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+++ b/testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html
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+<!DOCTYPE html>
+<title>Verify that effect without target is supported</title>
+<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/">
+
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="common.js"></script>
+
+<div id="box"></div>
+
+<script>
+
+setup(setupAndRegisterTests, {explicit_done: true});
+
+async function setupAndRegisterTests() {
+ await registerPassthroughAnimator();
+
+ promise_test(async t => {
+ const effect = new KeyframeEffect(null,
+ { transform: ['translateY(100px)', 'translateY(200px)'] },
+ { duration: Infinity, iterations: 1 }
+ );
+ const animation = new WorkletAnimation('passthrough', effect);
+ animation.play();
+
+ // Allow one async animation frame to pass so that animation is running.
+ await waitForAsyncAnimationFrames(1);
+ assert_equals(animation.playState, "running");
+ // Allow time to advance so that we have a non-zero current time.
+ await waitForDocumentTimelineAdvance();
+ const t0 = document.timeline.currentTime;
+ assert_greater_than(animation.currentTime, 0);
+ assert_times_equal(animation.currentTime, (t0 - animation.startTime));
+ assert_equals(animation.playState, "running");
+
+ animation.cancel();
+ }, 'Animating effect with no target should work.');
+
+ promise_test(async t => {
+ const effect = new KeyframeEffect(document.getElementById('box'),
+ { transform: ['translateY(100px)', 'translateY(200px)'] },
+ { duration: Infinity, iterations: 1 }
+ );
+
+ const animation = new WorkletAnimation('passthrough', effect);
+ animation.play();
+
+ // Allow one async animation frame to pass so that animation is running.
+ await waitForAsyncAnimationFrames(1);
+ assert_equals(animation.playState, "running");
+ // Allow time to advance so that we have a non-zero current time.
+ await waitForDocumentTimelineAdvance();
+ const t0 = document.timeline.currentTime;
+ assert_greater_than(animation.currentTime, 0);
+ assert_times_equal(animation.currentTime, (t0 - animation.startTime));
+ assert_equals(animation.playState, "running");
+
+ await waitForDocumentTimelineAdvance();
+ animation.effect.target = null;
+ const t1 = document.timeline.currentTime;
+ assert_times_equal(animation.currentTime, (t1 - animation.startTime));
+ assert_equals(animation.playState, "running");
+
+ await waitForDocumentTimelineAdvance();
+ animation.effect.target = document.getElementById('box');
+ const t2 = document.timeline.currentTime;
+ assert_times_equal(animation.currentTime, (t2 - animation.startTime));
+ assert_equals(animation.playState, "running");
+
+ animation.cancel();
+ }, 'The existence of a target does not affect the animation.');
+
+ done();
+}
+</script>