n, fences); +} + +void GL_APIENTRY glGenFramebuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers) +{ + return GL_GenFramebuffersContextANGLE(ctx, n, framebuffers); +} + +void GL_APIENTRY glGenFramebuffersOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *framebuffers) +{ + return GL_GenFramebuffersOESContextANGLE(ctx, n, framebuffers); +} + +void GL_APIENTRY glGenProgramPipelinesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *pipelines) +{ + return GL_GenProgramPipelinesContextANGLE(ctx, n, pipelines); +} + +void GL_APIENTRY glGenProgramPipelinesEXTContextANGLE(GLeglContext ctx, + GLsizei n, + GLuint *pipelines) +{ + return GL_GenProgramPipelinesEXTContextANGLE(ctx, n, pipelines); +} + +void GL_APIENTRY glGenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) +{ + return GL_GenQueriesContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glGenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) +{ + return GL_GenQueriesEXTContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glGenRenderbuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *renderbuffers) +{ + return GL_GenRenderbuffersContextANGLE(ctx, n, renderbuffers); +} + +void GL_APIENTRY glGenRenderbuffersOESContextANGLE(GLeglContext ctx, + GLsizei n, + GLuint *renderbuffers) +{ + return GL_GenRenderbuffersOESContextANGLE(ctx, n, renderbuffers); +} + +void GL_APIENTRY glGenSamplersContextANGLE(GLeglContext ctx, GLsizei count, GLuint *samplers) +{ + return GL_GenSamplersContextANGLE(ctx, count, samplers); +} + +void GL_APIENTRY glGenSemaphoresEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *semaphores) +{ + return GL_GenSemaphoresEXTContextANGLE(ctx, n, semaphores); +} + +void GL_APIENTRY glGenTexturesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *textures) +{ + return GL_GenTexturesContextANGLE(ctx, n, textures); +} + +void GL_APIENTRY glGenTransformFeedbacksContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids) +{ + return GL_GenTransformFeedbacksContextANGLE(ctx, n, ids); +} + +void GL_APIENTRY glGenVertexArraysContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays) +{ + return GL_GenVertexArraysContextANGLE(ctx, n, arrays); +} + +void GL_APIENTRY glGenVertexArraysOESContextANGLE(GLeglContext ctx, GLsizei n, GLuint *arrays) +{ + return GL_GenVertexArraysOESContextANGLE(ctx, n, arrays); +} + +void GL_APIENTRY glGenerateMipmapContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_GenerateMipmapContextANGLE(ctx, target); +} + +void GL_APIENTRY glGenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_GenerateMipmapOESContextANGLE(ctx, target); +} + +void GL_APIENTRY glGetActiveAttribContextANGLE(GLeglContext ctx, + GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + return GL_GetActiveAttribContextANGLE(ctx, program, index, bufSize, length, size, type, name); +} + +void GL_APIENTRY glGetActiveUniformContextANGLE(GLeglContext ctx, + GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + return GL_GetActiveUniformContextANGLE(ctx, program, index, bufSize, length, size, type, name); +} + +void GL_APIENTRY glGetActiveUniformBlockNameContextANGLE(GLeglContext ctx, + GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName) +{ + return GL_GetActiveUniformBlockNameContextANGLE(ctx, program, uniformBlockIndex, bufSize, + length, uniformBlockName); +} + +void GL_APIENTRY glGetActiveUniformBlockivContextANGLE(GLeglContext ctx, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + return GL_GetActiveUniformBlockivContextANGLE(ctx, program, uniformBlockIndex, pname, params); +} + +void GL_APIENTRY glGetActiveUniformsivContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params) +{ + return GL_GetActiveUniformsivContextANGLE(ctx, program, uniformCount, uniformIndices, pname, + params); +} + +void GL_APIENTRY glGetAttachedShadersContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei maxCount, + GLsizei *count, + GLuint *shaders) +{ + return GL_GetAttachedShadersContextANGLE(ctx, program, maxCount, count, shaders); +} + +GLint GL_APIENTRY glGetAttribLocationContextANGLE(GLeglContext ctx, + GLuint program, + const GLchar *name) +{ + return GL_GetAttribLocationContextANGLE(ctx, program, name); +} + +void GL_APIENTRY glGetBooleani_vContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLboolean *data) +{ + return GL_GetBooleani_vContextANGLE(ctx, target, index, data); +} + +void GL_APIENTRY glGetBooleanvContextANGLE(GLeglContext ctx, GLenum pname, GLboolean *data) +{ + return GL_GetBooleanvContextANGLE(ctx, pname, data); +} + +void GL_APIENTRY glGetBufferParameteri64vContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint64 *params) +{ + return GL_GetBufferParameteri64vContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetBufferParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetBufferParameterivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetBufferPointervContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + void **params) +{ + return GL_GetBufferPointervContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetBufferPointervOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + void **params) +{ + return GL_GetBufferPointervOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetClipPlanefContextANGLE(GLeglContext ctx, GLenum plane, GLfloat *equation) +{ + return GL_GetClipPlanefContextANGLE(ctx, plane, equation); +} + +void GL_APIENTRY glGetClipPlanexContextANGLE(GLeglContext ctx, GLenum plane, GLfixed *equation) +{ + return GL_GetClipPlanexContextANGLE(ctx, plane, equation); +} + +GLuint GL_APIENTRY glGetDebugMessageLogContextANGLE(GLeglContext ctx, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog) +{ + return GL_GetDebugMessageLogContextANGLE(ctx, count, bufSize, sources, types, ids, severities, + lengths, messageLog); +} + +GLuint GL_APIENTRY glGetDebugMessageLogKHRContextANGLE(GLeglContext ctx, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog) +{ + return GL_GetDebugMessageLogKHRContextANGLE(ctx, count, bufSize, sources, types, ids, + severities, lengths, messageLog); +} + +GLenum GL_APIENTRY glGetErrorContextANGLE(GLeglContext ctx) +{ + return GL_GetErrorContextANGLE(ctx); +} + +void GL_APIENTRY glGetFenceivNVContextANGLE(GLeglContext ctx, + GLuint fence, + GLenum pname, + GLint *params) +{ + return GL_GetFenceivNVContextANGLE(ctx, fence, pname, params); +} + +void GL_APIENTRY glGetFixedvContextANGLE(GLeglContext ctx, GLenum pname, GLfixed *params) +{ + return GL_GetFixedvContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glGetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data) +{ + return GL_GetFloatvContextANGLE(ctx, pname, data); +} + +GLint GL_APIENTRY glGetFragDataIndexEXTContextANGLE(GLeglContext ctx, + GLuint program, + const GLchar *name) +{ + return GL_GetFragDataIndexEXTContextANGLE(ctx, program, name); +} + +GLint GL_APIENTRY glGetFragDataLocationContextANGLE(GLeglContext ctx, + GLuint program, + const GLchar *name) +{ + return GL_GetFragDataLocationContextANGLE(ctx, program, name); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum pname, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameterivContextANGLE(ctx, target, attachment, pname, + params); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum pname, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameterivOESContextANGLE(ctx, target, attachment, pname, + params); +} + +void GL_APIENTRY glGetFramebufferParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetFramebufferParameterivContextANGLE(ctx, target, pname, params); +} + +GLenum GL_APIENTRY glGetGraphicsResetStatusContextANGLE(GLeglContext ctx) +{ + return GL_GetGraphicsResetStatusContextANGLE(ctx); +} + +GLenum GL_APIENTRY glGetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx) +{ + return GL_GetGraphicsResetStatusEXTContextANGLE(ctx); +} + +void GL_APIENTRY glGetInteger64i_vContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLint64 *data) +{ + return GL_GetInteger64i_vContextANGLE(ctx, target, index, data); +} + +void GL_APIENTRY glGetInteger64vContextANGLE(GLeglContext ctx, GLenum pname, GLint64 *data) +{ + return GL_GetInteger64vContextANGLE(ctx, pname, data); +} + +void GL_APIENTRY glGetInteger64vEXTContextANGLE(GLeglContext ctx, GLenum pname, GLint64 *data) +{ + return GL_GetInteger64vEXTContextANGLE(ctx, pname, data); +} + +void GL_APIENTRY glGetIntegeri_vContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLint *data) +{ + return GL_GetIntegeri_vContextANGLE(ctx, target, index, data); +} + +void GL_APIENTRY glGetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data) +{ + return GL_GetIntegervContextANGLE(ctx, pname, data); +} + +void GL_APIENTRY glGetInternalformativContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint *params) +{ + return GL_GetInternalformativContextANGLE(ctx, target, internalformat, pname, bufSize, params); +} + +void GL_APIENTRY glGetLightfvContextANGLE(GLeglContext ctx, + GLenum light, + GLenum pname, + GLfloat *params) +{ + return GL_GetLightfvContextANGLE(ctx, light, pname, params); +} + +void GL_APIENTRY glGetLightxvContextANGLE(GLeglContext ctx, + GLenum light, + GLenum pname, + GLfixed *params) +{ + return GL_GetLightxvContextANGLE(ctx, light, pname, params); +} + +void GL_APIENTRY glGetMaterialfvContextANGLE(GLeglContext ctx, + GLenum face, + GLenum pname, + GLfloat *params) +{ + return GL_GetMaterialfvContextANGLE(ctx, face, pname, params); +} + +void GL_APIENTRY glGetMaterialxvContextANGLE(GLeglContext ctx, + GLenum face, + GLenum pname, + GLfixed *params) +{ + return GL_GetMaterialxvContextANGLE(ctx, face, pname, params); +} + +void GL_APIENTRY glGetMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, + GLuint memoryObject, + GLenum pname, + GLint *params) +{ + return GL_GetMemoryObjectParameterivEXTContextANGLE(ctx, memoryObject, pname, params); +} + +void GL_APIENTRY glGetMultisamplefvContextANGLE(GLeglContext ctx, + GLenum pname, + GLuint index, + GLfloat *val) +{ + return GL_GetMultisamplefvContextANGLE(ctx, pname, index, val); +} + +void GL_APIENTRY glGetObjectLabelContextANGLE(GLeglContext ctx, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectLabelContextANGLE(ctx, identifier, name, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectLabelEXTContextANGLE(GLeglContext ctx, + GLenum type, + GLuint object, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectLabelEXTContextANGLE(ctx, type, object, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectLabelKHRContextANGLE(GLeglContext ctx, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectLabelKHRContextANGLE(ctx, identifier, name, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectPtrLabelContextANGLE(GLeglContext ctx, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectPtrLabelContextANGLE(ctx, ptr, bufSize, length, label); +} + +void GL_APIENTRY glGetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return GL_GetObjectPtrLabelKHRContextANGLE(ctx, ptr, bufSize, length, label); +} + +void GL_APIENTRY glGetPointervContextANGLE(GLeglContext ctx, GLenum pname, void **params) +{ + return GL_GetPointervContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glGetPointervKHRContextANGLE(GLeglContext ctx, GLenum pname, void **params) +{ + return GL_GetPointervKHRContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glGetProgramBinaryContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + return GL_GetProgramBinaryContextANGLE(ctx, program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glGetProgramBinaryOESContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + return GL_GetProgramBinaryOESContextANGLE(ctx, program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glGetProgramInfoLogContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramInfoLogContextANGLE(ctx, program, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramInterfaceivContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params) +{ + return GL_GetProgramInterfaceivContextANGLE(ctx, program, programInterface, pname, params); +} + +void GL_APIENTRY glGetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramPipelineInfoLogContextANGLE(ctx, pipeline, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramPipelineInfoLogEXTContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetProgramPipelineInfoLogEXTContextANGLE(ctx, pipeline, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetProgramPipelineivContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLenum pname, + GLint *params) +{ + return GL_GetProgramPipelineivContextANGLE(ctx, pipeline, pname, params); +} + +void GL_APIENTRY glGetProgramPipelineivEXTContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLenum pname, + GLint *params) +{ + return GL_GetProgramPipelineivEXTContextANGLE(ctx, pipeline, pname, params); +} + +GLuint GL_APIENTRY glGetProgramResourceIndexContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceIndexContextANGLE(ctx, program, programInterface, name); +} + +GLint GL_APIENTRY glGetProgramResourceLocationContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceLocationContextANGLE(ctx, program, programInterface, name); +} + +GLint GL_APIENTRY glGetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return GL_GetProgramResourceLocationIndexEXTContextANGLE(ctx, program, programInterface, name); +} + +void GL_APIENTRY glGetProgramResourceNameContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name) +{ + return GL_GetProgramResourceNameContextANGLE(ctx, program, programInterface, index, bufSize, + length, name); +} + +void GL_APIENTRY glGetProgramResourceivContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramResourceivContextANGLE(ctx, program, programInterface, index, propCount, + props, bufSize, length, params); +} + +void GL_APIENTRY glGetProgramivContextANGLE(GLeglContext ctx, + GLuint program, + GLenum pname, + GLint *params) +{ + return GL_GetProgramivContextANGLE(ctx, program, pname, params); +} + +void GL_APIENTRY glGetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLint64 *params) +{ + return GL_GetQueryObjecti64vEXTContextANGLE(ctx, id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectivEXTContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLint *params) +{ + return GL_GetQueryObjectivEXTContextANGLE(ctx, id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLuint64 *params) +{ + return GL_GetQueryObjectui64vEXTContextANGLE(ctx, id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectuivContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLuint *params) +{ + return GL_GetQueryObjectuivContextANGLE(ctx, id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectuivEXTContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLuint *params) +{ + return GL_GetQueryObjectuivEXTContextANGLE(ctx, id, pname, params); +} + +void GL_APIENTRY glGetQueryivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetQueryivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetQueryivEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetQueryivEXTContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetRenderbufferParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetRenderbufferParameterivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetRenderbufferParameterivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetRenderbufferParameterivOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLint *params) +{ + return GL_GetSamplerParameterIivContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIivEXTContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLint *params) +{ + return GL_GetSamplerParameterIivEXTContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIivOESContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLint *params) +{ + return GL_GetSamplerParameterIivOESContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLuint *params) +{ + return GL_GetSamplerParameterIuivContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivEXTContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLuint *params) +{ + return GL_GetSamplerParameterIuivEXTContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLuint *params) +{ + return GL_GetSamplerParameterIuivOESContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterfvContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLfloat *params) +{ + return GL_GetSamplerParameterfvContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLint *params) +{ + return GL_GetSamplerParameterivContextANGLE(ctx, sampler, pname, params); +} + +void GL_APIENTRY glGetSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLenum pname, + GLuint64 *params) +{ + return GL_GetSemaphoreParameterui64vEXTContextANGLE(ctx, semaphore, pname, params); +} + +void GL_APIENTRY glGetShaderInfoLogContextANGLE(GLeglContext ctx, + GLuint shader, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + return GL_GetShaderInfoLogContextANGLE(ctx, shader, bufSize, length, infoLog); +} + +void GL_APIENTRY glGetShaderPrecisionFormatContextANGLE(GLeglContext ctx, + GLenum shadertype, + GLenum precisiontype, + GLint *range, + GLint *precision) +{ + return GL_GetShaderPrecisionFormatContextANGLE(ctx, shadertype, precisiontype, range, + precision); +} + +void GL_APIENTRY glGetShaderSourceContextANGLE(GLeglContext ctx, + GLuint shader, + GLsizei bufSize, + GLsizei *length, + GLchar *source) +{ + return GL_GetShaderSourceContextANGLE(ctx, shader, bufSize, length, source); +} + +void GL_APIENTRY glGetShaderivContextANGLE(GLeglContext ctx, + GLuint shader, + GLenum pname, + GLint *params) +{ + return GL_GetShaderivContextANGLE(ctx, shader, pname, params); +} + +const GLubyte *GL_APIENTRY glGetStringContextANGLE(GLeglContext ctx, GLenum name) +{ + return GL_GetStringContextANGLE(ctx, name); +} + +const GLubyte *GL_APIENTRY glGetStringiContextANGLE(GLeglContext ctx, GLenum name, GLuint index) +{ + return GL_GetStringiContextANGLE(ctx, name, index); +} + +void GL_APIENTRY glGetSyncivContextANGLE(GLeglContext ctx, + GLsync sync, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *values) +{ + return GL_GetSyncivContextANGLE(ctx, sync, pname, bufSize, length, values); +} + +void GL_APIENTRY glGetTexEnvfvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexEnvfvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexEnvivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetTexEnvivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexEnvxvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfixed *params) +{ + return GL_GetTexEnvxvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexGenfvOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexGenfvOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glGetTexGenivOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + GLint *params) +{ + return GL_GetTexGenivOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glGetTexGenxvOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + GLfixed *params) +{ + return GL_GetTexGenxvOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameterfvContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexLevelParameterfvContextANGLE(ctx, target, level, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLint *params) +{ + return GL_GetTexLevelParameterivContextANGLE(ctx, target, level, pname, params); +} + +void GL_APIENTRY glGetTexParameterIivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetTexParameterIivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIivEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetTexParameterIivEXTContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetTexParameterIivOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLuint *params) +{ + return GL_GetTexParameterIuivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuivEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLuint *params) +{ + return GL_GetTexParameterIuivEXTContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterIuivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLuint *params) +{ + return GL_GetTexParameterIuivOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterfvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexParameterfvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint *params) +{ + return GL_GetTexParameterivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTexParameterxvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfixed *params) +{ + return GL_GetTexParameterxvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glGetTransformFeedbackVaryingContextANGLE(GLeglContext ctx, + GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name) +{ + return GL_GetTransformFeedbackVaryingContextANGLE(ctx, program, index, bufSize, length, size, + type, name); +} + +void GL_APIENTRY glGetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, + GLuint shader, + GLsizei bufsize, + GLsizei *length, + GLchar *source) +{ + return GL_GetTranslatedShaderSourceANGLEContextANGLE(ctx, shader, bufsize, length, source); +} + +GLuint GL_APIENTRY glGetUniformBlockIndexContextANGLE(GLeglContext ctx, + GLuint program, + const GLchar *uniformBlockName) +{ + return GL_GetUniformBlockIndexContextANGLE(ctx, program, uniformBlockName); +} + +void GL_APIENTRY glGetUniformIndicesContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices) +{ + return GL_GetUniformIndicesContextANGLE(ctx, program, uniformCount, uniformNames, + uniformIndices); +} + +GLint GL_APIENTRY glGetUniformLocationContextANGLE(GLeglContext ctx, + GLuint program, + const GLchar *name) +{ + return GL_GetUniformLocationContextANGLE(ctx, program, name); +} + +void GL_APIENTRY glGetUniformfvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat *params) +{ + return GL_GetUniformfvContextANGLE(ctx, program, location, params); +} + +void GL_APIENTRY glGetUniformivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint *params) +{ + return GL_GetUniformivContextANGLE(ctx, program, location, params); +} + +void GL_APIENTRY glGetUniformuivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint *params) +{ + return GL_GetUniformuivContextANGLE(ctx, program, location, params); +} + +void GL_APIENTRY glGetUnsignedBytevEXTContextANGLE(GLeglContext ctx, GLenum pname, GLubyte *data) +{ + return GL_GetUnsignedBytevEXTContextANGLE(ctx, pname, data); +} + +void GL_APIENTRY glGetUnsignedBytei_vEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLubyte *data) +{ + return GL_GetUnsignedBytei_vEXTContextANGLE(ctx, target, index, data); +} + +void GL_APIENTRY glGetVertexAttribIivContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLint *params) +{ + return GL_GetVertexAttribIivContextANGLE(ctx, index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribIuivContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLuint *params) +{ + return GL_GetVertexAttribIuivContextANGLE(ctx, index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribPointervContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + void **pointer) +{ + return GL_GetVertexAttribPointervContextANGLE(ctx, index, pname, pointer); +} + +void GL_APIENTRY glGetVertexAttribfvContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLfloat *params) +{ + return GL_GetVertexAttribfvContextANGLE(ctx, index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribivContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLint *params) +{ + return GL_GetVertexAttribivContextANGLE(ctx, index, pname, params); +} + +void GL_APIENTRY glGetnUniformfvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLfloat *params) +{ + return GL_GetnUniformfvContextANGLE(ctx, program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformfvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLfloat *params) +{ + return GL_GetnUniformfvEXTContextANGLE(ctx, program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLint *params) +{ + return GL_GetnUniformivContextANGLE(ctx, program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLint *params) +{ + return GL_GetnUniformivEXTContextANGLE(ctx, program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformuivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLuint *params) +{ + return