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Diffstat (limited to 'gfx/layers/apz/test/mochitest/test_group_touchevents.html')
-rw-r--r-- | gfx/layers/apz/test/mochitest/test_group_touchevents.html | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/gfx/layers/apz/test/mochitest/test_group_touchevents.html b/gfx/layers/apz/test/mochitest/test_group_touchevents.html new file mode 100644 index 0000000000..df24e24f3d --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_touchevents.html @@ -0,0 +1,55 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Various touch tests that spawn in new windows</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + +var basic_pan_prefs = getPrefs("TOUCH_EVENTS:PAN"); + +var subtests = [ + // Simple tests to exercise basic panning behaviour + {"file": "helper_basic_pan.html", "prefs": basic_pan_prefs}, + {"file": "helper_div_pan.html", "prefs": basic_pan_prefs}, + {"file": "helper_iframe_pan.html", "prefs": basic_pan_prefs}, + + // Simple test to exercise touch-tapping behaviour + {"file": "helper_tap.html"}, + // Tapping, but with a full-zoom applied + {"file": "helper_tap_fullzoom.html"}, + + // For the following two tests, disable displayport suppression to make sure it + // doesn't interfere with the test by scheduling paints non-deterministically. + {"file": "helper_scrollto_tap.html?true", + "prefs": [["apz.paint_skipping.enabled", true]], + "dp_suppression": false}, + {"file": "helper_scrollto_tap.html?false", + "prefs": [["apz.paint_skipping.enabled", false]], + "dp_suppression": false}, + + // Add new subtests to test_group_touch_events-4.html, not this file. +]; + +if (isApzEnabled()) { + ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)"); + if (getPlatform() == "android") { + // This has a lot of subtests, and Android emulators are slow. + SimpleTest.requestLongerTimeout(2); + } + + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish, SimpleTest.finishWithFailure); + }; +} + + </script> +</head> +<body> +</body> +</html> |