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-rw-r--r--gfx/gl/GLLibraryEGL.cpp1036
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diff --git a/gfx/gl/GLLibraryEGL.cpp b/gfx/gl/GLLibraryEGL.cpp
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+++ b/gfx/gl/GLLibraryEGL.cpp
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GLLibraryEGL.h"
+
+#include "gfxConfig.h"
+#include "gfxCrashReporterUtils.h"
+#include "gfxEnv.h"
+#include "gfxUtils.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/Assertions.h"
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/Telemetry.h"
+#include "mozilla/Tokenizer.h"
+#include "mozilla/ScopeExit.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_webgl.h"
+#include "mozilla/Unused.h"
+#include "nsDirectoryServiceDefs.h"
+#include "nsDirectoryServiceUtils.h"
+#include "nsPrintfCString.h"
+#ifdef XP_WIN
+# include "mozilla/gfx/DeviceManagerDx.h"
+# include "nsWindowsHelpers.h"
+
+# include <d3d11.h>
+#endif
+#include "OGLShaderProgram.h"
+#include "prenv.h"
+#include "prsystem.h"
+#include "GLContext.h"
+#include "GLContextProvider.h"
+#include "GLLibraryLoader.h"
+#include "GLReadTexImageHelper.h"
+#include "ScopedGLHelpers.h"
+#ifdef MOZ_WIDGET_GTK
+# include "mozilla/WidgetUtilsGtk.h"
+# ifdef MOZ_WAYLAND
+# include "mozilla/widget/nsWaylandDisplay.h"
+# include "mozilla/widget/DMABufLibWrapper.h"
+# endif // MOZ_WIDGET_GTK
+# include <gdk/gdk.h>
+#endif // MOZ_WAYLAND
+
+#include <mutex> // for call_once
+
+namespace mozilla {
+namespace gl {
+
+StaticMutex GLLibraryEGL::sMutex;
+StaticRefPtr<GLLibraryEGL> GLLibraryEGL::sInstance;
+
+// should match the order of EGLExtensions, and be null-terminated.
+static const char* sEGLLibraryExtensionNames[] = {
+ "EGL_ANDROID_get_native_client_buffer",
+ "EGL_ANGLE_device_creation",
+ "EGL_ANGLE_device_creation_d3d11",
+ "EGL_ANGLE_platform_angle",
+ "EGL_ANGLE_platform_angle_d3d",
+ "EGL_EXT_device_enumeration",
+ "EGL_EXT_device_query",
+ "EGL_EXT_platform_device",
+ "EGL_MESA_platform_surfaceless"};
+
+// should match the order of EGLExtensions, and be null-terminated.
+static const char* sEGLExtensionNames[] = {
+ "EGL_KHR_image_base",
+ "EGL_KHR_image_pixmap",
+ "EGL_KHR_gl_texture_2D_image",
+ "EGL_ANGLE_surface_d3d_texture_2d_share_handle",
+ "EGL_EXT_create_context_robustness",
+ "EGL_KHR_image",
+ "EGL_KHR_fence_sync",
+ "EGL_KHR_wait_sync",
+ "EGL_ANDROID_native_fence_sync",
+ "EGL_ANDROID_image_crop",
+ "EGL_ANGLE_d3d_share_handle_client_buffer",
+ "EGL_KHR_create_context",
+ "EGL_KHR_stream",
+ "EGL_KHR_stream_consumer_gltexture",
+ "EGL_NV_stream_consumer_gltexture_yuv",
+ "EGL_ANGLE_stream_producer_d3d_texture",
+ "EGL_KHR_surfaceless_context",
+ "EGL_KHR_create_context_no_error",
+ "EGL_MOZ_create_context_provoking_vertex_dont_care",
+ "EGL_EXT_swap_buffers_with_damage",
+ "EGL_KHR_swap_buffers_with_damage",
+ "EGL_EXT_buffer_age",
+ "EGL_KHR_partial_update",
+ "EGL_NV_robustness_video_memory_purge",
+ "EGL_EXT_image_dma_buf_import",
+ "EGL_EXT_image_dma_buf_import_modifiers",
+ "EGL_MESA_image_dma_buf_export"};
+
+PRLibrary* LoadApitraceLibrary() {
+ const char* path = nullptr;
+
+#ifdef ANDROID
+ // We only need to explicitly dlopen egltrace
+ // on android as we can use LD_PRELOAD or other tricks
+ // on other platforms. We look for it in /data/local
+ // as that's writeable by all users.
+ path = "/data/local/tmp/egltrace.so";
+#endif
+ if (!path) return nullptr;
+
+ // Initialization of gfx prefs here is only needed during the unit tests...
