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Diffstat (limited to 'testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html')
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diff --git a/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html b/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html new file mode 100644 index 0000000000..dd9522cb35 --- /dev/null +++ b/testing/web-platform/tests/web-animations/timing-model/animations/pausing-an-animation.html @@ -0,0 +1,119 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Pausing an animation</title> +<link rel="help" + href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="../../testcommon.js"></script> +<body> +<div id="log"></div> +<script> +'use strict'; + +promise_test(async t => { + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + await animation.ready; + + const startTimeBeforePausing = animation.startTime; + + animation.pause(); + assert_equals(animation.startTime, startTimeBeforePausing, + 'The start time does not change when pausing-pending'); + + await animation.ready; + + assert_equals(animation.startTime, null, + 'The start time is unresolved when paused'); +}, 'Pausing clears the start time'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + await animation.ready; + + animation.pause(); + assert_not_equals(animation.startTime, null, + 'The start time is resolved when pause-pending'); + + animation.play(); + assert_not_equals(animation.startTime, null, + 'The start time is preserved when a pause is aborted'); +}, 'Aborting a pause preserves the start time'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + const promise = animation.ready; + animation.pause(); + + const promiseResult = await promise; + + assert_equals(promiseResult, animation); + assert_equals(animation.ready, promise); + assert_false(animation.pending, 'No longer pause-pending'); +}, 'A pending ready promise should be resolved and not replaced when the' + + ' animation is paused'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + // Let animation start roughly half-way through + animation.currentTime = 50 * MS_PER_SEC; + await animation.ready; + + // Go pause-pending and also set a pending playback rate + animation.pause(); + animation.updatePlaybackRate(0.5); + + await animation.ready; + // If the current time was updated using the new playback rate it will jump + // back to 25s but if we correctly used the old playback rate the current time + // will be >= 50s. + assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC); +}, 'A pause-pending animation maintains the current time when applying a' + + ' pending playback rate'); + +promise_test(async t => { + // This test does not cover a specific step in the algorithm but serves as a + // high-level sanity check that pausing does, in fact, freeze the current + // time. + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + await animation.ready; + + animation.pause(); + await animation.ready; + + const currentTimeAfterPausing = animation.currentTime; + + await waitForNextFrame(); + + assert_equals(animation.currentTime, currentTimeAfterPausing, + 'Animation.currentTime is unchanged after pausing'); +}, 'The animation\'s current time remains fixed after pausing'); + + +promise_test(async t => { + + const animation = createDiv(t).animate(null, 100 * MS_PER_SEC); + + const originalReadyPromise = animation.ready; + animation.cancel(); + assert_equals(animation.startTime, null); + assert_equals(animation.currentTime, null); + + const readyPromise = animation.ready; + assert_not_equals(originalReadyPromise, readyPromise, + 'Canceling an animation should create a new ready promise'); + + animation.pause(); + assert_equals(animation.playState, 'paused', + 'Pausing a canceled animation should update the play state'); + assert_true(animation.pending, 'animation should be pause-pending'); + await animation.ready; + assert_false(animation.pending, + 'animation should no longer be pause-pending'); + assert_equals(animation.startTime, null, 'start time should be unresolved'); + assert_equals(animation.currentTime, 0, 'current time should be set to zero'); + +}, 'Pausing a canceled animation sets the current time'); + +</script> +</body> |