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+<!doctype html>
+<html>
+ <head>
+ <title>Pointer Events properties tests</title>
+ <meta name="timeout" content="long">
+ <meta name="viewport" content="width=device-width">
+ <meta name="variant" content="?mouse">
+ <meta name="variant" content="?touch">
+ <meta name="variant" content="?pen">
+ <link rel="stylesheet" type="text/css" href="pointerevent_styles.css">
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ <script src="/resources/testdriver.js"></script>
+ <script src="/resources/testdriver-actions.js"></script>
+ <script src="/resources/testdriver-vendor.js"></script>
+ <!-- Additional helper script for common checks across event types -->
+ <script type="text/javascript" src="pointerevent_support.js"></script>
+ <style>
+ #testContainer {
+ touch-action: none;
+ user-select: none;
+ position: relative;
+ }
+ #box1 {
+ top: 30px;
+ left: 50px;
+ background: black;
+ }
+ #box2 {
+ top: 70px;
+ left: 250px;
+ background: red;
+ }
+ #innerFrame {
+ top: 10px;
+ left: 100px;
+ }
+ #square2 {
+ visibility: block;
+ }
+ </style>
+ <script>
+ var inputSource = location.search.substring(1);
+ var expectedPointerId = NaN;
+ var lastScreenX = null;
+ var lastScreenY = null;
+ var actionsPromise;
+
+ function resetTestState() {
+ lastScreenX = null;
+ lastScreenY = null;
+ }
+
+ var nonPointermoveEventList = [
+ "pointerover",
+ "pointerenter",
+ "pointerdown",
+ "pointerup",
+ "pointerout",
+ "pointerleave",
+ "gotpointercapture",
+ "lostpointercapture"];
+
+ function injectInput(pointerType) {
+ var pointerId = pointerType + "Pointer1";
+ return new test_driver.Actions()
+ .addPointer(pointerId, pointerType)
+ .pointerMove(0, 0, {origin: box1})
+ .pointerDown()
+ .pointerMove(20, 30, {origin: box1})
+ .pointerMove(50, 40, {origin: box1})
+ .pointerMove(80, 30, {origin: box1})
+ .pointerMove(110, 20, {origin: box1})
+ .pointerMove(0, 0, {origin: box2})
+ .pointerUp()
+ .send();
+ }
+
+ function run() {
+ var test_pointerEvent = setup_pointerevent_test("pointerevent attributes", [inputSource]);
+
+ [document, document.getElementById('innerFrame').contentDocument].forEach(function(element) {
+ nonPointermoveEventList.forEach(function(eventName) {
+ on_event(element, eventName, function (event) {
+ if (lastScreenX && lastScreenY) {
+ test_pointerEvent.step(function() {
+ assert_equals(event.movementX, 0, "movementX should be 0 for event other than pointermove.");
+ assert_equals(event.movementY, 0, "movementY should be 0 for event other than pointermove.");
+ });
+ // Reset when entering the new frame.
+ if (event.type == "pointerenter") {
+ lastScreenX = null;
+ lastScreenY = null;
+ }
+ }
+ });
+ });
+
+ on_event(element, 'pointermove', function (event) {
+ test_pointerEvent.step(function() {
+ if (lastScreenX && lastScreenY) {
+ assert_equals(event.movementX, event.screenX - lastScreenX, "movementX should be the delta between current event's and last event's screenX");
+ assert_equals(event.movementY, event.screenY - lastScreenY, "movementY should be the delta between current event's and last event's screenY");
+ }
+ });
+ lastScreenX = event.screenX;
+ lastScreenY = event.screenY;
+ });
+ });
+ on_event(document.querySelector('#box1'), 'pointerdown', function(event) {
+ event.target.releasePointerCapture(event.pointerId);
+ test_pointerEvent.step(function() {
+ assert_equals(event.pointerType, expectedPointerType, "Use the instructed pointer type.");
+ });
+ lastScreenX = event.screenX;
+ lastScreenY = event.screenY;
+ });
+ on_event(document.querySelector('#box2'), 'pointerup', function(event) {
+ // Make sure the test finishes after all the input actions are completed.
+ actionsPromise.then( () => {
+ test_pointerEvent.done();
+ });
+ });
+
+ // Inject input
+ actionsPromise = injectInput(inputSource);
+ }
+
+ </script>
+ </head>
+ <body onload="run()">
+ <h1>Pointer Events movementX/Y attribute test</h1>
+ <h2 id="pointerTypeDescription"></h2>
+ <h4>
+ Test Description: This test checks the movementX/Y properties of pointer events.
+ <ol>
+ <li>Press down on the black square.</li>
+ <li>Move your pointer slowly along a straight line to the red square.</li>
+ <li>Release the pointer when you are over the red square.</li>
+ </ol>
+
+ Test passes if the proper behavior of the events is observed.
+ </h4>
+ <div id="testContainer">
+ <div id="box1" class="square"></div>
+ <div id="box2" class="square"></div>
+ <iframe id="innerFrame" src="resources/pointerevent_movementxy-iframe.html"></iframe>
+ </div>
+ <div class="spacer"></div>
+ </body>
+</html>
+