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-rw-r--r--gfx/gl/Colorspaces.cpp229
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diff --git a/gfx/gl/Colorspaces.cpp b/gfx/gl/Colorspaces.cpp
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// We are going to be doing so, so many transforms, so descriptive labels are
+// critical.
+
+#include "Colorspaces.h"
+
+namespace mozilla::color {
+
+// tf = { k * linear | linear < b
+// { a * pow(linear, 1/g) - (1-a) | linear >= b
+float TfFromLinear(const PiecewiseGammaDesc& desc, const float linear) {
+ if (linear < desc.b) {
+ return linear * desc.k;
+ }
+ float ret = linear;
+ ret = powf(ret, 1.0f / desc.g);
+ ret *= desc.a;
+ ret -= (desc.a - 1);
+ return ret;
+}
+
+float LinearFromTf(const PiecewiseGammaDesc& desc, const float tf) {
+ const auto linear_if_low = tf / desc.k;
+ if (linear_if_low < desc.b) {
+ return linear_if_low;
+ }
+ float ret = tf;
+ ret += (desc.a - 1);
+ ret /= desc.a;
+ ret = powf(ret, 1.0f * desc.g);
+ return ret;
+}
+
+// -
+
+mat3 YuvFromRgb(const YuvLumaCoeffs& yc) {
+ // Y is always [0,1]
+ // U and V are signed, and could be either [-1,+1] or [-0.5,+0.5].
+ // Specs generally use [-0.5,+0.5], so we use that too.
+ // E.g.
+ // y = 0.2126*r + 0.7152*g + 0.0722*b
+ // u = (b - y) / (u_range = u_max - u_min) // u_min = -u_max
+ // = (b - y) / (u(0,0,1) - u(1,1,0))
+ // = (b - y) / (2 * u(0,0,1))
+ // = (b - y) / (2 * u.b))
+ // = (b - y) / (2 * (1 - 0.0722))
+ // = (-0.2126*r + -0.7152*g + (1-0.0722)*b) / 1.8556
+ // v = (r - y) / 1.5748;
+ // = ((1-0.2126)*r + -0.7152*g + -0.0722*b) / 1.5748
+ const auto y = vec3({yc.r, yc.g, yc.b});
+ const auto u = vec3({0, 0, 1}) - y;
+ const auto v = vec3({1, 0, 0}) - y;
+
+ // From rows:
+ return mat3({y, u / (2 * u.z()), v / (2 * v.x())});
+}
+
+mat4 YuvFromYcbcr(const YcbcrDesc& d) {
+ // E.g.
+ // y = (yy - 16) / (235 - 16); // 16->0, 235->1
+ // u = (cb - 128) / (240 - 16); // 16->-0.5, 128->0, 240->+0.5
+ // v = (cr - 128) / (240 - 16);
+
+ const auto yRange = d.y1 - d.y0;
+ const auto uHalfRange = d.uPlusHalf - d.u0;
+ const auto uRange = 2 * uHalfRange;
+
+ const auto ycbcrFromYuv = mat4{{vec4{{yRange, 0, 0, d.y0}},
+ {{0, uRange, 0, d.u0}},
+ {{0, 0, uRange, d.u0}},
+ {{0, 0, 0, 1}}}};
+ const auto yuvFromYcbcr = inverse(ycbcrFromYuv);
+ return yuvFromYcbcr;
+}
+
+mat3 XyzFromLinearRgb(const Chromaticities& c) {
+ // http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
+
+ // Given red (xr, yr), green (xg, yg), blue (xb, yb),
+ // and whitepoint (XW, YW, ZW)
+
+ // [ X ] [ R ]
+ // [ Y ] = M x [ G ]
+ // [ Z ] [ B ]
+
+ // [ Sr*Xr Sg*Xg Sb*Xb ]
+ // M = [ Sr*Yr Sg*Yg Sb*Yb ]
+ // [ Sr*Zr Sg*Zg Sb*Zb ]
+
+ // Xr = xr / yr
+ // Yr = 1
+ // Zr = (1 - xr - yr) / yr
+
+ // Xg = xg / yg
+ // Yg = 1
+ // Zg = (1 - xg - yg) / yg
+
+ // Xb = xb / yb
+ // Yb = 1
+ // Zb = (1 - xb - yb) / yb
+
+ // [ Sr ] [ Xr Xg Xb ]^-1 [ XW ]
+ // [ Sg ] = [ Yr Yg Yb ] x [ YW ]
+ // [ Sb ] [ Zr Zg Zb ] [ ZW ]
+
+ const auto xrgb = vec3({c.rx, c.gx, c.bx});
+ const auto yrgb = vec3({c.ry, c.gy, c.by});
+
+ const auto Xrgb = xrgb / yrgb;
+ const auto Yrgb = vec3(1);
+ const auto Zrgb = (vec3(1) - xrgb - yrgb) / yrgb;
+
+ const auto XYZrgb = mat3({Xrgb, Yrgb, Zrgb});
+ const auto XYZrgb_inv = inverse(XYZrgb);
+ const auto XYZwhitepoint = vec3({c.wx, c.wy, 1 - c.wx - c.wy});