+ if (!StaticPrefs::gfx_apitrace_enabled_AtStartup()) {
+ return nullptr;
+ }
+
+ static PRLibrary* sApitraceLibrary = nullptr;
+ if (sApitraceLibrary) return sApitraceLibrary;
+
+ nsAutoCString logFile;
+ Preferences::GetCString("gfx.apitrace.logfile", logFile);
+ if (logFile.IsEmpty()) {
+ logFile = "firefox.trace";
+ }
+
+ // The firefox process can't write to /data/local, but it can write
+ // to $GRE_HOME/
+ nsAutoCString logPath;
+ logPath.AppendPrintf("%s/%s", getenv("GRE_HOME"), logFile.get());
+
+#ifndef XP_WIN // Windows is missing setenv and forbids PR_LoadLibrary.
+ // apitrace uses the TRACE_FILE environment variable to determine where
+ // to log trace output to
+ printf_stderr("Logging GL tracing output to %s", logPath.get());
+ setenv("TRACE_FILE", logPath.get(), false);
+
+ printf_stderr("Attempting load of %s\n", path);
+ sApitraceLibrary = PR_LoadLibrary(path);
+#endif
+
+ return sApitraceLibrary;
+}
+
+#ifdef XP_WIN
+// see the comment in GLLibraryEGL::EnsureInitialized() for the rationale here.
+static PRLibrary* LoadLibraryForEGLOnWindows(const nsAString& filename) {
+ nsAutoString path(gfx::gfxVars::GREDirectory());
+ path.Append(PR_GetDirectorySeparator());
+ path.Append(filename);
+
+ PRLibSpec lspec;
+ lspec.type = PR_LibSpec_PathnameU;
+ lspec.value.pathname_u = path.get();
+ return PR_LoadLibraryWithFlags(lspec, PR_LD_LAZY | PR_LD_LOCAL);
+}
+
+#endif // XP_WIN
+
+static std::shared_ptr<EglDisplay> GetAndInitDisplay(
+ GLLibraryEGL& egl, void* displayType,
+ const StaticMutexAutoLock& aProofOfLock) {
+ const auto display = egl.fGetDisplay(displayType);
+ if (!display) return nullptr;
+ return EglDisplay::Create(egl, display, false, aProofOfLock);
+}
+
+#ifdef MOZ_WAYLAND
+static std::shared_ptr<EglDisplay> GetAndInitDeviceDisplay(
+ GLLibraryEGL& egl, const StaticMutexAutoLock& aProofOfLock) {
+ nsAutoCString drmRenderDevice(gfx::gfxVars::DrmRenderDevice());
+ if (drmRenderDevice.IsEmpty() ||
+ !egl.IsExtensionSupported(EGLLibExtension::EXT_platform_device) ||
+ !egl.IsExtensionSupported(EGLLibExtension::EXT_device_enumeration)) {
+ return nullptr;
+ }
+
+ EGLint maxDevices;
+ if (!egl.fQueryDevicesEXT(0, nullptr, &maxDevices)) {
+ return nullptr;
+ }
+
+ std::vector<EGLDeviceEXT> devices(maxDevices);
+ EGLint numDevices;
+ if (!egl.fQueryDevicesEXT(devices.size(), devices.data(), &numDevices)) {
+ return nullptr;
+ }
+ devices.resize(numDevices);
+
+ EGLDisplay display = EGL_NO_DISPLAY;
+ for (const auto& device : devices) {
+ const char* renderNodeString =
+ egl.fQueryDeviceStringEXT(device, LOCAL_EGL_DRM_RENDER_NODE_FILE_EXT);
+ if (renderNodeString &&
+ strcmp(renderNodeString, drmRenderDevice.get()) == 0) {
+ const EGLAttrib attrib_list[] = {LOCAL_EGL_NONE};
+ display = egl.fGetPlatformDisplay(LOCAL_EGL_PLATFORM_DEVICE_EXT, device,
+ attrib_list);
+ break;
+ }
+ }
+ if (!display) {
+ return nullptr;
+ }
+
+ return EglDisplay::Create(egl, display, true, aProofOfLock);
+}
+
+static std::shared_ptr<EglDisplay> GetAndInitSurfacelessDisplay(
+ GLLibraryEGL& egl, const StaticMutexAutoLock& aProofOfLock) {
+ if (!egl.IsExtensionSupported(EGLLibExtension::MESA_platform_surfaceless)) {
+ return nullptr;
+ }
+
+ const EGLAttrib attrib_list[] = {LOCAL_EGL_NONE};
+ const EGLDisplay display = egl.fGetPlatformDisplay(
+ LOCAL_EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, attrib_list);
+ if (display == EGL_NO_DISPLAY) {
+ return nullptr;
+ }
+ return EglDisplay::Create(egl, display, true, aProofOfLock);
+}
+#endif
+
+static auto EglDebugLayersEnabled() {
+ EGLAttrib ret = LOCAL_EGL_FALSE;
+ if (StaticPrefs::gfx_direct3d11_enable_debug_layer_AtStartup()) {
+ ret = LOCAL_EGL_TRUE;
+ }
+ return ret;
+}
+
+static std::shared_ptr<EglDisplay> GetAndInitWARPDisplay(
+ GLLibraryEGL& egl, void* displayType,
+ const StaticMutexAutoLock& aProofOfLock) {
+ const EGLAttrib attrib_list[] = {
+ LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
+ LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
+ LOCAL_EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE,
+ EglDebugLayersEnabled(),
