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Diffstat (limited to 'testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html')
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diff --git a/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html b/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html new file mode 100644 index 0000000000..2a22760693 --- /dev/null +++ b/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html @@ -0,0 +1,98 @@ +<!doctype html> +<meta charset=utf-8> +<title>CSSAnimation.ready</title> +<!-- TODO: Add a more specific link for this once it is specified. --> +<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="support/testcommon.js"></script> +<style> +@keyframes abc { + to { transform: translate(10px) } +} +</style> +<div id="log"></div> +<script> +'use strict'; + +promise_test(async t => { + const div = addDiv(t); + div.style.animation = 'abc 100s paused'; + const animation = div.getAnimations()[0]; + const originalReadyPromise = animation.ready; + + await animation.ready; + + div.style.animationPlayState = 'running'; + assert_not_equals(animation.ready, originalReadyPromise, + 'After updating animation-play-state a new ready promise' + + ' object is created'); +}, 'A new ready promise is created when setting animation-play-state: running'); + +promise_test(async t => { + const div = addDiv(t); + + // Set up pending animation + div.style.animation = 'abc 100s'; + const animation = div.getAnimations()[0]; + assert_true(animation.pending, 'Animation is initially pending'); + const readyPromise = animation.ready; + + // Cancel the animation and flush styles + div.style.animation = ''; + getComputedStyle(div).animation; + + await promise_rejects_dom(t, 'AbortError', readyPromise, + 'ready promise is rejected with AbortError'); +}, 'ready promise is rejected when an animation is canceled by resetting' + + ' the animation property'); + +promise_test(async t => { + const div = addDiv(t); + + // As before, but this time instead of removing all animations, simply update + // the list of animations. At least for Firefox, updating is a different + // code path. + + // Set up pending animation + div.style.animation = 'abc 100s'; + const animation = div.getAnimations()[0]; + assert_true(animation.pending, 'Animation is initially pending'); + const readyPromise = animation.ready; + + // Update the animation and flush styles + div.style.animation = 'def 100s'; + getComputedStyle(div).animation; + + await promise_rejects_dom(t, 'AbortError', readyPromise, + 'ready promise is rejected with AbortError'); +}, 'ready promise is rejected when an animation is canceled by updating' + + ' the animation property'); + +promise_test(async t => { + const div = addDiv(t, { style: 'animation: abc 100s' }); + const animation = div.getAnimations()[0]; + const originalReadyPromise = animation.ready; + + await animation.ready; + + div.style.animationPlayState = 'paused'; + assert_not_equals(animation.ready, originalReadyPromise, + 'A new Promise object is generated when setting' + + ' animation-play-state: paused'); +}, 'A new ready promise is created when setting animation-play-state: paused'); + +promise_test(async t => { + const div = addDiv(t, { style: 'animation: abc 100s' }); + const animation = div.getAnimations()[0]; + + await animation.ready; + + div.style.animationPlayState = 'paused'; + const firstReadyPromise = animation.ready; + animation.pause(); + assert_equals(animation.ready, firstReadyPromise, + 'Ready promise objects are identical after redundant pause'); +}, 'Pausing twice re-uses the same Promise'); + +</script> |