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+.. -*- Mode: rst; fill-column: 80; -*-
+
+=============================
+GeckoView For Gecko Engineers
+=============================
+
+Table of contents
+=================
+
+.. contents:: :local:
+
+Introduction
+------------
+
+Who this guide is for: As the title suggests, the target audience of
+this guide is existing Gecko engineers who need to be able to build and
+(locally) test GeckoView. If you aren’t already familiar with building
+Firefox on a desktop platform, you’ll likely be better served by reading
+`our general introduction <geckoview-quick-start>`_. This guide may
+also be helpful if you find you’ve written a patch that requires
+changing GeckoView’s public API, see `Landing a
+Patch <#landing-a-patch>`_.
+
+Who this guide is not for: As mentioned above, if you are not already
+familiar with building Firefox for desktop, you’d likely be better
+served by our general bootstrapping guide. If you are looking to
+contribute to front-end development of one of Mozilla’s Android
+browsers, you’re likely better off starting with their codebase and
+returning here only if actual GeckoView changes are needed. See, for
+example, `Fenix’s GitHub <https://github.com/mozilla-mobile/fenix>`_.
+
+What to do if this guide contains bugs or leads you astray: The quickest
+way to get a response is to ask generally on #gv on Mozilla Slack;
+#mobile on Mozilla IRC may also work for the time being, albeit likely
+with slower response times. If you believe the guide needs updating, it
+would also be good to file a ticket to request that.
+
+Configuring the build system
+----------------------------
+
+First, a quick note: This guide was written on MacOS 10.14; it should
+translate quite closely to other supported versions of MacOS and to
+Linux. Building GeckoView on Windows is not officially supported at the
+moment. To begin with, re-run ``./mach bootstrap``; it will present you
+with options for the version of Firefox/GV that you want to build.
+Currently, option ``3`` is
+``GeckoView/Firefox for Android Artifact Mode`` and ``4`` is
+``GeckoView/Firefox for Android``; if you’re here, you want one of
+these. The brief and approximately correct breakdown of ``Artifact`` vs
+regular builds for GeckoView is that ``Artifact`` builds will not allow
+you to work on native code, only on JS or Java. Once you’ve selected
+your build type, ``bootstrap`` should do its usual thing and grab
+whatever dependencies are necessary. You may need to agree to some
+licenses along the way. Once ``bootstrap`` has successfully completed,
+it will spit out a recommended ``mozconfig``.
+
+Mozconfig and Building
+----------------------
+
+If you’ve followed from the previous section, ``./mach bootstrap``
+printed out a recommended ``mozconfig`` that looks something like this:
+
+::
+
+ # Build GeckoView/Firefox for Android:
+ ac_add_options --enable-project=mobile/android
+
+ # Targeting the following architecture.
+ # For regular phones, no --target is needed.
+ # For x86 emulators (and x86 devices, which are uncommon):
+ # ac_add_options --target=i686
+ # For newer phones.
+ # ac_add_options --target=aarch64
+ # For x86_64 emulators (and x86_64 devices, which are even less common):
+ # ac_add_options --target=x86_64
+
+As written, this defaults to building for a 32-bit ARM architecture,
+which is probably not what you want. If you intend to work on an actual
+device, you almost certainly want a 64-bit ARM build, as it is supported
+by virtually all modern ARM phones/tablets and is the only ARM build we
+ship on the Google Play Store. To go this route, uncomment the
+``ac_add_options --target=aarch64`` line in the ``mozconfig``. On the
+other hand, x86-64 emulated devices are widely used by the GeckoView
+team and are used extensively on ``try``; if you intend to use an
+emulator, uncomment the ``ac_add_options --target=x86_64`` line in the
+``mozconfig``. Don’t worry about installing an emulator at the moment,
+that will be covered shortly. It’s worth noting here that other
+``mozconfig`` options will generally work as you’d expect. Additionally,
+if you plan on debugging native code on Android, you should include the
+``mozconfig`` changes mentioned `in our native debugging guide <native-debugging.html>`_. Now, using
+that ``mozconfig`` with any modifications you’ve made, simply
+``./mach build``. If all goes well, you will have successfully built
+GeckoView.