+ // Requires:
+ LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, LOCAL_EGL_NONE};
+ const EGLDisplay display = egl.fGetPlatformDisplay(
+ LOCAL_EGL_PLATFORM_ANGLE_ANGLE, displayType, attrib_list);
+
+ if (display == EGL_NO_DISPLAY) {
+ const EGLint err = egl.fGetError();
+ if (err != LOCAL_EGL_SUCCESS) {
+ gfxCriticalError() << "Unexpected GL error: " << gfx::hexa(err);
+ MOZ_CRASH("GFX: Unexpected GL error.");
+ }
+ return nullptr;
+ }
+
+ return EglDisplay::Create(egl, display, true, aProofOfLock);
+}
+
+std::shared_ptr<EglDisplay> GLLibraryEGL::CreateDisplay(
+ ID3D11Device* const d3d11Device) {
+ StaticMutexAutoLock lock(sMutex);
+ EGLDeviceEXT eglDevice =
+ fCreateDeviceANGLE(LOCAL_EGL_D3D11_DEVICE_ANGLE, d3d11Device, nullptr);
+ if (!eglDevice) {
+ gfxCriticalNote << "Failed to get EGLDeviceEXT of D3D11Device";
+ return nullptr;
+ }
+ const char* features[] = {"allowES3OnFL10_0", nullptr};
+ // Create an EGLDisplay using the EGLDevice
+ const EGLAttrib attrib_list[] = {LOCAL_EGL_FEATURE_OVERRIDES_ENABLED_ANGLE,
+ reinterpret_cast<EGLAttrib>(features),
+ LOCAL_EGL_NONE};
+ const auto display = fGetPlatformDisplay(LOCAL_EGL_PLATFORM_DEVICE_EXT,
+ eglDevice, attrib_list);
+ if (!display) {
+ gfxCriticalNote << "Failed to get EGLDisplay of D3D11Device";
+ return nullptr;
+ }
+
+ if (!display) {
+ const EGLint err = fGetError();
+ if (err != LOCAL_EGL_SUCCESS) {
+ gfxCriticalError() << "Unexpected GL error: " << gfx::hexa(err);
+ MOZ_CRASH("GFX: Unexpected GL error.");
+ }
+ return nullptr;
+ }
+
+ const auto ret = EglDisplay::Create(*this, display, false, lock);
+
+ if (!ret) {
+ const EGLint err = fGetError();
+ if (err != LOCAL_EGL_SUCCESS) {
+ gfxCriticalError()
+ << "Failed to initialize EGLDisplay for WebRender error: "
+ << gfx::hexa(err);
+ }
+ return nullptr;
+ }
+ return ret;
+}
+
+static bool IsAccelAngleSupported(nsACString* const out_failureId) {
+ if (!gfx::gfxVars::AllowWebglAccelAngle()) {
+ if (out_failureId->IsEmpty()) {
+ *out_failureId = "FEATURE_FAILURE_ACCL_ANGLE_NOT_OK"_ns;
+ }
+ return false;
+ }
+ return true;
+}
+
+class AngleErrorReporting {
+ public:
+ AngleErrorReporting() : mFailureId(nullptr) {
+ // No static constructor
+ }
+
+ void SetFailureId(nsACString* const aFailureId) { mFailureId = aFailureId; }
+
+ void logError(const char* errorMessage) {
+ if (!mFailureId) {
+ return;
+ }
+
+ nsCString str(errorMessage);
+ Tokenizer tokenizer(str);
+
+ // Parse "ANGLE Display::initialize error " << error.getID() << ": "
+ // << error.getMessage()
+ nsCString currWord;
+ Tokenizer::Token intToken;
+ if (tokenizer.CheckWord("ANGLE") && tokenizer.CheckWhite() &&
+ tokenizer.CheckWord("Display") && tokenizer.CheckChar(':') &&
+ tokenizer.CheckChar(':') && tokenizer.CheckWord("initialize") &&
+ tokenizer.CheckWhite() && tokenizer.CheckWord("error") &&
+ tokenizer.CheckWhite() &&
+ tokenizer.Check(Tokenizer::TOKEN_INTEGER, intToken)) {
+ *mFailureId = "FAILURE_ID_ANGLE_ID_";
+ mFailureId->AppendPrintf("%" PRIu64, intToken.AsInteger());
+ } else {
+ *mFailureId = "FAILURE_ID_ANGLE_UNKNOWN";
+ }
+ }
+
+ private:
+ nsACString* mFailureId;
+};
+
+AngleErrorReporting gAngleErrorReporter;
+
+static std::shared_ptr<EglDisplay> GetAndInitDisplayForAccelANGLE(
+ GLLibraryEGL& egl, nsACString* const out_failureId,
+ const StaticMutexAutoLock& aProofOfLock) {
+ gfx::FeatureState& d3d11ANGLE =
+ gfx::gfxConfig::GetFeature(gfx::Feature::D3D11_HW_ANGLE);
+
+ if (!StaticPrefs::webgl_angle_try_d3d11()) {
+ d3d11ANGLE.UserDisable("User disabled D3D11 ANGLE by pref",
+ "FAILURE_ID_ANGLE_PREF"_ns);
+ }
+ if (StaticPrefs::webgl_angle_force_d3d11()) {
+ d3d11ANGLE.UserForceEnable(
+ "User force-enabled D3D11 ANGLE on disabled hardware");
+ }
+ gAngleErrorReporter.SetFailureId(out_failureId);
+
+ auto guardShutdown = mozilla::MakeScopeExit([&] {
+ gAngleErrorReporter.SetFailureId(nullptr);
+ // NOTE: Ideally we should be calling ANGLEPlatformShutdown after the
+ // ANGLE display is destroyed. However gAngleErrorReporter
+ // will live longer than the ANGLE display so we're fine.
