diff options
Diffstat (limited to 'testing/web-platform/tests/scroll-animations/scroll-timelines/setting-start-time.html')
-rw-r--r-- | testing/web-platform/tests/scroll-animations/scroll-timelines/setting-start-time.html | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/testing/web-platform/tests/scroll-animations/scroll-timelines/setting-start-time.html b/testing/web-platform/tests/scroll-animations/scroll-timelines/setting-start-time.html new file mode 100644 index 0000000000..d506df65bf --- /dev/null +++ b/testing/web-platform/tests/scroll-animations/scroll-timelines/setting-start-time.html @@ -0,0 +1,439 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Setting the start time of scroll animation</title> +<link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/web-animations/testcommon.js"></script> +<script src="testcommon.js"></script> +<style> +.scroller { + overflow: auto; + height: 200px; + width: 100px; + will-change: transform; +} + +.contents { + height: 1000px; + width: 100%; +} +</style> +<body> +<div id="log"></div> +<script> +'use strict'; + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + assert_throws_dom('NotSupportedError', () => { + animation.startTime = CSSNumericValue.parse("300"); + }); + assert_throws_dom('NotSupportedError', () => { + animation.startTime = CSSNumericValue.parse("300ms"); + }); + assert_throws_dom('NotSupportedError', () => { + animation.startTime = CSSNumericValue.parse("0.3s"); + }); +}, 'Setting the start time to an absolute time value throws exception'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + scroller.scrollTop = 0.2 * maxScroll; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // So long as a hold time is set, querying the current time will return + // the hold time. + + // Since the start time is unresolved at this point, setting the current time + // will set the hold time + animation.currentTime = CSSNumericValue.parse("30%"); + assert_equals(animation.startTime, null, 'The start time stays unresolved'); + assert_percents_equal(animation.currentTime, 30, + 'The current time is calculated from the hold time'); + + // If we set the start time, however, we should clear the hold time. + animation.startTime = CSSNumericValue.parse("0%"); + assert_percents_equal(animation.startTime, 0, + 'The start time is set to the requested value'); + assert_percents_equal(animation.currentTime, 20, + 'The current time is calculated from the start time, ' + + 'not the hold time'); + // Sanity check + assert_equals(animation.playState, 'running', + 'Animation reports it is running after setting a resolved ' + + 'start time'); +}, 'Setting the start time clears the hold time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // So long as a hold time is set, querying the current time will return + // the hold time. + + // Since the start time is unresolved at this point, setting the current time + // will set the hold time + animation.currentTime = CSSNumericValue.parse("30%"); + assert_equals(animation.startTime, null, 'The start time stays unresolved'); + assert_percents_equal(animation.currentTime, 30, + 'The current time is calculated from the hold time'); + + // If we set the start time, however, we should clear the hold time. + animation.startTime = CSSNumericValue.parse("0%"); + assert_percents_equal(animation.startTime, 0, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'The current time is calculated from the start time, not' + + ' the hold time'); + // Sanity check + assert_equals(animation.playState, 'running', + 'Animation reports it is running after setting a resolved ' + + 'start time'); +}, 'Setting the start time clears the hold time when the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + const maxScroll = scroller.scrollHeight - scroller.clientHeight; + scroller.scrollTop = 0.2 * maxScroll; + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Set up a running animation (i.e. both start time and current time + // are resolved). + animation.startTime = CSSNumericValue.parse("5%"); + assert_equals(animation.playState, 'running'); + assert_percents_equal(animation.startTime, 5, + 'The start time is set to the requested value'); + assert_percents_equal(animation.currentTime, 15, + 'Current time is resolved for a running animation'); + + // Clear start time + animation.startTime = null; + assert_equals(animation.startTime, null, + 'The start time is set to the requested value'); + assert_percents_equal(animation.currentTime, 15, + 'Hold time is set after start time is made unresolved'); + assert_equals(animation.playState, 'paused', + 'Animation reports it is paused after setting an unresolved' + + ' start time'); +}, 'Setting an unresolved start time sets the hold