+
+Installing, Running, and Using in Fenix/AC
+------------------------------------------
+
+An (x86-64) emulator is the most common and developer-friendly way of
+contributing to GeckoView in most cases. If you’re going to go this
+route, simply run ``./mach android-emulator`` — by default, this will
+install and launch an x86-64 Android emulator running the same Android
+7.0 image that is used on ``try``. If you need a different emulator
+image you can run ``./mach android-emulator --help`` for information on
+what Android images are available via ``mach``. You can also install an
+emulator image via Android Studio. In cases where an emulator may not
+suffice (eg graphics or performance testing), or if you’d simply prefer
+not to use an emulator, you can opt to use an actual phone instead. To
+do so, you’ll need to enable ``USB Debugging`` on your phone if you
+haven’t already. On most modern Android devices, you can do this by
+opening ``Settings``, going to ``About phone``, and tapping
+``Build number`` seven times. You should get a notification informing
+you that you’ve unlocked developer options. Now return to ``Settings``,
+go to ``Developer options``, and enable USB debugging.
+
+GeckoView Example App
+~~~~~~~~~~~~~~~~~~~~~
+
+Now that you’ve connected a phone or setup an emulator, the simplest way
+to test GeckoView is to launch the GeckoView Example app by running
+``./mach run`` (or install it with ``./mach install`` and run it
+yourself). This is a simplistic GV-based browser that lives in the tree;
+in many cases, it is sufficient to test and debug Gecko changes, and is
+by far the simplest way of doing so. It supports remote debugging by
+default — simply open Remote Debugging on your desktop browser and the
+connected device/emulator should show up when the example app is open.
+You can also use the example app for native debugging, follow the
+`native debugging guide <native-debugging.html>`_.
+
+GeckoView JUnit Tests
+~~~~~~~~~~~~~~~~~~~~~
+
+Once you’ve successfully built GV, you can run tests from the GeckoView
+JUnit test suite with ``./mach geckoview-junit``. For further examples
+(eg running individual tests, repeating tests, etc.), consult the `quick
+start guide <geckoview-quick-start.html#running-tests-locally>`_.
+
+Fenix and other GV-based Apps
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+If you are working on something for which the GeckoView Example app is
+not sufficient for some reason, you may need to `use your local build of
+GeckoView in one of Mozilla’s GV-based apps like Fenix <geckoview-quick-start.html#include-geckoview-as-a-dependency>`_.
+
+Debugging
+---------
+
+Remote Debugging
+~~~~~~~~~~~~~~~~
+
+To recap a bit of the above, in the GeckoView Example app, remote
+debugging is enabled by default, and your device should show up in your
+desktop browser’s Remote Debugging window with no special effort. For
+Fenix, you can enable remote debugging by opening the three-dot menu and
+toggling ``Remote debugging via USB`` under ``Developer tools``; other
+Mozilla GV-based browsers have similar options.
+
+Native Debugging
+~~~~~~~~~~~~~~~~
+
+To perform native debugging on any GV app will require you to install
+Android Studio and follow instructions `here <native-debugging.html>`_.
+
+Landing a Patch
+---------------
+
+In most cases, there shouldn’t be anything out of the ordinary to deal
+with when landing a patch that affects GeckoView; make sure you include
+Android in your ``try`` runs and you should be good. However, if you
+need to alter the GeckoView public API in any way — essentially anything
+that’s exposed as ``public`` in GeckoView Java files — then you’ll find
+that you need to run the API linter and update the change log. To do
+this, first run ``./mach lint --linter android-api-lint`` — if you have
+indeed changed the public API, this will give you a ``gradle`` command
+to run that will give further instructions. GeckoView API changes
+require two reviews from GeckoView team members; you can open it up to
+the team in general by adding ``#geckoview-reviewers`` as a reviewer on
+Phabricator.