+ });
+
+ if (gfx::gfxConfig::IsForcedOnByUser(gfx::Feature::D3D11_HW_ANGLE)) {
+ return GetAndInitDisplay(egl, LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE,
+ aProofOfLock);
+ }
+
+ std::shared_ptr<EglDisplay> ret;
+ if (d3d11ANGLE.IsEnabled()) {
+ ret = GetAndInitDisplay(egl, LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE,
+ aProofOfLock);
+ }
+
+ if (!ret) {
+ ret = GetAndInitDisplay(egl, EGL_DEFAULT_DISPLAY, aProofOfLock);
+ }
+
+ if (!ret && out_failureId->IsEmpty()) {
+ *out_failureId = "FEATURE_FAILURE_ACCL_ANGLE_NO_DISP"_ns;
+ }
+
+ return ret;
+}
+
+// -
+
+#if defined(XP_UNIX)
+# define GLES2_LIB "libGLESv2.so"
+# define GLES2_LIB2 "libGLESv2.so.2"
+# define GL_LIB "libGL.so"
+# define GL_LIB2 "libGL.so.1"
+#elif defined(XP_WIN)
+# define GLES2_LIB "libGLESv2.dll"
+#else
+# error "Platform not recognized"
+#endif
+
+Maybe<SymbolLoader> GLLibraryEGL::GetSymbolLoader() const {
+ auto ret = SymbolLoader(mSymbols.fGetProcAddress);
+ ret.mLib = mGLLibrary;
+ return Some(ret);
+}
+
+// -
+
+/* static */
+RefPtr<GLLibraryEGL> GLLibraryEGL::Get(nsACString* const out_failureId) {
+ StaticMutexAutoLock lock(sMutex);
+ if (!sInstance) {
+ sInstance = new GLLibraryEGL;
+ if (NS_WARN_IF(!sInstance->Init(out_failureId))) {
+ sInstance = nullptr;
+ }
+ }
+ return sInstance;
+}
+
+/* static */ void GLLibraryEGL::Shutdown() {
+ StaticMutexAutoLock lock(sMutex);
+ sInstance = nullptr;
+}
+
+bool GLLibraryEGL::Init(nsACString* const out_failureId) {
+ MOZ_RELEASE_ASSERT(!mSymbols.fTerminate);
+
+ mozilla::ScopedGfxFeatureReporter reporter("EGL");
+
+#ifdef XP_WIN
+ if (!mEGLLibrary) {
+ // On Windows, the GLESv2, EGL and DXSDK libraries are shipped with libxul
+ // and we should look for them there. We have to load the libs in this
+ // order, because libEGL.dll depends on libGLESv2.dll which depends on the
+ // DXSDK libraries. This matters especially for WebRT apps which are in a
+ // different directory. See bug 760323 and bug 749459
+
+ // Also note that we intentionally leak the libs we load.
+
+ do {
+ // Windows 8.1+ has d3dcompiler_47.dll in the system directory.
+ // Try it first. Note that _46 will never be in the system
+ // directory. So there is no point trying _46 in the system
+ // directory.
+
+ if (LoadLibrarySystem32(L"d3dcompiler_47.dll")) break;
+
+# ifdef MOZ_D3DCOMPILER_VISTA_DLL
+ if (LoadLibraryForEGLOnWindows(NS_LITERAL_STRING_FROM_CSTRING(
+ MOZ_STRINGIFY(MOZ_D3DCOMPILER_VISTA_DLL))))
+ break;
+# endif
+
+ MOZ_ASSERT(false, "d3dcompiler DLL loading failed.");
+ } while (false);
+
+ mGLLibrary = LoadLibraryForEGLOnWindows(u"libGLESv2.dll"_ns);
+
+ mEGLLibrary = LoadLibraryForEGLOnWindows(u"libEGL.dll"_ns);
+ }
+
+#else // !Windows
+
+ // On non-Windows (Android) we use system copies of libEGL. We look for
+ // the APITrace lib, libEGL.so, and libEGL.so.1 in that order.
