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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Setting the start time of scroll animation</title>
+<link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-start-time-of-an-animation">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 200px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ assert_throws_dom('NotSupportedError', () => {
+ animation.startTime = CSSNumericValue.parse("300");
+ });
+ assert_throws_dom('NotSupportedError', () => {
+ animation.startTime = CSSNumericValue.parse("300ms");
+ });
+ assert_throws_dom('NotSupportedError', () => {
+ animation.startTime = CSSNumericValue.parse("0.3s");
+ });
+}, 'Setting the start time to an absolute time value throws exception');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.2 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ // So long as a hold time is set, querying the current time will return
+ // the hold time.
+
+ // Since the start time is unresolved at this point, setting the current time
+ // will set the hold time
+ animation.currentTime = CSSNumericValue.parse("30%");
+ assert_equals(animation.startTime, null, 'The start time stays unresolved');
+ assert_percents_equal(animation.currentTime, 30,
+ 'The current time is calculated from the hold time');
+
+ // If we set the start time, however, we should clear the hold time.
+ animation.startTime = CSSNumericValue.parse("0%");
+ assert_percents_equal(animation.startTime, 0,
+ 'The start time is set to the requested value');
+ assert_percents_equal(animation.currentTime, 20,
+ 'The current time is calculated from the start time, ' +
+ 'not the hold time');
+ // Sanity check
+ assert_equals(animation.playState, 'running',
+ 'Animation reports it is running after setting a resolved ' +
+ 'start time');
+}, 'Setting the start time clears the hold time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive');
+
+ // So long as a hold time is set, querying the current time will return
+ // the hold time.
+
+ // Since the start time is unresolved at this point, setting the current time
+ // will set the hold time
+ animation.currentTime = CSSNumericValue.parse("30%");
+ assert_equals(animation.startTime, null, 'The start time stays unresolved');
+ assert_percents_equal(animation.currentTime, 30,
+ 'The current time is calculated from the hold time');
+
+ // If we set the start time, however, we should clear the hold time.
+ animation.startTime = CSSNumericValue.parse("0%");
+ assert_percents_equal(animation.startTime, 0,
+ 'The start time is set to the requested value');
+ assert_equals(animation.currentTime, null,
+ 'The current time is calculated from the start time, not' +
+ ' the hold time');
+ // Sanity check
+ assert_equals(animation.playState, 'running',
+ 'Animation reports it is running after setting a resolved ' +
+ 'start time');
+}, 'Setting the start time clears the hold time when the timeline is inactive');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+ scroller.scrollTop = 0.2 * maxScroll;
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ // Set up a running animation (i.e. both start time and current time
+ // are resolved).
+ animation.startTime = CSSNumericValue.parse("5%");
+ assert_equals(animation.playState, 'running');
+ assert_percents_equal(animation.startTime, 5,
+ 'The start time is set to the requested value');
+ assert_percents_equal(animation.currentTime, 15,
+ 'Current time is resolved for a running animation');
+
+ // Clear start time
+ animation.startTime = null;
+ assert_equals(animation.startTime, null,
+ 'The start time is set to the requested value');
+ assert_percents_equal(animation.currentTime, 15,
+ 'Hold time is set after start time is made unresolved');
+ assert_equals(animation.playState, 'paused',
+ 'Animation reports it is paused after setting an unresolved'
+ + ' start time');
+}, 'Setting an unresolved start time sets the hold time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive');
+
+ // Set up a running animation (i.e. both start time and current time
+ // are resolved).
+ animation.startTime = CSSNumericValue.parse("5%");
+ assert_equals(animation.playState, 'running');
+ assert_percents_equal(animation.startTime, 5,
+ 'The start time is set to the requested value');
+ assert_equals(animation.currentTime, null,
+ 'Current time is unresolved for a running animation when the ' +
+ 'timeline is inactive');
+
+ // Clear start time
+ animation.startTime = null;
+ assert_equals(animation.startTime, null,
+ 'The start time is set to the requested value');
+ assert_equals(animation.currentTime, null,
+ 'Hold time is set to unresolved after start time is made ' +
+ 'unresolved');
+ assert_equals(animation.playState, 'idle',
+ 'Animation reports it is idle after setting an unresolved'
+ + ' start time');
+}, 'Setting an unresolved start time sets the hold time to unresolved when ' +
+ 'the timeline is inactive');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ let readyPromiseCallbackCalled = false;
+ animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
+
+ // Put the animation in the play-pending state
+ animation.play();
+
+ // Sanity check
+ assert_true(animation.pending && animation.playState === 'running',
+ 'Animation is in play-pending state');
+
+ // Setting the start time should resolve the 'ready' promise, i.e.