GL_GetnUniformuivContextANGLE(ctx, program, location, bufSize, params); +} + +void GL_APIENTRY glHintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode) +{ + return GL_HintContextANGLE(ctx, target, mode); +} + +void GL_APIENTRY glImportMemoryFdEXTContextANGLE(GLeglContext ctx, + GLuint memory, + GLuint64 size, + GLenum handleType, + GLint fd) +{ + return GL_ImportMemoryFdEXTContextANGLE(ctx, memory, size, handleType, fd); +} + +void GL_APIENTRY glImportSemaphoreFdEXTContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLenum handleType, + GLint fd) +{ + return GL_ImportSemaphoreFdEXTContextANGLE(ctx, semaphore, handleType, fd); +} + +void GL_APIENTRY glInsertEventMarkerEXTContextANGLE(GLeglContext ctx, + GLsizei length, + const GLchar *marker) +{ + return GL_InsertEventMarkerEXTContextANGLE(ctx, length, marker); +} + +void GL_APIENTRY glInvalidateFramebufferContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + return GL_InvalidateFramebufferContextANGLE(ctx, target, numAttachments, attachments); +} + +void GL_APIENTRY glInvalidateSubFramebufferContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + return GL_InvalidateSubFramebufferContextANGLE(ctx, target, numAttachments, attachments, x, y, + width, height); +} + +GLboolean GL_APIENTRY glIsBufferContextANGLE(GLeglContext ctx, GLuint buffer) +{ + return GL_IsBufferContextANGLE(ctx, buffer); +} + +GLboolean GL_APIENTRY glIsEnabledContextANGLE(GLeglContext ctx, GLenum cap) +{ + return GL_IsEnabledContextANGLE(ctx, cap); +} + +GLboolean GL_APIENTRY glIsEnablediContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_IsEnablediContextANGLE(ctx, target, index); +} + +GLboolean GL_APIENTRY glIsEnablediEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_IsEnablediEXTContextANGLE(ctx, target, index); +} + +GLboolean GL_APIENTRY glIsEnablediOESContextANGLE(GLeglContext ctx, GLenum target, GLuint index) +{ + return GL_IsEnablediOESContextANGLE(ctx, target, index); +} + +GLboolean GL_APIENTRY glIsFenceNVContextANGLE(GLeglContext ctx, GLuint fence) +{ + return GL_IsFenceNVContextANGLE(ctx, fence); +} + +GLboolean GL_APIENTRY glIsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer) +{ + return GL_IsFramebufferContextANGLE(ctx, framebuffer); +} + +GLboolean GL_APIENTRY glIsFramebufferOESContextANGLE(GLeglContext ctx, GLuint framebuffer) +{ + return GL_IsFramebufferOESContextANGLE(ctx, framebuffer); +} + +GLboolean GL_APIENTRY glIsMemoryObjectEXTContextANGLE(GLeglContext ctx, GLuint memoryObject) +{ + return GL_IsMemoryObjectEXTContextANGLE(ctx, memoryObject); +} + +GLboolean GL_APIENTRY glIsProgramContextANGLE(GLeglContext ctx, GLuint program) +{ + return GL_IsProgramContextANGLE(ctx, program); +} + +GLboolean GL_APIENTRY glIsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_IsProgramPipelineContextANGLE(ctx, pipeline); +} + +GLboolean GL_APIENTRY glIsProgramPipelineEXTContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_IsProgramPipelineEXTContextANGLE(ctx, pipeline); +} + +GLboolean GL_APIENTRY glIsQueryContextANGLE(GLeglContext ctx, GLuint id) +{ + return GL_IsQueryContextANGLE(ctx, id); +} + +GLboolean GL_APIENTRY glIsQueryEXTContextANGLE(GLeglContext ctx, GLuint id) +{ + return GL_IsQueryEXTContextANGLE(ctx, id); +} + +GLboolean GL_APIENTRY glIsRenderbufferContextANGLE(GLeglContext ctx, GLuint renderbuffer) +{ + return GL_IsRenderbufferContextANGLE(ctx, renderbuffer); +} + +GLboolean GL_APIENTRY glIsRenderbufferOESContextANGLE(GLeglContext ctx, GLuint renderbuffer) +{ + return GL_IsRenderbufferOESContextANGLE(ctx, renderbuffer); +} + +GLboolean GL_APIENTRY glIsSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore) +{ + return GL_IsSemaphoreEXTContextANGLE(ctx, semaphore); +} + +GLboolean GL_APIENTRY glIsSamplerContextANGLE(GLeglContext ctx, GLuint sampler) +{ + return GL_IsSamplerContextANGLE(ctx, sampler); +} + +GLboolean GL_APIENTRY glIsShaderContextANGLE(GLeglContext ctx, GLuint shader) +{ + return GL_IsShaderContextANGLE(ctx, shader); +} + +GLboolean GL_APIENTRY glIsSyncContextANGLE(GLeglContext ctx, GLsync sync) +{ + return GL_IsSyncContextANGLE(ctx, sync); +} + +GLboolean GL_APIENTRY glIsTextureContextANGLE(GLeglContext ctx, GLuint texture) +{ + return GL_IsTextureContextANGLE(ctx, texture); +} + +GLboolean GL_APIENTRY glIsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id) +{ + return GL_IsTransformFeedbackContextANGLE(ctx, id); +} + +GLboolean GL_APIENTRY glIsVertexArrayContextANGLE(GLeglContext ctx, GLuint array) +{ + return GL_IsVertexArrayContextANGLE(ctx, array); +} + +GLboolean GL_APIENTRY glIsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array) +{ + return GL_IsVertexArrayOESContextANGLE(ctx, array); +} + +void GL_APIENTRY glLabelObjectEXTContextANGLE(GLeglContext ctx, + GLenum type, + GLuint object, + GLsizei length, + const GLchar *label) +{ + return GL_LabelObjectEXTContextANGLE(ctx, type, object, length, label); +} + +void GL_APIENTRY glLightModelfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) +{ + return GL_LightModelfContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glLightModelfvContextANGLE(GLeglContext ctx, GLenum pname, const GLfloat *params) +{ + return GL_LightModelfvContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glLightModelxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) +{ + return GL_LightModelxContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glLightModelxvContextANGLE(GLeglContext ctx, GLenum pname, const GLfixed *param) +{ + return GL_LightModelxvContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glLightfContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfloat param) +{ + return GL_LightfContextANGLE(ctx, light, pname, param); +} + +void GL_APIENTRY glLightfvContextANGLE(GLeglContext ctx, + GLenum light, + GLenum pname, + const GLfloat *params) +{ + return GL_LightfvContextANGLE(ctx, light, pname, params); +} + +void GL_APIENTRY glLightxContextANGLE(GLeglContext ctx, GLenum light, GLenum pname, GLfixed param) +{ + return GL_LightxContextANGLE(ctx, light, pname, param); +} + +void GL_APIENTRY glLightxvContextANGLE(GLeglContext ctx, + GLenum light, + GLenum pname, + const GLfixed *params) +{ + return GL_LightxvContextANGLE(ctx, light, pname, params); +} + +void GL_APIENTRY glLineWidthContextANGLE(GLeglContext ctx, GLfloat width) +{ + return GL_LineWidthContextANGLE(ctx, width); +} + +void GL_APIENTRY glLineWidthxContextANGLE(GLeglContext ctx, GLfixed width) +{ + return GL_LineWidthxContextANGLE(ctx, width); +} + +void GL_APIENTRY glLinkProgramContextANGLE(GLeglContext ctx, GLuint program) +{ + return GL_LinkProgramContextANGLE(ctx, program); +} + +void GL_APIENTRY glLoadIdentityContextANGLE(GLeglContext ctx) +{ + return GL_LoadIdentityContextANGLE(ctx); +} + +void GL_APIENTRY glLoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) +{ + return GL_LoadMatrixfContextANGLE(ctx, m); +} + +void GL_APIENTRY glLoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m) +{ + return GL_LoadMatrixxContextANGLE(ctx, m); +} + +void GL_APIENTRY glLoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx) +{ + return GL_LoadPaletteFromModelViewMatrixOESContextANGLE(ctx); +} + +void GL_APIENTRY glLogicOpContextANGLE(GLeglContext ctx, GLenum opcode) +{ + return GL_LogicOpContextANGLE(ctx, opcode); +} + +void *GL_APIENTRY glMapBufferOESContextANGLE(GLeglContext ctx, GLenum target, GLenum access) +{ + return GL_MapBufferOESContextANGLE(ctx, target, access); +} + +void *GL_APIENTRY glMapBufferRangeContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + return GL_MapBufferRangeContextANGLE(ctx, target, offset, length, access); +} + +void *GL_APIENTRY glMapBufferRangeEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + return GL_MapBufferRangeEXTContextANGLE(ctx, target, offset, length, access); +} + +void GL_APIENTRY glMaterialfContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfloat param) +{ + return GL_MaterialfContextANGLE(ctx, face, pname, param); +} + +void GL_APIENTRY glMaterialfvContextANGLE(GLeglContext ctx, + GLenum face, + GLenum pname, + const GLfloat *params) +{ + return GL_MaterialfvContextANGLE(ctx, face, pname, params); +} + +void GL_APIENTRY glMaterialxContextANGLE(GLeglContext ctx, GLenum face, GLenum pname, GLfixed param) +{ + return GL_MaterialxContextANGLE(ctx, face, pname, param); +} + +void GL_APIENTRY glMaterialxvContextANGLE(GLeglContext ctx, + GLenum face, + GLenum pname, + const GLfixed *param) +{ + return GL_MaterialxvContextANGLE(ctx, face, pname, param); +} + +void GL_APIENTRY glMatrixIndexPointerOESContextANGLE(GLeglContext ctx, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_MatrixIndexPointerOESContextANGLE(ctx, size, type, stride, pointer); +} + +void GL_APIENTRY glMatrixModeContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_MatrixModeContextANGLE(ctx, mode); +} + +void GL_APIENTRY glMaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, GLuint count) +{ + return GL_MaxShaderCompilerThreadsKHRContextANGLE(ctx, count); +} + +void GL_APIENTRY glMemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers) +{ + return GL_MemoryBarrierContextANGLE(ctx, barriers); +} + +void GL_APIENTRY glMemoryBarrierByRegionContextANGLE(GLeglContext ctx, GLbitfield barriers) +{ + return GL_MemoryBarrierByRegionContextANGLE(ctx, barriers); +} + +void GL_APIENTRY glMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, + GLuint memoryObject, + GLenum pname, + const GLint *params) +{ + return GL_MemoryObjectParameterivEXTContextANGLE(ctx, memoryObject, pname, params); +} + +void GL_APIENTRY glMinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value) +{ + return GL_MinSampleShadingContextANGLE(ctx, value); +} + +void GL_APIENTRY glMinSampleShadingOESContextANGLE(GLeglContext ctx, GLfloat value) +{ + return GL_MinSampleShadingOESContextANGLE(ctx, value); +} + +void GL_APIENTRY glMultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m) +{ + return GL_MultMatrixfContextANGLE(ctx, m); +} + +void GL_APIENTRY glMultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m) +{ + return GL_MultMatrixxContextANGLE(ctx, m); +} + +void GL_APIENTRY glMultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, + GLenum mode, + const GLsizei *count, + GLenum type, + const void *const *indices, + GLsizei primcount, + const GLint *basevertex) +{ + return GL_MultiDrawElementsBaseVertexEXTContextANGLE(ctx, mode, count, type, indices, primcount, + basevertex); +} + +void GL_APIENTRY glMultiTexCoord4fContextANGLE(GLeglContext ctx, + GLenum target, + GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q) +{ + return GL_MultiTexCoord4fContextANGLE(ctx, target, s, t, r, q); +} + +void GL_APIENTRY glMultiTexCoord4xContextANGLE(GLeglContext ctx, + GLenum texture, + GLfixed s, + GLfixed t, + GLfixed r, + GLfixed q) +{ + return GL_MultiTexCoord4xContextANGLE(ctx, texture, s, t, r, q); +} + +void GL_APIENTRY glNamedBufferStorageExternalEXTContextANGLE(GLeglContext ctx, + GLuint buffer, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags) +{ + return GL_NamedBufferStorageExternalEXTContextANGLE(ctx, buffer, offset, size, clientBuffer, + flags); +} + +void GL_APIENTRY glNormal3fContextANGLE(GLeglContext ctx, GLfloat nx, GLfloat ny, GLfloat nz) +{ + return GL_Normal3fContextANGLE(ctx, nx, ny, nz); +} + +void GL_APIENTRY glNormal3xContextANGLE(GLeglContext ctx, GLfixed nx, GLfixed ny, GLfixed nz) +{ + return GL_Normal3xContextANGLE(ctx, nx, ny, nz); +} + +void GL_APIENTRY glNormalPointerContextANGLE(GLeglContext ctx, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_NormalPointerContextANGLE(ctx, type, stride, pointer); +} + +void GL_APIENTRY glObjectLabelContextANGLE(GLeglContext ctx, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + return GL_ObjectLabelContextANGLE(ctx, identifier, name, length, label); +} + +void GL_APIENTRY glObjectLabelKHRContextANGLE(GLeglContext ctx, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + return GL_ObjectLabelKHRContextANGLE(ctx, identifier, name, length, label); +} + +void GL_APIENTRY glObjectPtrLabelContextANGLE(GLeglContext ctx, + const void *ptr, + GLsizei