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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width; initial-scale=1.0">
+ <title>Test for scenario in bug 1228407</title>
+ <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
+ <script type="application/javascript" src="apz_test_utils.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript">
+
+async function test() {
+ let utils = SpecialPowers.getDOMWindowUtils(window);
+ utils.advanceTimeAndRefresh(0);
+
+ // Part of the problem in bug 1228407 was that the main-thread scroll
+ // generation counter was continually increasing (due to scrollBy calls in
+ // quick succession), and so repaint requests from APZ would get ignored (due
+ // to stale scroll generation), and so the main thread scroll position would
+ // never actually get updated. This loop exercises that case. The expected
+ // behaviour (pre-APZ) was that the scrollBy call would actually start the
+ // scroll animation and advance the scroll position a little bit, so the next
+ // scrollBy call would move the animation destination a little bit, and so
+ // the loop would continue advancing the scroll position. The bug resulted
+ // in the scroll position not advancing at all.
+ for (let i = 0; i < 100; i++) {
+ document.scrollingElement.scrollBy({top:60, behavior: "smooth"});
+ await promiseOnlyApzControllerFlushed();
+ utils.advanceTimeAndRefresh(16);
+ }
+
+ utils.restoreNormalRefresh();
+ await promiseOnlyApzControllerFlushed();
+
+ let scrollPos = document.scrollingElement.scrollTop;
+ ok(scrollPos > 60, `Scrolled ${scrollPos}px, should be more than 60`);
+}
+
+waitUntilApzStable().then(test).then(subtestDone, subtestFailed);
+
+ </script>
+ <style>
+ body {
+ height: 5000px;
+ background: linear-gradient(red, black);
+ }
+ </style>
+</head>
+<body>
+</body>
+</html>