+ const auto Srgb = XYZrgb_inv * XYZwhitepoint;
+
+ const auto M = mat3({Srgb * Xrgb, Srgb * Yrgb, Srgb * Zrgb});
+ return M;
+}
+
+// -
+ColorspaceTransform ColorspaceTransform::Create(const ColorspaceDesc& src,
+ const ColorspaceDesc& dst) {
+ auto ct = ColorspaceTransform{src, dst};
+ ct.srcTf = src.tf;
+ ct.dstTf = dst.tf;
+
+ const auto RgbTfFrom = [&](const ColorspaceDesc& cs) {
+ auto rgbFrom = mat4::Identity();
+ if (cs.yuv) {
+ const auto yuvFromYcbcr = YuvFromYcbcr(cs.yuv->ycbcr);
+ const auto yuvFromRgb = YuvFromRgb(cs.yuv->yCoeffs);
+ const auto rgbFromYuv = inverse(yuvFromRgb);
+ const auto rgbFromYuv4 = mat4(rgbFromYuv);
+
+ const auto rgbFromYcbcr = rgbFromYuv4 * yuvFromYcbcr;
+ rgbFrom = rgbFromYcbcr;
+ }
+ return rgbFrom;
+ };
+
+ ct.srcRgbTfFromSrc = RgbTfFrom(src);
+ const auto dstRgbTfFromDst = RgbTfFrom(dst);
+ ct.dstFromDstRgbTf = inverse(dstRgbTfFromDst);
+
+ // -
+
+ ct.dstRgbLinFromSrcRgbLin = mat3::Identity();
+ if (!(src.chrom == dst.chrom)) {
+ const auto xyzFromSrcRgbLin = XyzFromLinearRgb(src.chrom);
+ const auto xyzFromDstRgbLin = XyzFromLinearRgb(dst.chrom);
+ const auto dstRgbLinFromXyz = inverse(xyzFromDstRgbLin);
+ ct.dstRgbLinFromSrcRgbLin = dstRgbLinFromXyz * xyzFromSrcRgbLin;
+ }
+
+ return ct;
+}
+
+vec3 ColorspaceTransform::DstFromSrc(const vec3 src) const {
+ const auto srcRgbTf = srcRgbTfFromSrc * vec4(src, 1);
+ auto srcRgbLin = srcRgbTf;
+ if (srcTf) {
+ srcRgbLin.x(LinearFromTf(*srcTf, srcRgbTf.x()));
+ srcRgbLin.y(LinearFromTf(*srcTf, srcRgbTf.y()));
+ srcRgbLin.z(LinearFromTf(*srcTf, srcRgbTf.z()));
+ }
+
+ const auto dstRgbLin = dstRgbLinFromSrcRgbLin * vec3(srcRgbLin);
+ auto dstRgbTf = dstRgbLin;
+ if (dstTf) {
+ dstRgbTf.x(TfFromLinear(*dstTf, dstRgbLin.x()));
+ dstRgbTf.y(TfFromLinear(*dstTf, dstRgbLin.y()));
+ dstRgbTf.z(TfFromLinear(*dstTf, dstRgbLin.z()));
+ }
+
+ const auto dst4 = dstFromDstRgbTf * vec4(dstRgbTf, 1);
+ return vec3(dst4);
+}
+
+// -
+
+std::optional<mat4> ColorspaceTransform::ToMat4() const {
+ mat4 fromSrc = srcRgbTfFromSrc;
+ if (srcTf) return {};
+ fromSrc = mat4(dstRgbLinFromSrcRgbLin) * fromSrc;
+ if (dstTf) return {};
+ fromSrc = dstFromDstRgbTf * fromSrc;
+ return fromSrc;
+}
+
+Lut3 ColorspaceTransform::ToLut3(const ivec3 size) const {
+ auto lut = Lut3::Create(size);
+ lut.SetMap([&](const vec3& srcVal) { return DstFromSrc(srcVal); });
+ return lut;
+}
+
+vec3 Lut3::Sample(const vec3 in01) const {
+ const auto coord = vec3(size - 1) * in01;
+ const auto p0 = floor(coord);
+ const auto dp = coord - p0;
+ const auto ip0 = ivec3(p0);
+
+ // Trilinear
+ const auto f000 = Fetch(ip0 + ivec3({0, 0, 0}));
+ const auto f100 = Fetch(ip0 + ivec3({1, 0, 0}));
+ const auto f010 = Fetch(ip0 + ivec3({0, 1, 0}));
+ const auto f110 = Fetch(ip0 + ivec3({1, 1, 0}));
+ const auto f001 = Fetch(ip0 + ivec3({0, 0, 1}));
+ const auto f101 = Fetch(ip0 + ivec3({1, 0, 1}));
+ const auto f011 = Fetch(ip0 + ivec3({0, 1, 1}));
+ const auto f111 = Fetch(ip0 + ivec3({1, 1, 1}));
+
+ const auto fx00 = mix(f000, f100, dp.x());
+ const auto fx10 = mix(f010, f110, dp.x());
+ const auto fx01 = mix(f001, f101, dp.x());
+ const auto fx11 = mix(f011, f111, dp.x());
+
+ const auto fxy0 = mix(fx00, fx10, dp.y());
+ const auto fxy1 = mix(fx01, fx11, dp.y());
+
+ const auto fxyz = mix(fxy0, fxy1, dp.z());
+ return fxyz;
+}
+
+} // namespace mozilla::color