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+<!doctype html>
+<meta charset=utf-8>
+<title>Scroll based animation: AnimationEffect.updateTiming</title>
+<!-- Adapted to progressed based scroll animations from "wpt\web-animations\interfaces\AnimationEffect\updateTiming.html" -->
+<link rel="help" href="https://drafts.csswg.org/web-animations-1/#dom-animationeffect-updatetiming">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<script src="/web-animations/resources/easing-tests.js"></script>
+<script src="/web-animations/resources/timing-tests.js"></script>
+<style>
+ .scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+ }
+ .contents {
+ height: 1000px;
+ width: 100%;
+ }
+</style>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+// ------------------------------
+// delay
+// ------------------------------
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, {duration: 1000, delay: 200})
+ anim.play();
+
+ assert_equals(anim.effect.getTiming().delay, 200, 'initial delay 200');
+ assert_equals(anim.effect.getComputedTiming().delay, 200,
+ 'getComputedTiming() initially delay 200');
+
+ anim.effect.updateTiming({ delay: 100 });
+ assert_equals(anim.effect.getTiming().delay, 100, 'set delay 100');
+ assert_equals(anim.effect.getComputedTiming().delay, 100,
+ 'getComputedTiming() after set delay 100');
+}, 'Allows setting the delay to a positive number');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, {duration: 100, delay: -100})
+ anim.play();
+ anim.effect.updateTiming({ delay: -100 });
+ assert_equals(anim.effect.getTiming().delay, -100, 'set delay -100');
+ assert_equals(anim.effect.getComputedTiming().delay, -100,
+ 'getComputedTiming() after set delay -100');
+ assert_percents_equal(anim.effect.getComputedTiming().endTime, 0,
+ 'getComputedTiming().endTime after set delay -100');
+}, 'Allows setting the delay to a negative number');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, {duration: 100})
+ anim.play();
+ anim.effect.updateTiming({ delay: 100 });
+ assert_equals(anim.effect.getComputedTiming().progress, null);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, null);
+}, 'Allows setting the delay of an animation in progress: positive delay that'
+ + ' causes the animation to be no longer in-effect');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { fill: 'both', duration: 100 })
+ anim.play();
+ anim.effect.updateTiming({ delay: -50 });
+ assert_equals(anim.effect.getComputedTiming().progress, 0.5);
+}, 'Allows setting the delay of an animation in progress: negative delay that'
+ + ' seeks into the active interval');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { fill: 'both', duration: 100 })
+ anim.play();
+ anim.effect.updateTiming({ delay: -100 });
+ assert_equals(anim.effect.getComputedTiming().progress, 1);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0);
+}, 'Allows setting the delay of an animation in progress: large negative delay'
+ + ' that causes the animation to be finished');
+
+for (const invalid of gBadDelayValues) {
+ test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t)
+ anim.play();
+ assert_throws_js(TypeError, () => {
+ anim.effect.updateTiming({ delay: invalid });
+ });
+ }, `Throws when setting invalid delay value: ${invalid}`);
+}
+
+
+// ------------------------------
+// endDelay
+// ------------------------------
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ anim.effect.updateTiming({ endDelay: 123.45 });
+ assert_time_equals_literal(anim.effect.getTiming().endDelay, 123.45,
+ 'set endDelay 123.45');
+ assert_time_equals_literal(anim.effect.getComputedTiming().endDelay, 123.45,
+ 'getComputedTiming() after set endDelay 123.45');
+}, 'Allows setting the endDelay to a positive number');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ anim.effect.updateTiming({ endDelay: -1000 });
+ assert_equals(anim.effect.getTiming().endDelay, -1000, 'set endDelay -1000');
+ assert_equals(anim.effect.getComputedTiming().endDelay, -1000,
+ 'getComputedTiming() after set endDelay -1000');
+}, 'Allows setting the endDelay to a negative number');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ assert_throws_js(TypeError, () => {
+ anim.effect.updateTiming({ endDelay: Infinity });
+ });
+}, 'Throws when setting the endDelay to infinity');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ assert_throws_js(TypeError, () => {
+ anim.effect.updateTiming({ endDelay: -Infinity });
+ });
+}, 'Throws when setting the endDelay to negative infinity');
+
+
+// ------------------------------
+// fill
+// ------------------------------
+
+for (const fill of ['none', 'forwards', 'backwards', 'both']) {
+ test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 100 })
+ anim.play();
+ anim.effect.updateTiming({ fill });
+ assert_equals(anim.effect.getTiming().fill, fill, 'set fill ' + fill);
+ assert_equals(anim.effect.getComputedTiming().fill, fill,
+ 'getComputedTiming() after set fill ' + fill);
+ }, `Allows setting the fill to '${fill}'`);
+}
+
+
+// ------------------------------
+// iterationStart
+// ------------------------------