+
+# if defined(ANDROID)
+ if (!mEGLLibrary) mEGLLibrary = LoadApitraceLibrary();
+# endif
+
+ if (!mEGLLibrary) {
+ mEGLLibrary = PR_LoadLibrary("libEGL.so");
+ }
+# if defined(XP_UNIX)
+ if (!mEGLLibrary) {
+ mEGLLibrary = PR_LoadLibrary("libEGL.so.1");
+ }
+# endif
+
+# ifdef APITRACE_LIB
+ if (!mGLLibrary) {
+ mGLLibrary = PR_LoadLibrary(APITRACE_LIB);
+ }
+# endif
+
+# ifdef GL_LIB
+ if (!mGLLibrary) {
+ mGLLibrary = PR_LoadLibrary(GL_LIB);
+ }
+# endif
+
+# ifdef GL_LIB2
+ if (!mGLLibrary) {
+ mGLLibrary = PR_LoadLibrary(GL_LIB2);
+ }
+# endif
+
+ if (!mGLLibrary) {
+ mGLLibrary = PR_LoadLibrary(GLES2_LIB);
+ }
+
+# ifdef GLES2_LIB2
+ if (!mGLLibrary) {
+ mGLLibrary = PR_LoadLibrary(GLES2_LIB2);
+ }
+# endif
+
+#endif // !Windows
+
+ if (!mEGLLibrary || !mGLLibrary) {
+ NS_WARNING("Couldn't load EGL LIB.");
+ *out_failureId = "FEATURE_FAILURE_EGL_LOAD_3"_ns;
+ return false;
+ }
+
+#define SYMBOL(X) \
+ { \
+ (PRFuncPtr*)&mSymbols.f##X, { \
+ { "egl" #X } \
+ } \
+ }
+#define END_OF_SYMBOLS \
+ { \
+ nullptr, {} \
+ }
+
+ SymLoadStruct earlySymbols[] = {SYMBOL(GetDisplay),
+ SYMBOL(Terminate),
+ SYMBOL(GetCurrentSurface),
+ SYMBOL(GetCurrentContext),
+ SYMBOL(MakeCurrent),
+ SYMBOL(DestroyContext),
+ SYMBOL(CreateContext),
+ SYMBOL(DestroySurface),
+ SYMBOL(CreateWindowSurface),
+ SYMBOL(CreatePbufferSurface),
+ SYMBOL(CreatePbufferFromClientBuffer),
+ SYMBOL(CreatePixmapSurface),
+ SYMBOL(BindAPI),
+ SYMBOL(Initialize),
+ SYMBOL(ChooseConfig),
+ SYMBOL(GetError),
+ SYMBOL(GetConfigs),
+ SYMBOL(GetConfigAttrib),
+ SYMBOL(WaitNative),
+ SYMBOL(GetProcAddress),
+ SYMBOL(SwapBuffers),
+ SYMBOL(CopyBuffers),
+ SYMBOL(QueryString),
+ SYMBOL(QueryContext),
+ SYMBOL(BindTexImage),
+ SYMBOL(ReleaseTexImage),
+ SYMBOL(SwapInterval),
+ SYMBOL(QuerySurface),
+ END_OF_SYMBOLS};
+
+ {
+ const SymbolLoader libLoader(*mEGLLibrary);
+ if (!libLoader.LoadSymbols(earlySymbols)) {
+ NS_WARNING(
+ "Couldn't find required entry points in EGL library (early init)");
+ *out_failureId = "FEATURE_FAILURE_EGL_SYM"_ns;
+ return false;
+ }
+ }
+
+ {
+ const char internalFuncName[] =
+ "_Z35eglQueryStringImplementationANDROIDPvi";
+ const auto& internalFunc =
+ PR_FindFunctionSymbol(mEGLLibrary, internalFuncName);
+ if (internalFunc) {
+ *(PRFuncPtr*)&mSymbols.fQueryString = internalFunc;
+ }
+ }
+
+ // -
+
+ InitLibExtensions();
+
+ const SymbolLoader pfnLoader(mSymbols.fGetProcAddress);
+
+ const auto fnLoadSymbols = [&](const SymLoadStruct* symbols) {
+ const bool shouldWarn = gfxEnv::MOZ_GL_SPEW();
+ if (pfnLoader.LoadSymbols(symbols, shouldWarn)) return true;
+
+ ClearSymbols(symbols);
+ return false;
+ };
+
+ // Check the ANGLE support the system has
+ mIsANGLE = IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle);
+
+ // Client exts are ready. (But not display exts!)
+
+ if (mIsANGLE) {
+ MOZ_ASSERT(IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d));
+ const SymLoadStruct angleSymbols[] = {SYMBOL(GetPlatformDisplay),
+ END_OF_SYMBOLS};
+ if (!fnLoadSymbols(angleSymbols)) {
+ gfxCriticalError() << "Failed to load ANGLE symbols!";
+ return false;
+ }
+ MOZ_ASSERT(IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d));
+ const SymLoadStruct createDeviceSymbols[] = {
+ SYMBOL(CreateDeviceANGLE), SYMBOL(ReleaseDeviceANGLE), END_OF_SYMBOLS};
+ if (!fnLoadSymbols(createDeviceSymbols)) {
+ NS_ERROR(
+ "EGL supports ANGLE_device_creation without exposing its functions!");
+ MarkExtensionUnsupported(EGLLibExtension::ANGLE_device_creation);
+ }
+ }
+
+ // ANDROID_get_native_client_buffer isn't necessarily enumerated in lib exts,
+ // but it is one.
