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Diffstat (limited to 'js/src/gc/ArenaList.h')
-rw-r--r-- | js/src/gc/ArenaList.h | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/js/src/gc/ArenaList.h b/js/src/gc/ArenaList.h new file mode 100644 index 0000000000..9d46ec01de --- /dev/null +++ b/js/src/gc/ArenaList.h @@ -0,0 +1,386 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * GC-internal definitions of ArenaList and associated heap data structures. + */ + +#ifndef gc_ArenaList_h +#define gc_ArenaList_h + +#include "gc/AllocKind.h" +#include "js/GCAPI.h" +#include "js/HeapAPI.h" +#include "js/TypeDecls.h" +#include "threading/ProtectedData.h" + +namespace js { + +class Nursery; +class SliceBudget; +class TenuringTracer; + +namespace gcstats { +struct Statistics; +} + +namespace gc { + +class Arena; +class BackgroundUnmarkTask; +struct FinalizePhase; +class FreeSpan; +class TenuredCell; + +/* + * A single segment of a SortedArenaList. Each segment has a head and a tail, + * which track the start and end of a segment for O(1) append and concatenation. + */ +struct SortedArenaListSegment { + Arena* head; + Arena** tailp; + + void clear() { + head = nullptr; + tailp = &head; + } + + bool isEmpty() const { return tailp == &head; } + + // Appends |arena| to this segment. + inline void append(Arena* arena); + + // Points the tail of this segment at |arena|, which may be null. Note + // that this does not change the tail itself, but merely which arena + // follows it. This essentially turns the tail into a cursor (see also the + // description of ArenaList), but from the perspective of a SortedArenaList + // this makes no difference. + void linkTo(Arena* arena) { *tailp = arena; } +}; + +/* + * Arena lists contain a singly linked lists of arenas starting from a head + * pointer. + * + * They also have a cursor, which conceptually lies on arena boundaries, + * i.e. before the first arena, between two arenas, or after the last arena. + * + * Arenas are usually sorted in order of increasing free space, with the cursor + * following the Arena currently being allocated from. This ordering should not + * be treated as an invariant, however, as the free lists may be cleared, + * leaving arenas previously used for allocation partially full. Sorting order + * is restored during sweeping. + * + * Arenas following the cursor should not be full. + */ +class ArenaList { + // The cursor is implemented via an indirect pointer, |cursorp_|, to allow + // for efficient list insertion at the cursor point and other list + // manipulations. + // + // - If the list is empty: |head| is null, |cursorp_| points to |head|, and + // therefore |*cursorp_| is null. + // + // - If the list is not empty: |head| is non-null, and... + // + // - If the cursor is at the start of the list: |cursorp_| points to + // |head|, and therefore |*cursorp_| points to the first arena. + // + // - If cursor is at the end of the list: |cursorp_| points to the |next| + // field of the last arena, and therefore |*cursorp_| is null. + // + // - If the cursor is at neither the start nor the end of the list: + // |cursorp_| points to the |next| field of the arena preceding the + // cursor, and therefore |*cursorp_| points to the arena following the + // cursor. + // + // |cursorp_| is never null. + // + Arena* head_; + Arena** cursorp_; + + // Transfers the contents of |other| to this list and clears |other|. + inline void moveFrom(ArenaList& other); + + public: + inline ArenaList(); + inline ArenaList(ArenaList&& other); + inline ~ArenaList(); + + inline ArenaList& operator=(ArenaList&& other); + + // It doesn't make sense for arenas to be present in more than one list, so + // list copy operations are not provided. + ArenaList(const ArenaList& other) = delete; + ArenaList& operator=(const ArenaList& other) = delete; + + inline explicit ArenaList(const SortedArenaListSegment& segment); + + inline void check() const; + + inline void clear(); + inline bool isEmpty() const; + + // This returns nullptr if the list is empty. + inline Arena* head() const; + + inline bool isCursorAtHead() const; + inline bool isCursorAtEnd() const; + + // This can return nullptr. + inline Arena* arenaAfterCursor() const; + + // This returns the arena after the cursor