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Diffstat (limited to 'testing/web-platform/tests/css/css-paint-api/hidpi/device-pixel-ratio.https.html')
-rw-r--r-- | testing/web-platform/tests/css/css-paint-api/hidpi/device-pixel-ratio.https.html | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/testing/web-platform/tests/css/css-paint-api/hidpi/device-pixel-ratio.https.html b/testing/web-platform/tests/css/css-paint-api/hidpi/device-pixel-ratio.https.html new file mode 100644 index 0000000000..f9516e5ccf --- /dev/null +++ b/testing/web-platform/tests/css/css-paint-api/hidpi/device-pixel-ratio.https.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<html class="reftest-wait"> +<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/"> +<link rel="match" href="device-pixel-ratio-ref.html"> +<style> +html, body { margin: 0; padding: 0; } +.container { + width: 150px; + height: 150px; +} + +#canvas-geometry { + background-image: paint(geometry); +} +</style> +<script src="/common/reftest-wait.js"></script> +<script src="/common/worklet-reftest.js"></script> +<body> +<p>This test ensures that the PaintWorkletGlobalScope.devicePixelRatio returns +the correct value, which should be identical as window.devicePixelRatio. To +manually test, open both this file and "device-pixel-ratio-ref.html" with a +browser, and you should see two idential green rectangles.</p> +<div id="canvas-geometry" class="container"></div> + +<script id="code" type="text/worklet"> +registerPaint('geometry', class { + paint(ctx, geom) { + ctx.fillStyle = 'green'; + var draw_width = Math.floor(geom.width / devicePixelRatio); + var draw_height = Math.floor(geom.height / devicePixelRatio); + ctx.fillRect(0, 0, draw_width, draw_height); + } +}); +</script> + +<script> + importWorkletAndTerminateTestAfterAsyncPaint(CSS.paintWorklet, document.getElementById('code').textContent); +</script> +</body> +</html> |