length, + const GLchar *label) +{ + return GL_ObjectPtrLabelContextANGLE(ctx, ptr, length, label); +} + +void GL_APIENTRY glObjectPtrLabelKHRContextANGLE(GLeglContext ctx, + const void *ptr, + GLsizei length, + const GLchar *label) +{ + return GL_ObjectPtrLabelKHRContextANGLE(ctx, ptr, length, label); +} + +void GL_APIENTRY glOrthofContextANGLE(GLeglContext ctx, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f) +{ + return GL_OrthofContextANGLE(ctx, l, r, b, t, n, f); +} + +void GL_APIENTRY glOrthoxContextANGLE(GLeglContext ctx, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f) +{ + return GL_OrthoxContextANGLE(ctx, l, r, b, t, n, f); +} + +void GL_APIENTRY glPatchParameteriContextANGLE(GLeglContext ctx, GLenum pname, GLint value) +{ + return GL_PatchParameteriContextANGLE(ctx, pname, value); +} + +void GL_APIENTRY glPatchParameteriEXTContextANGLE(GLeglContext ctx, GLenum pname, GLint value) +{ + return GL_PatchParameteriEXTContextANGLE(ctx, pname, value); +} + +void GL_APIENTRY glPauseTransformFeedbackContextANGLE(GLeglContext ctx) +{ + return GL_PauseTransformFeedbackContextANGLE(ctx); +} + +void GL_APIENTRY glPixelStoreiContextANGLE(GLeglContext ctx, GLenum pname, GLint param) +{ + return GL_PixelStoreiContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glPointParameterfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param) +{ + return GL_PointParameterfContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glPointParameterfvContextANGLE(GLeglContext ctx, + GLenum pname, + const GLfloat *params) +{ + return GL_PointParameterfvContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glPointParameterxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param) +{ + return GL_PointParameterxContextANGLE(ctx, pname, param); +} + +void GL_APIENTRY glPointParameterxvContextANGLE(GLeglContext ctx, + GLenum pname, + const GLfixed *params) +{ + return GL_PointParameterxvContextANGLE(ctx, pname, params); +} + +void GL_APIENTRY glPointSizeContextANGLE(GLeglContext ctx, GLfloat size) +{ + return GL_PointSizeContextANGLE(ctx, size); +} + +void GL_APIENTRY glPointSizePointerOESContextANGLE(GLeglContext ctx, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_PointSizePointerOESContextANGLE(ctx, type, stride, pointer); +} + +void GL_APIENTRY glPointSizexContextANGLE(GLeglContext ctx, GLfixed size) +{ + return GL_PointSizexContextANGLE(ctx, size); +} + +void GL_APIENTRY glPolygonOffsetContextANGLE(GLeglContext ctx, GLfloat factor, GLfloat units) +{ + return GL_PolygonOffsetContextANGLE(ctx, factor, units); +} + +void GL_APIENTRY glPolygonOffsetxContextANGLE(GLeglContext ctx, GLfixed factor, GLfixed units) +{ + return GL_PolygonOffsetxContextANGLE(ctx, factor, units); +} + +void GL_APIENTRY glPopDebugGroupContextANGLE(GLeglContext ctx) +{ + return GL_PopDebugGroupContextANGLE(ctx); +} + +void GL_APIENTRY glPopDebugGroupKHRContextANGLE(GLeglContext ctx) +{ + return GL_PopDebugGroupKHRContextANGLE(ctx); +} + +void GL_APIENTRY glPopGroupMarkerEXTContextANGLE(GLeglContext ctx) +{ + return GL_PopGroupMarkerEXTContextANGLE(ctx); +} + +void GL_APIENTRY glPopMatrixContextANGLE(GLeglContext ctx) +{ + return GL_PopMatrixContextANGLE(ctx); +} + +void GL_APIENTRY glPrimitiveBoundingBoxContextANGLE(GLeglContext ctx, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW) +{ + return GL_PrimitiveBoundingBoxContextANGLE(ctx, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); +} + +void GL_APIENTRY glPrimitiveBoundingBoxEXTContextANGLE(GLeglContext ctx, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW) +{ + return GL_PrimitiveBoundingBoxEXTContextANGLE(ctx, minX, minY, minZ, minW, maxX, maxY, maxZ, + maxW); +} + +void GL_APIENTRY glProgramBinaryContextANGLE(GLeglContext ctx, + GLuint program, + GLenum binaryFormat, + const void *binary, + GLsizei length) +{ + return GL_ProgramBinaryContextANGLE(ctx, program, binaryFormat, binary, length); +} + +void GL_APIENTRY glProgramBinaryOESContextANGLE(GLeglContext ctx, + GLuint program, + GLenum binaryFormat, + const void *binary, + GLint length) +{ + return GL_ProgramBinaryOESContextANGLE(ctx, program, binaryFormat, binary, length); +} + +void GL_APIENTRY glProgramParameteriContextANGLE(GLeglContext ctx, + GLuint program, + GLenum pname, + GLint value) +{ + return GL_ProgramParameteriContextANGLE(ctx, program, pname, value); +} + +void GL_APIENTRY glProgramParameteriEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLenum pname, + GLint value) +{ + return GL_ProgramParameteriEXTContextANGLE(ctx, program, pname, value); +} + +void GL_APIENTRY glProgramUniform1fContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0) +{ + return GL_ProgramUniform1fContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1fEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0) +{ + return GL_ProgramUniform1fEXTContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform1fvContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform1fvEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1iContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0) +{ + return GL_ProgramUniform1iContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1iEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0) +{ + return GL_ProgramUniform1iEXTContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1ivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform1ivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1ivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform1ivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1uiContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0) +{ + return GL_ProgramUniform1uiContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1uiEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0) +{ + return GL_ProgramUniform1uiEXTContextANGLE(ctx, program, location, v0); +} + +void GL_APIENTRY glProgramUniform1uivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform1uivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1uivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform1uivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2fContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1) +{ + return GL_ProgramUniform2fContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2fEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1) +{ + return GL_ProgramUniform2fEXTContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform2fvContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform2fvEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY +glProgramUniform2iContextANGLE(GLeglContext ctx, GLuint program, GLint location, GLint v0, GLint v1) +{ + return GL_ProgramUniform2iContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2iEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0, + GLint v1) +{ + return GL_ProgramUniform2iEXTContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2ivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform2ivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2ivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform2ivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2uiContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1) +{ + return GL_ProgramUniform2uiContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2uiEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1) +{ + return GL_ProgramUniform2uiEXTContextANGLE(ctx, program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform2uivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform2uivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2uivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform2uivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3fContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2) +{ + return GL_ProgramUniform3fContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3fEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2) +{ + return GL_ProgramUniform3fEXTContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform3fvContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform3fvEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3iContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0, + GLint v1, + GLint v2) +{ + return GL_ProgramUniform3iContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3iEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0, + GLint v1, + GLint v2) +{ + return GL_ProgramUniform3iEXTContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3ivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform3ivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3ivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform3ivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3uiContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2) +{ + return GL_ProgramUniform3uiContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3uiEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2) +{ + return GL_ProgramUniform3uiEXTContextANGLE(ctx, program, location, v0, v1, v2); +} + +void GL_APIENTRY glProgramUniform3uivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform3uivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3uivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform3uivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4fContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3) +{ + return GL_ProgramUniform4fContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4fEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3) +{ + return GL_ProgramUniform4fEXTContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform4fvContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_ProgramUniform4fvEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4iContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0, + GLint v1, + GLint v2, + GLint v3) +{ + return GL_ProgramUniform4iContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4iEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLint v0, + GLint v1, + GLint v2, + GLint v3) +{ + return GL_ProgramUniform4iEXTContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4ivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform4ivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4ivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_ProgramUniform4ivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4uiContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3) +{ + return GL_ProgramUniform4uiContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4uiEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3) +{ + return GL_ProgramUniform4uiEXTContextANGLE(ctx, program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform4uivContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform4uivContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4uivEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_ProgramUniform4uivEXTContextANGLE(ctx, program, location, count, value); +} + +void GL_APIENTRY glProgramUniformMatrix2fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2fvContextANGLE(ctx, program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix2x3fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x3fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix2x3fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x3fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix2x4fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x4fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix2x4fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix2x4fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix3fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3fvContextANGLE(ctx, program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix3x2fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x2fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix3x2fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x2fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix3x4fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x4fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix3x4fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix3x4fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix4fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4fvContextANGLE(ctx, program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix4x2fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x2fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix4x2fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x2fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix4x3fvContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x3fvContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glProgramUniformMatrix4x3fvEXTContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_ProgramUniformMatrix4x3fvEXTContextANGLE(ctx, program, location, count, transpose, + value); +} + +void