+ // it should schedule a microtask to run the promise callbacks.
+ animation.startTime = CSSNumericValue.parse("10%");
+ assert_percents_equal(animation.startTime, 10,
+ 'The start time is set to the requested value');
+ assert_false(readyPromiseCallbackCalled,
+ 'Ready promise callback is not called synchronously');
+
+ // If we schedule another microtask then it should run immediately after
+ // the ready promise resolution microtask.
+ await Promise.resolve();
+ assert_true(readyPromiseCallbackCalled,
+ 'Ready promise callback called after setting startTime');
+}, 'Setting the start time resolves a pending ready promise');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive');
+
+ let readyPromiseCallbackCalled = false;
+ animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
+
+ // Put the animation in the play-pending state
+ animation.play();
+
+ // Sanity check
+ assert_true(animation.pending && animation.playState === 'running',
+ 'Animation is in play-pending state');
+
+ // Setting the start time should resolve the 'ready' promise, i.e.
+ // it should schedule a microtask to run the promise callbacks.
+ animation.startTime = CSSNumericValue.parse("10%");
+ assert_percents_equal(animation.startTime, 10,
+ 'The start time is set to the requested value');
+ assert_false(readyPromiseCallbackCalled,
+ 'Ready promise callback is not called synchronously');
+
+ // If we schedule another microtask then it should run immediately after
+ // the ready promise resolution microtask.
+ await Promise.resolve();
+ assert_true(readyPromiseCallbackCalled,
+ 'Ready promise callback called after setting startTime');
+}, 'Setting the start time resolves a pending ready promise when the timeline' +
+ 'is inactive');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ // Put the animation in the play-pending state
+ animation.play();
+
+ // Sanity check
+ assert_true(animation.pending, 'Animation is pending');
+ assert_equals(animation.playState, 'running', 'Animation is play-pending');
+ assert_percents_equal(animation.startTime, 0, 'Start time is zero');
+
+ // Setting start time should cancel the pending task.
+ animation.startTime = null;
+ assert_false(animation.pending, 'Animation is no longer pending');
+ assert_equals(animation.playState, 'paused', 'Animation is paused');
+}, 'Setting an unresolved start time on a play-pending animation makes it'
+ + ' paused');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ // Make the scroll timeline inactive.
+ scroller.style.overflow = 'visible';
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_equals(animation.timeline.currentTime, null,
+ 'Sanity check the timeline is inactive');
+
+ // Put the animation in the play-pending state
+ animation.play();
+
+ // Sanity check
+ assert_true(animation.pending, 'Animation is pending');
+ assert_equals(animation.playState, 'running', 'Animation is play-pending');
+ assert_percents_equal(animation.startTime, 0, 'Start time is zero');
+
+ // Setting start time should cancel the pending task.
+ animation.startTime = null;
+ assert_false(animation.pending, 'Animation is no longer pending');
+ assert_equals(animation.playState, 'idle', 'Animation is idle');
+}, 'Setting an unresolved start time on a play-pending animation makes it'
+ + ' idle when the timeline is inactive');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ // Set start time such that the current time is past the end time
+ animation.startTime = CSSNumericValue.parse("-110%");
+ assert_percents_equal(animation.startTime, -110,
+ 'The start time is set to the requested value');
+ assert_equals(animation.playState, 'finished',
+ 'Seeked to finished state using the startTime');
+
+ // If the 'did seek' flag is true, the current time should be greater than
+ // the effect end.
