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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ScrollThumbUtils.h"
+#include "AsyncPanZoomController.h"
+#include "FrameMetrics.h"
+#include "gfxPlatform.h"
+#include "mozilla/gfx/Matrix.h"
+
+namespace mozilla {
+namespace layers {
+namespace apz {
+
+struct AsyncScrollThumbTransformer {
+ // Inputs
+ const LayerToParentLayerMatrix4x4& mCurrentTransform;
+ const gfx::Matrix4x4& mScrollableContentTransform;
+ AsyncPanZoomController* mApzc;
+ const FrameMetrics& mMetrics;
+ const ScrollbarData& mScrollbarData;
+ bool mScrollbarIsDescendant;
+
+ // Intermediate results
+ AsyncTransformComponentMatrix mAsyncTransform;
+ AsyncTransformComponentMatrix mScrollbarTransform;
+ CSSToParentLayerScale mEffectiveZoom;
+ float mUnitlessThumbRatio;
+
+ LayerToParentLayerMatrix4x4 ComputeTransform();
+
+ private:
+ // Helper functions for ComputeTransform().
+
+ // If the thumb's orientation is along |aAxis|, add transformations
+ // of the thumb into |mScrollbarTransform|.
+ void ApplyTransformForAxis(const Axis& aAxis);
+
+ enum class ScrollThumbExtent { Start, End };
+
+ // Scale the thumb by |aScale| along |aAxis|, while keeping constant the
+ // position of the top denoted by |aExtent|.
+ void ScaleThumbBy(const Axis& aAxis, float aScale, ScrollThumbExtent aExtent);
+};
+
+void AsyncScrollThumbTransformer::ScaleThumbBy(const Axis& aAxis, float aScale,
+ ScrollThumbExtent aExtent) {
+ // To keep the position of the top of the thumb constant, the thumb needs to
+ // translated to compensate for the scale applied. The origin with respect to
+ // which the scale is applied is the origin of the layer tree, rather than
+ // the origin of the scroll thumb. This means that the space between the
+ // origin and the top of thumb (including the part of the scrollbar track
+ // above the thumb, plus whatever content is above the scroll frame) is scaled
+ // too, effectively translating the thumb. We undo that translation here.
+ // (One can think of the adjustment being done to the translation here as a
+ // change of basis. We have a method to help with that,
+ // Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code cleaner
+ // in this case).
+ CSSCoord thumbExtentRelativeToCompBounds =
+ (aAxis.GetPointOffset(mMetrics.GetVisualScrollOffset()) *
+ mUnitlessThumbRatio);
+ CSSCoord compBoundsOrigin = aAxis.GetPointOffset(
+ mMetrics.CalculateCompositionBoundsInCssPixelsOfSurroundingContent()
+ .TopLeft());
+ CSSCoord thumbExtent = compBoundsOrigin + thumbExtentRelativeToCompBounds;
+ if (aExtent == ScrollThumbExtent::End) {
+ thumbExtent += mScrollbarData.mThumbLength;
+ }
+ const CSSCoord thumbExtentScaled = thumbExtent * aScale;
+ const CSSCoord thumbExtentDelta = thumbExtentScaled - thumbExtent;
+ const ParentLayerCoord thumbExtentDeltaPL = thumbExtentDelta * mEffectiveZoom;
+
+ aAxis.PostScale(mScrollbarTransform, aScale);
+ aAxis.PostTranslate(mScrollbarTransform, -thumbExtentDeltaPL);
+}
+
+void AsyncScrollThumbTransformer::ApplyTransformForAxis(const Axis& aAxis) {
+ ParentLayerCoord asyncScroll = aAxis.GetTransformTranslation(mAsyncTransform);
+ const float asyncZoom = aAxis.GetTransformScale(mAsyncTransform);
+
+ // The scroll thumb needs to be scaled in the direction of scrolling by the
+ // inverse of the async zoom. This is because zooming in decreases the
+ // fraction of the whole srollable rect that is in view.
+ const float scale = 1.f / asyncZoom;
+
+ // Note: |metrics.GetZoom()| doesn't yet include the async zoom.
+ mEffectiveZoom = CSSToParentLayerScale(mMetrics.GetZoom().scale * asyncZoom);
+
+ if (gfxPlatform::UseDesktopZoomingScrollbars()) {
+ // As computed by GetCurrentAsyncTransform, asyncScrollY is
+ // asyncScrollY = -(GetEffectiveScrollOffset -
+ // mLastContentPaintMetrics.GetLayoutScrollOffset()) *
+ // effectiveZoom
+ // where GetEffectiveScrollOffset includes the visual viewport offset that
+ // the main thread knows about plus any async scrolling to the visual
+ // viewport offset that the main thread does not (yet) know about. We want
+ // asyncScrollY to be
+ // asyncScrollY = -(GetEffectiveScrollOffset -
+ // mLastContentPaintMetrics.GetVisualScrollOffset()) * effectiveZoom
+ // because the main thread positions the scrollbars at the visual viewport
+ // offset that it knows about. (aMetrics is mLastContentPaintMetrics)
+
+ asyncScroll -= aAxis.GetPointOffset(
+ (mMetrics.GetLayoutScrollOffset() - mMetrics.GetVisualScrollOffset()) *
+ mEffectiveZoom);
+ }
+
+ // Here we convert the scrollbar thumb ratio into a true unitless ratio by
+ // dividing out the conversion factor from the scrollframe's parent's space
+ // to the scrollframe's space.