GL_APIENTRY glPushDebugGroupContextANGLE(GLeglContext ctx, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + return GL_PushDebugGroupContextANGLE(ctx, source, id, length, message); +} + +void GL_APIENTRY glPushDebugGroupKHRContextANGLE(GLeglContext ctx, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + return GL_PushDebugGroupKHRContextANGLE(ctx, source, id, length, message); +} + +void GL_APIENTRY glPushGroupMarkerEXTContextANGLE(GLeglContext ctx, + GLsizei length, + const GLchar *marker) +{ + return GL_PushGroupMarkerEXTContextANGLE(ctx, length, marker); +} + +void GL_APIENTRY glPushMatrixContextANGLE(GLeglContext ctx) +{ + return GL_PushMatrixContextANGLE(ctx); +} + +void GL_APIENTRY glQueryCounterEXTContextANGLE(GLeglContext ctx, GLuint id, GLenum target) +{ + return GL_QueryCounterEXTContextANGLE(ctx, id, target); +} + +GLbitfield GL_APIENTRY glQueryMatrixxOESContextANGLE(GLeglContext ctx, + GLfixed *mantissa, + GLint *exponent) +{ + return GL_QueryMatrixxOESContextANGLE(ctx, mantissa, exponent); +} + +void GL_APIENTRY glReadBufferContextANGLE(GLeglContext ctx, GLenum src) +{ + return GL_ReadBufferContextANGLE(ctx, src); +} + +void GL_APIENTRY glReadPixelsContextANGLE(GLeglContext ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void *pixels) +{ + return GL_ReadPixelsContextANGLE(ctx, x, y, width, height, format, type, pixels); +} + +void GL_APIENTRY glReadnPixelsContextANGLE(GLeglContext ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data) +{ + return GL_ReadnPixelsContextANGLE(ctx, x, y, width, height, format, type, bufSize, data); +} + +void GL_APIENTRY glReadnPixelsEXTContextANGLE(GLeglContext ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data) +{ + return GL_ReadnPixelsEXTContextANGLE(ctx, x, y, width, height, format, type, bufSize, data); +} + +void GL_APIENTRY glReleaseShaderCompilerContextANGLE(GLeglContext ctx) +{ + return GL_ReleaseShaderCompilerContextANGLE(ctx); +} + +void GL_APIENTRY glRenderbufferStorageContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageContextANGLE(ctx, target, internalformat, width, height); +} + +void GL_APIENTRY glRenderbufferStorageMultisampleContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisampleContextANGLE(ctx, target, samples, internalformat, + width, height); +} + +void GL_APIENTRY glRenderbufferStorageMultisampleANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisampleANGLEContextANGLE(ctx, target, samples, internalformat, + width, height); +} + +void GL_APIENTRY glRenderbufferStorageMultisampleEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageMultisampleEXTContextANGLE(ctx, target, samples, internalformat, + width, height); +} + +void GL_APIENTRY glRenderbufferStorageOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_RenderbufferStorageOESContextANGLE(ctx, target, internalformat, width, height); +} + +void GL_APIENTRY glResumeTransformFeedbackContextANGLE(GLeglContext ctx) +{ + return GL_ResumeTransformFeedbackContextANGLE(ctx); +} + +void GL_APIENTRY +glRotatefContextANGLE(GLeglContext ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_RotatefContextANGLE(ctx, angle, x, y, z); +} + +void GL_APIENTRY +glRotatexContextANGLE(GLeglContext ctx, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + return GL_RotatexContextANGLE(ctx, angle, x, y, z); +} + +void GL_APIENTRY glSampleCoverageContextANGLE(GLeglContext ctx, GLfloat value, GLboolean invert) +{ + return GL_SampleCoverageContextANGLE(ctx, value, invert); +} + +void GL_APIENTRY glSampleCoveragexContextANGLE(GLeglContext ctx, GLclampx value, GLboolean invert) +{ + return GL_SampleCoveragexContextANGLE(ctx, value, invert); +} + +void GL_APIENTRY glSampleMaskiContextANGLE(GLeglContext ctx, GLuint maskNumber, GLbitfield mask) +{ + return GL_SampleMaskiContextANGLE(ctx, maskNumber, mask); +} + +void GL_APIENTRY glSamplerParameterIivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLint *param) +{ + return GL_SamplerParameterIivContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIivEXTContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLint *param) +{ + return GL_SamplerParameterIivEXTContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIivOESContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLint *param) +{ + return GL_SamplerParameterIivOESContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLuint *param) +{ + return GL_SamplerParameterIuivContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuivEXTContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLuint *param) +{ + return GL_SamplerParameterIuivEXTContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterIuivOESContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLuint *param) +{ + return GL_SamplerParameterIuivOESContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterfContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLfloat param) +{ + return GL_SamplerParameterfContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterfvContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLfloat *param) +{ + return GL_SamplerParameterfvContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameteriContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLint param) +{ + return GL_SamplerParameteriContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterivContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + const GLint *param) +{ + return GL_SamplerParameterivContextANGLE(ctx, sampler, pname, param); +} + +void GL_APIENTRY glScalefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_ScalefContextANGLE(ctx, x, y, z); +} + +void GL_APIENTRY glScalexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z) +{ + return GL_ScalexContextANGLE(ctx, x, y, z); +} + +void GL_APIENTRY +glScissorContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height) +{ + return GL_ScissorContextANGLE(ctx, x, y, width, height); +} + +void GL_APIENTRY glSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLenum pname, + const GLuint64 *params) +{ + return GL_SemaphoreParameterui64vEXTContextANGLE(ctx, semaphore, pname, params); +} + +void GL_APIENTRY glSetFenceNVContextANGLE(GLeglContext ctx, GLuint fence, GLenum condition) +{ + return GL_SetFenceNVContextANGLE(ctx, fence, condition); +} + +void GL_APIENTRY glShadeModelContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_ShadeModelContextANGLE(ctx, mode); +} + +void GL_APIENTRY glShaderBinaryContextANGLE(GLeglContext ctx, + GLsizei count, + const GLuint *shaders, + GLenum binaryformat, + const void *binary, + GLsizei length) +{ + return GL_ShaderBinaryContextANGLE(ctx, count, shaders, binaryformat, binary, length); +} + +void GL_APIENTRY glShaderSourceContextANGLE(GLeglContext ctx, + GLuint shader, + GLsizei count, + const GLchar *const *string, + const GLint *length) +{ + return GL_ShaderSourceContextANGLE(ctx, shader, count, string, length); +} + +void GL_APIENTRY glSignalSemaphoreEXTContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLuint numBufferBarriers, + const GLuint *buffers, + GLuint numTextureBarriers, + const GLuint *textures, + const GLenum *dstLayouts) +{ + return GL_SignalSemaphoreEXTContextANGLE(ctx, semaphore, numBufferBarriers, buffers, + numTextureBarriers, textures, dstLayouts); +} + +void GL_APIENTRY glStencilFuncContextANGLE(GLeglContext ctx, GLenum func, GLint ref, GLuint mask) +{ + return GL_StencilFuncContextANGLE(ctx, func, ref, mask); +} + +void GL_APIENTRY glStencilFuncSeparateContextANGLE(GLeglContext ctx, + GLenum face, + GLenum func, + GLint ref, + GLuint mask) +{ + return GL_StencilFuncSeparateContextANGLE(ctx, face, func, ref, mask); +} + +void GL_APIENTRY glStencilMaskContextANGLE(GLeglContext ctx, GLuint mask) +{ + return GL_StencilMaskContextANGLE(ctx, mask); +} + +void GL_APIENTRY glStencilMaskSeparateContextANGLE(GLeglContext ctx, GLenum face, GLuint mask) +{ + return GL_StencilMaskSeparateContextANGLE(ctx, face, mask); +} + +void GL_APIENTRY glStencilOpContextANGLE(GLeglContext ctx, GLenum fail, GLenum zfail, GLenum zpass) +{ + return GL_StencilOpContextANGLE(ctx, fail, zfail, zpass); +} + +void GL_APIENTRY glStencilOpSeparateContextANGLE(GLeglContext ctx, + GLenum face, + GLenum sfail, + GLenum dpfail, + GLenum dppass) +{ + return GL_StencilOpSeparateContextANGLE(ctx, face, sfail, dpfail, dppass); +} + +GLboolean GL_APIENTRY glTestFenceNVContextANGLE(GLeglContext ctx, GLuint fence) +{ + return GL_TestFenceNVContextANGLE(ctx, fence); +} + +void GL_APIENTRY glTexBufferContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer) +{ + return GL_TexBufferContextANGLE(ctx, target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer) +{ + return GL_TexBufferEXTContextANGLE(ctx, target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer) +{ + return GL_TexBufferOESContextANGLE(ctx, target, internalformat, buffer); +} + +void GL_APIENTRY glTexBufferRangeContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRangeContextANGLE(ctx, target, internalformat, buffer, offset, size); +} + +void GL_APIENTRY glTexBufferRangeEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRangeEXTContextANGLE(ctx, target, internalformat, buffer, offset, size); +} + +void GL_APIENTRY glTexBufferRangeOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLuint buffer, + GLintptr offset, + GLsizeiptr size) +{ + return GL_TexBufferRangeOESContextANGLE(ctx, target, internalformat, buffer, offset, size); +} + +void GL_APIENTRY glTexCoordPointerContextANGLE(GLeglContext ctx, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_TexCoordPointerContextANGLE(ctx, size, type, stride, pointer); +} + +void GL_APIENTRY glTexEnvfContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfloat param) +{ + return GL_TexEnvfContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexEnvfvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLfloat *params) +{ + return GL_TexEnvfvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexEnviContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLint param) +{ + return GL_TexEnviContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexEnvivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLint *params) +{ + return GL_TexEnvivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexEnvxContextANGLE(GLeglContext ctx, GLenum target, GLenum pname, GLfixed param) +{ + return GL_TexEnvxContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexEnvxvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLfixed *params) +{ + return GL_TexEnvxvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexGenfOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + GLfloat param) +{ + return GL_TexGenfOESContextANGLE(ctx, coord, pname, param); +} + +void GL_APIENTRY glTexGenfvOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + const GLfloat *params) +{ + return GL_TexGenfvOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glTexGeniOESContextANGLE(GLeglContext ctx, GLenum coord, GLenum pname, GLint param) +{ + return GL_TexGeniOESContextANGLE(ctx, coord, pname, param); +} + +void GL_APIENTRY glTexGenivOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + const GLint *params) +{ + return GL_TexGenivOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glTexGenxOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + GLfixed param) +{ + return GL_TexGenxOESContextANGLE(ctx, coord, pname, param); +} + +void GL_APIENTRY glTexGenxvOESContextANGLE(GLeglContext ctx, + GLenum coord, + GLenum pname, + const GLfixed *params) +{ + return GL_TexGenxvOESContextANGLE(ctx, coord, pname, params); +} + +void GL_APIENTRY glTexImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage2DContextANGLE(ctx, target, level, internalformat, width, height, border, + format, type, pixels); +} + +void GL_APIENTRY glTexImage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage3DContextANGLE(ctx, target, level, internalformat, width, height, depth, + border, format, type, pixels); +} + +void GL_APIENTRY glTexImage3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexImage3DOESContextANGLE(ctx, target, level, internalformat, width, height, depth, + border, format, type, pixels); +} + +void GL_APIENTRY glTexParameterIivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLint *params) +{ + return GL_TexParameterIivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterIivEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLint *params) +{ + return GL_TexParameterIivEXTContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterIivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLint *params) +{ + return GL_TexParameterIivOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterIuivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLuint *params) +{ + return GL_TexParameterIuivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterIuivEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLuint *params) +{ + return GL_TexParameterIuivEXTContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterIuivOESContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLuint *params) +{ + return GL_TexParameterIuivOESContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterfContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfloat param) +{ + return GL_TexParameterfContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexParameterfvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLfloat *params) +{ + return GL_TexParameterfvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameteriContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLint param) +{ + return GL_TexParameteriContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexParameterivContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLint *params) +{ + return GL_TexParameterivContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexParameterxContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLfixed param) +{ + return GL_TexParameterxContextANGLE(ctx, target, pname, param); +} + +void GL_APIENTRY glTexParameterxvContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + const GLfixed *params) +{ + return GL_TexParameterxvContextANGLE(ctx, target, pname, params); +} + +void GL_APIENTRY glTexStorage1DEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width) +{ + return GL_TexStorage1DEXTContextANGLE(ctx, target, levels, internalformat, width); +} + +void GL_APIENTRY glTexStorage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_TexStorage2DContextANGLE(ctx, target, levels, internalformat, width, height); +} + +void GL_APIENTRY glTexStorage2DEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + return GL_TexStorage2DEXTContextANGLE(ctx, target, levels, internalformat, width, height); +} + +void GL_APIENTRY glTexStorage2DMultisampleContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage2DMultisampleContextANGLE(ctx, target, samples, internalformat, width, + height, fixedsamplelocations); +} + +void GL_APIENTRY glTexStorage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + return GL_TexStorage3DContextANGLE(ctx, target, levels, internalformat, width, height, depth); +} + +void GL_APIENTRY glTexStorage3DEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + return GL_TexStorage3DEXTContextANGLE(ctx, target, levels, internalformat, width, height, + depth); +} + +void GL_APIENTRY glTexStorage3DMultisampleContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage3DMultisampleContextANGLE(ctx, target, samples, internalformat, width, + height, depth, fixedsamplelocations); +} + +void GL_APIENTRY glTexStorage3DMultisampleOESContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage3DMultisampleOESContextANGLE(ctx, target, samples, internalformat, width, + height, depth, fixedsamplelocations); +} + +void GL_APIENTRY glTexStorageMem2DEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem2DEXTContextANGLE(ctx, target, levels, internalFormat, width, height, + memory, offset); +} + +void GL_APIENTRY glTexStorageMem2DMultisampleEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem2DMultisampleEXTContextANGLE( + ctx, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); +} + +void GL_APIENTRY glTexStorageMem3DEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem3DEXTContextANGLE(ctx, target, levels, internalFormat, width, height, + depth, memory, offset); +} + +void GL_APIENTRY glTexStorageMem3DMultisampleEXTContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset) +{ + return GL_TexStorageMem3DMultisampleEXTContextANGLE(ctx, target, samples, internalFormat, width, + height, depth, fixedSampleLocations, memory, + offset); +} + +void GL_APIENTRY glTexSubImage2DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage2DContextANGLE(ctx, target, level, xoffset, yoffset, width, height, format, + type, pixels); +} + +void GL_APIENTRY glTexSubImage3DContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage3DContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, width, + height, depth, format, type, pixels); +} + +void GL_APIENTRY glTexSubImage3DOESContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + return GL_TexSubImage3DOESContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, width, + height, depth, format, type, pixels); +} + +void GL_APIENTRY glTransformFeedbackVaryingsContextANGLE(GLeglContext ctx, + GLuint program, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode) +{ + return GL_TransformFeedbackVaryingsContextANGLE(ctx, program, count, varyings, bufferMode); +} + +void GL_APIENTRY glTranslatefContextANGLE(GLeglContext ctx, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_TranslatefContextANGLE(ctx, x, y, z); +} + +void GL_APIENTRY glTranslatexContextANGLE(GLeglContext ctx, GLfixed x, GLfixed y, GLfixed z) +{ + return GL_TranslatexContextANGLE(ctx, x, y, z); +} + +void GL_APIENTRY glUniform1fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0) +{ + return GL_Uniform1fContextANGLE(ctx, location, v0); +} + +void GL_APIENTRY glUniform1fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_Uniform1fvContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform1iContextANGLE(GLeglContext ctx, GLint location, GLint v0) +{ + return GL_Uniform1iContextANGLE(ctx, location, v0); +} + +void GL_APIENTRY glUniform1ivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_Uniform1ivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform1uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0) +{ + return GL_Uniform1uiContextANGLE(ctx, location, v0); +} + +void GL_APIENTRY glUniform1uivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_Uniform1uivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform2fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1) +{ + return GL_Uniform2fContextANGLE(ctx, location, v0, v1); +} + +void GL_APIENTRY glUniform2fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_Uniform2fvContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform2iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1) +{ + return GL_Uniform2iContextANGLE(ctx, location, v0, v1); +} + +void GL_APIENTRY glUniform2ivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_Uniform2ivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform2uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1) +{ + return GL_Uniform2uiContextANGLE(ctx, location, v0, v1); +} + +void GL_APIENTRY glUniform2uivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_Uniform2uivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY +glUniform3fContextANGLE(GLeglContext ctx, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + return GL_Uniform3fContextANGLE(ctx, location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_Uniform3fvContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY +glUniform3iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2) +{ + return GL_Uniform3iContextANGLE(ctx, location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3ivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_Uniform3ivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY +glUniform3uiContextANGLE(GLeglContext ctx, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + return GL_Uniform3uiContextANGLE(ctx, location, v0, v1, v2); +} + +void GL_APIENTRY glUniform3uivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_Uniform3uivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform4fContextANGLE(GLeglContext ctx, + GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3) +{ + return GL_Uniform4fContextANGLE(ctx, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLfloat *value) +{ + return GL_Uniform4fvContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY +glUniform4iContextANGLE(GLeglContext ctx, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + return GL_Uniform4iContextANGLE(ctx, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4ivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLint *value) +{ + return GL_Uniform4ivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniform4uiContextANGLE(GLeglContext ctx, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3) +{ + return GL_Uniform4uiContextANGLE(ctx, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform4uivContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + const GLuint *value) +{ + return GL_Uniform4uivContextANGLE(ctx, location, count, value); +} + +void GL_APIENTRY glUniformBlockBindingContextANGLE(GLeglContext ctx, + GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + return GL_UniformBlockBindingContextANGLE(ctx, program, uniformBlockIndex, uniformBlockBinding); +} + +void GL_APIENTRY glUniformMatrix2fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix2x3fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2x3fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix2x4fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix2x4fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x2fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3x2fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x4fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix3x4fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x2fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4x2fvContextANGLE(ctx, location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x3fvContextANGLE(GLeglContext ctx, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + return GL_UniformMatrix4x3fvContextANGLE(ctx, location, count, transpose, value); +} + +GLboolean GL_APIENTRY glUnmapBufferContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_UnmapBufferContextANGLE(ctx, target); +} + +GLboolean GL_APIENTRY glUnmapBufferOESContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_UnmapBufferOESContextANGLE(ctx, target); +} + +void GL_APIENTRY glUseProgramContextANGLE(GLeglContext ctx, GLuint program) +{ + return GL_UseProgramContextANGLE(ctx, program); +} + +void GL_APIENTRY glUseProgramStagesContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLbitfield stages, + GLuint program) +{ + return GL_UseProgramStagesContextANGLE(ctx, pipeline, stages, program); +} + +void GL_APIENTRY glUseProgramStagesEXTContextANGLE(GLeglContext ctx, + GLuint pipeline, + GLbitfield stages, + GLuint program) +{ + return GL_UseProgramStagesEXTContextANGLE(ctx, pipeline, stages, program); +} + +void GL_APIENTRY glValidateProgramContextANGLE(GLeglContext ctx, GLuint program) +{ + return GL_ValidateProgramContextANGLE(ctx, program); +} + +void