time'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // Set up a running animation (i.e. both start time and current time + // are resolved). + animation.startTime = CSSNumericValue.parse("5%"); + assert_equals(animation.playState, 'running'); + assert_percents_equal(animation.startTime, 5, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'Current time is unresolved for a running animation when the ' + + 'timeline is inactive'); + + // Clear start time + animation.startTime = null; + assert_equals(animation.startTime, null, + 'The start time is set to the requested value'); + assert_equals(animation.currentTime, null, + 'Hold time is set to unresolved after start time is made ' + + 'unresolved'); + assert_equals(animation.playState, 'idle', + 'Animation reports it is idle after setting an unresolved' + + ' start time'); +}, 'Setting an unresolved start time sets the hold time to unresolved when ' + + 'the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + let readyPromiseCallbackCalled = false; + animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending && animation.playState === 'running', + 'Animation is in play-pending state'); + + // Setting the start time should resolve the 'ready' promise, i.e. + // it should schedule a microtask to run the promise callbacks. + animation.startTime = CSSNumericValue.parse("10%"); + assert_percents_equal(animation.startTime, 10, + 'The start time is set to the requested value'); + assert_false(readyPromiseCallbackCalled, + 'Ready promise callback is not called synchronously'); + + // If we schedule another microtask then it should run immediately after + // the ready promise resolution microtask. + await Promise.resolve(); + assert_true(readyPromiseCallbackCalled, + 'Ready promise callback called after setting startTime'); +}, 'Setting the start time resolves a pending ready promise'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + let readyPromiseCallbackCalled = false; + animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending && animation.playState === 'running', + 'Animation is in play-pending state'); + + // Setting the start time should resolve the 'ready' promise, i.e. + // it should schedule a microtask to run the promise callbacks. + animation.startTime = CSSNumericValue.parse("10%"); + assert_percents_equal(animation.startTime, 10, + 'The start time is set to the requested value'); + assert_false(readyPromiseCallbackCalled, + 'Ready promise callback is not called synchronously'); + + // If we schedule another microtask then it should run immediately after + // the ready promise resolution microtask. + await Promise.resolve(); + assert_true(readyPromiseCallbackCalled, + 'Ready promise callback called after setting startTime'); +}, 'Setting the start time resolves a pending ready promise when the timeline' + + 'is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending, 'Animation is pending'); + assert_equals(animation.playState, 'running', 'Animation is play-pending'); + assert_percents_equal(animation.startTime, 0, 'Start time is zero'); + + // Setting start time should cancel the pending task. + animation.startTime = null; + assert_false(animation.pending, 'Animation is no longer pending'); + assert_equals(animation.playState, 'paused', 'Animation is paused'); +}, 'Setting an unresolved start time on a play-pending animation makes it' + + ' paused'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + const scroller = animation.timeline.source; + // Make the scroll timeline inactive. + scroller.style.overflow = 'visible'; + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + assert_equals(animation.timeline.currentTime, null, + 'Sanity check the timeline is inactive'); + + // Put the animation in the play-pending state + animation.play(); + + // Sanity check + assert_true(animation.pending, 'Animation is pending'); + assert_equals(animation.playState, 'running', 'Animation is play-pending'); + assert_percents_equal(animation.startTime, 0, 'Start time is zero'); + + // Setting start time should cancel the pending task. + animation.startTime = null; + assert_false(animation.pending, 'Animation is no longer pending'); + assert_equals(animation.playState, 'idle', 'Animation is idle'); +}, 'Setting an unresolved start time on a play-pending animation makes it' + + ' idle when the timeline is inactive'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + + // Set start time such that the current time is past the end time + animation.startTime = CSSNumericValue.parse("-110%"); + assert_percents_equal(animation.startTime, -110, + 'The start time is set to the requested value'); + assert_equals(animation.playState, 'finished', + 'Seeked to finished state using the startTime'); + + // If the 'did