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { iterationStart: 0.2,
+ iterations: 1,
+ fill: 'both',
+ duration: 100,
+ delay: 1 })
+ anim.play();
+ anim.effect.updateTiming({ iterationStart: 2.5 });
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
+}, 'Allows setting the iterationStart of an animation in progress:'
+ + ' backwards-filling');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { iterationStart: 0.2,
+ iterations: 1,
+ fill: 'both',
+ duration: 100,
+ delay: 0 })
+ anim.play();
+ anim.effect.updateTiming({ iterationStart: 2.5 });
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
+}, 'Allows setting the iterationStart of an animation in progress:'
+ + ' active phase');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { iterationStart: 0.3,
+ iterations: 1,
+ fill: 'both',
+ duration: 200,
+ delay: 0 })
+ anim.play();
+ assert_percents_equal(anim.currentTime, 0);
+ assert_percents_equal(anim.effect.getComputedTiming().localTime, 0, "localTime");
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.3);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0);
+
+ anim.finish();
+ assert_percents_equal(anim.currentTime, 100);
+ assert_percents_equal(anim.effect.getComputedTiming().localTime, 100, "localTime");
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.3);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 1);
+
+ anim.effect.updateTiming({ iterationStart: 2.5 });
+ assert_percents_equal(anim.currentTime, 100);
+ assert_percents_equal(anim.effect.getComputedTiming().localTime, 100, "localTime");
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 3);
+}, 'Allows setting the iterationStart of an animation in progress:'
+ + ' forwards-filling');
+
+for (const invalid of gBadIterationStartValues) {
+ test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t)
+ anim.play();
+ assert_throws_js(TypeError, () => {
+ anim.effect.updateTiming({ iterationStart: invalid });
+ }, `setting ${invalid}`);
+ }, `Throws when setting invalid iterationStart value: ${invalid}`);
+}
+
+// ------------------------------
+// iterations
+// ------------------------------
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ anim.effect.updateTiming({ iterations: 2 });
+ assert_equals(anim.effect.getTiming().iterations, 2, 'set duration 2');
+ assert_equals(anim.effect.getComputedTiming().iterations, 2,
+ 'getComputedTiming() after set iterations 2');
+}, 'Allows setting iterations to a double value');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+ assert_throws_js(TypeError, () => {
+ anim.effect.updateTiming({ iterations: Infinity });
+ }, "test");
+}, `Throws when setting iterations to Infinity`);
+
+
+// progress based animations behave a bit differently than time based animations
+// when changing iterations.
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 100000, fill: 'both' })
+ anim.play();
+ anim.finish();
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress when animation is finished');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 100,
+ 'duration when animation is finished');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
+ 'current iteration when animation is finished');
+
+ anim.effect.updateTiming({ iterations: 2 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after adding an iteration');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 50,
+ 'duration after adding an iteration');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 1,
+ 'current iteration after adding an iteration');
+
+ anim.effect.updateTiming({ iterations: 4 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after setting iterations to 4');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 25,
+ 'duration after setting iterations to 4');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 3,
+ 'current iteration after setting iterations to 4');
+
+ anim.effect.updateTiming({ iterations: 0 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 0,
+ 'progress after setting iterations to zero');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 0,
+ 'duration after setting iterations to zero');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
+ 'current iteration after setting iterations to zero');
+}, 'Allows setting the iterations of an animation in progress');
+
+// Added test for checking duration "auto"
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { fill: 'both' })
+ anim.play();
+ anim.finish();
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress when animation is finished');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 100,
+ 'duration when animation is finished');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
+ 'current iteration when animation is finished');
+
+ anim.effect.updateTiming({ iterations: 2 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after adding an iteration');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 50,
+ 'duration after adding an iteration');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 1,
+ 'current iteration after adding an iteration');
+
+ anim.effect.updateTiming({ iterations: 4 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after setting iterations to 4');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 25,