+ assert_greater_than(animation.currentTime.value,
+ animation.effect.getComputedTiming().endTime.value,
+ 'Setting the start time updated the finished state with'
+ + ' the \'did seek\' flag set to true');
+
+ // Furthermore, that time should persist if we have correctly updated
+ // the hold time
+ const finishedCurrentTime = animation.currentTime;
+ await waitForNextFrame();
+ assert_percents_equal(animation.currentTime, finishedCurrentTime,
+ 'Current time does not change after seeking past the ' +
+ 'effect end time by setting the current time');
+}, 'Setting the start time updates the finished state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+
+ await animation.ready;
+ assert_equals(animation.playState, 'running');
+
+ // Setting the start time updates the finished state. The hold time is not
+ // constrained by the effect end time.
+ animation.startTime = CSSNumericValue.parse("-110%");
+ assert_equals(animation.playState, 'finished');
+
+ assert_percents_equal(animation.currentTime, 110);
+}, 'Setting the start time on a running animation updates the play state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ // Setting the start time updates the finished state. The hold time is not
+ // constrained by the normal range of the animation time.
+ animation.currentTime = CSSNumericValue.parse("100%");
+ assert_equals(animation.playState, 'finished', 'Animation is finished');
+ animation.playbackRate = -1;
+ assert_equals(animation.playState, 'running', 'Animation is running');
+ animation.startTime = CSSNumericValue.parse("-200%");
+ assert_equals(animation.playState, 'finished', 'Animation is finished');
+ assert_percents_equal(animation.currentTime, -200);
+}, 'Setting the start time on a reverse running animation updates the play '
+ + 'state');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ let readyPromiseCallbackCalled = false;
+ animation.ready.then(() => { readyPromiseCallbackCalled = true; } );
+ animation.pause();
+
+ // Sanity check
+ assert_true(animation.pending && animation.playState === 'paused',
+ 'Animation is in pause-pending state');
+
+ // Setting the start time should resolve the 'ready' promise although
+ // the resolution callbacks when be run in a separate microtask.
+ animation.startTime = null;
+ assert_false(readyPromiseCallbackCalled,
+ 'Ready promise callback is not called synchronously');
+
+ await Promise.resolve();
+ assert_true(readyPromiseCallbackCalled,
+ 'Ready promise callback called after setting startTime');
+}, 'Setting the start time resolves a pending pause task');
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ anim.play();
+
+ // We should be play-pending now
+ assert_true(anim.pending);
+ assert_equals(anim.playState, 'running');
+
+ // Apply a pending playback rate
+ anim.updatePlaybackRate(2);
+ assert_equals(anim.playbackRate, 1);
+ assert_true(anim.pending);
+
+ // Setting the start time should apply the pending playback rate
+ anim.startTime = CSSNumericValue.parse(
+ anim.timeline.currentTime.value - 2500 + "%");
+ assert_equals(anim.playbackRate, 2);
+ assert_false(anim.pending);
+
+ // Sanity check that the start time is preserved and current time is
+ // calculated using the new playback rate
+ assert_percents_equal(anim.startTime,
+ anim.timeline.currentTime.value - 2500);
+ assert_percents_equal(anim.currentTime, 5000);
+}, 'Setting the start time of a play-pending animation applies a pending '
+ + 'playback rate');
+
+promise_test(async t => {
+ const anim = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ anim.play();
+ await anim.ready;
+
+ // We should be running now
+ assert_false(anim.pending);
+ assert_equals(anim.playState, 'running');
+
+ // Apply a pending playback rate
+ anim.updatePlaybackRate(2);
+ assert_equals(anim.playbackRate, 1);
+ assert_true(anim.pending);
+
+ // Setting the start time should apply the pending playback rate
+ anim.startTime = CSSNumericValue.parse(
+ anim.timeline.currentTime.value - 25 + "%");
+ assert_equals(anim.playbackRate, 2);
+ assert_false(anim.pending);
+
+ // Sanity check that the start time is preserved and current time is
+ // calculated using the new playback rate
+ assert_percents_equal(anim.startTime,
+ anim.timeline.currentTime.value - 25);
+ assert_percents_equal(anim.currentTime, 50);
+}, 'Setting the start time of a playing animation applies a pending playback '
+ + 'rate');
+</script>
+</body>