GL_APIENTRY glValidateProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_ValidateProgramPipelineContextANGLE(ctx, pipeline); +} + +void GL_APIENTRY glValidateProgramPipelineEXTContextANGLE(GLeglContext ctx, GLuint pipeline) +{ + return GL_ValidateProgramPipelineEXTContextANGLE(ctx, pipeline); +} + +void GL_APIENTRY glVertexAttrib1fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x) +{ + return GL_VertexAttrib1fContextANGLE(ctx, index, x); +} + +void GL_APIENTRY glVertexAttrib1fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib1fvContextANGLE(ctx, index, v); +} + +void GL_APIENTRY glVertexAttrib2fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y) +{ + return GL_VertexAttrib2fContextANGLE(ctx, index, x, y); +} + +void GL_APIENTRY glVertexAttrib2fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib2fvContextANGLE(ctx, index, v); +} + +void GL_APIENTRY +glVertexAttrib3fContextANGLE(GLeglContext ctx, GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + return GL_VertexAttrib3fContextANGLE(ctx, index, x, y, z); +} + +void GL_APIENTRY glVertexAttrib3fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib3fvContextANGLE(ctx, index, v); +} + +void GL_APIENTRY glVertexAttrib4fContextANGLE(GLeglContext ctx, + GLuint index, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w) +{ + return GL_VertexAttrib4fContextANGLE(ctx, index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttrib4fvContextANGLE(GLeglContext ctx, GLuint index, const GLfloat *v) +{ + return GL_VertexAttrib4fvContextANGLE(ctx, index, v); +} + +void GL_APIENTRY glVertexAttribBindingContextANGLE(GLeglContext ctx, + GLuint attribindex, + GLuint bindingindex) +{ + return GL_VertexAttribBindingContextANGLE(ctx, attribindex, bindingindex); +} + +void GL_APIENTRY glVertexAttribDivisorContextANGLE(GLeglContext ctx, GLuint index, GLuint divisor) +{ + return GL_VertexAttribDivisorContextANGLE(ctx, index, divisor); +} + +void GL_APIENTRY glVertexAttribDivisorANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLuint divisor) +{ + return GL_VertexAttribDivisorANGLEContextANGLE(ctx, index, divisor); +} + +void GL_APIENTRY glVertexAttribDivisorEXTContextANGLE(GLeglContext ctx, + GLuint index, + GLuint divisor) +{ + return GL_VertexAttribDivisorEXTContextANGLE(ctx, index, divisor); +} + +void GL_APIENTRY glVertexAttribFormatContextANGLE(GLeglContext ctx, + GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset) +{ + return GL_VertexAttribFormatContextANGLE(ctx, attribindex, size, type, normalized, + relativeoffset); +} + +void GL_APIENTRY +glVertexAttribI4iContextANGLE(GLeglContext ctx, GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + return GL_VertexAttribI4iContextANGLE(ctx, index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4ivContextANGLE(GLeglContext ctx, GLuint index, const GLint *v) +{ + return GL_VertexAttribI4ivContextANGLE(ctx, index, v); +} + +void GL_APIENTRY glVertexAttribI4uiContextANGLE(GLeglContext ctx, + GLuint index, + GLuint x, + GLuint y, + GLuint z, + GLuint w) +{ + return GL_VertexAttribI4uiContextANGLE(ctx, index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4uivContextANGLE(GLeglContext ctx, GLuint index, const GLuint *v) +{ + return GL_VertexAttribI4uivContextANGLE(ctx, index, v); +} + +void GL_APIENTRY glVertexAttribIFormatContextANGLE(GLeglContext ctx, + GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset) +{ + return GL_VertexAttribIFormatContextANGLE(ctx, attribindex, size, type, relativeoffset); +} + +void GL_APIENTRY glVertexAttribIPointerContextANGLE(GLeglContext ctx, + GLuint index, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_VertexAttribIPointerContextANGLE(ctx, index, size, type, stride, pointer); +} + +void GL_APIENTRY glVertexAttribPointerContextANGLE(GLeglContext ctx, + GLuint index, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void *pointer) +{ + return GL_VertexAttribPointerContextANGLE(ctx, index, size, type, normalized, stride, pointer); +} + +void GL_APIENTRY glVertexBindingDivisorContextANGLE(GLeglContext ctx, + GLuint bindingindex, + GLuint divisor) +{ + return GL_VertexBindingDivisorContextANGLE(ctx, bindingindex, divisor); +} + +void GL_APIENTRY glVertexPointerContextANGLE(GLeglContext ctx, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_VertexPointerContextANGLE(ctx, size, type, stride, pointer); +} + +void GL_APIENTRY +glViewportContextANGLE(GLeglContext ctx, GLint x, GLint y, GLsizei width, GLsizei height) +{ + return GL_ViewportContextANGLE(ctx, x, y, width, height); +} + +void GL_APIENTRY glWaitSemaphoreEXTContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLuint numBufferBarriers, + const GLuint *buffers, + GLuint numTextureBarriers, + const GLuint *textures, + const GLenum *srcLayouts) +{ + return GL_WaitSemaphoreEXTContextANGLE(ctx, semaphore, numBufferBarriers, buffers, + numTextureBarriers, textures, srcLayouts); +} + +void GL_APIENTRY glWaitSyncContextANGLE(GLeglContext ctx, + GLsync sync, + GLbitfield flags, + GLuint64 timeout) +{ + return GL_WaitSyncContextANGLE(ctx, sync, flags, timeout); +} + +void GL_APIENTRY glWeightPointerOESContextANGLE(GLeglContext ctx, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer) +{ + return GL_WeightPointerOESContextANGLE(ctx, size, type, stride, pointer); +} + +void GL_APIENTRY glBindUniformLocationCHROMIUMContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + const GLchar *name) +{ + return GL_BindUniformLocationCHROMIUMContextANGLE(ctx, program, location, name); +} + +void GL_APIENTRY glCoverageModulationCHROMIUMContextANGLE(GLeglContext ctx, GLenum components) +{ + return GL_CoverageModulationCHROMIUMContextANGLE(ctx, components); +} + +void GL_APIENTRY glCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, + GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopyTextureCHROMIUMContextANGLE(ctx, sourceId, sourceLevel, destTarget, destId, + destLevel, internalFormat, destType, unpackFlipY, + unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glCopySubTextureCHROMIUMContextANGLE(GLeglContext ctx, + GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLint width, + GLint height, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopySubTextureCHROMIUMContextANGLE( + ctx, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, + height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glCompressedCopyTextureCHROMIUMContextANGLE(GLeglContext ctx, + GLuint sourceId, + GLuint destId) +{ + return GL_CompressedCopyTextureCHROMIUMContextANGLE(ctx, sourceId, destId); +} + +void GL_APIENTRY glRequestExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar *name) +{ + return GL_RequestExtensionANGLEContextANGLE(ctx, name); +} + +void GL_APIENTRY glDisableExtensionANGLEContextANGLE(GLeglContext ctx, const GLchar *name) +{ + return GL_DisableExtensionANGLEContextANGLE(ctx, name); +} + +void GL_APIENTRY glGetBooleanvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLboolean *params) +{ + return GL_GetBooleanvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetBufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetBufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetFloatvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetFloatvRobustANGLEContextANGLE(ctx, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetFramebufferAttachmentParameterivRobustANGLEContextANGLE( + ctx, target, attachment, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetIntegervRobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *data) +{ + return GL_GetIntegervRobustANGLEContextANGLE(ctx, pname, bufSize, length, data); +} + +void GL_APIENTRY glGetProgramivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramivRobustANGLEContextANGLE(ctx, program, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetRenderbufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetRenderbufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetShaderivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint shader, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetShaderivRobustANGLEContextANGLE(ctx, shader, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetTexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetUniformfvRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetUniformivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribfvRobustANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetVertexAttribfvRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetVertexAttribivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribPointervRobustANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer) +{ + return GL_GetVertexAttribPointervRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, + pointer); +} + +void GL_APIENTRY glReadPixelsRobustANGLEContextANGLE(GLeglContext ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels) +{ + return GL_ReadPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize, + length, columns, rows, pixels); +} + +void GL_APIENTRY glTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexImage2DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height, + border, format, type, bufSize, pixels); +} + +void GL_APIENTRY glTexParameterfvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLfloat *params) +{ + return GL_TexParameterfvRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); +} + +void GL_APIENTRY glTexParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + return GL_TexParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); +} + +void GL_APIENTRY glTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexSubImage2DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, width, + height, format, type, bufSize, pixels); +} + +void GL_APIENTRY glTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, height, + depth, border, format, type, bufSize, pixels); +} + +void GL_APIENTRY glTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels) +{ + return GL_TexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, bufSize, + pixels); +} + +void GL_APIENTRY glCompressedTexImage2DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexImage2DRobustANGLEContextANGLE( + ctx, target, level, internalformat, width, height, border, imageSize, dataSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage2DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLsizei xoffset, + GLsizei yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexSubImage2DRobustANGLEContextANGLE( + ctx, target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data); +} + +void GL_APIENTRY glCompressedTexImage3DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexImage3DRobustANGLEContextANGLE(ctx, target, level, internalformat, width, + height, depth, border, imageSize, + dataSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3DRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data) +{ + return GL_CompressedTexSubImage3DRobustANGLEContextANGLE(ctx, target, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, dataSize, data); +} + +void GL_APIENTRY glGetQueryivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetQueryivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjectuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetQueryObjectuivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetBufferPointervRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params) +{ + return GL_GetBufferPointervRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetIntegeri_vRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data) +{ + return GL_GetIntegeri_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetInternalformativRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetInternalformativRobustANGLEContextANGLE(ctx, target, internalformat, pname, + bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribIivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetVertexAttribIivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetVertexAttribIuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetVertexAttribIuivRobustANGLEContextANGLE(ctx, index, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetUniformuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetActiveUniformBlockivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetActiveUniformBlockivRobustANGLEContextANGLE(ctx, program, uniformBlockIndex, pname, + bufSize, length, params); +} + +void