and moves the cursor past it. + inline Arena* takeNextArena(); + + // This does two things. + // - Inserts |a| at the cursor. + // - Leaves the cursor sitting just before |a|, if |a| is not full, or just + // after |a|, if |a| is full. + inline void insertAtCursor(Arena* a); + + // Inserts |a| at the cursor, then moves the cursor past it. + inline void insertBeforeCursor(Arena* a); + + // This inserts the contents of |other|, which must be full, at the cursor of + // |this| and clears |other|. + inline ArenaList& insertListWithCursorAtEnd(ArenaList& other); + + inline Arena* takeFirstArena(); + + Arena* removeRemainingArenas(Arena** arenap); + Arena** pickArenasToRelocate(size_t& arenaTotalOut, size_t& relocTotalOut); + Arena* relocateArenas(Arena* toRelocate, Arena* relocated, + js::SliceBudget& sliceBudget, + gcstats::Statistics& stats); + +#ifdef DEBUG + void dump(); +#endif +}; + +/* + * A class that holds arenas in sorted order by appending arenas to specific + * segments. Each segment has a head and a tail, which can be linked up to + * other segments to create a contiguous ArenaList. + */ +class SortedArenaList { + public: + // The minimum size, in bytes, of a GC thing. + static const size_t MinThingSize = 16; + + static_assert(ArenaSize <= 4096, + "When increasing the Arena size, please consider how" + " this will affect the size of a SortedArenaList."); + + static_assert(MinThingSize >= 16, + "When decreasing the minimum thing size, please consider" + " how this will affect the size of a SortedArenaList."); + + private: + // The maximum number of GC things that an arena can hold. + static const size_t MaxThingsPerArena = + (ArenaSize - ArenaHeaderSize) / MinThingSize; + + size_t thingsPerArena_; + SortedArenaListSegment segments[MaxThingsPerArena + 1]; + + // Convenience functions to get the nth head and tail. + Arena* headAt(size_t n) { return segments[n].head; } + Arena** tailAt(size_t n) { return segments[n].tailp; } + + public: + inline explicit SortedArenaList(size_t thingsPerArena = MaxThingsPerArena); + + inline void setThingsPerArena(size_t thingsPerArena); + + // Resets the first |thingsPerArena| segments of this list for further use. + inline void reset(size_t thingsPerArena = MaxThingsPerArena); + + // Inserts an arena, which has room for |nfree| more things, in its segment. + inline void insertAt(Arena* arena, size_t nfree); + + // Remove all empty arenas, inserting them as a linked list. + inline void extractEmpty(Arena** empty); + + // Links up the tail of each non-empty segment to the head of the next + // non-empty segment, creating a contiguous list that is returned as an + // ArenaList. This is not a destructive operation: neither the head nor tail + // of any segment is modified. However, note that the Arenas in the + // resulting ArenaList should be treated as read-only unless the + // SortedArenaList is no longer needed: inserting or removing arenas would + // invalidate the SortedArenaList. + inline ArenaList toArenaList(); +}; + +enum class ShouldCheckThresholds { + DontCheckThresholds = 0, + CheckThresholds = 1 +}; + +// For each arena kind its free list is represented as the first span with free +// things. Initially all the spans are initialized as empty. After we find a new +// arena with available things we move its first free span into the list and set +// the arena as fully allocated. That way we do not need to update the arena +// after the initial allocation. When starting the GC we only move the head of +// the of the list of spans back to the arena only for the arena that was not +// fully allocated. +class FreeLists { + AllAllocKindArray<FreeSpan*> freeLists_; + + public: + // Because the JITs can allocate from the free lists, they cannot be null. + // We use a placeholder FreeSpan that is empty (and wihout an associated + // Arena) so the JITs can fall back gracefully. + static FreeSpan emptySentinel; + + FreeLists(); + +#ifdef DEBUG + inline bool allEmpty() const; + inline bool isEmpty(AllocKind kind) const; +#endif + + inline void clear(); + + MOZ_ALWAYS_INLINE TenuredCell* allocate(AllocKind kind); + + inline TenuredCell* setArenaAndAllocate(Arena* arena, AllocKind kind); + + inline void unmarkPreMarkedFreeCells(AllocKind kind); + + FreeSpan** addressOfFreeList(AllocKind