diff options
Diffstat (limited to 'gfx/wr/webrender/src/tile_cache.rs')
-rw-r--r-- | gfx/wr/webrender/src/tile_cache.rs | 745 |
1 files changed, 745 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/tile_cache.rs b/gfx/wr/webrender/src/tile_cache.rs new file mode 100644 index 0000000000..3b2600d0c0 --- /dev/null +++ b/gfx/wr/webrender/src/tile_cache.rs @@ -0,0 +1,745 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use api::{ColorF, PrimitiveFlags, QualitySettings, RasterSpace, ClipId}; +use api::units::*; +use crate::clip::{ClipNodeKind, ClipLeafId, ClipNodeId, ClipTreeBuilder}; +use crate::frame_builder::FrameBuilderConfig; +use crate::internal_types::{FastHashMap}; +use crate::picture::{PrimitiveList, PictureCompositeMode, PicturePrimitive, SliceId}; +use crate::picture::{Picture3DContext, TileCacheParams, TileOffset, PictureFlags}; +use crate::prim_store::{PrimitiveInstance, PrimitiveStore, PictureIndex}; +use crate::scene_building::SliceFlags; +use crate::scene_builder_thread::Interners; +use crate::spatial_tree::{SpatialNodeIndex, SceneSpatialTree}; +use crate::util::VecHelper; +use std::mem; + +/* + Types and functionality related to picture caching. In future, we'll + move more and more of the existing functionality out of picture.rs + and into here. + */ + +// If the page would create too many slices (an arbitrary definition where +// it's assumed the GPU memory + compositing overhead would be too high) +// then create a single picture cache for the remaining content. This at +// least means that we can cache small content changes efficiently when +// scrolling isn't occurring. Scrolling regions will be handled reasonably +// efficiently by the dirty rect tracking (since it's likely that if the +// page has so many slices there isn't a single major scroll region). +const MAX_CACHE_SLICES: usize = 12; + +struct SliceDescriptor { + prim_list: PrimitiveList, + scroll_root: SpatialNodeIndex, + shared_clip_node_id: ClipNodeId, +} + +enum SliceKind { + Default { + secondary_slices: Vec<SliceDescriptor>, + }, + Atomic { + prim_list: PrimitiveList, + }, +} + +impl SliceKind { + fn default() -> Self { + SliceKind::Default { + secondary_slices: Vec::new(), + } + } +} + +struct PrimarySlice { + /// Whether this slice is atomic or has secondary slice(s) + kind: SliceKind, + /// Optional background color of this slice + background_color: Option<ColorF>, + /// Optional root clip for the iframe + iframe_clip: Option<ClipId>, + /// Information about how to draw and composite this slice + slice_flags: SliceFlags, +} + +impl PrimarySlice { + fn new( + slice_flags: SliceFlags, + iframe_clip: Option<ClipId>, + background_color: Option<ColorF>, + ) -> Self { + PrimarySlice { + kind: SliceKind::default(), + background_color, + iframe_clip, + slice_flags, + } + } + + fn has_too_many_slices(&self) -> bool { + match self.kind { + SliceKind::Atomic { .. } => false, + SliceKind::Default { ref secondary_slices } => secondary_slices.len() > MAX_CACHE_SLICES, + } + } + + fn merge(&mut self) { + self.slice_flags |= SliceFlags::IS_ATOMIC; + + let old = mem::replace( + &mut self.kind, + SliceKind::Default { secondary_slices: Vec::new() }, + ); + + self.kind = match old { + SliceKind::Default { mut secondary_slices } => { + let mut prim_list = PrimitiveList::empty(); + + for descriptor in secondary_slices.drain(..) { + prim_list.merge(descriptor.prim_list); + } + + SliceKind::Atomic { + prim_list, + } + } + atomic => atomic, + } + } +} + +/// Used during scene building to construct the list of pending tile caches. +pub struct TileCacheBuilder { + /// List of tile caches that have been created so far (last in the list is currently active). + primary_slices: Vec<PrimarySlice>, + /// Cache the previous scroll root search for a spatial node, since they are often the same. + prev_scroll_root_cache: (SpatialNodeIndex, SpatialNodeIndex), + /// Handle to the root reference frame + root_spatial_node_index: SpatialNodeIndex, +} + +/// The output of a tile cache builder, containing all details needed to construct the +/// tile cache(s) for the next scene, and retain tiles from the previous frame when sent +/// send to the frame builder. +pub struct TileCacheConfig { + /// Mapping of slice id to the parameters needed to construct this tile cache. + pub tile_caches: FastHashMap<SliceId, TileCacheParams>, + /// Number of picture cache slices that were created (for profiler) + pub picture_cache_slice_count: usize, +} + +impl TileCacheConfig { + pub fn new(picture_cache_slice_count: usize) -> Self { + TileCacheConfig { + tile_caches: FastHashMap::default(), + picture_cache_slice_count, + } + } +} + +impl TileCacheBuilder { + /// Construct a new tile cache builder. + pub fn new( + root_spatial_node_index: SpatialNodeIndex, + background_color: Option<ColorF>, + ) -> Self { + TileCacheBuilder { + primary_slices: vec![PrimarySlice::new(SliceFlags::empty(), None, background_color)], + prev_scroll_root_cache: (SpatialNodeIndex::INVALID, SpatialNodeIndex::INVALID), + root_spatial_node_index, + } + } + + pub fn make_current_slice_atomic(&mut self) { + self.primary_slices + .last_mut() + .unwrap() + .merge(); + } + + /// Returns true if the current slice has no primitives added yet + pub fn is_current_slice_empty(&self) -> bool { + match self.primary_slices.last() { + Some(slice) => { + match slice.kind { + SliceKind::Default { ref secondary_slices } => { + secondary_slices.is_empty() + } + SliceKind::Atomic { ref prim_list } => { + prim_list.is_empty() + } + } + } + None => { + true + } + } + } + + /// Set a barrier that forces a new tile cache next time a prim is added. + pub fn add_tile_cache_barrier( + &mut self, + slice_flags: SliceFlags, + iframe_clip: Option<ClipId>, + ) { + let new_slice = PrimarySlice::new( + slice_flags, + iframe_clip, + None, + ); + + self.primary_slices.push(new_slice); + } + + /// Create a new tile cache for an existing prim_list + fn build_tile_cache( + &mut self, + prim_list: PrimitiveList, + spatial_tree: &SceneSpatialTree, + prim_instances: &[PrimitiveInstance], + clip_tree_builder: &ClipTreeBuilder, + ) -> Option<SliceDescriptor> { + if prim_list.is_empty() { + return None; + } + + // Iterate the clusters and determine which is the most commonly occurring + // scroll root. This is a reasonable heuristic to decide which spatial node + // should be considered the scroll root of this tile cache, in order to + // minimize the invalidations that occur due to scrolling. It's often the + // case that a blend container will have only a single scroll root. + let mut scroll_root_occurrences = FastHashMap::default(); + + for cluster in &prim_list.clusters { + // If we encounter a cluster which has an unknown spatial node, + // we don't include that in the set of spatial nodes that we + // are trying to find scroll roots for. Later on, in finalize_picture, + // the cluster spatial node will be updated to the selected scroll root. + if cluster.spatial_node_index == SpatialNodeIndex::UNKNOWN { + continue; + } + + let scroll_root = find_scroll_root( + cluster.spatial_node_index, + &mut self.prev_scroll_root_cache, + spatial_tree, + ); + + *scroll_root_occurrences.entry(scroll_root).or_insert(0) += 1; + } + + // We can't just select the most commonly occurring scroll root in this + // primitive list. If that is a nested scroll root, there may be + // primitives in the list that are outside that scroll root, which + // can cause panics when calculating relative transforms. To ensure + // this doesn't happen, only retain scroll root candidates that are + // also ancestors of every other scroll root candidate. + let scroll_roots: Vec<SpatialNodeIndex> = scroll_root_occurrences + .keys() + .cloned() + .collect(); + + scroll_root_occurrences.retain(|parent_spatial_node_index, _| { + scroll_roots.iter().all(|child_spatial_node_index| { + parent_spatial_node_index == child_spatial_node_index || + spatial_tree.is_ancestor( + *parent_spatial_node_index, + *child_spatial_node_index, + ) + }) + }); + + // Select the scroll root by finding the most commonly occurring one + let scroll_root = scroll_root_occurrences + .iter() + .max_by_key(|entry | entry.1) + .map(|(spatial_node_index, _)| *spatial_node_index) + .unwrap_or(self.root_spatial_node_index); + + // Work out which clips are shared by all prim instances and can thus be applied + // at the tile cache level. In future, we aim to remove this limitation by knowing + // during initial scene build which are the relevant compositor clips, but for now + // this is unlikely to be a significant cost. + let mut shared_clip_node_id = None; + + for cluster in &prim_list.clusters { + for prim_instance in &prim_instances[cluster.prim_range()] { + let leaf = clip_tree_builder.get_leaf(prim_instance.clip_leaf_id); + + // TODO(gw): Need to cache last clip-node id here? + shared_clip_node_id = match shared_clip_node_id { + Some(current) => { + Some(clip_tree_builder.find_lowest_common_ancestor(current, leaf.node_id)) + } + None => { + Some(leaf.node_id) + } + } + } + } + + let shared_clip_node_id = shared_clip_node_id.expect("bug: no shared clip root"); + + Some(SliceDescriptor { + scroll_root, + shared_clip_node_id, + prim_list, + }) + } + + /// Add a primitive, either to the current tile cache, or a new one, depending on various conditions. + pub fn add_prim( + &mut self, + prim_instance: PrimitiveInstance, + prim_rect: LayoutRect, + spatial_node_index: SpatialNodeIndex, + prim_flags: PrimitiveFlags, + spatial_tree: &SceneSpatialTree, + interners: &Interners, + quality_settings: &QualitySettings, + prim_instances: &mut Vec<PrimitiveInstance>, + clip_tree_builder: &ClipTreeBuilder, + ) { + let primary_slice = self.primary_slices.last_mut().unwrap(); + + match primary_slice.kind { + SliceKind::Atomic { ref mut prim_list } => { + prim_list.add_prim( + prim_instance, + prim_rect, + spatial_node_index, + prim_flags, + prim_instances, + clip_tree_builder, + ); + } + SliceKind::Default { ref mut secondary_slices } => { + assert_ne!(spatial_node_index, SpatialNodeIndex::UNKNOWN); + + // Check if we want to create a new slice based on the current / next scroll root + let scroll_root = find_scroll_root( + spatial_node_index, + &mut self.prev_scroll_root_cache, + spatial_tree, + ); + + let current_scroll_root = secondary_slices + .last() + .map(|p| p.scroll_root); + + let mut want_new_tile_cache = secondary_slices.is_empty(); + + if let Some(current_scroll_root) = current_scroll_root { + want_new_tile_cache |= match (current_scroll_root, scroll_root) { + (_, _) if current_scroll_root == self.root_spatial_node_index && scroll_root == self.root_spatial_node_index => { + // Both current slice and this cluster are fixed position, no need to cut + false + } + (_, _) if current_scroll_root == self.root_spatial_node_index => { + // A real scroll root is being established, so create a cache slice + true + } + (_, _) if scroll_root == self.root_spatial_node_index => { + // If quality settings force subpixel AA over performance, skip creating + // a slice for the fixed position element(s) here. + if quality_settings.force_subpixel_aa_where_possible { + false + } else { + // A fixed position slice is encountered within a scroll root. Only create + // a slice in this case if all the clips referenced by this cluster are also + // fixed position. There's no real point in creating slices for these cases, + // since we'll have to rasterize them as the scrolling clip moves anyway. It + // also allows us to retain subpixel AA in these cases. For these types of + // slices, the intra-slice dirty rect handling typically works quite well + // (a common case is parallax scrolling effects). + let mut create_slice = true; + + let leaf = clip_tree_builder.get_leaf(prim_instance.clip_leaf_id); + let mut current_node_id = leaf.node_id; + + while current_node_id != ClipNodeId::NONE { + let node = clip_tree_builder.get_node(current_node_id); + + let clip_node_data = &interners.clip[node.handle]; + + let spatial_root = find_scroll_root( + clip_node_data.key.spatial_node_index, + &mut self.prev_scroll_root_cache, + spatial_tree, + ); + + if spatial_root != self.root_spatial_node_index { + create_slice = false; + break; + } + + current_node_id = node.parent; + } + + create_slice + } + } + (curr_scroll_root, scroll_root) => { + // Two scrolling roots - only need a new slice if they differ + curr_scroll_root != scroll_root + } + }; + + // Update the list of clips that apply to this primitive instance, to track which are the + // shared clips for this tile cache that can be applied during compositing. + + let shared_clip_node_id = find_shared_clip_root( + current_scroll_root, + prim_instance.clip_leaf_id, + spatial_tree, + clip_tree_builder, + interners, + ); + + let current_shared_clip_node_id = secondary_slices.last().unwrap().shared_clip_node_id; + + // If the shared clips are not compatible, create a new slice. + want_new_tile_cache |= shared_clip_node_id != current_shared_clip_node_id; + } + + if want_new_tile_cache { + + let shared_clip_node_id = find_shared_clip_root( + scroll_root, + prim_instance.clip_leaf_id, + spatial_tree, + clip_tree_builder, + interners, + ); + + secondary_slices.push(SliceDescriptor { + prim_list: PrimitiveList::empty(), + scroll_root, + shared_clip_node_id, + }); + } + + secondary_slices + .last_mut() + .unwrap() + .prim_list + .add_prim( + prim_instance, + prim_rect, + spatial_node_index, + prim_flags, + prim_instances, + clip_tree_builder, + ); + } + } + } + + /// Consume this object and build the list of tile cache primitives + pub fn build( + mut self, + config: &FrameBuilderConfig, + prim_store: &mut PrimitiveStore, + spatial_tree: &SceneSpatialTree, + prim_instances: &[PrimitiveInstance], + clip_tree_builder: &mut ClipTreeBuilder, + ) -> (TileCacheConfig, Vec<PictureIndex>) { + let mut result = TileCacheConfig::new(self.primary_slices.len()); + let mut tile_cache_pictures = Vec::new(); + let primary_slices = std::mem::replace(&mut self.primary_slices, Vec::new()); + + for mut primary_slice in primary_slices { + + if primary_slice.has_too_many_slices() { + primary_slice.merge(); + } + + match primary_slice.kind { + SliceKind::Atomic { prim_list } => { + if let Some(descriptor) = self.build_tile_cache( + prim_list, + spatial_tree, + prim_instances, + clip_tree_builder, + ) { + create_tile_cache( + primary_slice.slice_flags, + descriptor.scroll_root, + primary_slice.iframe_clip, + descriptor.prim_list, + primary_slice.background_color, + descriptor.shared_clip_node_id, + prim_store, + config, + &mut result.tile_caches, + &mut tile_cache_pictures, + clip_tree_builder, + ); + } + } + SliceKind::Default { secondary_slices } => { + for descriptor in secondary_slices { + create_tile_cache( + primary_slice.slice_flags, + descriptor.scroll_root, + primary_slice.iframe_clip, + descriptor.prim_list, + primary_slice.background_color, + descriptor.shared_clip_node_id, + prim_store, + config, + &mut result.tile_caches, + &mut tile_cache_pictures, + clip_tree_builder, + ); + } + } + } + } + + (result, tile_cache_pictures) + } +} + +/// Find the scroll root for a given spatial node +fn find_scroll_root( + spatial_node_index: SpatialNodeIndex, + prev_scroll_root_cache: &mut (SpatialNodeIndex, SpatialNodeIndex), + spatial_tree: &SceneSpatialTree, +) -> SpatialNodeIndex { + if prev_scroll_root_cache.0 == spatial_node_index { + return prev_scroll_root_cache.1; + } + + let scroll_root = spatial_tree.find_scroll_root(spatial_node_index); + *prev_scroll_root_cache = (spatial_node_index, scroll_root); + + scroll_root +} + +fn find_shared_clip_root( + scroll_root: SpatialNodeIndex, + clip_leaf_id: ClipLeafId, + spatial_tree: &SceneSpatialTree, + clip_tree_builder: &ClipTreeBuilder, + interners: &Interners, +) -> ClipNodeId { + let leaf = clip_tree_builder.get_leaf(clip_leaf_id); + let mut current_node_id = leaf.node_id; + + while current_node_id != ClipNodeId::NONE { + let node = clip_tree_builder.get_node(current_node_id); + + let clip_node_data = &interners.clip[node.handle]; + + if let ClipNodeKind::Rectangle = clip_node_data.key.kind.node_kind() { + let is_ancestor = spatial_tree.is_ancestor( + clip_node_data.key.spatial_node_index, + scroll_root, + ); + + let has_complex_clips = clip_tree_builder.clip_node_has_complex_clips( + current_node_id, + interners, + ); + + if is_ancestor && !has_complex_clips { + break; + } + } + + current_node_id = node.parent; + } + + current_node_id +} + +/// Given a PrimitiveList and scroll root, construct a tile cache primitive instance +/// that wraps the primitive list. +fn create_tile_cache( + slice_flags: SliceFlags, + scroll_root: SpatialNodeIndex, + iframe_clip: Option<ClipId>, + prim_list: PrimitiveList, + background_color: Option<ColorF>, + shared_clip_node_id: ClipNodeId, + prim_store: &mut PrimitiveStore, + frame_builder_config: &FrameBuilderConfig, + tile_caches: &mut FastHashMap<SliceId, TileCacheParams>, + tile_cache_pictures: &mut Vec<PictureIndex>, + clip_tree_builder: &mut ClipTreeBuilder, +) { + // Accumulate any clip instances from the iframe_clip into the shared clips + // that will be applied by this tile cache during compositing. + let mut additional_clips = Vec::new(); + + if let Some(clip_id) = iframe_clip { + additional_clips.push(clip_id); + } + + let