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Diffstat (limited to 'image/test/mochitest/test_bug435296.html')
-rw-r--r-- | image/test/mochitest/test_bug435296.html | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/image/test/mochitest/test_bug435296.html b/image/test/mochitest/test_bug435296.html new file mode 100644 index 0000000000..1610410b16 --- /dev/null +++ b/image/test/mochitest/test_bug435296.html @@ -0,0 +1,85 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=435296 +--> +<head> + <title>Test for Bug 435296</title> + <script type="application/javascript" src="/MochiKit/MochiKit.js"></script> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="imgutils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a> +<img id="testimage" style="display: none;"> +<pre id="test"> +<script type="application/javascript"> + +// Boilerplate +SimpleTest.waitForExplicitFinish(); + +// Assert that discarding isn't enabled, which might make this test go orange. +ok(!getImagePref(DISCARD_ENABLED_PREF), "discarding should NOT be enabled here"); + +// We want to make sure d-o-d is enabled, since that's what we're testing +var oldDODPref = getImagePref(DECODEONDRAW_ENABLED_PREF); +setImagePref(DECODEONDRAW_ENABLED_PREF, true); + +// We're relying on very particular behavior for certain images - clear the +// image cache. +clearImageCache(); + +// In order to work around the effects introduced in bug 512435, we only load +// the image after window onload fires +function windowLoadHandler() +{ + // Set the source and an onload handler + var image = document.getElementById("testimage"); + image.src = "schrep.png"; + image.onload = imageLoadHandler; +} + +function imageLoadHandler() +{ + // The image is hidden, so it should not be decoded + ok(!isFrameDecoded("testimage"), "image should not be decoded"); + + // Make the image visible + var image = document.getElementById("testimage"); + image.style.display = "inline"; + + // Wait for the image to decode + setTimeout(function() { + tryToFinish(); + }, 500); +} + +function tryToFinish() +{ + // If it hasn't happened yet, wait longer. If it never happens, this test + // will timeout after 300 seconds... + if (!isFrameDecoded("testimage")) { + setTimeout(function() { + tryToFinish(); + }, 500); + return; + } + + // By definition, the image is decoded here. Give ourselves a pat on the back. + ok(isFrameDecoded("testimage"), "image should be decoded"); + + // Restore the decode-on-draw pref + setImagePref(DECODEONDRAW_ENABLED_PREF, oldDODPref); + + // All done + SimpleTest.finish(); +} + +// Set our onload handler, making sure we have focus +window.onload = SimpleTest.waitForFocus(windowLoadHandler); + +</script> +</pre> +</body> +</html> |