+ 'duration after setting iterations to 4');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 3,
+ 'current iteration after setting iterations to 4');
+
+ anim.effect.updateTiming({ iterations: 0 });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 0,
+ 'progress after setting iterations to zero');
+ assert_percents_equal(anim.effect.getComputedTiming().duration, 0,
+ 'duration after setting iterations to zero');
+ assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
+ 'current iteration after setting iterations to zero');
+}, 'Allows setting the iterations of an animation in progress with duration "auto"');
+
+
+// ------------------------------
+// duration
+// ------------------------------
+// adapted for progress based animations
+const gGoodDurationValuesForProgressBased = [
+ // until duration returns a CSSNumberish which can handle percentages, 100%
+ // will be represented as 100
+ { specified: 123.45, computed: 100 },
+ { specified: 'auto', computed: 100 },
+];
+
+for (const duration of gGoodDurationValuesForProgressBased) {
+ test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, 2000)
+ anim.play();
+ anim.effect.updateTiming({ duration: duration.specified });
+ if (typeof duration.specified === 'number') {
+ assert_time_equals_literal(anim.effect.getTiming().duration,
+ duration.specified,
+ 'Updates specified duration');
+ } else {
+ assert_equals(anim.effect.getTiming().duration, duration.specified,
+ 'Updates specified duration');
+ }
+ assert_percents_equal(anim.effect.getComputedTiming().duration,
+ duration.computed,
+ 'Updates computed duration');
+ }, `Allows setting the duration to ${duration.specified}`);
+}
+
+// adapted for progress based animations
+const gBadDurationValuesForProgressBased = [
+ -1, NaN, Infinity, -Infinity, 'abc', '100'
+];
+
+for (const invalid of gBadDurationValuesForProgressBased) {
+ test(t => {
+ assert_throws_js(TypeError, () => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: invalid })
+ anim.play();
+ });
+ }, 'Throws when setting invalid duration: '
+ + (typeof invalid === 'string' ? `"${invalid}"` : invalid));
+}
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 100000, fill: 'both' })
+ anim.play();
+ anim.finish();
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress when animation is finished');
+ anim.effect.updateTiming({ duration: anim.effect.getTiming().duration * 2 });
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 1,
+ 'progress after doubling the duration');
+ anim.effect.updateTiming({ duration: 0 });
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after setting duration to zero');
+ anim.effect.updateTiming({ duration: 'auto' });
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after setting duration to \'auto\'');
+}, 'Allows setting the duration of an animation in progress');
+
+promise_test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 100000, fill: 'both' })
+ anim.play();
+ return anim.ready.then(() => {
+ const originalStartTime = anim.startTime;
+ const originalCurrentTime = anim.currentTime;
+ assert_percents_equal(
+ anim.effect.getComputedTiming().duration,
+ 100,
+ 'Initial duration should be as set on KeyframeEffect'
+ );
+
+ anim.effect.updateTiming({ duration: 200000 });
+ assert_percents_equal(
+ anim.effect.getComputedTiming().duration,
+ 100,
+ 'Effect duration should remain at 100% for progress based animations'
+ );
+ assert_percents_equal(anim.startTime, originalStartTime,
+ 'startTime should be unaffected by changing effect ' +
+ 'duration');
+
+ assert_percents_equal(anim.currentTime, originalCurrentTime,
+ 'currentTime should be unaffected by changing ' +
+ 'effect duration');
+ });
+}, 'Allows setting the duration of an animation in progress such that the' +
+ ' the start and current time do not change');
+
+
+// ------------------------------
+// direction
+// ------------------------------
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 2000 })
+ anim.play();
+
+ const directions = ['normal', 'reverse', 'alternate', 'alternate-reverse'];
+ for (const direction of directions) {
+ anim.effect.updateTiming({ direction: direction });
+ assert_equals(anim.effect.getTiming().direction, direction,
+ `set direction to ${direction}`);
+ }
+}, 'Allows setting the direction to each of the possible keywords');
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 10000, direction: 'normal' });
+
+ const scroller = anim.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ anim.play();
+ await anim.ready;
+ scroller.scrollTop = maxScroll * 0.07
+ await waitForNextFrame();
+
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.07,
+ 'progress before updating direction');
+
+ anim.effect.updateTiming({ direction: 'reverse' });
+
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.93,
+ 'progress after updating direction');
+}, 'Allows setting the direction of an animation in progress from \'normal\' to'
+ + ' \'reverse\'');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 10000, direction: 'normal' });
+ anim.play();