seek' flag is true, the current time should be greater than + // the effect end. + assert_greater_than(animation.currentTime.value, + animation.effect.getComputedTiming().endTime.value, + 'Setting the start time updated the finished state with' + + ' the \'did seek\' flag set to true'); + + // Furthermore, that time should persist if we have correctly updated + // the hold time + const finishedCurrentTime = animation.currentTime; + await waitForNextFrame(); + assert_percents_equal(animation.currentTime, finishedCurrentTime, + 'Current time does not change after seeking past the ' + + 'effect end time by setting the current time'); +}, 'Setting the start time updates the finished state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + + await animation.ready; + assert_equals(animation.playState, 'running'); + + // Setting the start time updates the finished state. The hold time is not + // constrained by the effect end time. + animation.startTime = CSSNumericValue.parse("-110%"); + assert_equals(animation.playState, 'finished'); + + assert_percents_equal(animation.currentTime, 110); +}, 'Setting the start time on a running animation updates the play state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + animation.play(); + await animation.ready; + + // Setting the start time updates the finished state. The hold time is not + // constrained by the normal range of the animation time. + animation.currentTime = CSSNumericValue.parse("100%"); + assert_equals(animation.playState, 'finished', 'Animation is finished'); + animation.playbackRate = -1; + assert_equals(animation.playState, 'running', 'Animation is running'); + animation.startTime = CSSNumericValue.parse("-200%"); + assert_equals(animation.playState, 'finished', 'Animation is finished'); + assert_percents_equal(animation.currentTime, -200); +}, 'Setting the start time on a reverse running animation updates the play ' + + 'state'); + +promise_test(async t => { + const animation = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + let readyPromiseCallbackCalled = false; + animation.ready.then(() => { readyPromiseCallbackCalled = true; } ); + animation.pause(); + + // Sanity check + assert_true(animation.pending && animation.playState === 'paused', + 'Animation is in pause-pending state'); + + // Setting the start time should resolve the 'ready' promise although + // the resolution callbacks when be run in a separate microtask. + animation.startTime = null; + assert_false(readyPromiseCallbackCalled, + 'Ready promise callback is not called synchronously'); + + await Promise.resolve(); + assert_true(readyPromiseCallbackCalled, + 'Ready promise callback called after setting startTime'); +}, 'Setting the start time resolves a pending pause task'); + +promise_test(async t => { + const anim = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + anim.play(); + + // We should be play-pending now + assert_true(anim.pending); + assert_equals(anim.playState, 'running'); + + // Apply a pending playback rate + anim.updatePlaybackRate(2); + assert_equals(anim.playbackRate, 1); + assert_true(anim.pending); + + // Setting the start time should apply the pending playback rate + anim.startTime = CSSNumericValue.parse( + anim.timeline.currentTime.value - 2500 + "%"); + assert_equals(anim.playbackRate, 2); + assert_false(anim.pending); + + // Sanity check that the start time is preserved and current time is + // calculated using the new playback rate + assert_percents_equal(anim.startTime, + anim.timeline.currentTime.value - 2500); + assert_percents_equal(anim.currentTime, 5000); +}, 'Setting the start time of a play-pending animation applies a pending ' + + 'playback rate'); + +promise_test(async t => { + const anim = createScrollLinkedAnimation(t); + // Wait for new animation frame which allows the timeline to compute new + // current time. + await waitForNextFrame(); + anim.play(); + await anim.ready; + + // We should be running now + assert_false(anim.pending); + assert_equals(anim.playState, 'running'); + + // Apply a pending playback rate + anim.updatePlaybackRate(2); + assert_equals(anim.playbackRate, 1); + assert_true(anim.pending); + + // Setting the start time should apply the pending playback rate + anim.startTime = CSSNumericValue.parse( + anim.timeline.currentTime.value - 25 + "%"); + assert_equals(anim.playbackRate, 2); + assert_false(anim.pending); + + // Sanity check that the start time is preserved and current time is + // calculated using the new playback rate + assert_percents_equal(anim.startTime, + anim.timeline.currentTime.value - 25); + assert_percents_equal(anim.currentTime, 50); +}, 'Setting the start time of a playing animation applies a pending playback ' + + 'rate'); +</script> +</body> |