summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html
diff options
context:
space:
mode:
Diffstat (limited to 'testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html')
-rw-r--r--testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html119
1 files changed, 119 insertions, 0 deletions
diff --git a/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html b/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html
new file mode 100644
index 0000000000..dd9522cb35
--- /dev/null
+++ b/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html
@@ -0,0 +1,119 @@
+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Pausing an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await animation.ready;
+
+ const startTimeBeforePausing = animation.startTime;
+
+ animation.pause();
+ assert_equals(animation.startTime, startTimeBeforePausing,
+ 'The start time does not change when pausing-pending');
+
+ await animation.ready;
+
+ assert_equals(animation.startTime, null,
+ 'The start time is unresolved when paused');
+}, 'Pausing clears the start time');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await animation.ready;
+
+ animation.pause();
+ assert_not_equals(animation.startTime, null,
+ 'The start time is resolved when pause-pending');
+
+ animation.play();
+ assert_not_equals(animation.startTime, null,
+ 'The start time is preserved when a pause is aborted');
+}, 'Aborting a pause preserves the start time');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ const promise = animation.ready;
+ animation.pause();
+
+ const promiseResult = await promise;
+
+ assert_equals(promiseResult, animation);
+ assert_equals(animation.ready, promise);
+ assert_false(animation.pending, 'No longer pause-pending');
+}, 'A pending ready promise should be resolved and not replaced when the'
+ + ' animation is paused');
+
+promise_test(async t => {
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ // Let animation start roughly half-way through
+ animation.currentTime = 50 * MS_PER_SEC;
+ await animation.ready;
+
+ // Go pause-pending and also set a pending playback rate
+ animation.pause();
+ animation.updatePlaybackRate(0.5);
+
+ await animation.ready;
+ // If the current time was updated using the new playback rate it will jump
+ // back to 25s but if we correctly used the old playback rate the current time
+ // will be >= 50s.
+ assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC);
+}, 'A pause-pending animation maintains the current time when applying a'
+ + ' pending playback rate');
+
+promise_test(async t => {
+ // This test does not cover a specific step in the algorithm but serves as a
+ // high-level sanity check that pausing does, in fact, freeze the current
+ // time.
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+ await animation.ready;
+
+ animation.pause();
+ await animation.ready;
+
+ const currentTimeAfterPausing = animation.currentTime;
+
+ await waitForNextFrame();
+
+ assert_equals(animation.currentTime, currentTimeAfterPausing,
+ 'Animation.currentTime is unchanged after pausing');
+}, 'The animation\'s current time remains fixed after pausing');
+
+
+promise_test(async t => {
+
+ const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
+
+ const originalReadyPromise = animation.ready;
+ animation.cancel();
+ assert_equals(animation.startTime, null);
+ assert_equals(animation.currentTime, null);
+
+ const readyPromise = animation.ready;
+ assert_not_equals(originalReadyPromise, readyPromise,
+ 'Canceling an animation should create a new ready promise');
+
+ animation.pause();
+ assert_equals(animation.playState, 'paused',
+ 'Pausing a canceled animation should update the play state');
+ assert_true(animation.pending, 'animation should be pause-pending');
+ await animation.ready;
+ assert_false(animation.pending,
+ 'animation should no longer be pause-pending');
+ assert_equals(animation.startTime, null, 'start time should be unresolved');
+ assert_equals(animation.currentTime, 0, 'current time should be set to zero');
+
+}, 'Pausing a canceled animation sets the current time');
+
+</script>
+</body>