+ mUnitlessThumbRatio = mScrollbarData.mThumbRatio /
+ (mMetrics.GetPresShellResolution() * asyncZoom);
+
+ // The scroll thumb needs to be translated in opposite direction of the
+ // async scroll. This is because scrolling down, which translates the layer
+ // content up, should result in moving the scroll thumb down.
+ ParentLayerCoord translation = -asyncScroll * mUnitlessThumbRatio;
+
+ // The translation we computed is in the scroll frame's ParentLayer space.
+ // This includes the full cumulative resolution, even if we are a subframe.
+ // However, the resulting transform is used in a context where the scrollbar
+ // is already subject to the resolutions of enclosing scroll frames. To avoid
+ // double application of these enclosing resolutions, divide them out, leaving
+ // only the local resolution if any.
+ translation /= (mMetrics.GetCumulativeResolution().scale /
+ mMetrics.GetPresShellResolution());
+
+ // When scaling the thumb to account for the async zoom, keep the position
+ // of the start of the thumb (which corresponds to the scroll offset)
+ // constant.
+ ScaleThumbBy(aAxis, scale, ScrollThumbExtent::Start);
+
+ // If the page is overscrolled, additionally squish the thumb in accordance
+ // with the overscroll amount.
+ ParentLayerCoord overscroll =
+ aAxis.GetPointOffset(mApzc->GetOverscrollAmount());
+ if (overscroll != 0) {
+ float overscrollScale =
+ 1.0f - (std::abs(overscroll.value) /
+ aAxis.GetRectLength(mMetrics.GetCompositionBounds()));
+ MOZ_ASSERT(overscrollScale > 0.0f && overscrollScale <= 1.0f);
+ // If we're overscrolled at the top, keep the top of the thumb in place
+ // as we squish it. If we're overscrolled at the bottom, keep the bottom of
+ // the thumb in place.
+ ScaleThumbBy(
+ aAxis, overscrollScale,
+ overscroll < 0 ? ScrollThumbExtent::Start : ScrollThumbExtent::End);
+ }
+
+ aAxis.PostTranslate(mScrollbarTransform, translation);
+}
+
+LayerToParentLayerMatrix4x4 AsyncScrollThumbTransformer::ComputeTransform() {
+ // We only apply the transform if the scroll-target layer has non-container
+ // children (i.e. when it has some possibly-visible content). This is to
+ // avoid moving scroll-bars in the situation that only a scroll information
+ // layer has been built for a scroll frame, as this would result in a
+ // disparity between scrollbars and visible content.
+ if (mMetrics.IsScrollInfoLayer()) {
+ return LayerToParentLayerMatrix4x4{};
+ }
+
+ MOZ_RELEASE_ASSERT(mApzc);
+
+ mAsyncTransform =
+ mApzc->GetCurrentAsyncTransform(AsyncPanZoomController::eForCompositing);
+
+ // |mAsyncTransform| represents the amount by which we have scrolled and
+ // zoomed since the last paint. Because the scrollbar was sized and positioned
+ // based on the painted content, we need to adjust it based on asyncTransform
+ // so that it reflects what the user is actually seeing now.
+ if (*mScrollbarData.mDirection == ScrollDirection::eVertical) {
+ ApplyTransformForAxis(mApzc->mY);
+ }
+ if (*mScrollbarData.mDirection == ScrollDirection::eHorizontal) {
+ ApplyTransformForAxis(mApzc->mX);
+ }
+
+ LayerToParentLayerMatrix4x4 transform =
+ mCurrentTransform * mScrollbarTransform;
+
+ AsyncTransformComponentMatrix compensation;
+ // If the scrollbar layer is a child of the content it is a scrollbar for,
+ // then we need to adjust for any async transform (including an overscroll
+ // transform) on the content. This needs to be cancelled out because layout
+ // positions and sizes the scrollbar on the assumption that there is no async
+ // transform, and without this adjustment the scrollbar will end up in the
+ // wrong place.
+ //
+ // Note that since the async transform is applied on top of the content's
+ // regular transform, we need to make sure to unapply the async transform in
+ // the same coordinate space. This requires applying the content transform
+ // and then unapplying it after unapplying the async transform.
+ if (mScrollbarIsDescendant) {
+ AsyncTransformComponentMatrix overscroll =
+ mApzc->GetOverscrollTransform(AsyncPanZoomController::eForCompositing);
+ gfx::Matrix4x4 asyncUntransform =
+ (mAsyncTransform * overscroll).Inverse().ToUnknownMatrix();
+ const gfx::Matrix4x4& contentTransform = mScrollableContentTransform;
+ gfx::Matrix4x4 contentUntransform = contentTransform.Inverse();
+
+ compensation *= ViewAs<AsyncTransformComponentMatrix>(
+ contentTransform * asyncUntransform * contentUntransform);
+ }
+ transform = transform * compensation;
+
+ return transform;
+}
+
+LayerToParentLayerMatrix4x4 ComputeTransformForScrollThumb(
+ const LayerToParentLayerMatrix4x4& aCurrentTransform,
+ const gfx::Matrix4x4& aScrollableContentTransform,
+ AsyncPanZoomController* aApzc, const FrameMetrics& aMetrics,
+ const ScrollbarData& aScrollbarData, bool aScrollbarIsDescendant) {
+ return AsyncScrollThumbTransformer{
+ aCurrentTransform, aScrollableContentTransform, aApzc, aMetrics,
+ aScrollbarData, aScrollbarIsDescendant}
+ .ComputeTransform();
+}
+
+} // namespace apz
+} // namespace layers
+} // namespace mozilla