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(GetNativeClientBufferANDROID),
+ END_OF_SYMBOLS};
+ if (fnLoadSymbols(symbols)) {
+ mAvailableExtensions[UnderlyingValue(
+ EGLLibExtension::ANDROID_get_native_client_buffer)] = true;
+ }
+ }
+
+ // -
+ // Load possible display ext symbols.
+
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(QuerySurfacePointerANGLE),
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ SYMBOL(CreateSyncKHR), SYMBOL(DestroySyncKHR),
+ SYMBOL(ClientWaitSyncKHR), SYMBOL(GetSyncAttribKHR), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(CreateImageKHR),
+ SYMBOL(DestroyImageKHR), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(WaitSyncKHR), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(DupNativeFenceFDANDROID),
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(CreateStreamKHR),
+ SYMBOL(DestroyStreamKHR),
+ SYMBOL(QueryStreamKHR), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(StreamConsumerGLTextureExternalKHR),
+ SYMBOL(StreamConsumerAcquireKHR),
+ SYMBOL(StreamConsumerReleaseKHR),
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ SYMBOL(QueryDisplayAttribEXT), SYMBOL(QueryDeviceAttribEXT),
+ SYMBOL(QueryDeviceStringEXT), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ SYMBOL(StreamConsumerGLTextureExternalAttribsNV), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ SYMBOL(CreateStreamProducerD3DTextureANGLE),
+ SYMBOL(StreamPostD3DTextureANGLE), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fSwapBuffersWithDamage,
+ {{"eglSwapBuffersWithDamageEXT"}}},
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fSwapBuffersWithDamage,
+ {{"eglSwapBuffersWithDamageKHR"}}},
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {
+ {(PRFuncPtr*)&mSymbols.fSetDamageRegion, {{"eglSetDamageRegionKHR"}}},
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(GetPlatformDisplay),
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(ExportDMABUFImageQueryMESA),
+ SYMBOL(ExportDMABUFImageMESA),
+ END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+ {
+ const SymLoadStruct symbols[] = {SYMBOL(QueryDevicesEXT), END_OF_SYMBOLS};
+ (void)fnLoadSymbols(symbols);
+ }
+
+ return true;
+}
+
+// -
+
+template <size_t N>
+static void MarkExtensions(const char* rawExtString, bool shouldDumpExts,
+ const char* extType, const char* const (&names)[N],
+ std::bitset<N>* const out) {
+ MOZ_ASSERT(rawExtString);
+
+ const nsDependentCString extString(rawExtString);
+
+ std::vector<nsCString> extList;
+ SplitByChar(extString, ' ', &extList);
+
+ if (shouldDumpExts) {
+ printf_stderr("%u EGL %s extensions: (*: recognized)\n",
+ (uint32_t)extList.size(), extType);
+ }
+
+ MarkBitfieldByStrings(extList, shouldDumpExts, names, out);
+}
+
+// -
+
+// static
+std::shared_ptr<EglDisplay> EglDisplay::Create(
+ GLLibraryEGL& lib, const EGLDisplay display, const bool isWarp,
+ const StaticMutexAutoLock& aProofOfLock) {
+ // Retrieve the EglDisplay if it already exists
+ {
+ const auto itr = lib.mActiveDisplays.find(display);
+ if (itr != lib.mActiveDisplays.end()) {
+ const auto ret = itr->second.lock();
+ if (ret) {
+ return ret;
+ }
+ }
+ }
+
+ if (!lib.fInitialize(display, nullptr, nullptr)) {
+ return nullptr;
+ }
+
+ static std::once_flag sMesaLeakFlag;
+ std::call_once(sMesaLeakFlag, MesaMemoryLeakWorkaround);
+
+ const auto ret =
+ std::make_shared<EglDisplay>(PrivateUseOnly{}, lib, display, isWarp);
+ lib.mActiveDisplays.insert({display, ret});
+ return ret;
+}
+
+EglDisplay::EglDisplay(const PrivateUseOnly&, GLLibraryEGL& lib,
+ const EGLDisplay disp, const bool isWarp)
+ : mLib(&lib), mDisplay(disp), mIsWARP(isWarp) {
+ const bool shouldDumpExts = GLContext::ShouldDumpExts();
+
+ auto rawExtString =
+ (const char*)mLib->fQueryString(mDisplay, LOCAL_EGL_EXTENSIONS);
+ if (!rawExtString) {
+ NS_WARNING("Failed to query EGL display extensions!.");
+ rawExtString = "";
+ }
+ MarkExtensions(rawExtString, shouldDumpExts, "display", sEGLExtensionNames,
+ &mAvailableExtensions);
+
+ // -
+
+ if (!HasKHRImageBase()) {
+ MarkExtensionUnsupported(EGLExtension::KHR_image_pixmap);
+ }
+
+ if (IsExtensionSupported(EGLExtension::KHR_surfaceless_context)) {
+ const auto vendor =
+ (const char*)mLib->fQueryString(mDisplay, LOCAL_EGL_VENDOR);
+
+ // Bug 1464610: Mali T720 (Amazon Fire 8 HD) claims to support this
+ // extension, but if you actually eglMakeCurrent() with EGL_NO_SURFACE, it
+ // fails to render anything when a real surface is provided later on. We
+ // only have the EGL vendor available here, so just avoid using this
+ // extension on all Mali devices.