+ assert_equals(anim.effect.getComputedTiming().progress, 0,
+ 'progress before updating direction');
+
+ anim.effect.updateTiming({ direction: 'reverse' });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after updating direction');
+}, 'Allows setting the direction of an animation in progress from \'normal\' to'
+ + ' \'reverse\' while at start of active interval');
+
+test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { fill: 'backwards',
+ duration: 10000,
+ delay: 10000,
+ direction: 'normal' });
+ anim.play();
+ assert_equals(anim.effect.getComputedTiming().progress, 0,
+ 'progress before updating direction');
+
+ anim.effect.updateTiming({ direction: 'reverse' });
+
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'progress after updating direction');
+}, 'Allows setting the direction of an animation in progress from \'normal\' to'
+ + ' \'reverse\' while filling backwards');
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { iterations: 2,
+ duration: 10000,
+ direction: 'normal' });
+ const scroller = anim.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ anim.play();
+ await anim.ready;
+ scroller.scrollTop = maxScroll * 0.17 // 34% through first iteration
+ await waitForNextFrame();
+
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.34,
+ 'progress before updating direction');
+
+ anim.effect.updateTiming({ direction: 'alternate' });
+
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.34,
+ 'progress after updating direction');
+}, 'Allows setting the direction of an animation in progress from \'normal\' to'
+ + ' \'alternate\'');
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { iterations: 2,
+ duration: 10000,
+ direction: 'alternate' });
+ const scroller = anim.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ anim.play();
+ await anim.ready;
+ scroller.scrollTop = maxScroll * 0.17
+ await waitForNextFrame();
+ // anim.currentTime = 17000; // 34% through first iteration
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.34,
+ 'progress before updating direction');
+
+ anim.effect.updateTiming({ direction: 'alternate-reverse' });
+
+ assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.66,
+ 'progress after updating direction');
+}, 'Allows setting the direction of an animation in progress from \'alternate\''
+ + ' to \'alternate-reverse\'');
+
+
+// ------------------------------
+// easing
+// ------------------------------
+
+async function assert_progress(animation, scrollPercent, easingFunction) {
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = maxScroll * scrollPercent
+ await waitForNextFrame();
+ assert_approx_equals(animation.effect.getComputedTiming().progress,
+ easingFunction(scrollPercent),
+ 0.01,
+ 'The progress of the animation should be approximately'
+ + ` ${easingFunction(scrollPercent)} at ${scrollPercent}%`);
+}
+
+for (const options of gEasingTests) {
+ promise_test(async t => {
+ const anim = createScrollLinkedAnimationWithTiming(t, { duration: 100000,
+ fill: 'forwards' });
+ anim.play();
+ anim.effect.updateTiming({ easing: options.easing });
+ assert_equals(anim.effect.getTiming().easing,
+ options.serialization || options.easing);
+
+ const easing = options.easingFunction;
+ await assert_progress(anim, 0, easing);
+ await assert_progress(anim, 0.25, easing);
+ await assert_progress(anim, 0.5, easing);
+ await assert_progress(anim, 0.75, easing);
+ await assert_progress(anim, 1, easing);
+ }, `Allows setting the easing to a ${options.desc}`);
+}
+
+for (const easing of gRoundtripEasings) {
+ test(t => {
+ const anim = createScrollLinkedAnimationWithTiming(t);
+ anim.play();
+ anim.effect.updateTiming({ easing: easing });
+ assert_equals(anim.effect.getTiming().easing, easing);
+ }, `Updates the specified value when setting the easing to '${easing}'`);
+}
+
+// Because of the delay being so large, this progress based animation is always
+// in the finished state with progress 1. Included here because it is in the
+// original test file for time based animations.
+promise_test(async t => {
+ const delay = 1000000;
+
+ const anim = createScrollLinkedAnimationWithTiming(t,
+ { duration: 1000000, fill: 'both', delay: delay, easing: 'steps(2, start)' });
+
+ const scroller = anim.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ anim.play();
+ await anim.ready;
+
+ anim.effect.updateTiming({ easing: 'steps(2, end)' });
+ assert_equals(anim.effect.getComputedTiming().progress, 0,
+ 'easing replace to steps(2, end) at before phase');
+
+ scroller.scrollTop = maxScroll * 0.875
+ await waitForNextFrame();
+
+ assert_equals(anim.effect.getComputedTiming().progress, 0.5,
+ 'change currentTime to active phase');
+
+ anim.effect.updateTiming({ easing: 'steps(2, start)' });
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'easing replace to steps(2, start) at active phase');
+
+ scroller.scrollTop = maxScroll * 1.25
+ await waitForNextFrame();
+
+ anim.effect.updateTiming({ easing: 'steps(2, end)' });
+ assert_equals(anim.effect.getComputedTiming().progress, 1,
+ 'easing replace to steps(2, end) again at after phase');
+}, 'Allows setting the easing of an animation in progress');
+</script>
+</body>