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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Canceling an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#canceling-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.cancel();
+
+ assert_equals(animation.startTime, null,
+ 'The start time of a canceled animation should be unresolved');
+ assert_equals(animation.currentTime, null,
+ 'The hold time of a canceled animation should be unresolved');
+}, 'Canceling an animation should cause its start time and hold time to be'
+ + ' unresolved');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ const retPromise = animation.ready.then(() => {
+ assert_unreached('ready promise was fulfilled');
+ }).catch(err => {
+ assert_equals(err.name, 'AbortError',
+ 'ready promise is rejected with AbortError');
+ });
+
+ animation.cancel();
+
+ return retPromise;
+}, 'A play-pending ready promise should be rejected when the animation is'
+ + ' canceled');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Make it pause-pending
+ animation.pause();
+
+ // We need to store the original ready promise since cancel() will
+ // replace it
+ const originalPromise = animation.ready;
+ animation.cancel();
+
+ await promise_rejects_dom(t, 'AbortError', originalPromise,
+ 'Cancel should abort ready promise');
+}, 'A pause-pending ready promise should be rejected when the animation is'
+ + ' canceled');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.cancel();
+ const promiseResult = await animation.ready;
+ assert_equals(promiseResult, animation);
+}, 'When an animation is canceled, it should create a resolved Promise');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ const promise = animation.ready;
+ animation.cancel();
+ assert_not_equals(animation.ready, promise);
+ promise_rejects_dom(t, 'AbortError', promise,
+ 'Cancel should abort ready promise');
+}, 'The ready promise should be replaced when the animation is canceled');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.playState, 'idle',
+ 'The animation should be initially idle');
+
+ animation.finished.then(t.step_func(() => {
+ assert_unreached('Finished promise should not resolve');
+ }), t.step_func(() => {
+ assert_unreached('Finished promise should not reject');
+ }));
+
+ animation.cancel();
+
+ return waitForAnimationFrames(3);
+}, 'The finished promise should NOT be rejected if the animation is already'
+ + ' idle');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.playState, 'idle',
+ 'The animation should be initially idle');
+
+ animation.oncancel = t.step_func(() => {
+ assert_unreached('Cancel event should not be fired');
+ });
+
+ animation.cancel();
+
+ return waitForAnimationFrames(3);
+}, 'The cancel event should NOT be fired if the animation is already idle');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.effect.target.remove();
+
+ const eventWatcher = new EventWatcher(t, animation, 'cancel');
+
+ await animation.ready;
+ animation.cancel();
+
+ await eventWatcher.wait_for('cancel');
+
+ assert_equals(animation.effect.target.parentNode, null,
+ 'cancel event should be fired for the animation on an orphaned element');
+}, 'Canceling an animation should fire cancel event on orphaned element');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'The start time of a canceled animation should be unresolved');
+ assert_equals(animation.currentTime, null,
+ 'The current time of a canceled animation should be unresolved');
+}, 'Canceling an animation with inactive timeline should cause its start time'
+ + ' and hold time to be unresolved');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ scroller.scrollTop;
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive.');
+
+ const eventWatcher = new EventWatcher(t, animation, 'cancel');
+ animation.cancel();
+ const cancelEvent = await eventWatcher.wait_for('cancel');
+
+ assert_equals(cancelEvent.currentTime, null,
+ 'event.currentTime should be unresolved when the timeline is inactive.');
+ assert_equals(cancelEvent.timelineTime, null,
+ 'event.timelineTime should be unresolved when the timeline is inactive');
+}, 'oncancel event is fired when the timeline is inactive.');
+
+</script>
+</body>