GL_APIENTRY glGetInteger64vRobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *data) +{ + return GL_GetInteger64vRobustANGLEContextANGLE(ctx, pname, bufSize, length, data); +} + +void GL_APIENTRY glGetInteger64i_vRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data) +{ + return GL_GetInteger64i_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetBufferParameteri64vRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + return GL_GetBufferParameteri64vRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLuint pname, + GLsizei bufSize, + const GLint *param) +{ + return GL_SamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); +} + +void GL_APIENTRY glSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLfloat *param) +{ + return GL_SamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); +} + +void GL_APIENTRY glGetSamplerParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetSamplerParameterivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetSamplerParameterfvRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetSamplerParameterfvRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetFramebufferParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetFramebufferParameterivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetProgramInterfaceivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLenum programInterface, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetProgramInterfaceivRobustANGLEContextANGLE(ctx, program, programInterface, pname, + bufSize, length, params); +} + +void GL_APIENTRY glGetBooleani_vRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLboolean *data) +{ + return GL_GetBooleani_vRobustANGLEContextANGLE(ctx, target, index, bufSize, length, data); +} + +void GL_APIENTRY glGetMultisamplefvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLfloat *val) +{ + return GL_GetMultisamplefvRobustANGLEContextANGLE(ctx, pname, index, bufSize, length, val); +} + +void GL_APIENTRY glGetTexLevelParameterivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexLevelParameterivRobustANGLEContextANGLE(ctx, target, level, pname, bufSize, + length, params); +} + +void GL_APIENTRY glGetTexLevelParameterfvRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetTexLevelParameterfvRobustANGLEContextANGLE(ctx, target, level, pname, bufSize, + length, params); +} + +void GL_APIENTRY glGetPointervRobustANGLERobustANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params) +{ + return GL_GetPointervRobustANGLERobustANGLEContextANGLE(ctx, pname, bufSize, length, params); +} + +void GL_APIENTRY glReadnPixelsRobustANGLEContextANGLE(GLeglContext ctx, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data) +{ + return GL_ReadnPixelsRobustANGLEContextANGLE(ctx, x, y, width, height, format, type, bufSize, + length, columns, rows, data); +} + +void GL_APIENTRY glGetnUniformfvRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + return GL_GetnUniformfvRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetnUniformivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetnUniformivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, params); +} + +void GL_APIENTRY glGetnUniformuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetnUniformuivRobustANGLEContextANGLE(ctx, program, location, bufSize, length, + params); +} + +void GL_APIENTRY glTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + return GL_TexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); +} + +void GL_APIENTRY glTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLuint *params) +{ + return GL_TexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, params); +} + +void GL_APIENTRY glGetTexParameterIivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetTexParameterIivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetTexParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetTexParameterIuivRobustANGLEContextANGLE(ctx, target, pname, bufSize, length, + params); +} + +void GL_APIENTRY glSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLint *param) +{ + return GL_SamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); +} + +void GL_APIENTRY glSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLuint *param) +{ + return GL_SamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, param); +} + +void GL_APIENTRY glGetSamplerParameterIivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetSamplerParameterIivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetSamplerParameterIuivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + return GL_GetSamplerParameterIuivRobustANGLEContextANGLE(ctx, sampler, pname, bufSize, length, + params); +} + +void GL_APIENTRY glGetQueryObjectivRobustANGLEContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + return GL_GetQueryObjectivRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjecti64vRobustANGLEContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + return GL_GetQueryObjecti64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); +} + +void GL_APIENTRY glGetQueryObjectui64vRobustANGLEContextANGLE(GLeglContext ctx, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params) +{ + return GL_GetQueryObjectui64vRobustANGLEContextANGLE(ctx, id, pname, bufSize, length, params); +} + +void GL_APIENTRY glCopyTexture3DANGLEContextANGLE(GLeglContext ctx, + GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopyTexture3DANGLEContextANGLE(ctx, sourceId, sourceLevel, destTarget, destId, + destLevel, internalFormat, destType, unpackFlipY, + unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glCopySubTexture3DANGLEContextANGLE(GLeglContext ctx, + GLuint sourceId, + GLint sourceLevel, + GLenum destTarget, + GLuint destId, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLint z, + GLint width, + GLint height, + GLint depth, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha) +{ + return GL_CopySubTexture3DANGLEContextANGLE( + ctx, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, zoffset, x, y, + z, width, height, depth, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); +} + +void GL_APIENTRY glTexStorage2DMultisampleANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + return GL_TexStorage2DMultisampleANGLEContextANGLE(ctx, target, samples, internalformat, width, + height, fixedsamplelocations); +} + +void GL_APIENTRY glGetTexLevelParameterivANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLint *params) +{ + return GL_GetTexLevelParameterivANGLEContextANGLE(ctx, target, level, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameterfvANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum pname, + GLfloat *params) +{ + return GL_GetTexLevelParameterfvANGLEContextANGLE(ctx, target, level, pname, params); +} + +void GL_APIENTRY glMultiDrawArraysANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount) +{ + return GL_MultiDrawArraysANGLEContextANGLE(ctx, mode, firsts, counts, drawcount); +} + +void GL_APIENTRY glMultiDrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount) +{ + return GL_MultiDrawArraysInstancedANGLEContextANGLE(ctx, mode, firsts, counts, instanceCounts, + drawcount); +} + +void GL_APIENTRY glMultiDrawElementsANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + GLsizei drawcount) +{ + return GL_MultiDrawElementsANGLEContextANGLE(ctx, mode, counts, type, indices, drawcount); +} + +void GL_APIENTRY glMultiDrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount) +{ + return GL_MultiDrawElementsInstancedANGLEContextANGLE(ctx, mode, counts, type, indices, + instanceCounts, drawcount); +} + +void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount, + GLuint baseInstance) +{ + return GL_DrawArraysInstancedBaseInstanceANGLEContextANGLE(ctx, mode, first, count, + instanceCount, baseInstance); +} + +void GL_APIENTRY +glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instanceCounts, + GLint baseVertex, + GLuint baseInstance) +{ + return GL_DrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE( + ctx, mode, count, type, indices, instanceCounts, baseVertex, baseInstance); +} + +void GL_APIENTRY +glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount) +{ + return GL_MultiDrawArraysInstancedBaseInstanceANGLEContextANGLE( + ctx, mode, firsts, counts, instanceCounts, baseInstances, drawcount); +} + +void GL_APIENTRY +glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE(GLeglContext ctx, + GLenum mode, + const GLsizei *counts, + GLenum type, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount) +{ + return GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE( + ctx, mode, counts, type, indices, instanceCounts, baseVertices, baseInstances, drawcount); +} + +void GL_APIENTRY glGetMultisamplefvANGLEContextANGLE(GLeglContext ctx, + GLenum pname, + GLuint index, + GLfloat *val) +{ + return GL_GetMultisamplefvANGLEContextANGLE(ctx, pname, index, val); +} + +void GL_APIENTRY glSampleMaskiANGLEContextANGLE(GLeglContext ctx, + GLuint maskNumber, + GLbitfield mask) +{ + return GL_SampleMaskiANGLEContextANGLE(ctx, maskNumber, mask); +} + +void GL_APIENTRY glProvokingVertexANGLEContextANGLE(GLeglContext ctx, GLenum mode) +{ + return GL_ProvokingVertexANGLEContextANGLE(ctx, mode); +} + +void GL_APIENTRY glLoseContextCHROMIUMContextANGLE(GLeglContext ctx, GLenum current, GLenum other) +{ + return GL_LoseContextCHROMIUMContextANGLE(ctx, current, other); +} + +void GL_APIENTRY glTexImage2DExternalANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type) +{ + return GL_TexImage2DExternalANGLEContextANGLE(ctx, target, level, internalformat, width, height, + border, format, type); +} + +void GL_APIENTRY glInvalidateTextureANGLEContextANGLE(GLeglContext ctx, GLenum target) +{ + return GL_InvalidateTextureANGLEContextANGLE(ctx, target); +} + +void GL_APIENTRY glGetTexImageANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLint level, + GLenum format, + GLenum type, + void *pixels) +{ + return GL_GetTexImageANGLEContextANGLE(ctx, target, level, format, type, pixels); +} + +void GL_APIENTRY glGetRenderbufferImageANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLenum format, + GLenum type, + void *pixels) +{ + return GL_GetRenderbufferImageANGLEContextANGLE(ctx, target, format, type, pixels); +} + +void GL_APIENTRY glTexStorageMemFlags2DANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags2DANGLEContextANGLE(ctx, target, levels, internalFormat, width, + height, memory, offset, createFlags, + usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags2DMultisampleANGLEContextANGLE( + ctx, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset, + createFlags, usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags3DANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags3DANGLEContextANGLE(ctx, target, levels, internalFormat, width, + height, depth, memory, offset, createFlags, + usageFlags); +} + +void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLEContextANGLE(GLeglContext ctx, + GLenum target, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + GLuint memory, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags) +{ + return GL_TexStorageMemFlags3DMultisampleANGLEContextANGLE( + ctx, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, + offset, createFlags, usageFlags); +} + +void GL_APIENTRY glImportMemoryZirconHandleANGLEContextANGLE(GLeglContext ctx, + GLuint memory, + GLuint64 size, + GLenum handleType, + GLuint handle) +{ + return GL_ImportMemoryZirconHandleANGLEContextANGLE(ctx, memory, size, handleType, handle); +} + +void GL_APIENTRY glImportSemaphoreZirconHandleANGLEContextANGLE(GLeglContext ctx, + GLuint semaphore, + GLenum handleType, + GLuint handle) +{ + return GL_ImportSemaphoreZirconHandleANGLEContextANGLE(ctx, semaphore, handleType, handle); +} + +} // extern "C" |