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Diffstat (limited to 'testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html')
-rw-r--r-- | testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html b/testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html new file mode 100644 index 0000000000..bfb6b4faee --- /dev/null +++ b/testing/web-platform/tests/animation-worklet/worklet-animation-without-target.https.html @@ -0,0 +1,76 @@ +<!DOCTYPE html> +<title>Verify that effect without target is supported</title> +<link rel="help" href="https://drafts.css-houdini.org/css-animationworklet/"> + +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/web-animations/testcommon.js"></script> +<script src="common.js"></script> + +<div id="box"></div> + +<script> + +setup(setupAndRegisterTests, {explicit_done: true}); + +async function setupAndRegisterTests() { + await registerPassthroughAnimator(); + + promise_test(async t => { + const effect = new KeyframeEffect(null, + { transform: ['translateY(100px)', 'translateY(200px)'] }, + { duration: Infinity, iterations: 1 } + ); + const animation = new WorkletAnimation('passthrough', effect); + animation.play(); + + // Allow one async animation frame to pass so that animation is running. + await waitForAsyncAnimationFrames(1); + assert_equals(animation.playState, "running"); + // Allow time to advance so that we have a non-zero current time. + await waitForDocumentTimelineAdvance(); + const t0 = document.timeline.currentTime; + assert_greater_than(animation.currentTime, 0); + assert_times_equal(animation.currentTime, (t0 - animation.startTime)); + assert_equals(animation.playState, "running"); + + animation.cancel(); + }, 'Animating effect with no target should work.'); + + promise_test(async t => { + const effect = new KeyframeEffect(document.getElementById('box'), + { transform: ['translateY(100px)', 'translateY(200px)'] }, + { duration: Infinity, iterations: 1 } + ); + + const animation = new WorkletAnimation('passthrough', effect); + animation.play(); + + // Allow one async animation frame to pass so that animation is running. + await waitForAsyncAnimationFrames(1); + assert_equals(animation.playState, "running"); + // Allow time to advance so that we have a non-zero current time. + await waitForDocumentTimelineAdvance(); + const t0 = document.timeline.currentTime; + assert_greater_than(animation.currentTime, 0); + assert_times_equal(animation.currentTime, (t0 - animation.startTime)); + assert_equals(animation.playState, "running"); + + await waitForDocumentTimelineAdvance(); + animation.effect.target = null; + const t1 = document.timeline.currentTime; + assert_times_equal(animation.currentTime, (t1 - animation.startTime)); + assert_equals(animation.playState, "running"); + + await waitForDocumentTimelineAdvance(); + animation.effect.target = document.getElementById('box'); + const t2 = document.timeline.currentTime; + assert_times_equal(animation.currentTime, (t2 - animation.startTime)); + assert_equals(animation.playState, "running"); + + animation.cancel(); + }, 'The existence of a target does not affect the animation.'); + + done(); +} +</script> |