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diff --git a/testing/web-platform/tests/web-animations/interfaces/Animation/play.html b/testing/web-platform/tests/web-animations/interfaces/Animation/play.html
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+++ b/testing/web-platform/tests/web-animations/interfaces/Animation/play.html
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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.play</title>
+<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-play">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+promise_test(t => {
+ const div = createDiv(t);
+ const animation = div.animate({ transform: ['none', 'translate(10px)']},
+ { duration: 100 * MS_PER_SEC,
+ iterations: Infinity });
+ return animation.ready.then(() => {
+ // Seek to a time outside the active range so that play() will have to
+ // snap back to the start
+ animation.currentTime = -5 * MS_PER_SEC;
+ animation.playbackRate = -1;
+
+ assert_throws_dom('InvalidStateError',
+ () => { animation.play(); },
+ 'Expected InvalidStateError exception on calling play() ' +
+ 'with a negative playbackRate and infinite-duration ' +
+ 'animation');
+ });
+}, 'play() throws when seeking an infinite-duration animation played in ' +
+ 'reverse');
+
+</script>
+</body>