thingKind) { + return &freeLists_[thingKind]; + } +}; + +class ArenaLists { + enum class ConcurrentUse : uint32_t { None, BackgroundFinalize }; + + using ConcurrentUseState = + mozilla::Atomic<ConcurrentUse, mozilla::SequentiallyConsistent>; + + JS::Zone* zone_; + + // Whether this structure can be accessed by other threads. + UnprotectedData<AllAllocKindArray<ConcurrentUseState>> concurrentUseState_; + + MainThreadData<FreeLists> freeLists_; + + /* The main list of arenas for each alloc kind. */ + MainThreadOrGCTaskData<AllAllocKindArray<ArenaList>> arenaLists_; + + /* + * Arenas which are currently being collected. The collector can move arenas + * from arenaLists_ here and back again at various points in collection. + */ + MainThreadOrGCTaskData<AllAllocKindArray<ArenaList>> collectingArenaLists_; + + /* During incremental sweeping, a list of the arenas already swept. */ + MainThreadOrGCTaskData<AllocKind> incrementalSweptArenaKind; + MainThreadOrGCTaskData<ArenaList> incrementalSweptArenas; + + // Arena lists which have yet to be swept, but need additional foreground + // processing before they are swept. + MainThreadData<Arena*> gcCompactPropMapArenasToUpdate; + MainThreadData<Arena*> gcNormalPropMapArenasToUpdate; + + // The list of empty arenas which are collected during the sweep phase and + // released at the end of sweeping every sweep group. + MainThreadOrGCTaskData<Arena*> savedEmptyArenas; + + public: + explicit ArenaLists(JS::Zone* zone); + ~ArenaLists(); + + FreeLists& freeLists() { return freeLists_.ref(); } + const FreeLists& freeLists() const { return freeLists_.ref(); } + + FreeSpan** addressOfFreeList(AllocKind thingKind) { + return freeLists_.refNoCheck().addressOfFreeList(thingKind); + } + + inline Arena* getFirstArena(AllocKind thingKind) const; + inline Arena* getFirstCollectingArena(AllocKind thingKind) const; + inline Arena* getFirstSweptArena(AllocKind thingKind) const; + inline Arena* getArenaAfterCursor(AllocKind thingKind) const; + + inline bool arenaListsAreEmpty() const; + + inline bool doneBackgroundFinalize(AllocKind kind) const; + inline bool needBackgroundFinalizeWait(AllocKind kind) const; + + /* Clear the free lists so we won't try to allocate from swept arenas. */ + inline void clearFreeLists(); + + inline void unmarkPreMarkedFreeCells(); + + MOZ_ALWAYS_INLINE TenuredCell* allocateFromFreeList(AllocKind thingKind); + + inline void checkEmptyFreeLists(); + inline void checkEmptyArenaLists(); + inline void checkEmptyFreeList(AllocKind kind); + + void checkEmptyArenaList(AllocKind kind); + + bool relocateArenas(Arena*& relocatedListOut, JS::GCReason reason, + js::SliceBudget& sliceBudget, gcstats::Statistics& stats); + + void queueForegroundObjectsForSweep(JS::GCContext* gcx); + void queueForegroundThingsForSweep(); + + Arena* takeSweptEmptyArenas(); + + void setIncrementalSweptArenas(AllocKind kind, SortedArenaList& arenas); + void clearIncrementalSweptArenas(); + + void mergeFinalizedArenas(AllocKind thingKind, + SortedArenaList& finalizedArenas); + + void moveArenasToCollectingLists(); + void mergeArenasFromCollectingLists(); + + void checkGCStateNotInUse(); + void checkSweepStateNotInUse(); + void checkNoArenasToUpdate(); + void checkNoArenasToUpdateForKind(AllocKind kind); + + private: + ArenaList& arenaList(AllocKind i) { return arenaLists_.ref()[i]; } + const ArenaList& arenaList(AllocKind i) const { return arenaLists_.ref()[i]; } + + ArenaList& collectingArenaList(AllocKind i) { + return collectingArenaLists_.ref()[i]; + } + const ArenaList& collectingArenaList(AllocKind i) const { + return collectingArenaLists_.ref()[i]; + } + + ConcurrentUseState& concurrentUse(AllocKind i) { + return concurrentUseState_.ref()[i]; + } + ConcurrentUse concurrentUse(AllocKind i) const { + return concurrentUseState_.ref()[i]; + } + + inline JSRuntime* runtime(); + inline JSRuntime* runtimeFromAnyThread(); + + void initBackgroundSweep(AllocKind thingKind); + + TenuredCell* refillFreeListAndAllocate(AllocKind thingKind, + ShouldCheckThresholds checkThresholds); + + friend class BackgroundUnmarkTask; + friend class GCRuntime; + friend class js::Nursery; + friend class js::TenuringTracer; +}; + +} /* namespace gc */ +} /* namespace js */ + +#endif /* gc_ArenaList_h */ |