shared_clip_leaf_id = Some(clip_tree_builder.build_for_tile_cache( + shared_clip_node_id, + &additional_clips, + )); + + // Build a clip-chain for the tile cache, that contains any of the shared clips + // we will apply when drawing the tiles. In all cases provided by Gecko, these + // are rectangle clips with a scale/offset transform only, and get handled as + // a simple local clip rect in the vertex shader. However, this should in theory + // also work with any complex clips, such as rounded rects and image masks, by + // producing a clip mask that is applied to the picture cache tiles. + + let slice = tile_cache_pictures.len(); + + let background_color = if slice == 0 { + background_color + } else { + None + }; + + let slice_id = SliceId::new(slice); + + // Store some information about the picture cache slice. This is used when we swap the + // new scene into the frame builder to either reuse existing slices, or create new ones. + tile_caches.insert(slice_id, TileCacheParams { + slice, + slice_flags, + spatial_node_index: scroll_root, + background_color, + shared_clip_node_id, + shared_clip_leaf_id, + virtual_surface_size: frame_builder_config.compositor_kind.get_virtual_surface_size(), + compositor_surface_count: prim_list.compositor_surface_count, + }); + + let pic_index = prim_store.pictures.alloc().init(PicturePrimitive::new_image( + Some(PictureCompositeMode::TileCache { slice_id }), + Picture3DContext::Out, + PrimitiveFlags::IS_BACKFACE_VISIBLE, + prim_list, + scroll_root, + RasterSpace::Screen, + PictureFlags::empty(), + )); + + tile_cache_pictures.push(PictureIndex(pic_index)); +} + +/// Debug information about a set of picture cache slices, exposed via RenderResults +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct PictureCacheDebugInfo { + pub slices: FastHashMap<usize, SliceDebugInfo>, +} + +impl PictureCacheDebugInfo { + pub fn new() -> Self { + PictureCacheDebugInfo { + slices: FastHashMap::default(), + } + } + + /// Convenience method to retrieve a given slice. Deliberately panics + /// if the slice isn't present. + pub fn slice(&self, slice: usize) -> &SliceDebugInfo { + &self.slices[&slice] + } +} + +impl Default for PictureCacheDebugInfo { + fn default() -> PictureCacheDebugInfo { + PictureCacheDebugInfo::new() + } +} + +/// Debug information about a set of picture cache tiles, exposed via RenderResults +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SliceDebugInfo { + pub tiles: FastHashMap<TileOffset, TileDebugInfo>, +} + +impl SliceDebugInfo { + pub fn new() -> Self { + SliceDebugInfo { + tiles: FastHashMap::default(), + } + } + + /// Convenience method to retrieve a given tile. Deliberately panics + /// if the tile isn't present. + pub fn tile(&self, x: i32, y: i32) -> &TileDebugInfo { + &self.tiles[&TileOffset::new(x, y)] + } +} + +/// Debug information about a tile that was dirty and was rasterized +#[derive(Debug, PartialEq)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct DirtyTileDebugInfo { + pub local_valid_rect: PictureRect, + pub local_dirty_rect: PictureRect, +} + +/// Debug information about the state of a tile +#[derive(Debug, PartialEq)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum TileDebugInfo { + /// Tile was occluded by a tile in front of it + Occluded, + /// Tile was culled (not visible in current display port) + Culled, + /// Tile was valid (no rasterization was done) and visible + Valid, + /// Tile was dirty, and was updated + Dirty(DirtyTileDebugInfo), +} + +impl TileDebugInfo { + pub fn is_occluded(&self) -> bool { + match self { + TileDebugInfo::Occluded => true, + TileDebugInfo::Culled | + TileDebugInfo::Valid | + TileDebugInfo::Dirty(..) => false, + } + } + + pub fn is_valid(&self) -> bool { + match self { + TileDebugInfo::Valid => true, + TileDebugInfo::Culled | + TileDebugInfo::Occluded | + TileDebugInfo::Dirty(..) => false, + } + } + + pub fn is_culled(&self) -> bool { + match self { + TileDebugInfo::Culled => true, + TileDebugInfo::Valid | + TileDebugInfo::Occluded | + TileDebugInfo::Dirty(..) => false, + } + } + + pub fn as_dirty(&self) -> &DirtyTileDebugInfo { + match self { + TileDebugInfo::Occluded | + TileDebugInfo::Culled | + TileDebugInfo::Valid => { + panic!("not a dirty tile!"); + } + TileDebugInfo::Dirty(ref info) => { + info + } + } + } +} |