+ if (vendor && (strcmp(vendor, "ARM") == 0)) {
+ MarkExtensionUnsupported(EGLExtension::KHR_surfaceless_context);
+ }
+ }
+
+ // ANDROID_native_fence_sync isn't necessarily enumerated in display ext,
+ // but it is one.
+ if (mLib->mSymbols.fDupNativeFenceFDANDROID) {
+ mAvailableExtensions[UnderlyingValue(
+ EGLExtension::ANDROID_native_fence_sync)] = true;
+ }
+}
+
+EglDisplay::~EglDisplay() {
+ StaticMutexAutoLock lock(GLLibraryEGL::sMutex);
+ fTerminate();
+ mLib->mActiveDisplays.erase(mDisplay);
+}
+
+// -
+
+std::shared_ptr<EglDisplay> GLLibraryEGL::DefaultDisplay(
+ nsACString* const out_failureId) {
+ StaticMutexAutoLock lock(sMutex);
+ auto ret = mDefaultDisplay.lock();
+ if (ret) return ret;
+
+ ret = CreateDisplayLocked(false, out_failureId, lock);
+ mDefaultDisplay = ret;
+ return ret;
+}
+
+std::shared_ptr<EglDisplay> GLLibraryEGL::CreateDisplay(
+ const bool forceAccel, nsACString* const out_failureId) {
+ StaticMutexAutoLock lock(sMutex);
+ return CreateDisplayLocked(forceAccel, out_failureId, lock);
+}
+
+std::shared_ptr<EglDisplay> GLLibraryEGL::CreateDisplayLocked(
+ const bool forceAccel, nsACString* const out_failureId,
+ const StaticMutexAutoLock& aProofOfLock) {
+ std::shared_ptr<EglDisplay> ret;
+
+ if (IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d)) {
+ nsCString accelAngleFailureId;
+ bool accelAngleSupport = IsAccelAngleSupported(&accelAngleFailureId);
+ bool shouldTryAccel = forceAccel || accelAngleSupport;
+ bool shouldTryWARP = !forceAccel; // Only if ANGLE not supported or fails
+
+ // If WARP preferred, will override ANGLE support
+ if (StaticPrefs::webgl_angle_force_warp()) {
+ shouldTryWARP = true;
+ shouldTryAccel = false;
+ if (accelAngleFailureId.IsEmpty()) {
+ accelAngleFailureId = "FEATURE_FAILURE_FORCE_WARP"_ns;
+ }
+ }
+
+ // Hardware accelerated ANGLE path (supported or force accel)
+ if (shouldTryAccel) {
+ ret = GetAndInitDisplayForAccelANGLE(*this, out_failureId, aProofOfLock);
+ }
+
+ // Report the acceleration status to telemetry
+ if (!ret) {
+ if (accelAngleFailureId.IsEmpty()) {
+ Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID,
+ "FEATURE_FAILURE_ACCL_ANGLE_UNKNOWN"_ns);
+ } else {
+ Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID,
+ accelAngleFailureId);
+ }
+ } else {
+ Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID,
+ "SUCCESS"_ns);
+ }
+
+ // Fallback to a WARP display if ANGLE fails, or if WARP is forced
+ if (!ret && shouldTryWARP) {
+ ret = GetAndInitWARPDisplay(*this, EGL_DEFAULT_DISPLAY, aProofOfLock);
+ if (!ret) {
+ if (out_failureId->IsEmpty()) {
+ *out_failureId = "FEATURE_FAILURE_WARP_FALLBACK"_ns;
+ }
+ NS_ERROR("Fallback WARP context failed to initialize.");
+ return nullptr;
+ }
+ }
+ } else {
+ void* nativeDisplay = EGL_DEFAULT_DISPLAY;
+#ifdef MOZ_WAYLAND
+ GdkDisplay* gdkDisplay = gdk_display_get_default();
+ if (!gdkDisplay) {
+ ret = GetAndInitDeviceDisplay(*this, aProofOfLock);
+ if (!ret) {
+ ret = GetAndInitSurfacelessDisplay(*this, aProofOfLock);
+ }
+ } else if (widget::GdkIsWaylandDisplay(gdkDisplay)) {
+ // Wayland does not support EGL_DEFAULT_DISPLAY
+ nativeDisplay = widget::WaylandDisplayGetWLDisplay(gdkDisplay);
+ if (!nativeDisplay) {
+ NS_WARNING("Failed to get wl_display.");
+ return nullptr;
+ }
+ }
+#endif
+ if (!ret) {
+ ret = GetAndInitDisplay(*this, nativeDisplay, aProofOfLock);
+ }
+ }
+
+ if (!ret) {
+ if (out_failureId->IsEmpty()) {
+ *out_failureId = "FEATURE_FAILURE_NO_DISPLAY"_ns;
+ }
+ NS_WARNING("Failed to initialize a display.");
+ return nullptr;
+ }
+
+ return ret;
+}
+
+void GLLibraryEGL::InitLibExtensions() {
+ const bool shouldDumpExts = GLContext::ShouldDumpExts();
+
+ const char* rawExtString = nullptr;
+
+#ifndef ANDROID
+ // Bug 1209612: Crashes on a number of android drivers.
+ // Ideally we would only blocklist this there, but for now we don't need the
+ // client extension list on ANDROID (we mostly need it on ANGLE), and we'd
+ // rather not crash.
+ rawExtString = (const char*)fQueryString(nullptr, LOCAL_EGL_EXTENSIONS);
+#endif
+
+ if (!rawExtString) {
+ if (shouldDumpExts) {
+ printf_stderr("No EGL lib extensions.\n");
+ }
+ return;
+ }
+
+ MarkExtensions(rawExtString, shouldDumpExts, "lib", sEGLLibraryExtensionNames,
+ &mAvailableExtensions);
+}
+
+void EglDisplay::DumpEGLConfig(EGLConfig cfg) const {
+#define ATTR(_x) \
+ do { \
+ int attrval = 0; \
+ mLib->fGetConfigAttrib(mDisplay, cfg, LOCAL_EGL_##_x, &attrval); \
+ const auto err = mLib->fGetError(); \
+ if (err != 0x3000) { \
+ printf_stderr(" %s: ERROR (0x%04x)\n", #_x, err); \
+ } else { \
+ printf_stderr(" %s: %d (0x%04x)\n", #_x, attrval, attrval); \
+ } \
+ } while (0)
+
+ printf_stderr("EGL Config: %d [%p]\n", (int)(intptr_t)cfg, cfg);
+
+ ATTR(BUFFER_SIZE);
+ ATTR(ALPHA_SIZE);
+ ATTR(BLUE_SIZE);
+ ATTR(GREEN_SIZE);
+ ATTR(RED_SIZE);
+ ATTR(DEPTH_SIZE);
+ ATTR(STENCIL_SIZE);
+ ATTR(CONFIG_CAVEAT);
+ ATTR(CONFIG_ID);
+ ATTR(LEVEL);
+ ATTR(MAX_PBUFFER_HEIGHT);
+ ATTR(MAX_PBUFFER_PIXELS);
+ ATTR(MAX_PBUFFER_WIDTH);
+ ATTR(NATIVE_RENDERABLE);
+ ATTR(NATIVE_VISUAL_ID);
+ ATTR(NATIVE_VISUAL_TYPE);
+ ATTR(PRESERVED_RESOURCES);
+ ATTR(SAMPLES);
+ ATTR(SAMPLE_BUFFERS);
+ ATTR(SURFACE_TYPE);
+ ATTR(TRANSPARENT_TYPE);
+ ATTR(TRANSPARENT_RED_VALUE);
+ ATTR(TRANSPARENT_GREEN_VALUE);
+ ATTR(TRANSPARENT_BLUE_VALUE);
+ ATTR(BIND_TO_TEXTURE_RGB);
+ ATTR(BIND_TO_TEXTURE_RGBA);
+ ATTR(MIN_SWAP_INTERVAL);
+ ATTR(MAX_SWAP_INTERVAL);
+ ATTR(LUMINANCE_SIZE);
+ ATTR(ALPHA_MASK_SIZE);
+ ATTR(COLOR_BUFFER_TYPE);
+ ATTR(RENDERABLE_TYPE);
+ ATTR(CONFORMANT);
+
+#undef ATTR
+}
+
+void EglDisplay::DumpEGLConfigs() const {
+ int nc = 0;
+ mLib->fGetConfigs(mDisplay, nullptr, 0, &nc);
+ std::vector<EGLConfig> ec(nc);
+ mLib->fGetConfigs(mDisplay, ec.data(), ec.size(), &nc);
+
+ for (int i = 0; i < nc; ++i) {
+ printf_stderr("========= EGL Config %d ========\n", i);
+ DumpEGLConfig(ec[i]);
+ }
+}
+
+static bool ShouldTrace() {
+ static bool ret = gfxEnv::MOZ_GL_DEBUG_VERBOSE();
+ return ret;
+}
+
+void BeforeEGLCall(const char* glFunction) {
+ if (ShouldTrace()) {
+ printf_stderr("[egl] > %s\n", glFunction);
+ }
+}
+
+void AfterEGLCall(const char* glFunction) {
+ if (ShouldTrace()) {
+ printf_stderr("[egl] < %s\n", glFunction);
+ }
+}
+
+} /* namespace gl */
+} /* namespace mozilla */